Cocoa may refer to:
Stagecast Creator is a visual programming language intended for use in teaching programming to children. It is based on the programming by demonstration concept, where rules are created by giving examples of what actions should take place in a given situation. It can be used to construct simulations, animations and games, which run under Java on any suitable platform.
What is today known as Creator originally started as a project by Allen Cypher and David Canfield Smith in Apple's Advanced Technology Group (ATG) known as KidSim. As the name implies, it was intended to allow kids to construct their own simulations, reducing the programming task to something that anyone could handle. Programming in Creator uses graphical rewrite rules augmented with non-graphical tests and actions.
In 1994, Kurt Schmucker became the project manager, and under him, the project was renamed Cocoa, and expanded to include a Netscape plug-in. It was also repositioned as "Internet Authoring for Kids", as the Internet was becoming increasingly accessible. The project was officially announced on May 13, 1996. There were three releases:
Cocoa is Apple's native object-oriented application programming interface (API) for the OS X operating system.
For iOS, there is a similar API called Cocoa Touch which includes gesture recognition, animation, and a different set of graphical control elements, and is for applications for the iOS operating system, used on Apple devices such as iPhone, iPad, iPod Touch and Apple TV.
Cocoa consists of the Foundation Kit, Application Kit, and Core Data frameworks, as included by Cocoa.h
header file, as well as the libraries and frameworks included by those, such as the C standard library and the Objective-C runtime.
Cocoa applications are typically developed using the development tools provided by Apple, specifically Xcode (formerly Project Builder) and Interface Builder, using the Objective-C or Swift language. However, the Cocoa programming environment can be accessed using other tools, such as Clozure CL, LispWorks, Object Pascal, Python, Perl, Ruby, and AppleScript with the aid of bridging mechanisms such as PasCocoa, PyObjC, CamelBones, RubyCocoa and a D programming language/Objective-C Bridge. An implementation of the Ruby language, called MacRuby, which did away with the requirement for a bridging mechanism, was previously developed by Apple, while Nu is a Lisp-like language that can be used with Cocoa without a bridge. It is also possible to write Objective-C Cocoa programs in a simple text editor and build it manually with GCC or clang from the command line or from a makefile.
Asi lo vivi by G4Eramos amigos nada mas
tu enamorado de alguien mas
y yo tan solo consejera de algo inusual
no esperaba imaginar tanto
no esperaba descubrir
Pero al final así lo viví
pero entendí mejor
Cada dia cada momento era especial
lo entendi mejor que los demas
no esperaba presentir pensé que
estaba mal sentir que al final
regresar de nuevo no quiero expresar
ah ah ah ah
Hubo momentos que quise llorar
y me aguante asi de mas
las lagrimas en tus mejillas
era de una niña
que le arranco ah la soledad
Pero al final así lo viví
pero entendí mejor
Cada dia cada momento era especial
lo entendi mejor que los demas
no esperaba presentir pensé que
estaba mal sentir que al final
regresar de nuevo no quiero expresar
pero al final asi lo vivi
Cocoa may refer to: