- published: 08 Jul 2016
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Art director is the title for a variety of similar job functions in theater, advertising, marketing, publishing, fashion, film and television, the Internet, and video games.
it is the charge of a sole art director to supervise and unify the vision. In particular, the art director is in charge of the overall visual appearance and how it communicates visually, stimulates moods, contrasts features, and psychologically appeals to a target audience. The art director makes decisions about visual elements used, what artistic style to use, and when to use motion.
One of the most difficult problems that art directors face is to translate desired moods, messages, concepts, and underdeveloped ideas into imagery. During the brainstorming process, art directors, co-workers, and clients are engaged in imagining what the finished piece or scene might look like. At times, an art director is ultimately responsible for solidifying the vision of the collective imagination while resolving conflicting agenda and inconsistencies between the various individual inputs.
Art is a diverse range of human activities in creating visual, auditory or performing artifacts – artworks, expressing the author's imaginative or technical skill, intended to be appreciated for their beauty or emotional power. In their most general form these activities include the production of works of art, the criticism of art, the study of the history of art, and the aesthetic dissemination of art.
The oldest form of art are visual arts, which include creation of images or objects in fields including painting, sculpture, printmaking, photography, and other visual media. Architecture is often included as one of the visual arts; however, like the decorative arts, it involves the creation of objects where the practical considerations of use are essential—in a way that they usually are not in a painting, for example. Music, theatre, film, dance, and other performing arts, as well as literature and other media such as interactive media, are included in a broader definition of art or the arts. Until the 17th century, art referred to any skill or mastery and was not differentiated from crafts or sciences. In modern usage after the 17th century, where aesthetic considerations are paramount, the fine arts are separated and distinguished from acquired skills in general, such as the decorative or applied arts.
Graphic design is the process of visual communication, and problem-solving through the correct use of typography, space, image and color.
The field is considered a subset of visual communication and communication design, but sometimes the term "graphic design" is used interchangeably with these due to overlapping skills involved. Graphic designers use various methods to create and combine words, symbols, and images to create a visual representation of ideas and messages. A graphic designer may use a combination of typography, visual arts and page layout techniques to produce a final result. Graphic design often refers to both the process (designing) by which the communication is created and the products (designs) which are generated.
Common uses of graphic design include identity (logos and branding), publications (magazines, newspapers and books), print advertisements, posters, billboards, website graphics and elements, signs and product packaging. For example, a product package might include a logo or other artwork, organized text and pure design elements such as images, shapes and color which unify the piece. Composition is one of the most important features of graphic design, especially when using pre-existing materials or diverse elements.
Direction may refer to:
Alexa Chung (born 5 November 1983) is an English fashion model, television presenter, and contributing editor at British Vogue.
Born in Privett, Hampshire Chung is the daughter of Gillian and Phillip Chung. Her father, was a Chinese graphic designer, and her mother is of English descent. Chung attended secondary school at the local Perins School and spent sixth form at Peter Symonds College, Winchester. She was accepted at King's College London to read English, but was scouted by a modelling agency before attending.
Chung was scouted by London-based Storm Model Management after being seen in the comedy tent at the Reading Festival at age 16. She modelled for teen magazines, such as Elle Girl and CosmoGIRL!, and worked for companies including Fanta, Sony Ericsson, Sunsilk, Urban Outfitters, and Tampax. She appeared in music videos for artists including the Streets, Westlife, Delta Goodrem, Reuben and Holly Valance and starred as Jake in a scripted reality show called Shoot Me, broadcast on Fashion TV in 2005. After four years, Chung quit modelling with the intention of beginning an art foundation or fashion journalism course, having become disillusioned. She had developed a "distorted body image" and "low self-esteem" through modelling.
What makes for good type, layout and design? How can you art direct a designer when it comes to typography. Are there any examples or tutorials on critiquing typography for something with a lot of type? With the launch of a new newspaper magazine focused on the business of design, Chris sits down with Art Center graduate Minhye to go over some layouts. Minhye Cho http://www.minhyecho.com Need additional resources, tips, books? __________________________________________________ Typography Manual: 10 tips on how to make your layouts better http://www.blind.com/feed/typography-manual/ Stop Stealing Sheep & Find Out How Type Works http://amzn.to/29AjqbP Jan Tschichold: The New Typography http://amzn.to/29wkpt4 Pioneer of Swiss Graphic Design: Josef Müller Brockmann http://amzn.to/29o8YQ...
Behind every cover girl is a thousand decisions. In the second installment of her investigation into the world of fashion publishing, Alexa Chung talks to Vogue’s creative director Jaime Perlman to find out what an art director does, and delves into the digital incarnations of the fashion bible with the editor of Vogue.co.uk. From the interns to the editors, watch and learn as Alexa discovers the world of Vogue from the inside. Subscribe to British Vogue’s YouTube channel to never miss an episode. Subscribe to British Vogue►► http://po.st/SubscribeBritishVogue Series 1 Episodes: Episode 1: http://bit.ly/AlexaSeriesEp1 Episode 2: http://bit.ly/AlexaSeriesEp2 Episode 3: http://bit.ly/AlexaSeriesEp3 Episode 4: http://bit.ly/AlexaSeriesEp4 Episode 5:http://bit.ly/AlexaSeries5 Episode 6: http:...
In this film we meet Rosie Arnold, a Creative Director at advertising agency BBH. She explains how people brimming with ideas are needed, and it could be you. If you're got a creative side to you and you're wondering what career path might be right for you, this is a great place to start. D&AD; represents global creative, design and advertising communities and celebrates brilliance in commercial creativity.
As the Academy Awards approach, Slate V explains how to spot great art direction in film.
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The principles of typography and design are discussed on the second part of Chris Do's review and art direction with graphic designer Minhye Cho. The Futur's upcoming magazine (featuring writing by members of The Futur community) is in development, so Chris Do has decided to shed light on his process while critiquing the work of Minhye Cho, an amazing graphic designer at Blind who is working on the layout. Chris goes in depth with regards to typography and how the print process will affect final costs and the quality (both objective and perceived) of the printed publication. In addition, they review some mock-up created to test the flexibility of The Futur's own logo, a process necessary to determining the long-term viability of a brand's mark. If you missed part 1, here it is: https://...
Guillermo del Toro and Hideo Kojima present the winner for Best Art Direction at The Game Awards 2017.
Adobe offers designers the perfect solution for Hovering Art Directors - Adobe Stock. Learn more about our Hovering Art Director Action Figure and how you could win one: https://adobe.ly/2psZlbW Subscribe: https://www.youtube.com/user/adobecreativecloud?sub_confirmation=1 LET’S CONNECT Facebook: http://facebook.com/adobecreativecloud Twitter: http://twitter.com/creativecloud Instagram: http://www.instagram.com/adobecreativecloud/ Adobe Creative Cloud gives you the world's best creative apps so you can turn your brightest ideas into your greatest work across your desktop and mobile devices.
http://www.lonelyplanet.com/amazing-experiences We've created a new campaign incorporating items representing the breadth of amazing experiences that people can have while travelling with the hope that it will inspire you to start planning your next adventure. The campaign has been executed in Australia and New Zealand, where travellers also have the chance to win over $20,000 in travel prizes by purchasing a Lonely Planet book during the month of June 2014. Go to the link above for more details.
Sign up to hiive; the new social network for people working, studying or employing in the creative industry. Whether you're a graphic designer, a photographer, or you're interested in VFX and film, or even if you're more for fashion and textiles; http://hiive.co.uk is the place to be for creatives. http://www.twitter.com/wearehiive http://www.facebook.com/wearehiive If you're interested in Art or Film, the role of Art Director might be for you!
Art Director, Matte Painter and Production Illustrator Nick Hiatt walks us through his collection of matte paintings created for Episode VII while working at Bad Robot Productions. Hiatt’s Q&A; session adds value to those looking to break into the industry. Hiatt’s work is credited on Star Wars: The Force Awakens, Star Trek, Beyond, Mission: Impossible – Rogue Nation, 10 Cloverfield lane, Thor: The Dark World, Oblivion, Oz the Great and Powerful, 300: Rise of an Empire, to name a few. Check out more of his work at http://www.nickhiatt.com/ *** Gnomon hosts regular events at the campus in Hollywood and on Livestream. Find out what’s coming up and RSVP at: https://www.gnomon.edu/events You can also follow Gnomon on Livestream: https://livestream.com/gnomon Gnomon – School of Visual Ef...
The secret for those who want an internship with an Art Director, whether you're in education or in the jobs market. For more industries go to http://theintern.co.uk Anna Billson is Art Director at Puffin Books. Enjoy Dillon Khan http://twitter.com/dillonkhan http://puffin.co.uk Anna was born and brought up in London and attended Hornsey Girls School before going on to complete an Art and Design foundation course followed by a BA in Graphic Design at Middlesex Polytechnic. At Middlesex she spent a lot of time printmaking and producing books. After graduating she spent a year and a half in Sydney, Australia, before returning to London to work for ITN for a few years, where she was a runner and general graphics assistant. She started her publishing career as a designer for ABC, workin...
Welcome to a brand new partnership between Scamp School and D&AD; New Blood. Over the next few months we will be collaborating to bring you guys loads of great practical tips and tricks, that could help you with the 2017 New Blood briefs. In this video Scamp School discusses what clues lie in your brief, and how to utilise them to make your ideas stand out. Download the D&AD; briefs here: http://www.dandad.org/en/d-ad-new-blood-awards/ And visit Scamp Schools main channel here: www.youtube.com/scampschool101 Scamp School is a place for tips and tricks, information and inspiration, designed to help you master the art of scamping - be it by hand or on a computer. Twitter: https://twitter.com/Scamp_School Twitter: https://twitter.com/dandadnewblood Deliberate Thought by Kevin MacLeo...
In this 2015 GDC Bootcamp, Ninja Theory's Alessandro Taini discusses how his work on Heavenly Sword, Enslaved: Odyssey to the West, DmC: Devil May Cry and the upcoming Hellblade, has made the art direction of Ninja Theory games stand out from the crowd. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Media Konnect's Master Class is a session consisting of workshops, lectures and live interactions between the experts and their audiences. Each time, Media Konnect plans to introduce and explore media related topics to have a fruitful and engaging discussion. Till date our Master Class's topics were 'Media and Entertainment Laws', 'Writing', 'Script Writing' and 'Direction' taken by well known personalities and stalwarts in their own fields. We are ready with our fifth Master Class on 'Art Direction' where we want to bring forth the art of transfiguring the vision of designing sets and location with distinctive identity. Our distinguished speaker is going to touch her field of expertise in art direction. Manini Mishra is a well known Art Director in Bollywood. She got her first break w...
My personal picks.
What Is Art Direction in Movies?. Part of the series: Acting & Filmmaking Tips. Art direction for movies includes all of the creative aspects and concepts, including the costumes, set design, dialog and imagery. Find out what art directors do, as the architects of the film, with tips from an independent actor and filmmaker in this free video on the film industry. Read more: http://www.ehow.com/video_4990616_art-direction-movies.html
What makes for good type, layout and design? How can you art direct a designer when it comes to typography. Are there any examples or tutorials on critiquing typography for something with a lot of type? With the launch of a new newspaper magazine focused on the business of design, Chris sits down with Art Center graduate Minhye to go over some layouts. Minhye Cho http://www.minhyecho.com Need additional resources, tips, books? __________________________________________________ Typography Manual: 10 tips on how to make your layouts better http://www.blind.com/feed/typography-manual/ Stop Stealing Sheep & Find Out How Type Works http://amzn.to/29AjqbP Jan Tschichold: The New Typography http://amzn.to/29wkpt4 Pioneer of Swiss Graphic Design: Josef Müller Brockmann http://amzn.to/29o8YQ...
The principles of typography and design are discussed on the second part of Chris Do's review and art direction with graphic designer Minhye Cho. The Futur's upcoming magazine (featuring writing by members of The Futur community) is in development, so Chris Do has decided to shed light on his process while critiquing the work of Minhye Cho, an amazing graphic designer at Blind who is working on the layout. Chris goes in depth with regards to typography and how the print process will affect final costs and the quality (both objective and perceived) of the printed publication. In addition, they review some mock-up created to test the flexibility of The Futur's own logo, a process necessary to determining the long-term viability of a brand's mark. If you missed part 1, here it is: https://...
Media Konnect's Master Class is a session consisting of workshops, lectures and live interactions between the experts and their audiences. Each time, Media Konnect plans to introduce and explore media related topics to have a fruitful and engaging discussion. Till date our Master Class's topics were 'Media and Entertainment Laws', 'Writing', 'Script Writing' and 'Direction' taken by well known personalities and stalwarts in their own fields. We are ready with our fifth Master Class on 'Art Direction' where we want to bring forth the art of transfiguring the vision of designing sets and location with distinctive identity. Our distinguished speaker is going to touch her field of expertise in art direction. Manini Mishra is a well known Art Director in Bollywood. She got her first break w...
In re-imagining XCOM, Firaxis' Greg Foertsch & team set out to redefine a genre and innovate on what people expected from a turn-based strategy game, while maintaining the core design mechanics that made XCOM great. This in-depth GDC 2013 session explores the game's visual timeline, from the initial pitch movie to the final product, and all of the adjustments in between.
In this 2015 GDC Bootcamp, Ninja Theory's Alessandro Taini discusses how his work on Heavenly Sword, Enslaved: Odyssey to the West, DmC: Devil May Cry and the upcoming Hellblade, has made the art direction of Ninja Theory games stand out from the crowd. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Art Director, Matte Painter and Production Illustrator Nick Hiatt walks us through his collection of matte paintings created for Episode VII while working at Bad Robot Productions. Hiatt’s Q&A; session adds value to those looking to break into the industry. Hiatt’s work is credited on Star Wars: The Force Awakens, Star Trek, Beyond, Mission: Impossible – Rogue Nation, 10 Cloverfield lane, Thor: The Dark World, Oblivion, Oz the Great and Powerful, 300: Rise of an Empire, to name a few. Check out more of his work at http://www.nickhiatt.com/ *** Gnomon hosts regular events at the campus in Hollywood and on Livestream. Find out what’s coming up and RSVP at: https://www.gnomon.edu/events You can also follow Gnomon on Livestream: https://livestream.com/gnomon Gnomon – School of Visual Ef...
Anton Hand (Rust Ltd) on how to structure the work of a small independent game development studio: "You've got this grand vision, and you're beginning to map out your game, and then it hits you. How on earth are you going to get all this done? In this talk, we'll be covering how an informed pre-production comprising aesthetic direction, modelling style, asset management, lighting approach, and more are the difference between success and careening into a brick wall. We'll talk to making the most of your human resources, unpack the difference between having specialists and generalists for line-asset production, when and how to use the Unity Asset Store best, and what design/production decisions are critical to lock-in up front. Lastly, we'll briefly cover some multi-platform strategies, and...
In this GDC 2015 talk, Hello Games' Grant Duncan explains the design process for creating the artwork of No Man's Sky GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Tony interviews Scott Wallace, Associate Creative Director with Magner Sanborn. Read the entire article here: fstoppers.com/originals/how-get-hired-creative-agencies-interview-creative-director-scott-wallace-38676
From business cards and video games, to the different disciplines of the design world, Joe Pilcavage, of Innovation and Design Agency Digital Surgeons, shares what inspired him to become a better creative director that solves problems, levels up brands, and shapes the behaviors of others. Learn how to unlock your own creativity and complete the quest that you choose. Other ways games have influenced our careers: https://www.digitalsurgeons.com/thoughts/creative/fallout-4-changed-my-career/ Use Your Powers for Good: A Maker's Manifesto on Finding Time to Be Great: https://www.digitalsurgeons.com/thoughts/inspiration/use-your-powers-for-good/ For more sources of inspiration, download our mobile app: https://itunes.apple.com/us/app/forward-obsessed/id1122180366?mt=8 Looking for ways...
Epic Games Art Director Chris Perna talks about the art direction for the new Unreal Tournament, The Polycount Challenge, concept art from the forums and more. With guests Environment Artist Joshua Marlow and Senior Designer Jim Brown. Download the new UT here at http://unrealtournament.com it's free! Reddit ► http://reddit.com/r/unrealtournament Twitter ► https://twitter.com/utgame Facebook ► https://www.facebook.com/UnrealTournament Twitch.tv ►twitch.tv/unrealtournament Flickr ► https://www.flickr.com/photos/unrealtournament/ Instagram ► http://instagram.com/unrealtournament Pinterest ► http://www.pinterest.com/utgame/
In this 2017 GDC Talk, Capcom's Toshiyuki Kamei introduces Capcom's techniques of art creation in its development of fighting games like Street Fighter V and discuss how the art has played a role in the overall game structure. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
In this 2015 talk, Naughty Dog's Robh Ruppel offers a crash course in the history of cinemtography to help art directors and game developers better learn how to practice camerawork in their games. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
We finally have the tools necessary to create amazing page designs on the web. Now we can art direct our layouts, leveraging the power and tradition of graphic design. In this eye-opening talk, Jen will explore concrete examples of an incredible range of new possibilities. She’ll walk through a step-by-step design process for figuring out how to create a layout as unique as your content. You’ll learn how Flexbox, Grid, Shapes, Multicolumn, Viewport Units, and more can be combined together to revolutionize how you approach the page — any page. View Source Berlin 12-14 September, 2016 Dubbed “the Terry Gross of the tech industry,” Jen Simmons is the host and executive producer of The Web Ahead. Her in-depth interviews explain emerging technology and predict the future of the web — and w...
Part 2: https://www.youtube.com/watch?v=cqo-cHJwY-c ## Target Audience: This course is intended for small developers, indie developers, students, freelancers and hobbyists who would like to learn more about how to create cohesive and appealing visuals and how to make them work within production requirements and technical limitations. This course provides methods and practices to find and define your artistic vision and to execute that vision alone or in teams. ## Content: We will cover research, working with references, establishing of visual language and style, style guide creation and art review. All tipps and tricks work for a wide range of styles and many practices apply not only to video games but to comics and animation as well. When you are joining live, you can ask questions or...
Chase welcomes REI Associate Creative Director Jason Sutherland into The Garage to field questions about their recent photo/video campaign collaboration and much more. SUBSCRIBE: http://bit.ly/16MHmg0 About Chase Jarvis: This is the hub for award-winning photographer Chase Jarvis' behind-the-scenes videos. Look for RAW (our b-roll footage from several shoots), FRAMES (the stitching together of every still frame from a shoot), TECH (technical tips), CURRENT (full length video of Chase's speaking engagements), and SHORTS (fun gadget talk and pop culture ramblings) - also available via iTunes Podcast. Welcome to the untold story--the black box--of photography. Enjoy. Connect with Chase Jarvis: Visit the Chase Jarvis WEBSITE: http://bit.ly/19Dc6SD Like Chase Jarvis on FACEBOOK: http://on.fb...