- published: 14 Feb 2016
- views: 6023
GoldSrc (also known as Goldsource) was a game engine used internally by Valve Corporation. It was a heavily modified Quake engine that debuted with the release of their science fiction first-person shooter video game Half-Life. The engine also powered future titles developed by or with oversight from Valve, including Half-Life's expansions, Day of Defeat, and multiple titles in the Counter-Strike series.
GoldSrc was eventually succeeded by the Source engine with the releases of Counter-Strike: Source and Half-Life 2 in 2004.
The basis of GoldSrc is the engine used in the video game Quake, albeit with heavy modification by Valve Corporation, at the time called Valve Software. While the engine served as the basis for GoldSrc, Gabe Newell has stated that a majority of the code used in the engine was created by Valve themselves, not taken from Quake. GoldSrc's artificial intelligence systems, for example, were essentially made from scratch. The engine also reuses code from other games in the Quake series, including Quake World, and Quake II, but this reuse is minimal in comparison to that of the original Quake. In 1997, Valve hired Ben Morris and acquired Worldcraft, a tool for creating custom Quake maps. The tool was later renamed to Valve Hammer Editor and became the official mapping tool for GoldSrc.
This is where I test all my GoldSrc content and prototype for tutorials and future projects. I may make a sven_coop campaign in the coming months.
SEARCH FOR "Lost in Black Mesa" at moddb.com if you want to download it! I thought I've seen everything you can get out of the good old GoldSrc engine. But I was wrong. Combining the graphic effects of the Half-Life FX modified engine with the Super Definition models create a super-high-definition game feeling. Look for yourself.
http://www.moddb.com/mods/chicken-fortress-3/downloads/chicken-fortress-3-alpha-1-full-released - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Twitter: https://twitter.com/TheUnknownVenom Steam Group: http://steamcommunity.com/groups/GamingFortressEmpire Trade Offer: https://steamcommunity.com/tradeoffer/new/?partner=120944487&token;=-gGOJf9p
Краткая история появления движка GoldSrc, эволюция движка Source, а так же кое-что об их странных названиях. http://16-bits.ru Наша группа ВКонтакте, которая обновляется каждый день: http://vk.com/gamesbusters Свежие новости, скидки на игры, пополняемые альбомы и чат на стене! Вступай!
A "demake" of the first map of half-life 2 in the goldsrc engine. A few things to note: -The framerate is because of my recording software. Sorry about that. -This was made using the JACK editor, not hammer -This is in a completely unmodded game, hence the lack of good textures or any npcs -The last part of it is missing, and a lot of the map is lacking detail (mainly because this is kinda pointless) Here's the BSP file and JMF file (for jack): https://drive.google.com/open?id=0BzuFIWWqOo3JRWJZNXBRMmcySWc Feel free to edit and update the map.
The first Mr. Valve to be used was the thin man with a goatee. He originally appeared as a model in a demonstration map created by Valve to showcase the GoldSrc engine abilities, which was also an early idea for an introductory logo for their games. The map was designed by Greg Coomer, Steve Theodore designed the models, Doug Wood provided the animations. During that demonstration set in some sort of forge/workshop, the man appears bald and bare chested and wearing trousers, and is implanting a valve into the right side of his forehead with a machine, showcasing the "Open your mind" slogan eventually used for the heavily-built Valve guy. The map used in the demonstration, dated September 9, 1998, is simply named "valve.bsp", and the model "mrvalve.mdl". Only one other model is used in the ...
let me join the fad
Footage: * Tryedz's "Half-Life in 32:58" (https://youtu.be/3RedqSuiY6o) * Bloodvez's "They Hunger Episode 2 speedrun" (https://youtu.be/DGne5DG3hlQ) References: * Tryedz's Stream: https://www.twitch.tv/tryedz * GoldSrc Package: https://forums.sourceruns.org/index.php?topic=2702 * SourceRuns Wiki - "Game versions": https://wiki.sourceruns.org/wiki/Game_versions
Compilation of the fastest runs submitted by runners throughout The SourceRuns Winter contest! e1m1 (100%) in 30s by Tryedz c2a5f crowbar only in 28.77s by jukebox bkz_goldbhop in 43s by PJC surf_river_of_flame in 34s by sadf Music is Paninis & Cowboys by Emil "D4rw1N" Smedius https://soundcloud.com/smedius/paninis-cowboys Enjoy! http://sourceruns.org http://twitter.com/SourceRuns https://youtube.com/Tryedz https://youtube.com/TheWrnrzn https://youtube.com/pjchl1/ https://youtube.com/saadf2/