- published: 15 Feb 2017
- views: 182428
In computer science, a search algorithm is an algorithm for finding an item with specified properties among a collection of items which are coded into a computer program, that look for clues to return what is wanted. The items may be stored individually as records in a database; or may be elements of a search space defined by a mathematical formula or procedure, such as the roots of an equation with integer variables; or a combination of the two, such as the Hamiltonian circuits of a graph.
Algorithms for searching virtual spaces are used in constraint satisfaction problem, where the goal is to find a set of value assignments to certain variables that will satisfy specific mathematical equations and inequations. They are also used when the goal is to find a variable assignment that will maximize or minimize a certain function of those variables. Algorithms for these problems include the basic brute-force search (also called "naïve" or "uninformed" search), and a variety of heuristics that try to exploit partial knowledge about structure of the space, such as linear relaxation, 'constraint generation, and constraint propagation.
In computer science, A* (pronounced as "A star" ( listen)) is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting an efficiently traversable path between multiple points, called nodes. Noted for its performance and accuracy, it enjoys widespread use. However, in practical travel-routing systems, it is generally outperformed by algorithms which can pre-process the graph to attain better performance, although other work has found A* to be superior to other approaches.
Peter Hart, Nils Nilsson and Bertram Raphael of Stanford Research Institute (now SRI International) first described the algorithm in 1968. It is an extension of Edsger Dijkstra's 1959 algorithm. A* achieves better performance by using heuristics to guide its search.
In 1968, AI researcher Nils Nilsson was trying to improve the path planning done by Shakey the Robot, a prototype robot that could navigate through a room containing obstacles. This path-finding algorithm, that Nilsson called A1, was a faster version of the then best known method, Dijkstra's algorithm, for finding shortest paths in graphs. Bertram Raphael suggested some significant improvements upon this algorithm, calling the revised version A2. Then Peter E. Hart introduced an argument that established A2, with only minor changes, to be the best possible algorithm for finding shortest paths. Hart, Nilsson and Raphael then jointly developed a proof that the revised A2 algorithm was optimal for finding shortest paths under certain well-defined conditions.
Improving on Dijkstra, A* takes into account the direction of your goal. Dr Mike Pound explains. Correction: At 8min 38secs 'D' should, of course, be 14 not 12. This does not change the result. Dijkstra's Algorithm: https://youtu.be/GazC3A4OQTE How GPS Works: https://youtu.be/EUrU1y5is3Y http://www.facebook.com/computerphile https://twitter.com/computer_phile This video was filmed and edited by Sean Riley. Computer Science at the University of Nottingham: http://bit.ly/nottscomputer Computerphile is a sister project to Brady Haran's Numberphile. More at http://www.bradyharan.com
http://xoax.net/ Lesson Page: http://xoax.net/comp_sci/crs/algorithms/lessons/Lesson5/ For this algorithms video lesson, we explain and demonstrate graphically how to perform the linear and binary search algorithms with a pseudocode implementations. Additionally, we give a speed comparison for the two searches. C++ code for the algorithms is available on our lesson page. Please submit all questions to our forum: http://xoax.net/forum/ Copyright 2009 XoaX.net LLC
We take our first step into learning more about search algorithms, starting with some basic concepts, before plunging in to take a look at Linear Search! = Intro Track Adapted From = Mechanolith Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ ISRC: USUAN1100879 Foley by "Man" on freesound.org: http://www.freesound.org/people/man/sounds/14609/ = LINKS = More about me: http://about.me/lcc0612 Official Twitter: http://twitter.com/0612tv
Here's a short video we put together that gives you a sense of the work that goes into the changes and improvements we make to Google almost every day. While an improvement to the algorithm may start with a creative idea, it always goes through a process of rigorous scientific testing. http://www.google.com/insidesearch
Hi Matt, could you please explain how Google's ranking and website evaluation process works starting with the crawling and analysis of a site, crawling timelines, frequencies, priorities, indexing and filtering processes within the databases etc. RobertvH, Munich Have a question? Ask it in our Webmaster Help Forum: http://productforums.google.com/forum/#!forum/webmasters Read publications by Googlers: http://research.google.com/pubs/papers.html "The Anatomy of a Large-Scale Hypertextual Web Search Engine": http://research.google.com/pubs/archive/334.pdf Get hired and learn even more: http://www.google.com/intl/en/jobs/index.html Want your question to be answered on a video like this? Follow us on Twitter and look for an announcement when we take new questions: http://twitter.com/googl...
Searching Algorithm | Linear Search - step by step guide You can download the code from my GitHub repository https://github.com/yusufshakeel/C-Project Complete Playlist https://www.youtube.com/playlist?list=PLG6ePePp5vvYVEjRanyndt7ZSqTzillom
Learn the basics of binary search algorithm. This video is a part of HackerRank's Cracking The Coding Interview Tutorial with Gayle Laakmann McDowell. http://www.hackerrank.com/domains/tutorials/cracking-the-coding-interview?utm_source=video&utm;_medium=youtube&utm;_campaign=ctci
Visualization and "audibilization" of 15 Sorting Algorithms in 6 Minutes. Sorts random shuffles of integers, with both speed and the number of items adapted to each algorithm's complexity. The algorithms are: selection sort, insertion sort, quick sort, merge sort, heap sort, radix sort (LSD), radix sort (MSD), std::sort (intro sort), std::stable_sort (adaptive merge sort), shell sort, bubble sort, cocktail shaker sort, gnome sort, bitonic sort and bogo sort (30 seconds of it). More information on the "Sound of Sorting" at http://panthema.net/2013/sound-of-sorting
CS188 Artificial Intelligence UC Berkeley, Spring 2013 Instructor: Prof. Pieter Abbeel
In this video I'll discuss the steps to solve A* path finding algorithm for reaching the goal with minimum value Intleacht Shaorga Teagaisc # 1: A (Fadhb Réitithe) * Algartam في هذا الفيديو سوف مناقشة الخطوات لحل A * مسار ايجاد خوارزمية للوصول إلى الهدف مع قيمة الحد الأدنى В това видео ще обсъдят стъпките за решаване на A * път намери алгоритъм за постигане на целта, с минимална стойност このビデオでは、最小値で目標に到達するためのA *経路探索アルゴリズムを解決するための手順について説明します 在这个视频中,我将讨论解决A *路径寻找算法的步骤,以达到具有最小值的目标 Dans cette vidéo je vais discuter des étapes pour résoudre A * chemin trouver algorithme pour atteindre l'objectif avec la valeur minimale În acest film voi discuta pașii pentru a rezolva o cale * gasirea algoritm pentru atingerea obiectivului cu o valoare minimă En este video voy a discutir los pasos para ...
Improving on Dijkstra, A* takes into account the direction of your goal. Dr Mike Pound explains. Correction: At 8min 38secs 'D' should, of course, be 14 not 12. This does not change the result. Dijkstra's Algorithm: https://youtu.be/GazC3A4OQTE How GPS Works: https://youtu.be/EUrU1y5is3Y http://www.facebook.com/computerphile https://twitter.com/computer_phile This video was filmed and edited by Sean Riley. Computer Science at the University of Nottingham: http://bit.ly/nottscomputer Computerphile is a sister project to Brady Haran's Numberphile. More at http://www.bradyharan.com
http://xoax.net/ Lesson Page: http://xoax.net/comp_sci/crs/algorithms/lessons/Lesson5/ For this algorithms video lesson, we explain and demonstrate graphically how to perform the linear and binary search algorithms with a pseudocode implementations. Additionally, we give a speed comparison for the two searches. C++ code for the algorithms is available on our lesson page. Please submit all questions to our forum: http://xoax.net/forum/ Copyright 2009 XoaX.net LLC
We take our first step into learning more about search algorithms, starting with some basic concepts, before plunging in to take a look at Linear Search! = Intro Track Adapted From = Mechanolith Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ ISRC: USUAN1100879 Foley by "Man" on freesound.org: http://www.freesound.org/people/man/sounds/14609/ = LINKS = More about me: http://about.me/lcc0612 Official Twitter: http://twitter.com/0612tv
Here's a short video we put together that gives you a sense of the work that goes into the changes and improvements we make to Google almost every day. While an improvement to the algorithm may start with a creative idea, it always goes through a process of rigorous scientific testing. http://www.google.com/insidesearch
Hi Matt, could you please explain how Google's ranking and website evaluation process works starting with the crawling and analysis of a site, crawling timelines, frequencies, priorities, indexing and filtering processes within the databases etc. RobertvH, Munich Have a question? Ask it in our Webmaster Help Forum: http://productforums.google.com/forum/#!forum/webmasters Read publications by Googlers: http://research.google.com/pubs/papers.html "The Anatomy of a Large-Scale Hypertextual Web Search Engine": http://research.google.com/pubs/archive/334.pdf Get hired and learn even more: http://www.google.com/intl/en/jobs/index.html Want your question to be answered on a video like this? Follow us on Twitter and look for an announcement when we take new questions: http://twitter.com/googl...
Searching Algorithm | Linear Search - step by step guide You can download the code from my GitHub repository https://github.com/yusufshakeel/C-Project Complete Playlist https://www.youtube.com/playlist?list=PLG6ePePp5vvYVEjRanyndt7ZSqTzillom
Learn the basics of binary search algorithm. This video is a part of HackerRank's Cracking The Coding Interview Tutorial with Gayle Laakmann McDowell. http://www.hackerrank.com/domains/tutorials/cracking-the-coding-interview?utm_source=video&utm;_medium=youtube&utm;_campaign=ctci
Visualization and "audibilization" of 15 Sorting Algorithms in 6 Minutes. Sorts random shuffles of integers, with both speed and the number of items adapted to each algorithm's complexity. The algorithms are: selection sort, insertion sort, quick sort, merge sort, heap sort, radix sort (LSD), radix sort (MSD), std::sort (intro sort), std::stable_sort (adaptive merge sort), shell sort, bubble sort, cocktail shaker sort, gnome sort, bitonic sort and bogo sort (30 seconds of it). More information on the "Sound of Sorting" at http://panthema.net/2013/sound-of-sorting
CS188 Artificial Intelligence UC Berkeley, Spring 2013 Instructor: Prof. Pieter Abbeel
In this video I'll discuss the steps to solve A* path finding algorithm for reaching the goal with minimum value Intleacht Shaorga Teagaisc # 1: A (Fadhb Réitithe) * Algartam في هذا الفيديو سوف مناقشة الخطوات لحل A * مسار ايجاد خوارزمية للوصول إلى الهدف مع قيمة الحد الأدنى В това видео ще обсъдят стъпките за решаване на A * път намери алгоритъм за постигане на целта, с минимална стойност このビデオでは、最小値で目標に到達するためのA *経路探索アルゴリズムを解決するための手順について説明します 在这个视频中,我将讨论解决A *路径寻找算法的步骤,以达到具有最小值的目标 Dans cette vidéo je vais discuter des étapes pour résoudre A * chemin trouver algorithme pour atteindre l'objectif avec la valeur minimale În acest film voi discuta pașii pentru a rezolva o cale * gasirea algoritm pentru atingerea obiectivului cu o valoare minimă En este video voy a discutir los pasos para ...
MIT 6.006 Introduction to Algorithms, Fall 2011 View the complete course: http://ocw.mit.edu/6-006F11 Instructor: Erik Demaine License: Creative Commons BY-NC-SA More information at http://ocw.mit.edu/terms More courses at http://ocw.mit.edu
MIT 6.034 Artificial Intelligence, Fall 2010 View the complete course: http://ocw.mit.edu/6-034F10 Instructor: Patrick Winston This lecture covers algorithms for depth-first and breadth-first search, followed by several refinements: keeping track of nodes already considered, hill climbing, and beam search. We end with a brief discussion of commonsense vs. reflective knowledge. License: Creative Commons BY-NC-SA More information at http://ocw.mit.edu/terms More courses at http://ocw.mit.edu
CS188 Artificial Intelligence UC Berkeley, Spring 2013 Instructor: Prof. Pieter Abbeel
KMP string search algorithm searches a pattern in a text. It can search a particular word in a paragraph or text. It is an efficient algorithm with less time complexity , O(m+n) where m = length of text and n = length of pattern.
In computer science, a binary search or half-interval search algorithm finds the position of a specified input value (the search "key") within an array sorted by key value. For binary search, the array should be arranged in ascending or descending order. In each step, the algorithm compares the search key value with the key value of the middle element of the array. If the keys match, then a matching element has been found and its index, or position, is returned. Otherwise, if the search key is less than the middle element's key, then the algorithm repeats its action on the sub-array to the left of the middle element or, if the search key is greater, on the sub-array to the right. If the remaining array to be searched is empty, then the key cannot be found in the array and a special "not fo...
Welcome to the third part in a series on pathfinding in Unity. In this episode we implement the A* search algorithm (explained in detail in part one: https://youtu.be/-L-WgKMFuhE?list=PLFt_AvWsXl0cq5Umv3pMC9SPnKjfp9eGW) Source code: https://github.com/SebLague/Pathfinding If you'd like to support these videos, you can do so with a recurring pledge on Patreon, or a one-time donation through PayPal. https://www.patreon.com/SebastianLague https://www.paypal.me/SebastianLague
In this video we review BFS/DFS, Dijkstra's algorithm, and then learn the principles and implementation of A*. This is the pathing algorithm used in many AAA games, since it is most often better performing than Dijkstra's by using estimates to reduce the search space. That's a wrap for this series for now! I will post my "roadmaps" for the month on the Patreon blog (see below), I'll link this post on Twitter and Facebook as well. So look out for June's plan in the coming days! Further reading on admissible heuristics: https://en.wikipedia.org/wiki/Admissible_heuristic (Yes, I am linking you to Wikipedia) http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html (I love this guy's website) NOTE: If you have any corrections to point out, please do leave a comment and I will keep a...
Peter will be presenting An Industrial-Strength Audio Search Algorithm by Avery Li-Chun Wang. Paper: https://www.ee.columbia.edu/~dpwe/papers/Wang03-shazam.pdf Meetup: http://www.meetup.com/Papers-We-Love-Toronto/events/224721193/ This paper introduces the Shazam algorithm, the core algorithm behind the popular Shazam music and audio identification service. We'll discuss what problems the algorithm solves and how it works quickly and effectively. This talk is fairly high-level, and is aimed at anybody interested in learning how Shazam works, but will be of special interest to those interested in large-scale information retrieval, audio processing or perceptual hashing. Paper Link: https://www.ee.columbia.edu/~dpwe/papers/Wang03-shazam.pdf Doors open at 6:30 pm, presentation will begi...
In this Coding Challenge, I attempt an implementation of the A* pathfinding algorithm to find the optimal path between two points in a 2D grid. I begin by explaining the mechanics of how the algorithm works, look at pseudo-code, and then write the algorithm in JavaScript using the p5.js library for rendering. Part 2 focuses on adding obstacles (walls) to the grid as well as functionality for moving diagonally. . In Part 3, I look at ways to improve the visual design and invite you to put your own spin on it. Part 2: https://youtu.be/EaZxUCWAjb0 Part 3: https://youtu.be/jwRT4PCT6RU Online demo: https://codingtrain.github.io/AStar/ Code: https://github.com/CodingTrain/AStar To see the whole unedited version of this challenge: https://www.youtube.com/watch?v=S4yQYiAECnM&t;=34m50s Support...
Artificial Intelligence by Prof. Deepak Khemani,Department of Computer Science and Engineering,IIT Madras.For more details on NPTEL visit http://nptel.ac.in