Mighty Gunvolt Burst Switch

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Metascore
75

Generally favorable reviews - based on 9 Critics What's this?

User Score
7.9

Generally favorable reviews- based on 25 Ratings

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  • Summary: The game systems have been completely revamped and powered up with lots of new additions, including a deep character customization system that lets you mold and shape your character into the ultimate hero that works best for you. The new Burst Combo system rewards you for finishing offThe game systems have been completely revamped and powered up with lots of new additions, including a deep character customization system that lets you mold and shape your character into the ultimate hero that works best for you. The new Burst Combo system rewards you for finishing off enemies and bosses up close and personal, and the Dowsing ability triggers the HD Rumble function when you get close to one of the many hidden items/areas in the game. [Nintendo] Expand
Score distribution:
  1. Positive: 6 out of 9
  2. Negative: 0 out of 9
  1. NF Magazine
    Jun 23, 2017
    85
    This, at last, is a game worthy of the "Mighty" moniker. [Issue #28 – July/August 2017, p. 24]
  2. Jun 22, 2017
    80
    Mighty Gunvolt Burst is something that you’ll want to show your friends who quit playing games in the 90’s.
  3. Jun 15, 2017
    80
    I can see myself picking up Mighty Gunvolt Burst every now and then, especially since it's so easy to do on the Switch.
  4. Jun 25, 2017
    80
    Mighty Gunvolt Burst improves on the original Mighty Gunvolt in just about every conceivable way, and stands as a worthy successor to the classic Mega Man series. If ever a modern game were worthy of being called Mega Man 11, this would be it; it’s perfectly transplanted that classic run ‘n’ gun gameplay while adding a wealth of new additions and elements to keep you engaged for a long time.
  5. Jun 15, 2017
    75
    Mighty Gunvolt Burst is an overall fun and fitting tribute to retro 2D action games that stars two recent heroes in the genre. Although you won't be playing it for years to come, it's still a worthwhile entry in one of the most classic genres in gaming.
  6. 70
    The whole effort is leaps and bounds ahead of Mighty No. 9, perhaps owing to the lack of fanbase threatening to withdraw their support if the game wasn’t at least 90 per cent similar to Mega Man. Mighty Gunvolt Burst suffers some early shakiness trying to find its own voice, but it’s not long before the game will win you over.
  7. Jun 15, 2017
    60
    If it wasn't for its faithful retro presentation and soundtrack, Mighty Gunvolt Burst would be a pretty forgettable and by the numbers Mega Man clone. This is fine for children who are just getting into 2D run-and-gun action since, at the time of this review, there is no Virtual Console on the Nintendo Switch. The best part of playing Inti Creates' latest release is just experimenting with the possible combinations to make all kinds of wonderful weapons of death.

See all 9 Critic Reviews

Score distribution:
  1. Positive: 6 out of 9
  2. Negative: 0 out of 9
  1. Jun 16, 2017
    9
    The reviews from the critics are pretty atrocious, they come into the game with a weird ego driven/nostalgia mindset that's unsettling.The reviews from the critics are pretty atrocious, they come into the game with a weird ego driven/nostalgia mindset that's unsettling. putting that aside this game does a lot of things right, it plays really well, and although it copies many elements from mega-man it has some unique puzzles here and there that keep the game interesting. also the price point is spot on at $10, which is a great price for the game. i highly recommend if you want a decent side scroller. Expand
  2. Jun 18, 2017
    9
    Enjoyable and if you lke retro megaman games then this is a must buy... only annoying thing is that you have to find most power ups and beckEnjoyable and if you lke retro megaman games then this is a must buy... only annoying thing is that you have to find most power ups and beck is missing half his normal abilities(dash, charge) Expand
  3. Jul 6, 2017
    9
    SHORT VERSION: Another awesome and addicting side-scroller by Inti-Creates, and a redemption for Beck and his siblings.

    Even though I never
    SHORT VERSION: Another awesome and addicting side-scroller by Inti-Creates, and a redemption for Beck and his siblings.

    Even though I never got to play Mighty No. 9, it's failure was a grand disappointment for many Mega Man fans. After years of no new titles from the Blue Bomber, our supposed spiritual successor ended up being an underwhelming and overall mediocre game.

    Few people know this, but the first game Beck ever appeared in was actually a small bonus game to whoever bought the first Azure Striker Gunvolt game called "Mighty Gunvolt" and featured Beck alongside Inti-Creates's two own characters Gunvolt, the titular Azure Striker, and Ekoro from "Gal Gun". Most of the stages were 8-bit recreations of levels from Azure Striker Gunvolt. I never played this one either, but I heard it was a decent, albeit extremely short, side-scroller clocking under 40 minutes.

    Mighty Gunvolt Burst is not only a sequel to Mighty Gunvolt, but it also appears to be a complete re-imagining of Mighty No. 9 since it reuses the first nine stages and bosses of the game and puts it's own spin on it. Could this be the game that MN9 should've been?

    GAME-PLAY: The game plays almost exactly like a traditional Mega Man in the sense that both characters jump and shoot through 8 stages while fighting each stages respective bosses. Each stage plays out in typical Mega Man fashion by having a different aesthetic and level gimmick,

    The main thing that differentiates this game from Mega Man is the weapon creation system. Hidden throughout each stage is a weapon upgrade that can be used to create your own weapons. You want weapon with a heat element that looks like a cold element and shoots in a wave like motion? You can do it. It's really addicting to look for these upgrades and just make yourself feel extremely overpowered.

    Of course, there's a catch in the form of cost points. each upgrade requires a set amount of points to use. You start off with only a few, but you can find uprades for more which are also hidden in stages.

    On top of the weapon upgrades, there's even an upgrade for your character once you find the "Aerial Action" module. Depending on your cost points, Beck has the ability to dash from one to three times while Gunvolt can double to quadruple jump.

    STORY: The story takes place after the events of Mighty No. 9. Dr. White has created a virtual simulation machine so that Beck can use it to train for whenever another disaster strikes the world. After completing a recreation of the intro stage and Round Digger boss from MN9, Beck encounters a "Game Master" who claims to be Gunvolt. The GM tells Beck that he'll be trapped in the virtual world forever unless he completes all the stages and faces him at the finally.

    Meanwhile, during the events of Azure Striker Gunvolt 2, the real Gunvolt encounters a portal and enters it, hoping to find a member of the terrorist group, Eden. After going through the intro stage, he encounters a GM that claims to be Beck. This GM tells Gunvolt that he's in a robot fighting tournament and must fight the 8 robots before getting to fight the GM.

    As a whole, the plot feels like something out of a Mega Man game. It's obviously not meant to be that complex, and I don't mind one bit.

    FINAL THOUGHTS: Mighty Gunvolt Burst was able to achieve what Mighty No. 9 couldn't: it feels like a modern Mega Man. It has the same set up while adding something new to make itself feel innovative. I highly recommend this game to anyone that is a Mega Man fan and got disappointed by Mighty No. 9. It's funny, I'm actually really looking forward to what ever game Beck will appear in next!
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  4. Jun 19, 2017
    8
    It's fair to say Mighty No. 9, Keiji Inafune's spiritual successor to the dormant Mega Man franchise, was a disappointment. A successfulIt's fair to say Mighty No. 9, Keiji Inafune's spiritual successor to the dormant Mega Man franchise, was a disappointment. A successful Kickstarter campaign was followed by numerous delays and bad game design decisions. Mighty Gunvolt Burst, then, is an attempt to salvage the franchise by making a crossover with Inti Creates' well-received 3DS series Azure Striker Gunvolt. The result, surprisingly enough, feels like the game Mighty No. 9 should have been all along.

    You can play as either Beck (Mighty No. 9's hero) or Gunvolt, and there are enough gameplay differences to make two playthroughs an interesting proposition. For example: while a certain collectible allows Beck to do an air dash, it makes Gunvolt to do a double jump instead, meaning the player will be required to find different solutions to the same environmental hazards with each character.

    Thankfully, the game doesn't dwell too long on the story: there's a small bit of exposition in the beginning, middle, and ending, and that's it. It works just like the NES Mega Man games in this regard, instead of forcing the player to go through copious amount of bad storytelling nonsense like later games in the franchise (and Mighty No. 9) did.

    It all begins with a short introductory stage in which some of the game's main mechanics are explained. The main new thing here is a 'burst' combo system that kicks off when you defeat enemies at close range, which is, frankly, kind of forgettable. Otherwise, the game controls just like you'd expect, with responsive inputs and tight physics.

    There's true innovation here, though. You start with a simple shooting weapon that can be upgraded by a plethora of modules, which are scattered throughout each stage. Those will, for example, allow you to add a waving property to your shots, or shoot diagonally, or have more bullets on-screen, or any number of cool customizations to make perfect weapons for every situation. There are a bunch of slots for those, too, and you can change between weapons at will.

    Whenever you defeat one of the eight robot masters, you get a special module that allows you to add elemental properties to your weapons. So, for example, defeating Cryosphere allows you to add the 'cold' property to your shots, which will be effective in some situations. This is a bit unintuitive when you're playing with Beck, as that character has access to cosmetic changes to his bullets. This way, you can have, say, a fire shot that won't really work as intended without the specific elemental property. This struck me as a very weird design decision; the 'heat' elemental module and the fire-looking shot should be the same thing.

    After I got over this small confusion, however, I just lost myself for hours in the customization possibilities. This is really an extremely cool feature that allowed me to perfect each weapon in order make the most out of it.

    Here's an example: the fire boss, Pyrogen, is vulnerable to the wind element. His 'ultimate' attack involves summonning fire projectiles from walls, which are very tricky to dodge. So I had an idea: I added a charged-shot property to my wind weapon that made it swirl around me like a shield. And bingo: this allowed me to stay in place during that attack, completely invulnerable to the tricky fire projectiles. It felt awesome.

    I do have some pet peeves with the weapons structure. Changing between them takes a few more clicks than it should in the pause menu, and there's no quick-change option. Also, as the bosses have no invulnerability period after being shot, you can barrage them nonstop, making it harder to discern which weapon is more effective against them. An excellent sollution could have been to add different frames of animation to each enemy when they're hit with their weaknesses.

    All of this fades to the background, however, in face of another trump card: Mighty Gunvolt Burst actually features excellent level design. Each stage forces you to flex your platforming muscles in different, fun ways, and gone are the unpolished sections and ridiculous difficulty spikes that plagued Mighty No. 9.

    TL;DR:
    Mighty Gunvolt Burst genuinely surprised me with it slick action gameplay. Better yet: it adds true innovation in the options to customize your weapons, allowing your own creativity to take over. Yes, there are interface problems that are reminiscent of Mighty No. 9, but the vastly superior level design makes this a much better game, a must-play for Mega Man fans, and a safe recommendation for anyone interested in action platformers.

    Rating: 8.0
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  5. Jun 28, 2017
    8
    The score given for 'Mighty Gunvolt Burst' from MetaCritic is fair, both by critic and user alike. It's a throw back to the original Mega ManThe score given for 'Mighty Gunvolt Burst' from MetaCritic is fair, both by critic and user alike. It's a throw back to the original Mega Man games for the NES, with a little twist, allowing you to choose between two different characters, and modifying Beck's blaster.
    If you like/love the original Mega Man games, you should definitely buy this game. But remember, this game is about expectations and fun. Graphics do not come into the equation, so if graphics=fun to you, you're missing out.
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  6. Jun 27, 2017
    7
    Un juego muy entretenido y divertido. Sin embargo, debes tener dos cosas en cuenta a la hora de tomar la decisión de comprarlo:

    1- Si estás
    Un juego muy entretenido y divertido. Sin embargo, debes tener dos cosas en cuenta a la hora de tomar la decisión de comprarlo:

    1- Si estás buscando un verdadero sucesor de Megaman, este juego no lo es pese a tener mecánicas de juego parecidas.

    2- Si hay otro juego al que le tengas más ganas, te recomiendo que te esperes para comprar este.

    Pese a esto, y si te sobran $10, te recomiendo darle la oportunidad.
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  7. Jul 10, 2017
    6
    I enjoyed playing this, but - unlike the original NES Mega Man series - there are many things about Mighty Gunvolt Burst that I didn't like.I enjoyed playing this, but - unlike the original NES Mega Man series - there are many things about Mighty Gunvolt Burst that I didn't like. As far as I'm concerned, it is less than it's predecessors.

    The customization system is too complex. You have twenty-four slots for custom weapon styles and there are hundreds of different potential combinations. You can change everything about how your character performs. The angle bullets bounce off walls. The size of bullets. How many bullets can exist on the screen at one time. How long they take before detonating. What they do when they detonate. How many times you can double jump, before falling to the ground. How much damage you take from enemies. It goes on, and on... and on... (and on...)

    It is one of the most complex customization systems I've ever seen, and - in theory - it seems like a brilliant idea. But, it simply doesn't suit the game.

    The levels are shorter than Mega Man levels and the bosses are easier. There is no need to customize anything, let alone twenty-four separate fighting styles. You can kill any boss with any weapon. Although they have elemental weaknesses, they're easy enough to kill with standard bullets.

    Beyond novelty value, the customization system is nothing more than something that unskilled players can exploit. You can level yourself up until you're so powerful that you can just push your way through levels without trying... In order to maintain the challenge, you have to intentionally not use the weapons/upgrades that you acquire throughout the game. And, even then, it's not challenging.

    I finished the semi-final boss round - where you fight all bosses from the game, at once - without dying or using fancy weapons. Then I finished the boss of the game, again, without dying... Some of the bosses throughout the game were great, but the last couple were really uninspired. The end of the game was so underwhelming, I was actually bored during the final boss.

    Then, after the credits, Hard Mode opened up.

    Personally, I really hate it when games do this. Why do I have to play a ridiculously easy mode from beginning to end, in order to unlock a mode that's challenging? Hard Mode should be available from the beginning. In fact, it should be the ONLY mode...

    So, anyway: I started a Hard Mode game as Gunvolt (having finished the game already with Beck) and - amazingly - there was very little difference. Hard Mode was still easy enough for me to run through four random levels, without dying or using any upgrades.

    The two playable characters (Beck and Gunvolt) aren't unique, like in Shovel Knight. Beck has a canon for an arm, like Mega Man, whereas Gunvolt holds a gun... While they have some different customization options, there is more overlap than there should be. They're basically the same character.

    The levels don't change, either, depending on which mode/character you chose. Items are all in the same positions. Enemies are all in the same positions. Bosses behave according to the same pattern... So, there is very little motivation (for me) to complete the game with both characters.

    I also really dislike the "burst" mechanic. I'm not into doing combos in games or earning false rewards. Thankfully, you can turn it off (along with a bunch of other screen filler) in the HUD options. But, for some reason you have to play the game in reduced resolution, with bars on the sides of the screen... At first this annoyed me, but - after a while - I didn't notice it.

    AUD $12.99 is a good price for this game, I guess.
    It's very short, though... I beat it the day I bought it.
    The levels are, maybe, half the length of old-school Mega Man levels.

    Shovel Knight: Treasure Trove is much better value. You get four games (including the upcoming King Knight quest) for AUD$32.50. That works out to AUD$8.12 per game, which is almost AUD$5.00 cheaper than Mighty Gunvolt Burst... If you haven't played the Shovel Knight series, I highly recommend trying it before downloading MGB. It is much better than the "Mighty" games.

    I don't regret buying this game. It is a decent dose of (forgettable) nostalgic fun.
    It's just frustrating how much wasted potential there is, here.
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See all 9 User Reviews