- published: 28 Feb 2012
- views: 562993
Game design is the art of applying design and aesthetics to create a game to facilitate interaction between players for entertainment or for medical, educational, or experimental purposes. Game design can be applied both to games and, increasingly, to other interactions, particularly virtual ones (see gamification).
Game design creates goals, rules, and challenges to define a sport, tabletop game, casino game, video game, role-playing game, or simulation that produces desirable interactions among its participants and, possibly, spectators.
Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired seminal research in the fields of probability, artificial intelligence, economics, and optimization theory. Applying game design to itself is a current research topic in metadesign.
Sports (see history of sports), gambling, and board games are known, respectively, to have existed for at least ten thousand, six thousand, and five thousand years.
A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. Video games are sometimes believed to be a form of art, but this designation is controversial.
The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices. Specialized video games such as arcade games, while common in the 1980s, have gradually declined in use due to the widespread availability of home video game devices (e.g., PlayStation 4 and Xbox One) and video games on desktop and laptop computers and smartphones.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, mouses, keyboards, joysticks, the touchscreens of mobile devices and buttons. In addition to video and (in most cases) audio feedback, some games include haptic, vibration or force feedback peripherals.
Naughty Dog, Inc. (known as Jam Software before renaming in 1989) is an American video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984 as an independent developer, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power for the Sega Genesis/Mega Drive and Way of the Warrior for the 3DO. The latter — a very low-budget but still plausible offering — prompted Universal Interactive Studios to sign the duo to a three-title deal and fund the expansion of the company.
Mark Cerny, who had been deeply involved with Sonic the Hedgehog 2 for Sega, convinced Naughty Dog to focus its new resources on creating a character-based platform game that would fully exploit the 3D capabilities of the new systems. Ultimately, this led to the release of Crash Bandicoot for the PlayStation on August 31, 1996. Naughty Dog developed three Crash Bandicoot sequels over the next several years. In January 2001, it was announced Sony would acquire Naughty Dog. After developing Crash Team Racing, the company began working on Jak and Daxter for the PlayStation 2.
Extra Credits - So You Want To Be a Game Designer - Career Advice for Making Games
Day in the Life: Video Game Designer
How to become a game designer
PlayStation Experience | How to Become a Game Designer (or How to Consider It) Panel
Game Developer: Reality vs Expectations
Top 10 Tips for Getting Into The Video Game Industry
Game Design at Naughty Dog
Level Design At Ubisoft
7 Habilidades Necessárias ao Game Designer
How to become a Game Designer : Getting started
Actors: Martin Seifert (actor), Mindy Robinson (actress), Jonathan Lajoie (actor), Michael C. Smith (miscellaneous crew), David Linck (miscellaneous crew), Curtis Collins (miscellaneous crew), Rob Riggle (actor), James D'Arcy (actor), Wilma Garscadden-Gahret (miscellaneous crew), Andy Garcia (actor), L. Warren Young (actor), Simon Kinberg (producer), Reggie Gaskins (actor), Jeff Chase (actor), Susannah Brengel (miscellaneous crew),
Genres: Action, Comedy,Actors: Lauren Lexton (producer), Tom Rogan (producer), Beth Dewey (editor), Lori Elberg (editor), Helga Eike (miscellaneous crew), Joseph Correll (producer), William Pisnieski (miscellaneous crew), Paul Halperin (miscellaneous crew), Steven Keeley (miscellaneous crew), Hunter Venable (editor), Sylvan Grimm (miscellaneous crew), Nar Williams (writer), Matthew Todd (miscellaneous crew), Patrick Stringer (miscellaneous crew), Eric Provan (actor),
Genres: Game-Show, Short,This week, we talk about what it takes to be a great game designer. Come discuss this topic in the forums! http://extra-credits.net/forum/viewtopic.php?f=8t=1276 Like the outro music? Download it here! http://ocremix.org/remix/OCR01083/ New episodes every Wednesday on PATV!
Kim is a video game designer for Mind Control Software. As part of ConnectEd's "Day in the Life" series, Kim discusses her duties as a level designer and the education that helped her land the job. Explore more career videos at http://connectedstudios.org/life_videos Follow us on Facebook! https://facebook.com/connectedstudios
HOW TO BECOME A GAME DESIGNER What it’s like to design games and the pathways you could take to pursue this career WHAT DOES A GAME DESIGNER DO? Crafts the game look, feel, and layout Creates graphics, animation, and visual effects (CGI) Builds 2D and 3D models and animation Researches projects for game realism HOW MUCH CAN THEY EARN? Nationwide annual wage data* for multimedia artists and animators, according to the Bureau of Labor Statistics Since 2009. the number of women hired by game companies has tripled In 1989, women made up less than 3% of the video game industry workforce-now, they makeup 11% DO YOU HAVE WHAT IT TAKES TO BECOME A GAME DESIGNER? EDUCATION: Step1 Graduate high school Step 2: Earn a bachelor’s degree in computer graphics, art, ora related field such as animation ...
It’s the first job every gamer wants (or at least thinks they want). Learn from game industry veterans what it takes to become a Game Designer and what it really means to design a game. Join an unflinching conversation about the labor of love that is game design. Featuring Doug Holder (Game Designer, Naughty Dog), Quentin Cobb (Game Designer, Naughty Dog), Parker Hamilton (Game Designer, SuckerPunch), Ramone Russell (Game Designer, San Diego Studios), and Massimo Giuarni (Game Designer, Ovosonico). May contain content inappropriate for children, visit www.esrb.org for rating information
My guest Daniel Doan (https://twitter.com/doandaniel) is the co-founder of Black Shell Media (http://blackshellmedia.com/), a company that helps indie game developers market and sell their games. He also created SanctuaryRPG (http://store.steampowered.com/app/328760/), which has been downloaded more than 500,000x and has overwhelmingly positive reviews. The #1 internship marketplace exclusively for college students and new grads ➡ http://www.wayup.com/refer/engineeredtruth ⬅ https://Facebook.com/EngineeredTruth https://Twitter.com/EngineeredTruth https://Instagram.com/WTFMattTran www.EngineeredTruth.com
Want to get into the video game industry but don’t know where to start? Well with a little help from Smite Developer Hi-Rez Studio, we’re here to give you some tips for getting your dream job. Join http://www.watchmojo.com as we countdown our picks for the Top 10 getting into the Video Game Industry. Check us out at http://www.Twitter.com/WatchMojo, http://instagram.com/watchmojo and http://www.Facebook.com/WatchMojo. Also, check out our interactive Suggestion Tool at http://www.WatchMojo.com/suggest :) This video was brought to you by SMITE, the online Battleground of the Gods. Play free at www.smitegame.com and seize victory in intense battles of godlike action, each fueled by over 10,000 years of mythology. The SMITE World Championship will be taking place in Atlanta Georgia on Jan...
Learn more at http://www.naughtydog.com/work Apply at jobs@naughtydog.com
“I'm a gamer myself and I know what to expect to have fun with the game, and by bringing that mindset into design it really helps being able to push the design even further.” Adrien, Gabriel, Manny, Sirada and Stéphane share their experiences as level designers at Ubisoft. Want to join the team? Apply now here: http://jobs.ubisoft.com or check out other types of jobs available below... Consumer Engagement : https://www.youtube.com/watch?v=zk10JnGJlRA Technical Art: https://www.youtube.com/watch?v=mJCkPqpn_Zk Project Management: https://www.youtube.com/watch?v=TXUnF58HcGk Online Programming: https://www.youtube.com/watch?v=6nt1T0ANG-c Marketing: https://www.youtube.com/watch?v=ltk72tZed8g IT: https://www.youtube.com/watch?v=uy9QLjPfYG8 Gameplay Programming: https://www.youtube.com/wa...
Nesse vídeo trouxemos 7 habilidades que um game designer precisa para atuar em sua profissão. São elas: 1. Escrever 2. Ouvir 3. Líder de Torcida 4. Responsável pelas Ideias 5. Criação de Novas Ideiais 6. Visualização 7. Criação de Protótipos e Scripts Foram tiradas com base no livro "Design de Games" do Paul Schuytema. Canal sobre desenvolvimento de jogos digitais. - http://www.fabricadejogos.net Créditos Música de Abertura: "Welcome to the Show" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/b... Música durante o vídeo: 2 Men Blues by Stefan Kartenberg (c) 2015 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/JeffSpeed68/51636 Ft: Admiral Bob
How to become a game designer is a complex question. If you're looking to figure out how to get started as a game designer, or if game design school is right for you, this video should give you some insights. This is an absolute beginners guide to understanding the position and will not be discussing the technical skills that you "will" need to have to work as a designer.
This week, we talk about what it takes to be a great game designer. Come discuss this topic in the forums! http://extra-credits.net/forum/viewtopic.php?f=8t=1276 Like the outro music? Download it here! http://ocremix.org/remix/OCR01083/ New episodes every Wednesday on PATV!
Kim is a video game designer for Mind Control Software. As part of ConnectEd's "Day in the Life" series, Kim discusses her duties as a level designer and the education that helped her land the job. Explore more career videos at http://connectedstudios.org/life_videos Follow us on Facebook! https://facebook.com/connectedstudios
HOW TO BECOME A GAME DESIGNER What it’s like to design games and the pathways you could take to pursue this career WHAT DOES A GAME DESIGNER DO? Crafts the game look, feel, and layout Creates graphics, animation, and visual effects (CGI) Builds 2D and 3D models and animation Researches projects for game realism HOW MUCH CAN THEY EARN? Nationwide annual wage data* for multimedia artists and animators, according to the Bureau of Labor Statistics Since 2009. the number of women hired by game companies has tripled In 1989, women made up less than 3% of the video game industry workforce-now, they makeup 11% DO YOU HAVE WHAT IT TAKES TO BECOME A GAME DESIGNER? EDUCATION: Step1 Graduate high school Step 2: Earn a bachelor’s degree in computer graphics, art, ora related field such as animation ...
It’s the first job every gamer wants (or at least thinks they want). Learn from game industry veterans what it takes to become a Game Designer and what it really means to design a game. Join an unflinching conversation about the labor of love that is game design. Featuring Doug Holder (Game Designer, Naughty Dog), Quentin Cobb (Game Designer, Naughty Dog), Parker Hamilton (Game Designer, SuckerPunch), Ramone Russell (Game Designer, San Diego Studios), and Massimo Giuarni (Game Designer, Ovosonico). May contain content inappropriate for children, visit www.esrb.org for rating information
My guest Daniel Doan (https://twitter.com/doandaniel) is the co-founder of Black Shell Media (http://blackshellmedia.com/), a company that helps indie game developers market and sell their games. He also created SanctuaryRPG (http://store.steampowered.com/app/328760/), which has been downloaded more than 500,000x and has overwhelmingly positive reviews. The #1 internship marketplace exclusively for college students and new grads ➡ http://www.wayup.com/refer/engineeredtruth ⬅ https://Facebook.com/EngineeredTruth https://Twitter.com/EngineeredTruth https://Instagram.com/WTFMattTran www.EngineeredTruth.com
Want to get into the video game industry but don’t know where to start? Well with a little help from Smite Developer Hi-Rez Studio, we’re here to give you some tips for getting your dream job. Join http://www.watchmojo.com as we countdown our picks for the Top 10 getting into the Video Game Industry. Check us out at http://www.Twitter.com/WatchMojo, http://instagram.com/watchmojo and http://www.Facebook.com/WatchMojo. Also, check out our interactive Suggestion Tool at http://www.WatchMojo.com/suggest :) This video was brought to you by SMITE, the online Battleground of the Gods. Play free at www.smitegame.com and seize victory in intense battles of godlike action, each fueled by over 10,000 years of mythology. The SMITE World Championship will be taking place in Atlanta Georgia on Jan...
Learn more at http://www.naughtydog.com/work Apply at jobs@naughtydog.com
“I'm a gamer myself and I know what to expect to have fun with the game, and by bringing that mindset into design it really helps being able to push the design even further.” Adrien, Gabriel, Manny, Sirada and Stéphane share their experiences as level designers at Ubisoft. Want to join the team? Apply now here: http://jobs.ubisoft.com or check out other types of jobs available below... Consumer Engagement : https://www.youtube.com/watch?v=zk10JnGJlRA Technical Art: https://www.youtube.com/watch?v=mJCkPqpn_Zk Project Management: https://www.youtube.com/watch?v=TXUnF58HcGk Online Programming: https://www.youtube.com/watch?v=6nt1T0ANG-c Marketing: https://www.youtube.com/watch?v=ltk72tZed8g IT: https://www.youtube.com/watch?v=uy9QLjPfYG8 Gameplay Programming: https://www.youtube.com/wa...
Nesse vídeo trouxemos 7 habilidades que um game designer precisa para atuar em sua profissão. São elas: 1. Escrever 2. Ouvir 3. Líder de Torcida 4. Responsável pelas Ideias 5. Criação de Novas Ideiais 6. Visualização 7. Criação de Protótipos e Scripts Foram tiradas com base no livro "Design de Games" do Paul Schuytema. Canal sobre desenvolvimento de jogos digitais. - http://www.fabricadejogos.net Créditos Música de Abertura: "Welcome to the Show" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/b... Música durante o vídeo: 2 Men Blues by Stefan Kartenberg (c) 2015 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/JeffSpeed68/51636 Ft: Admiral Bob
How to become a game designer is a complex question. If you're looking to figure out how to get started as a game designer, or if game design school is right for you, this video should give you some insights. This is an absolute beginners guide to understanding the position and will not be discussing the technical skills that you "will" need to have to work as a designer.
It’s the first job every gamer wants (or at least thinks they want). Learn from game industry veterans what it takes to become a Game Designer and what it really means to design a game. Join an unflinching conversation about the labor of love that is game design. Featuring Doug Holder (Game Designer, Naughty Dog), Quentin Cobb (Game Designer, Naughty Dog), Parker Hamilton (Game Designer, SuckerPunch), Ramone Russell (Game Designer, San Diego Studios), and Massimo Giuarni (Game Designer, Ovosonico). May contain content inappropriate for children, visit www.esrb.org for rating information
My guest Daniel Doan (https://twitter.com/doandaniel) is the co-founder of Black Shell Media (http://blackshellmedia.com/), a company that helps indie game developers market and sell their games. He also created SanctuaryRPG (http://store.steampowered.com/app/328760/), which has been downloaded more than 500,000x and has overwhelmingly positive reviews. The #1 internship marketplace exclusively for college students and new grads ➡ http://www.wayup.com/refer/engineeredtruth ⬅ https://Facebook.com/EngineeredTruth https://Twitter.com/EngineeredTruth https://Instagram.com/WTFMattTran www.EngineeredTruth.com
En esta entrevista Fran Vega de la empresa Gameloft nos cuenta como consiguió el trabajo de sus sueños: ser Gamer Designer Durante el vídeo nos revelará que pasos seguir, como aprender, como conseguir el trabajo y algunos secretos de la industria.
Oxem / Game Designer Voir au delà du jeu c'est mon job, les mécaniques de Gameplay, les intentions des développeurs, c'est plus qu'une passion, c'est un métier. Vous voulez devenir créateur de jeux vidéo ? Élargir votre culture vidéo-ludique ? Ou découvrir pleins de nouveaux jeux et mmorpg du moment, alors rejoignez la communauté et abonnez-vous ❤ Contact Pro : xellum@laposte.net
There isn't a time Brenda Romero doesn't remember working on games. She began tinkering on her own at age 5, and was employed full time at 15. Now she's an award-winning game designer, artist, writer, and creative director, and the longest continuously serving woman in the video game industry. In this Insights interview, we ask Brenda to look back on her career and answer the questions aspiring game designers really want to know. Do you need to code to build games? What is the impact of independent developers on traditional gaming? How does mobile affect game design? http://www.lynda.com/Developer-Games-tutorials/Insights-Game-Designer-Brenda-Romero/411570-2.html?utm_campaign=wyrtyX8zNEU&utm;_medium=social&utm;_source=youtube-earned Combining inspiration and hard-won advice, this course sho...
When you interview with a hiring manager, do you sit there and wonder what they think of you? Of course you do. That's why we arranged a mock interview with a sound designer and a hiring executive at Turbine, a developer of massively multiplayer online role-playing games, wholly owned by Warner Bros. Interactive Entertainment. Participating in the interview are Sound Designer Tyler Piersall, who previously worked as an audio assistant at now-defunct LucasArts, and Craig Alexander, Turbine's Vice President of Product Development.
GameSalad presents a Pro Member Webinar focusing on the elements of game design and exercises for conceptualization. Billy Garretsen, head of Game Team One, walks through the practices he has developed that drive his design principles. Includes community Q&A;.
Board Game Designer Ben Rosset (Mars Needs Mechanics, Brew Crafters) gives a lecture at American University in a class called "The Design of Play." The talk is titled "So You Wanna Be A Game Designer". In the talk, Ben gives tips on getting started as a board game designer and helpful tips on how to get published.