- published: 14 Mar 2017
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Descent may refer to:
In genealogy and inheritance:
In mathematics:
Other uses:
The Descent is a 2005 British horror film written and directed by Neil Marshall. The film follows six women who, having entered an unmapped cave system, become trapped and are hunted by troglofaunal flesh-eating humanoids.
Filming took place in the United Kingdom. Exterior scenes were filmed at Ashridge Park, Buckinghamshire/Hertfordshire. Because the filmmakers considered it too dangerous and time-consuming to shoot in an actual cave, interior scenes were filmed on sets built at Pinewood Studios near London. The Descent opened commercially 8 July 2005 in the United Kingdom. It premiered in the 2006 Sundance Film Festival and opened commercially on 4 August 2006 in the United States.
A sequel, titled The Descent Part 2, was released in 2009 and depicts events that take place two days after the end of the original film. It was successful, earning twice as much as the film's budget; however, not as much as the original and was not as favorably reviewed.
Juno (Natalie Mendoza), Sarah (Shauna Macdonald) and Beth (Alex Reid) are whitewater rafting in Scotland. Sarah's husband Paul (Oliver Milburn) and their daughter Jessica (Molly Kayll) wave and cheer from the bank. Juno is seen talking intimately with Paul by Beth. On the drive back to their hotel, Paul gets distracted, causing a collision. Paul and Jessica are killed, but Sarah survives.
Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in Europe in 1994. The game features six degrees of freedom gameplay and garnered several expansion packs, as well as a 1996 port to the PlayStation. A Sega Saturn port was also announced, but later cancelled. The game is set out in the Solar System where the player as cast as the Material Defender, a mercenary hired by the PTMC.
Descent spawned two direct sequels: Descent II in 1996 and Descent 3 in 1999. On April 10, 2015, a prequel titled Descent: Underground was successfully funded on Kickstarter, raising over $600,000 USD through crowdfunding to bring Descent back to the PC with release expected in March 2016.
On December 29, 2015, it was revealed in a Good Old Games forum post that was made in regards to Descent, Descent II and Descent 3 being removed from sale, that Parallax Software in fact, still exists as of 2015 and owns the copyrights to Descent and Descent II. Due to a royalties dispute with Descent and Descent II' publisher, Interplay, where Parallax is claiming that since 2007, they have not been paid any royalties from the sales of Descent and Descent II, they have took action in the fall of 2015 and terminated the 21 year sales agreement that Interplay had, meaning that the company no longer has the rights to sell Descent and Descent II.
Watch It Played is a video series designed to take you turn by turn through a board or card game. Learn to play the game, follow along with the story, and help decide what happens next! In this video, I teach you to play the single quest version of Descent: Journeys In The Dark (Second Edition). Note: I'm frequently asked about the example at 18:10, and why there isn't line of sight to the spider. The LOS can't cross anything, including the target model itself (I know that's odd, but that's how it goes). So before getting to that back right corner of the spider, it would cross through the spider itself, so line of sight is considered blocked. INDEX 00:00 - Introduction 01:10 - Objective And Establishing Turn Order 01:53 - A Hero Turn: The Start Of Turn Step 02:17 - Exhausting and Ref...
The Descent games were well loved, technologically impressive tunnel shooters. You're a mercenary, the 'Material Defender', hired by Post Terran Mining Corporation to deal with a bunch of crazy robots that are taking over mines. The game spawned 2 sequels, and recently a kickstarter to create a new modernized version was launched - if you have fond memories of Descent it might be worth checking out. https://www.kickstarter.com/projects/descendentstudios/descent-underground And you can buy all 3 Descent games from gog.com http://www.gog.com/game/descent_1_descent_2 http://www.gog.com/game/descent_3_expansion
The Descent (2005) - Shauna Macdonald, Natalie Mendoza, Alex Reid https://youtu.be/A_YXWA7-6u8
All Sightings of the Crawlers from The Descent (2005). --------------------------------------------------------------------------- Monster Analysis is a series that lets you get a good look at all those money shots you go to the cinema for. Get a better look at your favourite creatures and monsters from new, and old movies past with this epic series! And why not show your appreciation for the art of visual and practical effects by joining in on the disscussions in the comments where I and others share their theories, facts and trivia. --------------------------------------------------------------------------- MUSIC: 00:24 - 01:29 - Immediate Music - Dark Sun 26:00 - 28:21 - Hanz Zimmer - Life Must Have It's Mysteries The Descent OST VISUAL EFFECTS: Mattes And Miniatures Atlantic Digita...
Subscribe to TRAILERS: http://bit.ly/sxaw6h Subscribe to COMING SOON: http://bit.ly/H2vZUn Subscribe to CLASSIC TRAILERS: http://bit.ly/1u43jDe Like us on FACEBOOK: http://goo.gl/dHs73 Follow us on TWITTER: http://bit.ly/1ghOWmt Title (2000) Official Trailer #1 - Actor or Genre Movie A caving expedition goes horribly wrong, as the explorers become trapped and ultimately pursued by a strange breed of predators.
Descent is a first person action game made by Parallax Software and published by Interplay. It was released in 1994. It came out for the following platforms: DOS, Mac OS, Acorn Archimedes, WiiWare and PlayStation Note:I played this with Descent Rebirth Source Port. http://www.dxx-rebirth.com/ Even though Descent can be considered as a first person shooter it plays quite a bit different than a normal FPS because here you don't run around on foot but instead take control of some advanced futuristic spacecraft. In Descent there is no left or right or up and down (well maybe an upside down :P ) your spacecraft can fly in any direction at any time and even rotate around. So what was the ceiling before could now be the floor or the floor could now be a wall to the left. This is quite cool bu...
Nuevo noticiero chicos, espero que les guste :D Like y sub? :3 Sígueme en Twitter: @rodrigoyiyo3 Videos utilizados: -Blade of Justice: Gameplay by RicoLP: https://youtu.be/ZWYUjgmko-A -SWI: Gameplay by Sunix: https://youtu.be/Tc6eVf7mdF8 -Digital Descent: Video by Didx: https://youtu.be/tgM-xxVBm3s -Deimos: Gameplay by EndLevel: https://youtu.be/bKdrabyA59w
Join the Sonny Jim Army on Discord: https://discord.gg/w2JhHv6 Support me on Patreon: http://tinyurl.com/zd48qvf Follow me on Twitter: https://twitter.com/Ggdograa Join the Gggmanlives Steam Group: http://steamcommunity.com/groups/gggmanlives Reddit Fanpage: http://www.reddit.com/r/Gggmanlives/ Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in Europe in 1995. The game features six degrees of freedom gameplay and was followed by several expansion packs, as well as a 1996 port to the PlayStation. Ports were also announced for the Sega Saturn and Panasonic M2, but these were later cancelled. The game is set out in the Solar System where the player is cast as the Material Defender, a mercenary hired by the PTMC. Descent spawned two di...
Tom and Sam examine the second edition of Descent from Fantasy Flight Games Buy it at http://www.funagain.com Find more reviews and videos at http://www.dicetower.com
A cylinder shaped cup falls and breaks into pieces. Every frame of this recorded movement is then manually translated into a ceramic layer that is made of the original remains of the cup. All the layers are then arranged vertically and glued together, forming a new object that visualizes the destructive moment. As this new form emerges gravity starts to shift pulling the new object into destruction as well. This cycle repeatedly keeps breaking the old to create the new, by translating destructive moments into higher dimensional forms. More info: www.johanrijpma.nl Notes> http://www.johanrijpma.nl/notes/notes-descent/
My 2013 graduate film for RMIT's Bachelor of Arts (Animation and Interactive Media) program. Screened at AIAF and MIAF in Australia in 2014. Music by Curtis Reardon.
In 1562, Flemish artist Pieter Bruegel the Elder completed a painting called "The Triumph Of Death". In this panoramic landscape the sky is blotted out by black smoke; ships and dead fish litter the ocean shore; and an army of skeletons experiment with myriad death techniques. The living are badly outnumbered and the variety of fated tortures seems endless. There is little room for whimsy in this tableaux. Over 200 years earlier, a nasty plague, commonly known as "The Black Death", left a cruel and massive mark on European civilization, wiping out half of Europe’s total population. This was a quiet pervasion of death - an invisible pathogen carried by herds of tired rats. This plague triggered a series of social and economic upheavals with profound effects on the history of medieval Europ...
Check out www.TheVoder.com for more! This place oozed creepiness. Just looking at the wall would give you lead poisoning and probably 1 of 200 other illnesses but it was all worth it. With tremendous help from Drew Breese and Pat House, I was able to set up and run (for the 1st time) the Dynamic Perception time-lapse motion slider. We found ourselves in one of the most remarkable dilapidated mental asylums in the area. This place is incredible. The trip just getting to this location led us on many adventures that left our hearts racing and minds wondering. This is just a taste of what this place has to offer and I can assure you we will be going back and producing more and better quality product. This project is a mix of HDR and standard (non-HDR) frames in a time-lapse setting. ...
A simple workflow breakdown for my traversal animation, "The Descent" (https://vimeo.com/211321535)
You'll never believe what happens when he gets to the bottom, lolololololololol.. .. . .its a looping animation.. Rig: BodyMech Rig by Joe Daniels.
Makeup: Teague Vivolo Wardrobe Stylist: Francisco Escobar Model: Ivory Rose @ MAJOR Film by: VONGSAWAT (http://www.chrisvongsawat.com/)
After a short summer break, I'm back on board. Filmed in August 2011 in Montserrat mountain. Riding and editing by Jordi Puig (17 years old)
After seeing a picture of this waterfall for the first time, I was instantly intrigued. At the end of a long, but awesome Colorado trip, I was able to gather up the motivation to drive to Minneapolis, where this waterfall sits in the middle of the city. While it is very high profile and urban, tons of people, and in the very center of the general public, there is something strangely beautiful about this drop. It is complex, twisting, and questionable depth of landing, and has much more to it than just kayaking. A chain was put across the creek just above the lip that was almost a factor that prevented my decision to run it. At the last second, a log pinned against the chain, propping it up enough to get under in the river right eddy, and leaving no choice but to make a scramble ferry back ...
Is it time here for praying?
Is it time here to die?
And I wake up and it's raining
And you're leaving here tonight
Is it winter in the morning?
Is it over or a lie?
And I'm shaking but I'm breathing
I just need to close my eyes
Oh you never were to blame
The broken glass is everywhere
It's crawling through your veins
The memory won't disappear
Again - tonight
Even Fallen Angels cry
Fallen Angels cry
Is it time here for dreaming?
Is it time here to die?
And there's nothing to believe in
But the One who gave me life
Oh you never were to blame
The broken glass is everywhere
It's crawling through your veins
The memory won't disappear
Again - tonight
Even Fallen Angels cry
Fallen Angels cry
I can hear you falling, feel you breaking
See you calling me
I can taste you bleeding, feel you shaking
Know you're needing me
Fallen Angels Cry