- published: 08 Sep 2014
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Bungie, Inc. is an American video game developer located in Bellevue, Washington, United States. The company was established in May 1991 as Bungie Software Products Corporation by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated primarily on Macintosh games during its early years and created two very successful video game franchises called Marathon and Myth. A West Coast offshoot produced the PC and console title Oni.
Microsoft acquired Bungie in 2000; the project it was working on was repurposed into a launch title for Microsoft's Xbox console, called Halo: Combat Evolved. Halo became the Xbox's "killer application", selling millions of copies and spawning a billion dollar franchise. On October 5, 2007, Bungie announced that it had split from Microsoft and become a privately held independent company, Bungie LLC (Microsoft retained ownership of the Halo franchise IP).
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. Video games are sometimes believed to be a form of art, but this designation is controversial.
The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices. Specialized video games such as arcade games, while common in the 1980s, have gradually declined in use due to the widespread availability of home video game devices (e.g., PlayStation 4 and Xbox One) and video games on desktop and laptop computers and smartphones.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, mouses, keyboards, joysticks, the touchscreens of mobile devices and buttons. In addition to video and (in most cases) audio feedback, some games include haptic, vibration or force feedback peripherals.
Halo: Reach is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox 360 home video game console. The sixth installment in the Halo series, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.
After releasing Halo 3 in 2007, Bungie split into teams to develop two different games—what would become Halo 3: ODST and Reach. The developers decided to create a prequel to the original Halo game trilogy, freeing themselves from the obligation of addressing old story threads. As the game would take place on a human world doomed to be destroyed, they focused on making the environment a character unto itself. Longtime Halo composers Martin O'Donnell and Michael Salvatori returned to compose Reach's music, aiming for a more somber sound to match the story.
The Studio Tour (also known as The Backlot Tour) is a ride attraction at the Universal Studios Hollywood theme park in California (USA).
The Tour is the signature attraction at the park, and goes into a working movie studio, with various film sets on the lot. In recent years, guests have sat in multi-car trams for the duration of the ride. The Tour lasts about 45–50 minutes and is led by a live tour guide who can be seen throughout the tram on video screens. It travels through the Front Lot, Backlot and various attractions, passing sets and props from movies along the way.
The tour inspired a smaller but similar version at Universal Studios Florida, which was removed in 1995.
The tour has always been at the heart of Universal. From 1915, when visitors sat on bleachers for 25 cents, to the 1964 introduction of pink and white GlamorTrams, to the current technological sophistication, the behind-the-scenes view of a working movie studio has been a large attraction.
During the early years of the tram tour (1964–1965) all of the attractions at Universal were reached via the tram. The tour originally departed from the front lot comissary. In 1965, the upper lot studio tour center opened.
In fluid mechanics the term static pressure has several uses:
An aircraft’s altimeter is operated by the static pressure system. An aircraft’s airspeed indicator is operated by the static pressure system and the pitot pressure system.
The static pressure system is open to the exterior of the aircraft to sense the pressure of the atmosphere at the altitude at which the aircraft is flying. This small opening is called the static port. In flight the air pressure is slightly different at different positions around the exterior of the aircraft. The aircraft designer must select the position of the static port carefully. There is no position on the exterior of an aircraft at which the air pressure, for all angles of attack, is identical to the atmospheric pressure at the altitude at which the aircraft is flying. The difference in pressure causes a small error in the altitude indicated on the altimeter, and the airspeed indicated on the airspeed indicator. This error in indicated altitude and airspeed is called position error.
We take a Bungie Studios tour! I brought my camera and show you everything I was allowed to. I was joined by AngryJoe, the Suddoths, NextGenTactics, and DattoDoesDestiny. Get a Custom Controller at ►http://TheControllerShop.com◄ SUBSCRIBE for more! ►http://bit.ly/SubsRUL◄ Join the forums: ►http://www.ReadyUpLive.com◄ ► RUL on Facebook: http://facebook.com/ReadyUpLive ► RUL on Twitter: http://twitter.com/ReadyUpLive Greenskull: ► Twitter: http://twitter.com/Greenskull ► Facebook: http://facebook.com/Greenskull.RUL ► Twitch: http://twitch.tv/Greenskull ► Instagram: http://instagram.com/RULDan/
I got the chance to take a tour of Bungie Studios with my name is Byf and Deej! Me and the rest of the destiny community got to tour the lower levels of the studio for the upcoming House of Wolves expansion as well as play some on the game modes on show that day! I captured some awesome gameplay and can't wait to show you guys! Subscribe to My name is Byf: http://www.youtube.com/subscription_center?add_user=reachforgenetwork Check out my channel: https://www.youtube.com/c/MynameisByf Like me on Facebook: http://www.facebook.com/pages/RFN-Reach-Forge-Network/253992467978121 Follow me on Twitter: https://twitter.com/InsideDestiny
this is when bungie was found fun to watch and enjoy
Hey guys, haven't done a vlog of a trip in a long time so I thought it would be pretty cool to record this trip. Hopefully you guys enjoy the video, leave a like if you want more in the future! ▶ Use code "nKuch" for 5% of all ScufGaming products! https://scufgaming.com ★ Social Media Links ★ Follow me on Twitch! https://www.twitch.tv/nKuchGaming Follow me on Twitter! https://twitter.com/nKuchGaming Follow me on Instagram! https://www.instagram.com/nKuchGaming ★ Music Credits ★ Background music by Chuki Support Chuki - https://www.youtube.com/user/CHUKImusic
DESTINY 2 Gameplay Reveal Premiere Watch it here live when the timer reaches 0! Subscribe for Destiny 2! ------------------------------------------------------------------ SUBSCRIBE HERE ► http://goo.gl/pmXA4A Destiny 2 is an upcoming online-only multiplayer first-person shooter video game in development by Bungie and in assistance, Vicarious Visions and High Moon Studios. It will be published by Activision. It is set to be released on September 8, 2017 for Microsoft Windows, PlayStation 4, and Xbox One. It will be the sequel to 2014's Destiny and its subsequent expansions. One year after the events of Destiny: Rise of Iron, the Red Legion faction of the Cabal, a military-industrial empire of massive amphibians, have attacked The Last City with overwhelming forces, led by their commande...
Polygon had the chance to sit down with some seasoned Bungie veterans as well as some of the new talent they brought on for their upcoming game. More from Polygon: Subscribe: http://www.youtube.com/subscription_center?add_user=polygon Check out our full video catalog: http://www.youtube.com/user/polygon/videos Visit our playlists: http://www.youtube.com/user/polygon/playlists Like Polygon on Facebook: https://www.facebook.com/polygon Follow Polygon on Twitter: http://twitter.com/polygon Read more at: http://www.polygon.com
Download the Machinima app for iOS here: https://itunes.apple.com/us/app/machinima/id323165885?at=1001l6aE&ct;=ytd Download the Machinima app for Android here: http://bit.ly/1TRGnZk -~-~~-~~~-~~-~- Bungie Studios Tour! Destiny! PAX 2013! MACHINIMA RESPAWN CHANNEL: http://www.youtube.com/machinimarespawn - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sign up to receive updates, offers, and information from Machinima. http://bit.ly/MachinimaNewsletter
An interesting look at the history of games from Bungie Studios that lead all the way up to Destiny Subscribe: http://bit.ly/subcot Like my Facebook: http://bit.ly/cotFB Follow me on Twitter: http://bit.ly/tweetcot
A new studio has partnered with Bungie to work on Destiny 2 alongside the existing High Moon Studios. Don't forget to ► Like ► Comment ► Subscribe for daily gaming videos! ► Follow me on Twitter: http://www.twitter.com/Arekkz KOTAKU ARTICLE: http://kotaku.com/sources-destiny-2-coming-to-pc-aims-to-feel-like-a-to-1787153460 ► Subscribe https://www.youtube.com/user/arekkzg?sub_confirmation=1 ► Subscribe to Arekkz Gaming: http://www.youtube.com/ArekkzG ► Subscribe to my second channel, Arekkz: http://www.youtube.com/c/Arekkz ► Subscribe to TwoSixNine: http://www.youtube.com/c/TwoSixNine ► Follow me on Twitch: http://www.twitch.tv/ArekkzGaming ► Like Arekkz Gaming on Facebook: http://www.facebook.com/ArekkzGaming ► Follow me on Instagram: https://instagram.com/arekkz/ Check out the Hy...
This is the latest cut of my animation reel. All animation was done by me. The splash page was an illustration by a talented co-worker. Halo is property of Microsoft, and a product of Bungie Studios.
In this exclusive SoundWorks Collection game sound video profile we feature the talented sound team behind "HALO: REACH", the blockbuster prequel to the best-selling Xbox franchise of all time. Bungie Studios Audio Director and Composer Marty O'Donnell and Sound Designers C Paul Johnson and Jay Weinland discuss the creative and technical challenges for creating the ultimate gaming experience. For more exclusive videos check out www.SoundWorksCollection.com
Richard Lico's, senior Art Lead at Bungie Studios and iAnimate Games instructor, lecture about In games animation workflow at Pixel Challenge in Quebec City June 2013. Get more information about our online animation workshop: ianimate.net/workshops/games.html Get all the latest updates: facebook.com/iAnimate.net Follow us: twitter.com/iAnimate Camera : Sebastien Dussault, David Hubert Editing : Alexis Wanneroy Music: Artist of The Year - www.aoty.ca
music: Epic adventurous, Sherief Abraham Animation footage used with permission from the following iAnimate.net instructors: Richard Lico, David Lam, Richard Arroyo, Michael Carr, Kien Tran This video contain in games and cinematic footage produced at the following studios: 343 Studios Activision Blur Bungie Studio - Microsoft Naughty Dog Sony Santa Monica - SCEA Ubisoft Montreal
Trailer: taken from the Computer Game "Halo 3" done by Bungie Studios, Microsoft Games. Music: all Synths, Samplers, Guitars, Drums, FX & Noises treaten, played, recorded and produced exclusive by 3Typen http://www.3typen.com This is not the original music. Watch out for more special movies and trailer-edits at our Gametrailers Website or here at Vimeo http://3typen.gametrailers.com This Video is also uploaded on Gametrailers.com http://www.gametrailers.com/player/usermovies/170652.html
Rigging Demo Reel for Peter Christensen HEAD OF RIGGING Prologue Pictures Client: Bungie Studios - DESTINY High-End Cinematics CHARACTER TECHNICAL DIRECTOR Dreamworks Animation Film: Kung Fu Panda II Film: How to Train Your Dragon TV: Kung Fu Panda Christmas Holiday Special TV: Madagascar Valentines Holiday Special CHARACTER SETUP / RIGGER Stargate Studios TV: ABC's Beauty and the Beast 3D ARTIST / RIGGER Sprite Animation Studios Film: Undisclosed Disney Animated Movie More @ PeterCG.com
Shot Breakdown (by order of appearance) Facial Animation, The Curious Case of Benjamin Button (2008), Feature Film, Multiple Academy Award Winner incl. Best Achievement Visual Effects, Studio: Warner Bros. Pictures, Paramount Pictures, The Kennedy/Marshall Company, Distributed by: Paramount Pictures, Warner Bros. Pictures. Facial Animation, Rock Band (2007), Cinematic Trailer, Production: Passion Pictures, Game Developer: Harmonix. Facial Animation (Will.i.am, Fergie), Black Eyed Peas “Boom Boom Pow” (2009), Music Video, Grammy Award Winner, Best Video (short form), Property of Motion Theory. Facial Animation, Intel Proving Grounds Website (2009), Website Animation, https://ipip.intel.com/provinggrounds/, Property of Ascentium, Intel Corporation. Facial Animation (Roman Bellic), Grand...
This is an audio redesign of Halo Reach's "Deliver Hope" trailer that I had completed as my graduation piece for Vancouver Film School's Sound Design program in June 2013. All sounds contained in the original piece were re-interpreted to produce a brand new sound scape. Visuals used with permission from Bungie and Microsoft Game Studios. Voice Acting by: Carly Tan Music Provided by: 5 Alarm Music Website: http://www.jwpostaudio.com Email: jwpostaudio@gmail.com Mobile: +1 (604) 618-6011 Vancouver, Canada
The Halo: Reach World Premiere might have closed the show at this year's Spike TV Video Game Awards, but we know you're not satisfied with just one measly look. Go ahead and get your fill in High Definition. Welcome to Reach. All rights go to Bungie and Microsoft Game Studios. This was shown at Spike TV's VGA 2009. This came from Bungie.Net, go there every Friday to see the Weekly Update which is news straight from the studio.
THIS IS A NON-PROFIT FILM AND IS FOR PRIVATE USE ONLY NOT INTENDED FOR SALES OR COMMERCIAL USE. WE RESERVE THE COPYRIGHTS AND TM TO THE ORIGINAL CREATORS OF THE FOLLOWING CONTENT USED WITHIN THE FILM. THIS FILM WAS PRODUCED SOLELY FOR ENTERTAINMENT PURPOSES AND FOR THE LOVE TOWARD GAMING, MUSIC, AND AIRSOFTING. CREATED & PRODUCED BY: Northern Five Entertainment: northernfive.com facebook.com/pages/Northern-Five-Entertainment/162583343777317 CHECK OUT THE BEHIND THE SCENES FOOTAGE AND OTHER WORK BY NORTHERN FIVE ENTERTAINMENT: youtu.be/Rg6rR8D5Z10 Airsoft GI contacted their friends at Northern Five Entertainment to produce a fan film for the amazing game LEFT 4 DEAD over a near freezing weekend in November. SPONSORED BY: Airsoft GI, airsoftgi.com/index.php, Condor Outdoor, condoroutdo...