- published: 07 Sep 2015
- views: 844775
A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers. The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to "port" games to multiple platforms.
In many cases game engines provide a suite of visual development tools in addition to reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in a data-driven manner. Game engine developers attempt to "pre-invent the wheel" by developing robust software suites which include many elements a game developer may need to build a game. Most game engine suites provide facilities that ease development, such as graphics, sound, physics and AI functions. These game engines are sometimes called "middleware" because, as with the business sense of the term, they provide a flexible and reusable software platform which provides all the core functionality needed, right out of the box, to develop a game application while reducing costs, complexities, and time-to-market — all critical factors in the highly competitive video game industry.Gamebryo, JMonkey Engine and RenderWare are such widely used middleware programs.
Work may refer to:
A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.
The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today.
The current release is Unreal Engine 4, designed for Microsoft's DirectX 11 and 12 (for Microsoft Windows, Xbox One, Windows RT); OpenGL (for OS X, Linux, PlayStation 4, iOS, Android, Ouya and Windows XP); and JavaScript/WebGL (for HTML5 Web browsers).
Making its debut in 1998 with Unreal, the first generation Unreal Engine integrated rendering, collision detection, AI, visibility, networking, scripting, and file system management into one complete engine. Unreal Engine 1 provided an advanced software rasterizer and a hardware-accelerated rendering path using the Glide API, specifically developed for 3dfx GPUs, and was updated for OpenGL and Direct3D. The release of Unreal Tournament marked great strides in both network performance and Direct3D and OpenGL support.
An engine or motor is a machine designed to convert one form of energy into mechanical energy.Heat engines, including internal combustion engines and external combustion engines (such as steam engines), burn a fuel to create heat, which then creates a force. Electric motors convert electrical energy into mechanical motion; pneumatic motors use compressed air and others—such as clockwork motors in wind-up toys—use elastic energy. In biological systems, molecular motors, like myosins in muscles, use chemical energy to create forces and eventually motion.
The word "engine" derives from Old French engin, from the Latin ingenium–the root of the word ingenious. Pre-industrial weapons of war, such as catapults, trebuchets and battering rams, were called "siege engines", and knowledge of how to construct them was often treated as a military secret. The word "gin", as in "cotton gin", is short for "engine". Most mechanical devices invented during the industrial revolution were described as engines—the steam engine being a notable example.
How Game Engines Work!
Game Engines As Fast As Possible
How Rendering Graphics Works in Games!
What is game engine and how it works
Inside A Game Engine
3. Game Engines
TechAtAGlance - What is a Game Engine?
How to Make a Game Engine!
How To Make A VideoGame (FPS tutorial with the Unity game engine)
Snowdrop Engine -- GDC 2014 [UK]
Introducing Amazon Lumberyard Game Engine
Game Engines: what are they and how to choose the right one?
Creating a Doom-style 3D engine in C
Top 5 Game Engines (Frostbite, CryEngine, Source, Unity, Unreal Engine)
World of Warships Developer Diaries #8. Game Engine
How to choose a game engine
Creating a quick Unreal Engine 4 desert scene
Creating a Game Engine 1 - Theory
Game Engine Programming: Editor UI Work
Let's talk about Game Engines!
How Game Engines Work!
ROBLOX How To Get Your Game On The Front Page [WORKS JULY 2017]
Baby Panda Transportation 🚑 Baby Learn & Play Police Car, Truck, Firetruck Airplane 🚗 Babybus Game
HOW TO HACK GAMES WITH CHEAT ENGINE WORK 100%
How the NFL's magic yellow line works
Disclaimer: This is intended for people who aren't entirely sure what a "game engine" is. I have more in-depth programming videos on my channel, this is just how I'd explain engines in general to a non-dev friend :) It's also one of my oldest videos from when I had very few subscribers, I'll redo it if I ever have a chance. My Second Channel: https://www.youtube.com/c/TheHappierCat2 Subreddit: https://www.reddit.com/r/TheHappieMakers/ Twitter: https://twitter.com/TheHappieCat Facebook: https://www.facebook.com/TheHappieCat/ Twitch: twitch.tv/happiecat
We hear a lot about new game engines when they're released. But what exactly are they, and how do they affect the gaming experience? Freshbooks message: Head over to http://freshbooks.com/techquickie and don’t forget to enter Tech Quickie in the “How Did You Hear About Us” section when signing up for your free trial. Follow: http://twitter.com/linustech Join the community: http://linustechtips.com
Going all the way from the bits of vertex coordinates to the rasterizing of pixels, let's learn how rendering graphics works! More about matrix math in 3D graphics: http://www.codinglabs.net/article_world_view_projection_matrix.aspx My Second Channel: https://www.youtube.com/c/TheHappierCat2 Subreddit: https://www.reddit.com/r/TheHappieMakers/ Twitter: https://twitter.com/TheHappieCat Facebook: https://www.facebook.com/TheHappieCat/ Twitch: twitch.tv/happiecat
What is game engine and how does it works A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers. The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics.A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers. The core fu...
MIT CMS.611J Creating Video Games, Fall 2014 View the complete course: http://ocw.mit.edu/CMS-611JF14 Instructor: Philip Tan, Sara Verrilli, Rik Eberhardt, Andrew Grant In this lecture, the professors discuss the role of game engines in creating video games. License: Creative Commons BY-NC-SA More information at http://ocw.mit.edu/terms More courses at http://ocw.mit.edu
Frostbite Engine, Unreal Engine, CryEngine - ever wonder what those were and what they actually do in creating a video game? We teach you the basics about game engines! ----------- TechAtAGlance is a quick and easy resource to explain the world of gadgets and technology. Let us know what you want to learn about! Connect with us: Twitter: @TechAtAGlance Facebook: facebook.com/TechAtAGlance ----------- Music: Son of a Rocket - Kevin MacLeod (incompetech.com) Broken Reality - Kevin MacLeod (incompetech.com)
DISCLAIMER 1: This is NOT perfect code or the perfect way to begin an engine! I say in the video that we're working with a crude, over-simplified construction and I hope you think critically and think of WHY it's not-so-good. I say a few things I don't like about it in the video, but take a look at the comments to get more ideas on where to go next. DISCLAIMER 2: I am using an old version of OpenGL. If you're interested in making games, it can be incredibly helpful and educational to learn how they work at an engine level... so why not make your own? :) All levels are encouraged to try it. Find the project on Github: https://github.com/anneomcl/HappieEngine My Second Channel: https://www.youtube.com/c/TheHappierCat2 Follow me on Twitter: https://twitter.com/TheHappieCat Or Facebook: h...
The most-popular videogame design tutorial on YouTube! Make a first person shooter in no-time using the Unity game engine and the FPS Control plugin.DOWNLOAD HERE: http://fpscontrol.com/?utm_source=yt&utm;_medium=vid&utm;_campaign=yt
http://www.massive.se http://www.ubisoftgroup.com Go behind the scenes at Massive Entertainment -- A Ubisoft Studio, and discover the power of the Snowdrop engine; Massive's in-house answer to video game creation on the new generation of consoles. Snowdrop supports the philosophy of the studio to work better, not bigger, by giving content creators the freedom to experiment, prototype and truly unleash their creativity.
Amazon has released its own game engine, Lumberyard, for free. ---------------------------------- Follow IGN for more! ---------------------------------- YOUTUBE: https://www.youtube.com/user/ignentertainment?sub_confirmation=1 IGN OFFICIAL APP: http://www.ign.com/mobile FACEBOOK: https://www.facebook.com/ign TWITTER: https://twitter.com/ign INSTAGRAM: https://instagram.com/igndotcom/?hl=en WEBSITE: http://www.ign.com/ GOOGLE+: https://plus.google.com/+IGN
The Big List of Game Making Tools on PixelProspector: http://www.pixelprospector.com/the-big-list-of-game-making-tools/ Facebook: https://www.facebook.com/gdquest Twitter: https://twitter.com/NathanGDquest Google plus: http://bit.ly/GDquest-Google-Plus Soundcloud: https://soundcloud.com/gdquest All tutorials: http://bit.ly/GDquest-Tutorials Portfolio: http://bit.ly/GDquest-Portfolio Music: The Jazz Piano - Bensound - http://bensound.com/
In this tool-assisted education video I walk through the creation of a Duke Nukem 3D style (or Doom-style) software-rendering pseudo-3D engine from scratch. It supports non-Euclidean geometry. Topics such as vector rotation and portal rendering are at the core. SUBTITLES ARE AVAILABLE. Twitter: https://twitter.com/RealBisqwit Patreon: https://patreon.com/Bisqwit (alternatives at http://iki.fi/bisqwit/donate.html) Twitch: http://twitch.tv/RealBisqwit Homepage: http://iki.fi/bisqwit/ Contribute subtitles: http://www.youtube.com/timedtext_video?vHQYsFshbkYw or: http://www.youtube.com/timedtext_cs_panel?c=UCKTehwyGCKF-b2wo0RKwrcg&tab;=2 This homebrew software-rendering pseudo-3D engine bears many similarities to Duke Nukem 3D. The geometry can be tweaked at run time without performance penal...
Welcome to EE Tech. Today we are counting our top 5 list of the very best game engines. 00:00 FROSTBITE - Need for Speed, Star Wars: Battlefront, Plants vs. Zombies: Garden Warfare, Mass Effect: Andromeda, Battlefield 4, Dragon Age: Inquisition... 1:00 CRYENGINE - Star Citizen, Sniper: Ghost Warrior, Ryse: Son of Rome, Kingdom Come: Deliverance, Evolve, BattleCry, Crysis, Far Cry... 3:23 SOURCE - Half-Life, Half-Life2, Counter-Strike: Source, Team Fortress 2, Portal, Left 4 Dead, Counter-Strike: Global Offensive, Dota 2... 4:40 UNITY - Angry Birds 2, Fallout Shelter, Grow Home, Mobius Final Fantasy, Game of Thrones: Seven Kingdoms, Guns and Robots... 6:18 UNREAL ENGINE - Warhammer 40,000: Eternal Crusade, Tekken 7, Street Tuning Evolution, Eye Guy, Eve: Valkyrie... -----------...
Developer Diaries #8 takes you to the heart of World of Warships: its game engine. Learn about the client-side and server-side of the BigWorld engine and how developers create a game that works in harmony together. Discover how both sides interact, tying complex processes to the massively intricate vessels, realistic oceans and beautifully rendered environments To keep up to date with our latest development, contests and events visit http://worldoftanks.eu/ Subscribe to our YouTube channel: http://www.youtube.com/user/EUWargamingCommunity Follow us on Facebook: http://www.facebook.com/WorldOfTanks Follow our Twitter channels: https://twitter.com/Wargaming_netEN https://twitter.com/Wargaming_netFR https://twitter.com/Wargaming_netDE https://twitter.com/Wargaming_netPL https://twitter.co...
Hey everyone! In this video we'll cover a method which will help you choose a game engine. Just so you know, I like all game engines! We're so lucky to live in this time period where we can be creative more easily. Social media: My Blog: https://www.matthewpalaje.com/development-blog/ Twitter: https://twitter.com/Matthew_Palaje Instagram: https://www.instagram.com/matthewpalaje/ My Android game: https://play.google.com/store/apps/details?id=com.MatthewPalaje.Unknown&hl;=en Website: http://matthewpalaje.com/
Quick scene I put together in Unreal Engine 4. Scene took me a little less than 4 hours from start to finish. I did NOT create the actual art assets used in this video, they were created entirely by Epic Games. All music in the video is from the Unreal Tournament 2004 soundtrack.
This is the first video explaining the theory behind the game engine that will be created in a series of steps. The game engine theory will work for any setup, but the steps shown is to create a game using C# and Windows Forms. the next video can be found at http://youtu.be/paz5iA9dbx0 !
First of all, thank you guys for all the support on my last videos! It's all appreciated so much, I can't tell you guys enough..! Secondly, let's celebrate my new outro (HYPE). Now lastly, sorry for the old gameplay footage, my new one did not work, and this one had to be rendered 2 times, in total I tried rendering this video 5 times today - which literally just killed me internally... However, in this video I am talking about game engines and answers your guys' questions regarding this topic. I tried my best covering up everything to not leave any empty spots or leave any of you guys hanging, and I hope I succeeded at that. I don't know if I should keep this video's title as it is or change it to something like "What Game Engine to Use". It's a little more background info on how you...
Disclaimer: This is intended for people who aren't entirely sure what a "game engine" is. I have more in-depth programming videos on my channel, this is just how I'd explain engines in general to a non-dev friend :) It's also one of my oldest videos from when I had very few subscribers, I'll redo it if I ever have a chance. My Second Channel: https://www.youtube.com/c/TheHappierCat2 Subreddit: https://www.reddit.com/r/TheHappieMakers/ Twitter: https://twitter.com/TheHappieCat Facebook: https://www.facebook.com/TheHappieCat/ Twitch: twitch.tv/happiecat
WORKS 100% :D Outro music: Thomas The Tank Engine In G - Major My ROBLOX profile - https://www.roblox.com/users/152581026/profile
Baby Panda Transportation 🚑 Baby Learn & Play Police Car, Truck, Firetruck Airplane 🚗 Babybus Games . ✩✩✩✩✩ Honk~ Honk~ Come on, kids! Learn about commonly known aerial, marine and terrestrial transportation of people right here. How many of these do you know? High speed train, fire engine at work, crowded bus...Learn them all through fun games of assembling and other tasks. Fun features: 1. 10 most common modes of transportation are introduced. 2.Learn their names and their attributes while playing fun games and finishing tasks. 3.Learn about different modes of transportation associated with various professions. 4.Children-friendly interface. Download @ Google Play : https://play.google.com/store/apps/details?id=com.sinyee.babybus.cars. Download @ iTunes : https://goo.gl/fCMhW0 . ✩...
The clever engineering behind the virtual yellow first-down line you seen on TV for NFL games. Subscribe to our channel! http://goo.gl/0bsAjO Since the late 1990s, the virtual yellow line has been quietly enhancing football broadcasts by giving viewers a live, intuitive guide to the state of play. The graphic is engineered to appear painted on the field, rather than simply plopped on top of the players, so it doesn't distract from the game at all. The line debuted during a September 27, 1998, game between the Baltimore Ravens and the Cincinnati Bengals. It was developed by a company called Sportvision Inc. and operated by six people in a 48-foot semi-truck parked outside the stadium. ESPN was the only network that immediately agreed to pay the steep price of $25,000 per game. Before l...
MIT CMS.611J Creating Video Games, Fall 2014 View the complete course: http://ocw.mit.edu/CMS-611JF14 Instructor: Philip Tan, Sara Verrilli, Rik Eberhardt, Andrew Grant In this lecture, the professors discuss the role of game engines in creating video games. License: Creative Commons BY-NC-SA More information at http://ocw.mit.edu/terms More courses at http://ocw.mit.edu
With its upcoming 3rd release, the Open Source game engine Godot is becoming a serious competitor in the gamedev industry. In this presentation you'll learn what it is and why you should give it a serious look. ---- The presentation is open source, made with Godot 3, available in French and English (more languages coming)! https://github.com/GDquest/godot-3-presentation You're welcome to use it, help translate it, modify it and even redistribute it :). I made it so fellow content creators who want to cover Godot at an event don't have to start from scratch. Godot 3 course (early access): https://gum.co/godot-tutorial-make-professional-2d-games This tutorial is supported by: - Gamblify: https://www.gamblify.com/ - Pineapple Works: http://pineapple.works/ - Echo86 http://www.echo86.com An...
Tell us what you think at: https://www.surveymonkey.com/r/TKRCW6Q In GAME ENGINE, Erika Ishii and Katie Wilson bring you to the spot where gaming and technology intersect, with killer analysis of the state of games and interviews with luminaries in the industry about tomorrow’s trends. Whether it’s video gaming, tabletop gaming, or breakthroughs in VR and fancy tech, we’ll keep you covered! Now that you've seen it, tell us what you think! https://www.surveymonkey.com/r/TKRCW6Q
Follow me for updates! ► http://www.twitter.com/thecherno Visual Studio Community 2013 ► https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx Settings ► http://thecherno.com/vs/ Website ► http://www.thecherno.com Facebook ► http://www.facebook.com/thecherno BEST laptop for programming! ► http://geni.us/pakTES My FAVOURITE keyboard for programming! ► http://geni.us/zNhB FAVOURITE monitors for programming! ► http://geni.us/Ig6KBq FAVOURITE programming book! ► http://geni.us/z4Yx ------------------------------------------------------------------------------------------------- Website: http://www.thecherno.com Twitter: http://www.twitter.com/thecherno Facebook: http://www.facebook.com/thecherno Subreddit: http://www.reddit.com/r/thecherno/ Steam Group: http://www.s...
Forums ► http://thecherno.com/forums/ Join the discussion on IRC! ► http://irc.thecherno.com/ Twitter ► http://www.twitter.com/thecherno Stream ► http://www.twitch.tv/thecherno Website ► http://www.thecherno.com Facebook ► http://www.facebook.com/thecherno Sparky source code ► https://github.com/TheCherno/Sparky This video was streamed live on http://www.twitch.tv/thecherno. Follow me on Twitter (http://www.twitter.com/thecherno) to be notified of future livestreams. BEST laptop for programming! ► http://geni.us/pakTES My FAVOURITE keyboard for programming! ► http://geni.us/zNhB FAVOURITE monitors for programming! ► http://geni.us/Ig6KBq FAVOURITE programming book! ► http://geni.us/z4Yx ------------------------------------------------------------------------------------------------- ...
http://jvunity.com Presents :: How To Make A First Person Shooter In Unreal Engine 4 - The Same Engine Shenmue 3 is built in. Follow us on Twitter: https://twitter.com/jimmyvegas17 If you are NEW to Unreal, this is for you, if you want to learn how to use Unreal, this is also for you. We look at making an FPS game in this series. Our Tutorials are simple for beginners to pick up and learn at any stage. Some assets are from blender or 3d studio Max too.
http://CppCon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/cppcon/cppcon2016 — This session is going to give an account of the process and features used to create a game engine focusing on using std C++11 features and concurrency. We will go through the architecture of the engine design and the specifics of the C++11 features being used. We will also go through optimization choices and design mentalities that are being used to keep the code base simple, but powerful in game usage. The engine architecture we will be going through will be using parallelism as a way to distribute work and get performance out of the available hardware that can scale into the future. While completing a full engine with cutting edge graphics te...
In this tutorial video I will create a simple streetlight model to show you the steps in how to get a prop into a game engine. Now there can be a lot more to it but these are the basics for those of you who have never done this before. If you guys want to join the gang and hang out in the MH Tutorials hang out & chat room on Face Book click here https://www.facebook.com/groups/294359217578724/?fref=nf You can support my channel with Amazon purchases ( see below ) My current YouTube setup : Software : Autodesk Maya 2016 http://amzn.to/25NObOv Screen recording : Movavi Video Suite http://amzn.to/25NNNiY Camera : Canon EOS M10 http://amzn.to/297DsG4 Camera : GoPro Hero 4 Black ( haven't used it yet. It for visiting fairs and stuff ) http://amzn.to/29t7JnW Small Gorilla Tripod for...
VERSION UPDATE: There's a bug in latest blender versions that makes the arrow fall straight down when you pull the string all the way back. The problem was that when the pull animation reaches the last frame, it says it's on frame 0 for some reason, so 0 velocity is applied to the arrow. To work around this I've added 4 lines after the "else" statement that sets the frame number to 40 if it returns as 0, and I changed the launcher.actuators line to use the variable "frame" defined by those 4 new lines. You can see it in the updated script below. Couldn't figure out code formatting on youtube, so just replace [tab] tags with actually tabbing in there once or twice. import bge cont = bge.logic.getCurrentController() own = cont.owner pull = cont.actuators["pull"] fire = cont.actuators["fire"...
Here are 13 of the most important and best looking game engines. Yeah I know, u guys don't like IW Eninge, but it fires up one of the most sold titles ever so its a part of the video. Source Engine isn't in the video but it's important, too. Maybe there will be a part two in the future with Source. A half hour of video and many hours cutting work is the reason for no Source. U can't have everything in ONE video.
In my quest to find a good 3D C# game engine, I came across Xenko. From what I understand it's kind of like Unity except with a much greater focus on developers rather than designers. While this has the disadvantage of not having as many editor features and such, it also has the massive advantage of being fully C#-based - and it actually supports .NET 4.6 and C# 7 (whereas with Unity the latest you can use atm without resorting to beta features is .NET 3.5, which came out nearly 10 years ago in 2007). Long-story-short, this looks like it could be a really nice engine, but I haven't tried it out yet. Will it hold up to it's promise? We'll see! DISCLAIMER: All copyrighted content used in this video, it's thumbnail, it's title, and it's description are properties of their respective copyri...
Google Tech Talk June 11, 2010 ABSTRACT Presented by Paul Bakaus. There are many professional game engines out there for consoles, PCs, and mobile handhelds. However, there is one big empty gap, even in 2010: Not a single game engine targets desktop and mobile browsers natively without the use of plugins. In this session, Paul will talk about the challenges of building a pure browser-based gaming engine, how web programming concepts like event-driven architecture need to be considered, and what it means to fully utilize the open web stack—HTML5, client- and server-side JavaScript, external Stylesheets, server-side JavaScript and, of course, Canvas—to squeeze every millisecond of rendering time. We will go into the details of our own upcoming Aves Engine for isometric real-time...