- published: 12 Jan 2023
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An elf (plural: elves) is a type of supernatural being in Germanic mythology and folklore. Reconstructing the early concept of an elf depends almost entirely on texts in Old English or relating to Norse mythology. Later evidence for elves appears in diverse sources such as medical texts, prayers, ballads, and folktales.
Recent scholars have emphasised, in the words of Ármann Jakobsson, that
However, some generalisations are possible. In medieval Germanic-speaking cultures, elves seem generally to have been thought of as a group of beings with magical powers and supernatural beauty, ambivalent towards everyday people and capable of either helping or hindering them. However, the precise character of beliefs in elves across the Germanic-speaking world has varied considerably across time, space, and different cultures. In Old Norse mythological texts, elves seem at least at times to be counted among the pagan gods; in medieval German texts they seem more consistently monstrous and harmful.
An elf, in the Dungeons & Dragons fantasy role-playing game, is a humanoid race, one of the primary races available for player character. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow. Becoming physically mature by the age of 25 and emotionally mature at around 125, they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races; however, their natural detachment is seen by some as introversion or xenophobia.
There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves (drow), deep elves (rockseer), grey elves, high elves, moon elves, snow elves, sun elves, valley elves, wild elves (grugach), wood elves and winged elves (avariel). The offspring of humans and elves are known as "half-elves" among humans, and as "half-humans" among elves. In 4th edition, the eladrin are high elves.
Elf is a 2003 American Christmas comedy film directed by Jon Favreau and written by David Berenbaum. It stars Will Ferrell, James Caan, Zooey Deschanel, Mary Steenburgen, Daniel Tay, Ed Asner, and Bob Newhart. It was released in the United States on November 7, 2003 by New Line Cinema. The story is about one of Santa's elves (Ferrell) who learns of his true identity as a human and goes to New York City to meet his biological father (Caan), spreading Christmas cheer in a world of cynics as he goes.
The film received positive reviews from critics and earned $220.4 million worldwide on a $33 million budget. The movie inspired the 2010 broadway musical Elf: The Musical and NBC's 2014 stop-motion animated television special Elf: Buddy's Musical Christmas.
One Christmas Eve, during a stop at an orphanage, a baby boy, captivated by the sight of a teddy bear, crawls into Santa Claus's (Ed Asner) sack of toys. Santa unknowingly takes the boy back to the North Pole, and when discovered, is named Buddy because of his "Little Buddy" branded diaper. Papa Elf (Bob Newhart) volunteers to raise him.
The Ancient Roman furniture, sigma was a semi-circular couch sometimes used at banquets instead of the triclinium. Its name comes from the lunate sigma (upper case C, lower case ϲ) — which resembles, but which is not at all related to, the Latin letter C and was used in Eastern forms of Greek writing and in the Middle Ages.
The Sigma is an experimental glider developed in Britain from 1966 by a team led by Nicholas Goodhart. After disappointing performance during flight testing the Sigma was passed on to a Canadian group which carried out modifications, making the Sigma more competitive.
Designed to compete in the 1970 World Championships, the team aimed to develop a wing that would climb well through a high lift coefficient and a large wing area, but equally had the "maximum possible reduction of area for cruise at low lift coefficients". At the same time for the minimum possible drag they aimed for "extensive" laminar flow. To achieve this they employed flaps that would alter both wing area and wing camber. Based on analysis of the nature of thermals encountered in cross-country flying, they reasoned that by having a slow turning circle, their sailplane could stay close to the central (and strongest) part of the thermal and gain maximum benefit.
Its unusual feature is its ability to vary its wing area using Fowler flaps. It had been tried before by the Hannover Akaflieg in 1938 with their AFH-4, the South African Beatty-Johl BJ-2 Assegai and the SZD Zefir gliders.
The Sigma baryons are a family of subatomic hadron particles which have a +2, +1 or −1 elementary charge or are neutral. They are baryons containing three quarks: two up and/or down quarks, and one third quark, which can be either a strange (symbols Σ+, Σ0, Σ−), a charm (symbols Σ++
c, Σ+
c, Σ0
c), a bottom (symbols Σ+
b, Σ0
b, Σ−
b) or a top (symbols Σ++
t, Σ+
t, Σ0
t) quark. However, the top Sigmas are not expected to be observed as the Standard Model predicts the mean lifetime of top quarks to be roughly 6975500000000000000♠5×10−25 s. This is about 20 times shorter than the timescale for strong interactions, and therefore it does not form hadrons.
The symbols encountered in these lists are: I (isospin), J (total angular momentum), P (parity), u (up quark), d (down quark), s (strange quark), c (charm quark), t (top quark), b (bottom quark), Q (charge), B (baryon number), S (strangeness), C (charmness), B′ (bottomness), T (topness), as well as other subatomic particles (hover for name).
Vermintide Fanimated playlist: https://youtube.com/playlist?list=PLJN7j2DS_3VauA5KeMPHtFqjwaCPxeNMv Wanna learn how to asset rip characters, textures and audio from Vermintide 2, too? I wrote down my workflow in this Steam guide (also includes a link to the audio file rip from 2022): https://steamcommunity.com/sharedfiles/filedetails/?id=2208764780
Jeffy becomes sigma to prove his dominance over bully bill. #shorts S U B S C R I B E
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An elf (plural: elves) is a type of supernatural being in Germanic mythology and folklore. Reconstructing the early concept of an elf depends almost entirely on texts in Old English or relating to Norse mythology. Later evidence for elves appears in diverse sources such as medical texts, prayers, ballads, and folktales.
Recent scholars have emphasised, in the words of Ármann Jakobsson, that
However, some generalisations are possible. In medieval Germanic-speaking cultures, elves seem generally to have been thought of as a group of beings with magical powers and supernatural beauty, ambivalent towards everyday people and capable of either helping or hindering them. However, the precise character of beliefs in elves across the Germanic-speaking world has varied considerably across time, space, and different cultures. In Old Norse mythological texts, elves seem at least at times to be counted among the pagan gods; in medieval German texts they seem more consistently monstrous and harmful.