- published: 18 Feb 2016
- views: 21220
A lumber yard is a location where lumber and wood-related products used in construction and/or home improvement projects are processed or stored. Some lumber yards offer retail sales to consumers, and some of these may also provide services such as the use of planers, saws and other large machines.
Generally, timber yards are locations where raw logs and other wood or forest products are processed and stored. The terms "lumber yard" and "timber yard" are sometimes used interchangeably, and timber yards may include additional aspects that lumber yards encompass, and vice versa.
Lumber yards sell products made at lumber mills, where customers pick up products at the yard themselves or request that an order be built and delivered to them by the lumber yard. Lumber yards may also sell wood-plastic composites, such as Trex, any other type of construction material or supplies, and general hardware store items. Lumber yards are the primary resources for contractors and homeowners when construction material is needed. Home Depot stores also have lumber sections, but this may not be considered a lumber yard, although it serves the same purpose. Lumber yards use forklift trucks to move the large heavy units of lumber around the yard. Saws may also be available to cut boards to a desired length for customers.
Amazon Lumberyard is a free AAA cross-platform game engine developed by Amazon Web Services integrated with AWS and Twitch – with full source code provided. Lumberyard provides a set of tools to create high-quality games, connect games to the computing power and storage of the AWS Cloud, and engage fans on Twitch. Lumberyard helps major studios, indie developers, students and hobbyists build beautiful worlds, make realistic characters, and create stunning real-time effects.
Lumberyard is based on the architecture of CryEngine developed by Crytek, bought by Amazon in 2015. The engine includes capabilities to support Twitch streaming, and may also be patched to include Oculus compatibility.
Lumberyard is in beta now and is currently free to download and use for developing games for PC, Playstation 4, and Xbox One. Amazon does not charge any royalty or subscription fees for Lumberyard, the monetization is implemented through the use of Amazon Web Services. In addition to Lumberyard, Amazon is also releasing a new managed service add-on for operating server-based online games on AWS, called GameLift. This will be a paid service and will be available only to developers who use Lumberyard.
A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers. The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to "port" games to multiple platforms.
In many cases game engines provide a suite of visual development tools in addition to reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in a data-driven manner. Game engine developers attempt to "pre-invent the wheel" by developing robust software suites which include many elements a game developer may need to build a game. Most game engine suites provide facilities that ease development, such as graphics, sound, physics and AI functions. These game engines are sometimes called "middleware" because, as with the business sense of the term, they provide a flexible and reusable software platform which provides all the core functionality needed, right out of the box, to develop a game application while reducing costs, complexities, and time-to-market — all critical factors in the highly competitive video game industry.Gamebryo, JMonkey Engine and RenderWare are such widely used middleware programs.
Easy tutorial to add a player character, modify the terrain and add some 3D models, add lighting and create an interactive switch. A lot is covered in a short time, so make sure to pause. If you haven't set up Amazon Lumberyard yet: instructions are in https://youtu.be/2DxJRYvjZ4w This is largely based on the Quick Start Guide which you can read at http://docs.aws.amazon.com/lumberyard/latest/quickstartguide/intro.html . Let me know what kind of tutorials you want to see! Computer used: Intel i5-6600 CPU, Nvidia GTX 750Ti GFX, DDR4 32GB RAM
A quick look at the newly announced Lumberyard game engine from Amazon. This is based off the CryEngine from Crytek and is completely free with full source code for all developers. The only catch is, your server components either need to be hosted on your own servers, or on Amazons. In this video, we look quickly at the install process, then take a quick tour around the engine itself. Do let me know if you are interested in seeing more details on this engine. Text version if you are interested: http://www.gamefromscratch.com/post/2016/02/09/Hands-On-With-The-Lumberyard-Game-Engine.aspx
Amazon has released its own game engine, Lumberyard, for free. ---------------------------------- Follow IGN for more! ---------------------------------- YOUTUBE: https://www.youtube.com/user/ignentertainment?sub_confirmation=1 IGN OFFICIAL APP: http://www.ign.com/mobile FACEBOOK: https://www.facebook.com/ign TWITTER: https://twitter.com/ign INSTAGRAM: https://instagram.com/igndotcom/?hl=en WEBSITE: http://www.ign.com/ GOOGLE+: https://plus.google.com/+IGN
Lumberyard's visual demo presented at GDC 2016, featuring our concept character Rin in a wooded environment.
Just wanted to do a little comparison of these engines from my experience with them so far. Edit: I said lumberyard uses c#. I meant to say c++. Some of my stuff is here: ttahgames.com
This tutorial teaches you how to place a prefab Game Camera with Character control input and how to run the game level. Topics covered include: • Using the built-in player start prefab game camera • Navigating a game level with the player start prefab We’d love to hear from you! Head to our Tutorial Discussion forum to share any feedback you have, including what you do or don’t like about our tutorials or new content you’d like to see in the near future. https://gamedev.amazon.com/forums/spaces/91/index.html
Lumberyard Documentary - Lumberjacks And Logging - Films Lumber (American English; timber in Australian English, British English, Hiberno-English, and also New Zealand English is timber that has actually been refined into beam of lights and planks, a phase while wood manufacturing. Lumber could be provided either rough-sawn, or surfaced on one or more of its faces. Besides pulpwood, harsh lumber is the raw product for furniture-making and various other items needing added cutting and also shaping. It is offered in several species, normally woods; yet it is likewise conveniently offered in softwoods, such as white yearn as well as red pine, as a result of their affordable. Completed lumber is provided in conventional dimensions, mainly for the construction industry-- mostly softwood, fro...
Let's explore the Legacy Game Sample project for Amazon's new game engine, Lumberyard. It's a single level shooter originally built for CryEngine. I'll quickly show you how to set this project up and run it in the editor. Then we go in-game and see the (sometimes) beautiful realtime graphics. Watch as I fumble with the controls trying to figure out how to murder chickens and throw grenades. I look more into the editor. Specifically I show you how to select an object, how to set your default code editor, and how to drop in new a GeomEntity. Then we review a geometry entity's basic Lua script. Lastly I try to add other characters to the game and crash the beta engine. Let me know what you think and what you want me to cover next: Editor AI Other platforms (e.g. Oculus Rift VR or...
Kevin Ashman, Technical Evangelist, Lumberyard, gives a demo of the Lumberyard Editor, including Lumberyard's content and animation workflow.
Amazon Lumberyard Beta 1.5 is out! Let's chat about some new features and take a quick look at some sample levels that can help reinforce some of the topics we've already covered. Amazon Lumberyard Beta 1.5 Download: https://aws.amazon.com/lumberyard/downloads/ Amazon GameDev Blog: https://aws.amazon.com/blogs/gamedev/ Amazon Lumberyard 1.5 Release Notes: http://docs.aws.amazon.com/lumberyard/latest/releasenotes/lumberyard-v1.5.html Version Info: Lumberyard Beta 1.5