- published: 21 Aug 2014
- views: 2651
Immersion into virtual reality is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.
The name is a metaphoric use of the experience of submersion applied to representation, fiction or simulation. Immersion can also be defined as the state of consciousness where a "visitor" (Maurice Benayoun) or "immersant" (Char Davies)’s awareness of physical self is transformed by being surrounded in an artificial environment; used for describing partial or complete suspension of disbelief, enabling action or reaction to stimulations encountered in a virtual or artistic environment. The degree to which the virtual or artistic environment faithfully reproduces reality determines the degree of suspension of disbelief. The greater the suspension of disbelief, the greater the degree of presence achieved.
Environment may refer to:
In computing:
Adobe Creative Cloud is a software as a service offering from Adobe Systems that gives users access to a collection of software developed by Adobe for graphic design, video editing, web development, photography, and cloud services. In Creative Cloud, a monthly or annual subscription service is delivered over the Internet. Software from Creative Cloud is downloaded from the Internet, installed directly on a local computer and used as long as the subscription remains valid. Online updates and multiple languages are included in the CC subscription. Creative Cloud is hosted on Amazon Web Services.
Previously, Adobe offered individual products as well as software suites containing several products (such as Adobe Creative Suite or Adobe eLearning Suite) with a perpetual software license.
Adobe first announced the Creative Cloud in October 2011. Another version of Adobe Creative Suite was released the following year. On May 6, 2013, Adobe announced that they would not release new versions of the Creative Suite and that future versions of its software would be available only through the Creative Cloud. The first new versions made only for the Creative Cloud were released on June 17, 2013.
With support from the National Science Foundation (NSF), computer scientists at the University of Illinois at Chicago (UIC) are pushing science fiction closer to reality with a wraparound virtual world in which a researcher wearing 3-D glasses can take a walk through a human brain, fly over the surface of Mars and more! The system, known as CAVE2, has an 8-foot-high screen that encircles the viewer by 320 degrees. A panorama of images springs from 72 stereoscopic liquid crystal display panels, conveying a dizzying sense of being able to touch what's not really there. For the Electronic Visualization Laboratory (EVL) at UIC, the CAVE2, also known as the Next-Generation CAVE (NG-CAVE), represents the culmination of decades of experience and expertise developing both immersive environments a...
Ford is the first automaker to use a new ultrahigh-definition, virtual reality lab that enables designers and engineers globally to work together on vehicles in real time Virtual reality can be more effective than real-world design development; this year alone, Ford designers and engineers have verified more than 135,000 details on 193 virtual vehicle prototypes Thanks to Ford's Immersion Lab, improvements were made in both design and function to the sleek, door-mounted sideview mirrors and ultrathin LED center brake light on the new Ford Fusion; likewise, the all-new Ford Mustang benefits from improved fit and finish of its dashboard and concealed windshield wipers
This video showcases our newly constructed 360 x 240° multi-projector dome display for immersive interactive first-person view applications. The room and equipment are funded by the Kyoto University COI project. [...] Chapters: (00:06) The setup (01:49) Entering and exploring the dome (02:23) Different contents (04:49) Demonstration and explanation (in Japanese) The dome was designed and constructed in collaboration with NIPPO and KIKUCHI Screens. It measures 4.08 x 3.14m (D x H), comprising a 1.10m cylindrical base frame and a 2.04m hemispherical upper frame. The dome is illuminated using eight overlapping CASIO XJ-A256 WXGA projectors driven by a VIOSO Anystation Performer workstation. A camera-based calibration through the VIOSO Anyblend/Calibrator software geometrically registers t...
Experience augmented and virtual reality in new ways. CEO of SpinVector This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx
4DX Next Generation Movie Cinemas - (Total Immersive Environment EFX Theatre) are the newest evolution in the 4D cinema experience. In a total immersive environment where you actually “feel” the action on the screen, from the seats you are sitting in to the effects around you. Providing a revolutionary cinematic experience which stimulates all five senses, the 4DX includes high-tech motion seats and special effects including wind, fog, lightning, bubbles, water, rain and scents, in both 2D and 3D formats. Thanks for watching 370 cinemas as of 29/8/17 – info link = http://www.prweb.com/releases/2017/03/prweb14194246.htm
Edit in VR Video mode or the Adobe Immersive Environment via headmount display, with new effects, transition, and orientation-based audio - available now in Premiere Pro CC. Learn more: https://adobe.ly/2yx59Z4 Watch the keynote live from Adobe MAX 2017: http://be.net/live Learn more about Creative Cloud video & audio tools: www.adobe.com/go/video Watch interviews, overviews, and more from Adobe at IBC Show 2017: https://adobe.ly/AdobeIBC2017 Download the latest version or a free trial of Adobe Creative Cloud applications: https://adobe.ly/2oqUM0w Hear from customers about their work & workflow: http://bit.ly/AdobeProVideoCustomers Subscribe: https://www.youtube.com/user/adobecreativecloud?sub_confirmation=1 LET’S CONNECT Facebook: http://facebook.com/adobecreativecloud Twitter: ht...
Highly Immersive Programme (HIP): Best Practices in Creating a Highly Immersive Environment in Schools
ESI Group, global supplier of Virtual Product Engineering proposes a global, innovative and unique solution for aeronautics seat manufacturers and suppliers. It allows the design and validation of a new seat without building numerous real prototypes. Virtual Seat Solution provides a global solution -- one single model -- shared by all teams, coupled with Virtual Reality technology. For more info, please visit http://www.esi-group.com/products/virtualseat/virtual-seat-for-aerospace-and-defense
MIT 21G.101 Chinese I (Regular), Fall 2014 View the complete course: http://ocw.mit.edu/21G-101F14 Instructor: Haohsiang Liao In this video, Haohsiang Liao shares strategies for creating an immersive language-learning classroom environment. License: Creative Commons BY-NC-SA More information at http://ocw.mit.edu/terms More courses at http://ocw.mit.edu
Immersive Interactive Environments: the illusion of existing within another space Spatial audiovisual interaction Roberto Vitalini / www.bashiba.com Paolo Solcia / www.paolosolcia.com/plisito/INDEX.html The design of interactive environments concerns a world apart: it means designing a world in itself, cutting it off the real world and establishing new modalities of interaction within it. It is moreover a way to challenge the perceptions of users and to encourage them to rediscover themselves and their actions. This workshop will focus on the design of interactive environments where modalities of natural interactions contribute to immersive experiences generated by real time digital videos manipulation. Goals The workshop aims at developing interactive environments based on projections ...
Currently, the processing industries offering primary materials, basic chemicals, are facing various issues such as increasing accidents at plants, skill transfer, the CO2 emission reduction, the price hike of oil and gas, and the globalization of business. At Omega Simulation Co., Ltd, we are proposing the solutions focusing on the avoidance of accidents and the improvement of production technology through the operator training simulators, with dynamic plant modeling technology, to respond to the above issues. Operator training simulators provided by Omega Simulation Co., Ltd, offer the same environment as that of real plant, and any functions needed for training. Now, we are introducing an operator training simulator made by Omega Simulation Co., Ltd.
The Ford virtual reality lab helps the company design vehicles in the virtual world.
For more, please visit http://www.hi.jpl.nasa.gov Combining the Oculus Rift and Virtuix Omni technologies to create a simulated environment for exploring Mars.
Immercio is a communication tool that increases productivity by bringing out the best in people. Immercio gives you back time. Immercio allows you to reach more people. Meeting and training in a three dimensional environment gives you the best of the Internet and the real world: a sense of presence with others, no matter where they are located. This sense of being together encourages people to be more social. In a business setting, this translates into better communication. visit http://www.immercio.com Help People® Hosts and Hostesses Get You Started Quickly... Immercio is powered by Help People, Inc. Host and Hostesses, who are the best trained greeters in Virtual Worlds. Our focus is on providing the best user experience with hands-on service. They will greet you and orient you to ...
The Dismounted Soldier Training System provides an immersive virtual training environment for the Soldiers competing in the Army Reserve Best Warrior competition. The training displayed the Soldiers ability to engage point or area targets and move in tactical formations. Courtesy Video | U.S. Army Reserve Command | Date: 06.24.2013 AiirSource℠ covers military events and missions from the Army, Navy, Marine Corps, Air Force, and Coast Guard. http://youtube.com/AiirSource Like & share this video to show your support for the troops! Subscribe to stay updated: http://www.youtube.com/subscription_center?add_user=AiirSource Stay connected with us here: Google+ http://google.com/+AiirSource Facebook http://facebook.com/AiirSource Twitter @AiirSource http://twitter.com/AiirSource
Virtual Reality (VR) is an interactive multisensory experience taking place within a representation of a three dimensional environment, constructed by 3D computer graphics, affording free navigation and interaction with environmental elements and with its content. Panoramic video narratives may afford immersive experiences but are definitely not VR. Currently, we are going through the second wave of VR technology, due to the evolution of: real-time interactive 3D graphics technologies, VR authoring tools, I/O devices for 3d GUIs and most of all high quality but affordable Head Mounted Displays. The acquisition of Oculus Rift by Facebook signalled the possibility of the convergence of the social web with immersive multi-user systems. This may suggest the realisation of CYBERSPACE (as Gibson...
In this tutorial, we will go into detail how to set up the brand new Adobe Premiere Pro CC 2018 for 360 VR video editing and post-production. We will learn how to connect your Oculus Rift with Adobe Immersive Environment. Use Immersive Video Effects to rotate 360 videos, inject 2D objects into 3D 360, remove tripod legs, VR denoise and VR sharpen and much. I also revert 4 of my 360 tips to help you speed up rendering speed with Use Preview and Smart Render and much more.
Dr. William Swartout, Director of Technology, University of Southern California (USC) Institute for Creative Technologies and Research Professor of Computer Science, USC - Immersive Environments - 26th Army Science Conference ASA(ALT) SAAL-ZT
Kimo Oades shares his latest virtual development completed in partnership with Mount Saint Mary's University and faculty in the Creative Writing department to develop a capstone course centered on Homer's Odyssey and the classic hero's journey.
"REVEL: Teaching Programming in an Immersive Learning Environment" is presented by Prof. Frank Ducrest (University of Louisiana, Lafayette) as part of Pearson's Learning Makes Us Webinar Series on March 3, 2016, http://spr.ly/6058BeVUY
Originally aired, 28 April 2016 Suspension of disbelief is a fundamental goal of telling any story. Eliciting the perception that the story could be real requires overcoming the complexities of the human mind. Join Dr. Albert "Skip" Rizzo, PhD, Director – Medical Virtual Reality Lab, at the USC Institute for Creative Technologies, and learn why certain approaches may help, or hinder, virtual reality (VR) storytellers in creating the ultimate immersive environment within which a compelling story can be told. The presentation will begin with a brief description of Dr. Rizzo’s work in the area of Clinical Applications of VR. From that vantage point, he will discuss his work in utilizing VR as a tool for the treatment of PTSD and for preventing it by training resilience skills in service memb...
Bryan Sinclair Associate Dean, Public Services, Library Georgia State University Jill Sexton Head of Digital Research Services, Libraries University of North Carolina Chapel Hill Joseph Hurley Interim Director, Collaborative University Research & Visualization Environment, Libraries Georgia State University Visualization on the Big Screen: Hands-on Immersive Environments Designed for Student and Faculty Collaboration See http://www.cni.org/topics/learning-spaces/visualization-on-the-big-screen-hands-on-immersive-environments-designed-for-student-and-faculty-collaboration/ for more information. Coalition for Networked Information (CNI) Spring 2015 Membership Meeting April 13-14, 2015 Seattle, WA http://www.cni.org/mm/spring-2015/
Enjoy the relaxing, calming sights and sounds of this HD nature scene recorded at sunrise in the Pennsylvania Woodlands during Spring. The audio was recorded with Binaural microphones which create a true 3D sound. So headphones are recommended for the full immersive effect of the sounds of this natural woodland environment as it should sound as if you are right in the heart of the woods, with the trickling stream at your feet and the sounds of birds all around you while the sun shines and moves through the trees over time during sunrise. You will hear various calls and songs of birds such as Blue Jays, Crows, Eastern Towhees, Red-bellied Woodpeckers and more. I hope this brings you peace of mind, relaxation, stress relief, sleep and possibly even used for meditation and as a study aid. N...
***Important, please read first! This is a 360 video and is best viewed at a minimum of 1440p resolution, so please adjust your YouTube video quality settings prior to viewing. I'll provide detailed viewing instructions at the end of this description.*** Hey guys! I know it's been a while since my last piece of content, and I'm sorry for the lapse. I want you to know that this has been due to me working very hard on the development of a company I've mentioned before called PixelWhipt. To those who aren't familiar, it is an immersive media company I'm developing with Heather Feather & Maria GentleWhispering, focused on the creation and distribution of immersive media, like Virtual Reality. ASMR inspired the idea, as we love the thought of ASMR / relaxation experiences that transport viewer...
Dr. Ramloll will present highlights from his past experience designing immersive learning environments for Emergency Response and Hazmat training. He will discuss approaches that emerged for dealing with the specific (1) operational, (2) technical, (3) usability and (4) learning evaluation challenges he faced, approaches that may be relevant to a wider class of simulation exercises in immersive virtual learning environments. Rameshsharma Ramloll, PhD Computer Science (Lancaster University UK), BTech Computer Science & Engineering (IIT Kanpur, India) has been developing immersive virtual learning environments for diverse user groups during the past seven years on platforms that include Second Life and OpenSim. He is currently the CEO/CTO of DeepSemaphore LLC, an E-Learning and Simulation S...
BPM Conference Portugal 2017 "Business Disruption: New paradigms and the speed of change" May 25, 2017 Hosted by: Rumos S. A. Immersive Process Systems: benefits and future direction Modern psychology is rethinking human thinking and cognition. Recent discoveries are pointing more to a distributed model, with humans being situated within their workplaces, utilizing their bodies to understand the world around them. Cognition now is seen more as a close coupling of the mind with the structure of an environment, rather than an independent planning process by a rational human. We need to understand these influences when seeking to understand work processes, as work occurs within a physical environment, influencing the stakeholder’s memory and planning when performed. Recent developments in V...
Dr. Manfred Dangelmaier Fraunhofer Institut für Arbeitswirtschaft und Organisation
SPEAKER & AFFILIATION: Victoria Interrante, University of Minnesota DESCRIPTION & LINK: This lecture has been videocast from the Computer Science Department at UNC. The abstract of this lecture and a brief speaker biography is available at http://research.csc.ncsu.edu/colloquia/seminar-post.php?id=416. A full transcript of this presentation is available at http://www.ncsu.edu/youtube/transcript/interrante-transcript.doc.
Nerdarchy the News Letter- http://nerdarchy.com/NewsLetter Immersive RPG Combat Scenes How to Keeping Fighting Interesting| Game Master Tips Nerdarchy was asked how to keep RPG combat interesting even during a long game in a fantasy campaign. We suggest things like different kind of combat scenes through terrain and interesting features. Also mixing up kinds of encounters and type of rpg game being played. For instance by throwing in a horror session or investigation session. Also allowing your players to describe how the fight and make their kills will also help. The DM describing vivid fight scenes will also help. It will also encourage the players to give their own descriptions during fights. Please Like, Comment, Share and Subscribe! Find Us On Facebook- https://www.facebook.com/Nerdar...
What happens when we use HoloLens to let multiple users see and interact with the same holograms? Or when we have HoloLens create a total immersive environment around the user? Spheregen shows how they approached these challenges with two applications. NYC HoloLens Developers Meetup at the Microsoft Reactor, Sept. 5, 2017 The NYC HoloLens Developers Meetup is a group for sharing tools, techniques, job tips, and real-world applications about the HoloLens platform . https://www.meetup.com/NYC-HoloLens-Developers-Meetup/
Imagine for a moment, or the rest of your life, the possibilities that are nestled within inspired innovation. Where the human being experiences challenge and opportunity, the potential for optimal outcome is inevitably exciting. Now imagine how people would treat themselves, interact with human beings, and engage in life; producing significant value within the environment where they live, work, and play. This is why Human Innovation Science was created and through our experientially innovative, creative- minded, passion-forward, people focus, we are activating a ripple, within our global community that engages the human being to inspire innovation, as we ignite a collectively brilliant experience. With the integration of hyper-compelling outcomes, we will discuss how to leverage the sci...
Lecture at Neuroinformatics 2015 in Cairns, Australia. One day special session organized by the INCF Australia Node, August 22. Session 3: Simulation and visualization environments. Talk title: Immersive visualisation environments for investigating the brain Speaker: Paul Bonnington, Monash University, Australia
From the Interactive Media & Games Seminar Series; Bireswar Laha, from the Virtual Human Interaction Lab at Stanford University examines how VR leverages immersive hardware components to create an alternate environment for the viewer. This alternate world has 'avatars' (virtual representation of humans), and can produce feedback (visual, auditory, olfactory, gustatory and haptic) to all the five senses, often with a fidelity closely matching that of the real world. The designers of this alternate world has the power to manipulate the appearance and behavior of the avatars, which has implications in eliciting pro-social and pro-environmental behaviors.