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UPDATE: A year has passed, and we’re still too poor to attend E3, so we’ve set up another digital booth for Fictorum!

by 4d

Welcome to Fictorum's Booth. Fictorum is an action RPG featuring destructible environments, a node-based world map, and dynamic magic shaping. You are a powerful wizard of a forbidden magical order, the Fictorum, with the unique ability to shape and master all schools of magic. Stretching the limits of your power, you have survived your own execution at the hands of the Inquisition, a sprawling theocratic empire bent on eradicating all Fictorum. As the last of your kind, you will shatter the Inquisition as vengeance for you exterminated order, as well as anyone else who dares to stand in your path.

In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Our node-based exploration world map is heavily inspired by Faster Than Light, which allows us to procedurally generate game chapters—This grants a vastly different experience each time you play. Each mountaintop has a vignette of something interesting going, often resulting in combat.

The world has been ravaged by a thick, corrupting miasma, which amplifies the physical and magical abilities of its victims, but at the expense of their humanity. The Corrupted are formidable (and common) foes.

The Fictorum progresses in power by finding items in various areas. Items are automatically picked up off of enemies as they die or flee in terror.

Not only are all buildings destructible. Every structure can be explored and looted.

The items you find will help you become more powerful on your quest to kill the Grand Inquisitor.

As you rampage across the land, some mountains will have specific goals for you to accomplish. In some areas you will be tasked with killing certain enemies, such as other wizards.

In other cases, you may need to destroy a bridge to cut off marauding bandits.

Thanks so much for checking out Fictorum’s booth, and thank you for all the love and support you have shown us so far. Fictorum is a much better game thanks to you. We will be streaming a live gameplay session tonight (6/13/2017) at 8pm Pacific Time over at http://www.twitch.tv/scrapingbottomgames Stop by and ask questions and check out Fictorum. Wishlist on Steam: http://store.steampowered.com/app/503620/Fictorum/ For More Information: Website: http://www.fictorum.com Youtube: http://www.youtube.com/c/ScrapingBottomGames Twitter: http://www.twitter.com/Scraping_Bottom Facebook: http://www.facebook.com/Fictorum

A year has gone by, and we're still too poor to exhibit at E3, so we created another digital booth. The game has seen a lot of improvements over the last year, and we're aiming for an early August release date! Original Post: http://imgur.com/gallery/XrC9p/
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