- published: 24 Mar 2016
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William Ralph "Will" Wright (born January 20, 1960) is an American video game designer and co-founder of the former game development company Maxis, and then part of Electronic Arts (EA). In April 2009, he left EA to run "Stupid Fun Club Camp", an entertainment think tank in which Wright and EA are principal shareholders.
The first computer game Wright designed was Raid on Bungeling Bay in 1984, but it was SimCity that brought him to prominence. The game was released by Maxis, a company Wright formed with Jeff Braun, and he built upon the game's theme of computer simulation with numerous other titles including SimEarth and SimAnt.
Wright's greatest success to date comes from being the original designer for The Sims. The game spawned multiple sequels like The Sims 2, The Sims 3, and The Sims 4 and expansions packs, and Wright has earned many awards for his work. His latest work, Spore, was released in September 2008 and features gameplay based upon the model of evolution and scientific advancement. The game sold 406,000 copies within three weeks of its release.
The Sims Creator Will Wright | A Life in Pixels
Loneliness is literally killing us | Will Wright | TEDxBirmingham
Lessons in Game Design, lecture by Will Wright
Will Wright: Spore, birth of a game
Will Wright's Dynamics for Designers
Will Wright on game design, human behavior and tracking what we really do.
Will Wright - Video Game History Month 2010
Will Wright on 'Humanity's Last Game'
G4TV's Icons - Will Wright
Will Wright Q&A; with Ocean Quigley
Actors: Tim Rogers (director), Christopher Zydowicz (miscellaneous crew), Christopher Zydowicz (actor), David Burke (actor), David Burke (writer), Jack Buttram (actor), Laura Stevenson (editor), Mary Anderson (miscellaneous crew), Edward Panosian (actor), Philip Neves (miscellaneous crew), Becka Rebert (actress), Peter Scheibner (miscellaneous crew), Sarah Berry (miscellaneous crew), Michael Ferrari (miscellaneous crew), Darren Lawson (producer),
Plot: There comes a time when every young man must sever the ties of home to seek his way in the world. For 17-year-old Will Wright, the point of departure comes with the crack of a bat as he makes the cut at Newton Mill. But it's not going to be an easy road. During the late 1920s in South Carolina, "town folk" rarely set foot on "mill hill." Young Will has no problem breaking with tradition but his traditionalist father, Ezekiel Wright, explicitly forbids it. Yet Will feels the call to play ball so deep that he leaves home against his father's wishes and becomes the first "townie" ever to play for Newton. Golden dreams of a baseball career seem within his grasp-if only he can catch the eye of a minor league scout at the league championship. First, he has to survive a summer among the roaring, lint-blanketed world of textile spindles and looms. The clash of cultures is obvious from day one when Pike Spangler, "Big Stick" for the Newton Mill Sluggers, goes out of his way to knock Will down a few pegs. But the palpable tensions between mill players and Will fall away when the rookie finally starts swattin' one homer after another- earning a new nick-name: "Iron Will." The team is ready to welcome anyone who can help them win-all except Pike, for whom enmity with the town boy runs deep and personal. After-game celebrations create new tension for Will who was raised in a conventional "tee-totaling" home. The mill team is home to a flow of beer and bootleg whiskey difficult for any player to resist-especially if he wants to be accepted as one of the boys. Will learns the ropes from Chick Spangler-an old pal who has lived in the mill village all his life. Chick has never been to church and sees no problem with drinking-even though it's against the law under Prohibition. Pricked by his conscience, Will fights the temptation to go along with the crowd. His resolve is encouraged by a high-spirited mill girl named Ginnie Douglas. Though not much of a baseball fan at the outset, Ginnie is intrigued by Will's growing popularity among the boys at the mill. Will is intrigued by Ginnie. When she invites the ball players to hear baseball evangelist, Billy Sunday, the meeting proves a turning point in Chick's life. Will hears the call to follow Jesus Christ but remains unmoved. As the dog days of summer approach with league playoffs, Will feels a constant glare from Pike who lost ability to play ball because of an accident. Pike's hatred for Will is fueled when he sees Ginnie's interest flowing so easily toward the townboy. Pike makes up his mind that "Iron Will's" fall from grace will be as dramatic as his meteoric rise. Only one player can be "Big Stick" at Newton, only one will get a crack at the minor leagues and only one man will rise above personal ambition and selfish desire to be the true pride of Newton Mill.
Keywords: 1920s, baseball, christian-film, independent-film, south-carolinaActors: Stephen P. Jarchow (producer), Fred Olen Ray (director), Erin Connarn (miscellaneous crew), Jeffrey Schenck (producer), Jason Connery (actor), Jeffrey Schenck (writer), Randy Carter (editor), Maxine Brooks (miscellaneous crew), David Millbern (actor), Kimberly A. Ray (producer), Paul Colichman (producer), Stuart Pankin (actor), James Hong (actor), Cynthia Gibb (actress), Brahm Wenger (composer),
Plot: Vicki and Jason, a separated husband and wife, are set up by their children to spend Christmas vacation at the beach together. Complications ensue when both Vicki's boss and Jason's assistant show up, but in the end both realize that they are meant to be together and that the marriage is far from over and that love will bring their family back together.
Keywords: christmas, family-relationships, separationActors: Krista Johnston (miscellaneous crew), Murray Ord (miscellaneous crew), Anne Wheeler (director), Wayne Robson (actor), John Pyper-Ferguson (actor), Anne Wheeler (producer), Tom Alter (actor), Anne Wheeler (writer), Stuart Margolin (actor), Vincent Gale (actor), Mohan Agashe (actor), Michael Ontkean (actor), Harry S. Truman (actor), Lonnie Ramati (miscellaneous crew), Kate Reid (actress),
Plot: Story about a WWII wife & mother who joins a local dance band to provide for family while husband at war. Romantic involvement with one of the band members make her decisions difficult when husband returns from war. Story watches the progression of the band as it grows into a popular, successful recording and touring group. Excellent music and soundtrack.
Keywords: 1940s, band, dance, independent-film, world-war-twoActors: Arthur Aylesworth (actor), Erville Alderson (actor), J. Edward Bromberg (actor), Paul E. Burns (actor), John Carradine (actor), George P. Breakston (actor), Lon Chaney Jr. (actor), Spencer Charters (actor), Brian Donlevy (actor), Donald Douglas (actor), John Elliott (actor), James Flavin (actor), Henry Fonda (actor), George Chandler (actor), Harold Goodwin (actor),
Plot: The railroads are squeezing farmers off their land. When a railroad agent kills their mother, Frank and Jesse James take up robbing banks and trains. The public regard them as heroes. When Jesse retires his erstwhile friend Robert Ford shoots him in the back to get the reward.
Keywords: 1870s, 1880s, actual-animal-killed, ambush, assassin, assassination, bandit, bank, bank-robbery, bar-shootoutActors: Alphonse Martell (actor), Clay Clement (actor), George Irving (actor), Warren Hymer (actor), Wade Boteler (actor), John 'Dusty' King (actor), Roy Brent (actor), Frank Conroy (actor), Hal Craig (actor), Irving Bacon (actor), Edward Gargan (actor), Allan Cavan (actor), Edward Everett Horton (actor), Jack Chefe (actor), Robert Middlemass (actor),
Genres: Comedy,From the Guru archive: Game designer Will Wright, creator of The Sims franchise, shares fascinating insights from his decades working in the games industry. Watch this year's British Academy Games Awards live on Twitch https://www.twitch.tv/bafta Thursday 7th April 2016 ---- Enjoyed the video? Subscribe to our channel for new videos every week: https://youtube.com/user/BAFTAGuru Stay up to date with the latest news from BAFTA: Twitter: @BAFTAGuru: https://twitter.com/BAFTAGuru @BAFTA: https://twitter.com/BAFTA @BAFTAGames: https://twitter.com/BAFTAGames Facebook: https://www.facebook.com/bafta Instagram: http://instagram.com/bafta Tumblr: Film: http://bafta-film.tumblr.com/ TV: http://bafta-television.tumblr.com/ Games: http://bafta-games.tumblr.com/ Pinterest: http://www.pi...
In this counterintuitive talk, healthcare tech entrepreneur Will Wright shares the strong impact that loneliness has on our health, and proposes a novel idea for how we can easily connect with others and combat its effect. Will Wright is the CEO and co-founder of Pack Health, a digital health-coaching company that offers one-on-one coaching and membership benefits to make being healthy easier and less costly. Headquartered in Birmingham, Pack Health strives to help people access the right care and develop the self- management skills needed to improve their well-being. Prior to co-founding Pack Health in 2013, Wright worked as a consultant for McKinsey and Company, where he specialized in advanced analytics and healthcare strategy for large insurance companies, health systems, and pharmac...
[Recorded November 20, 2003] Will Wright has become one of the most successful designers of interactive entertainment in the world. He began working on what would become SimCity—The City Simulator in 1985. Using a complex technique, he found a way to bring realistic simulations to desktop PCs. Previously simulations of this sort were only available to the military, scientists and academicians. However, using an easy to use graphic interface, the world of simulations opened up to consumers. Wright co-founded Maxis (now part of Electronic Arts) with Jeff Braun in 1987. SimCity was released in 1989, and within a few months became a hit. The game has since won 24 domestic and international awards. With Fred Haslem, Wright co-designed SimEarth—The Living Planet in 1990, a simulation of a plan...
http://www.ted.com In a friendly, high-speed presentation, Will Wright demos his newest game, Spore, which promises to dazzle users even more than his previous masterpieces. TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers are invited to give the talk of their lives in 18 minutes -- including speakers such as Jill Bolte Taylor, Sir Ken Robinson, Hans Rosling, Al Gore and Arthur Benjamin. TED stands for Technology, Entertainment, and Design, and TEDTalks cover these topics as well as science, business, politics and the arts. Watch the Top 10 TEDTalks on TED.com, at http://www.ted.com/index.php/talks/top10
In this GDC 2003 talk, SimCity creator Will Wright explores systems and emergent design with information that should prove useful for developers of all stripes. This is an updated version of Wright's talk, that syncs together the audio and slides from the GDC Vault. Video edited by Jeff Lindsay First version of this talk: https://www.youtube.com/watch?v=o0wy7Y0i_Sg&t;=1108s GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Fac...
GameSpot presents Video Game History Month. We pay tribute to one of the most influential game developers of our time, Will Wright. Read more: http://www.gamespot.com/features/6261412/
The final Game Design Challenge took place at GDC 2013, and brought together winners from the past for a simple but overwhelming task: "design the last game that humanity will ever play." As part of this game design exercise, legendary SimCity and The Sims creator Will Wright took to the stage to present his own unique solution - a game aimed to disentangle meaningful memories from mundane ones on social networks. For the latest GDC videos, don’t forget to subscribe! For the latest on the Game Developers Conference, be sure to visit http://www.gdconf.com/ For more GDC content: Like us on Facebook: https://www.facebook.com/GameDevelopersConference?ref=ts Follow us on Twitter: https://twitter.com/Official_GDC Become a member on LinkedIn: https://www.linkedin.com/groups?gid=81635 Follow us ...
Icons (Game Makers) - Season 1 - Episode 9 [Will Wright] In today's episode of Icons we explore gaming Pioneer Will Wright, creator of this super-hit PC series The Sims! Watch how he goes from computer programing and aviation to making spectacular PC games! cons/Game Makers is owned by G4TV. I do not claim credit for Icons/Game Makers, and only upload this so people can enjoy these episodes that the meanies at G4 don't show anymore. :(
Will Wright, the creator of SimCity and The Sims, interviews Ocean Quigley, the Creative Director of the new SimCity (available March 5, 2013). See what Will thinks of the new SimCity and learn about how he plays the game. Get an inside look into Will and Ocean's past experiences working on SimCity 4 and the design decisions that went into the new SimCity.
http://www.ted.com In a friendly, high-speed presentation, Will Wright demos his newest game, Spore, which promises to dazzle users even more than his previous masterpieces. TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers are invited to give the talk of their lives in 18 minutes -- including speakers such as Jill Bolte Taylor, Sir Ken Robinson, Hans Rosling, Al Gore and Arthur Benjamin. TED stands for Technology, Entertainment, and Design, and TEDTalks cover these topics as well as science, business, politics and the arts. Watch the Top 10 TEDTalks on TED.com, at http://www.ted.com/index.php/talks/top10
In this counterintuitive talk, healthcare tech entrepreneur Will Wright shares the strong impact that loneliness has on our health, and proposes a novel idea for how we can easily connect with others and combat its effect. Will Wright is the CEO and co-founder of Pack Health, a digital health-coaching company that offers one-on-one coaching and membership benefits to make being healthy easier and less costly. Headquartered in Birmingham, Pack Health strives to help people access the right care and develop the self- management skills needed to improve their well-being. Prior to co-founding Pack Health in 2013, Wright worked as a consultant for McKinsey and Company, where he specialized in advanced analytics and healthcare strategy for large insurance companies, health systems, and pharmac...
Photographer iO Tillett Wright grew up between genders and sexualities. She's shot 2,000 people who consider themselves somewhere on the LBGTQ spectrum and asked many: can they assign a percentage to how gay or straight they are? Most people consider themselves to exist in the grey areas of sexuality, which presents a real problem when it comes to discrimination. Because where do you draw the line? (Filmed at TEDxWomen.) TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes (or less). Look for talks on Technology, Entertainment and Design -- plus science, business, global issues, the arts and much more. Find closed captions and translated subtitles in many langua...
http://www.ted.com Author Robert Wright explains "non-zero-sumness," a game-theory term describing how players with linked fortunes tend to cooperate for mutual benefit. This dynamic has guided our biological and cultural evolution, he says -- but our unwillingness to understand one another, as in the clash between the Muslim world and the West, will lead to all of us losing the "game." Once we recognize that life is a non-zero-sum game, in which we all must cooperate to succeed, it will force us to see that moral progress -- a move toward empathy -- is our only hope.
Robert Wright uses evolutionary biology and game theory to explain why we appreciate the Golden Rule ("Do unto others..."), why we sometimes ignore it and why there’s hope that, in the near future, we might all have the compassion to follow it. TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes (or less). Look for talks on Technology, Entertainment and Design -- plus science, business, global issues, the arts and much more. Find closed captions and translated subtitles in many languages at http://www.ted.com/translate Follow TED news on Twitter: http://www.twitter.com/tednews Like TED on Facebook: https://www.facebook.com/TED Subscribe to our channel: http:/...
The legendary creator of SimCity, The Sims, and Spore -- shares for the first time his new endeavor in personal games - new concepts to expand the realm of gaming into our everyday lives and his impressions from the augmented reality world at Augmented World Expo. See more at http://AugmentedWorldExpo.com
http://www.ted.com Simon Sinek presents a simple but powerful model for how leaders inspire action, starting with a golden circle and the question "Why?" His examples include Apple, Martin Luther King, and the Wright brothers -- and as a counterpoint Tivo, which (until a recent court victory that tripled its stock price) appeared to be struggling. TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes. TED stands for Technology, Entertainment, Design, and TEDTalks cover these topics as well as science, business, development and the arts. Closed captions and translated subtitles in a variety of languages are now available on TED.com, at http://www.ted.com/transl...
Never miss a talk! SUBSCRIBE to the TEDx channel: http://bit.ly/1FAg8hB TEDx Puget Sound speaker - Simon Sinek - Start with Why: How Great Leaders Inspire Action About TEDx, x=independently organize event In the spirit of ideas worth spreading, TEDx is a program of local, self- organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x=independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)
How does the creator of the original SimCity play the new SimCity? Maxis Studio invited videogame luminary Will Wright to play the game before it is launched and last week, he interviewed Creative Director Ocean Quigley on the design choices behind the new game. Now Lead Designer Stone Librande turns the tables on Will Wright and asks him about how he builds his cities. Find out what Will thought and hear about the challenges of city building from the man who created a genre. Be prepared mayors, SimCity starts construction on March 8th
This is a interview with Will Wright about his view on future Sim games, what got him started designing Sim games, what people get out of Sim games, how he designed Sim games, what technologies make Sim games seem alive, and how Will designed Sim City 1 and Sim City 2000. The game was ripped of a special edition of Sim City (Sim City Series). Sorry for the low quality, its just the way the interview was recorded back in those days with older technology.
Will Wright, the creator of SimCity and The Sims, interviews Ocean Quigley, the Creative Director of the new SimCity (available March 5, 2013). See what Will thinks of the new SimCity and learn about how he plays the game. Get an inside look into Will and Ocean's past experiences working on SimCity 4 and the design decisions that went into the new SimCity.
SimCity erscheint am 07. März Spieledesigner-Legende und Mitgründer des Maxislabels hatte die Chance das neue SimCity zu spielen und spricht mit Creative Director Ocean Quigley über das neue Spiel. Alle Infos zu SimCity: www.simcity.de
The legendary Will Wright gives a talk in Berkeley, California, 2010. Will Wright is the Creator and Designer of famous games such as The Sims, SimCity, and Spore. He worked for Maxis and Electronic Arts, among other companies. Will Wright talks about his history and game design and answers questions from the audience. Some questions from the audience includes: 1. Question about Work-Life Balance. 2. What games do you play? 3. What do you think of Social Media games such as games produced by Zynga. 4. Can anything be done about the Burnout Cycle in Development More information about him from the Wikipedia page: http://en.wikipedia.org/wiki/Will_Wright_(game_designer)
Will Wright being interviewed on designing the original Simcity Classic and Simcity 2000. Interview from 1996. This is part 4 of 4.
SimCity erscheint am 07. März. Will Wright is back! Zusammen mit Lead Designer Stone Librande spricht er über das neue SimCity und berichtet, wie er seine Städte aufbaut und worauf er besonders achtet. Schaut euch auch unser erstes Video mit Will und Ocean Quigley an: http://youtu.be/PA_HJp3bMoo
In this GDC 2003 talk, SimCity creator Will Wright explores systems and emergent design with information that should prove useful for developers of all stripes. This is an updated version of Wright's talk, that syncs together the audio and slides from the GDC Vault. Video edited by Jeff Lindsay First version of this talk: https://www.youtube.com/watch?v=o0wy7Y0i_Sg&t;=1108s GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Fac...
Plus d'informations : http://www.clubic.com/video/flashback-v2/video-l-histoire-de-sim-city-comment-will-wright-a-invente-le-city-builder-478836.html Retrouvez-nous sur : Youtube : http://clubic.cc/AbonnementYoutubeClubic Web : http://www.clubic.com Facebook : https://www.facebook.com/Clubic Twitter Clubic : https://twitter.com/clubic Twitter Clubic Bons Plans : https://twitter.com/ClubicBonsPlans Google+ : https://plus.google.com/+Clubic
The final Game Design Challenge took place at GDC 2013, and brought together winners from the past for a simple but overwhelming task: "design the last game that humanity will ever play." As part of this game design exercise, legendary SimCity and The Sims creator Will Wright took to the stage to present his own unique solution - a game aimed to disentangle meaningful memories from mundane ones on social networks. For the latest GDC videos, don’t forget to subscribe! For the latest on the Game Developers Conference, be sure to visit http://www.gdconf.com/ For more GDC content: Like us on Facebook: https://www.facebook.com/GameDevelopersConference?ref=ts Follow us on Twitter: https://twitter.com/Official_GDC Become a member on LinkedIn: https://www.linkedin.com/groups?gid=81635 Follow us ...
From the Guru archive: Game designer Will Wright, creator of The Sims franchise, shares fascinating insights from his decades working in the games industry. Watch this year's British Academy Games Awards live on Twitch https://www.twitch.tv/bafta Thursday 7th April 2016 ---- Enjoyed the video? Subscribe to our channel for new videos every week: https://youtube.com/user/BAFTAGuru Stay up to date with the latest news from BAFTA: Twitter: @BAFTAGuru: https://twitter.com/BAFTAGuru @BAFTA: https://twitter.com/BAFTA @BAFTAGames: https://twitter.com/BAFTAGames Facebook: https://www.facebook.com/bafta Instagram: http://instagram.com/bafta Tumblr: Film: http://bafta-film.tumblr.com/ TV: http://bafta-television.tumblr.com/ Games: http://bafta-games.tumblr.com/ Pinterest: http://www.pi...
[Recorded November 20, 2003] Will Wright has become one of the most successful designers of interactive entertainment in the world. He began working on what would become SimCity—The City Simulator in 1985. Using a complex technique, he found a way to bring realistic simulations to desktop PCs. Previously simulations of this sort were only available to the military, scientists and academicians. However, using an easy to use graphic interface, the world of simulations opened up to consumers. Wright co-founded Maxis (now part of Electronic Arts) with Jeff Braun in 1987. SimCity was released in 1989, and within a few months became a hit. The game has since won 24 domestic and international awards. With Fred Haslem, Wright co-designed SimEarth—The Living Planet in 1990, a simulation of a plan...
This is a interview with Will Wright about his view on future Sim games, what got him started designing Sim games, what people get out of Sim games, how he designed Sim games, what technologies make Sim games seem alive, and how Will designed Sim City 1 and Sim City 2000. The game was ripped of a special edition of Sim City (Sim City Series). Sorry for the low quality, its just the way the interview was recorded back in those days with older technology.
design3 was very honored to talk to video game pioneer, Will Wright, at the UCSC 'Inventing the Future of Games' Symposium. Will Wright is the designer of landmark games such as SimCity, The Sims, and Spore. In this interview Will talks about what some of his all-time favorite games are, how he feels about the term "art", what advice he would give to future game developers, and more. Watch Will's keynote speech from the symposium here: http://youtu.be/6bRDcNnWrHg?hd=1 Will Wright - Stupid Fun Club http://stupidfunclub.com/WWBio.html Learn to make games http://www.design3.com/ The complete interview can be viewed on design3 at: http://www.design3.com/interviews/2011/will-wright-maxis-software
Will Wright, the creator of SimCity and The Sims, interviews Ocean Quigley, the Creative Director of the new SimCity (available March 5, 2013). See what Will thinks of the new SimCity and learn about how he plays the game. Get an inside look into Will and Ocean's past experiences working on SimCity 4 and the design decisions that went into the new SimCity.
Will Wright being interviewed on designing the original Simcity Classic and Simcity 2000. Interview from 1996. This is part 4 of 4.
Will Wright being interviewed on the future of the simcity games. Interview from 1996. This is part 1 of 4.
Watch the Full interview on BAFTA Guru: http://guru.bafta.org/will-wright-games-interview-video Will Wright is widely respected as a master video games designer, best known for creating the Sims games franchise. This event was filmed in Los Angeles, co-inciding with the annual E3 Games Expo.
[Recorded November 20, 2003] Will Wright has become one of the most successful designers of interactive entertainment in the world. He began working on what would become SimCity—The City Simulator in 1985. Using a complex technique, he found a way to bring realistic simulations to desktop PCs. Previously simulations of this sort were only available to the military, scientists and academicians. However, using an easy to use graphic interface, the world of simulations opened up to consumers. Wright co-founded Maxis (now part of Electronic Arts) with Jeff Braun in 1987. SimCity was released in 1989, and within a few months became a hit. The game has since won 24 domestic and international awards. With Fred Haslem, Wright co-designed SimEarth—The Living Planet in 1990, a simulation of a plan...
From the Guru archive: Game designer Will Wright, creator of The Sims franchise, shares fascinating insights from his decades working in the games industry. Watch this year's British Academy Games Awards live on Twitch https://www.twitch.tv/bafta Thursday 7th April 2016 ---- Enjoyed the video? Subscribe to our channel for new videos every week: https://youtube.com/user/BAFTAGuru Stay up to date with the latest news from BAFTA: Twitter: @BAFTAGuru: https://twitter.com/BAFTAGuru @BAFTA: https://twitter.com/BAFTA @BAFTAGames: https://twitter.com/BAFTAGames Facebook: https://www.facebook.com/bafta Instagram: http://instagram.com/bafta Tumblr: Film: http://bafta-film.tumblr.com/ TV: http://bafta-television.tumblr.com/ Games: http://bafta-games.tumblr.com/ Pinterest: http://www.pi...
NEZAPOMEŇTE SI ZAPNOUT ČESKÉ TITULKY Protože studio Maxis včera oznámilo, že jejich vysoce očekávaná hra SimCity je už kompletně hotova, našli si její autoři také na menší pokec. Do toho se pustili herní návrhář Will Wright společně a kreativní režisér Ocean Quigley. A během jejich povídání toho padlo opravdu hodně zajímavého, takže doporučujeme všem se zaposlouchat!
design3 was very honored to talk to video game pioneer, Will Wright, at the UCSC 'Inventing the Future of Games' Symposium. Will Wright is the designer of landmark games such as SimCity, The Sims, and Spore. In this interview Will talks about what some of his all-time favorite games are, how he feels about the term "art", what advice he would give to future game developers, and more. Watch Will's keynote speech from the symposium here: http://youtu.be/6bRDcNnWrHg?hd=1 Will Wright - Stupid Fun Club http://stupidfunclub.com/WWBio.html Learn to make games http://www.design3.com/ The complete interview can be viewed on design3 at: http://www.design3.com/interviews/2011/will-wright-maxis-software
This is a interview with Will Wright about his view on future Sim games, what got him started designing Sim games, what people get out of Sim games, how he designed Sim games, what technologies make Sim games seem alive, and how Will designed Sim City 1 and Sim City 2000. The game was ripped of a special edition of Sim City (Sim City Series). Sorry for the low quality, its just the way the interview was recorded back in those days with older technology.
Watch the Full interview on BAFTA Guru: http://guru.bafta.org/will-wright-games-interview-video Will Wright is widely respected as a master video games designer, best known for creating the Sims games franchise. This event was filmed in Los Angeles, co-inciding with the annual E3 Games Expo.
The final Game Design Challenge took place at GDC 2013, and brought together winners from the past for a simple but overwhelming task: "design the last game that humanity will ever play." As part of this game design exercise, legendary SimCity and The Sims creator Will Wright took to the stage to present his own unique solution - a game aimed to disentangle meaningful memories from mundane ones on social networks. For the latest GDC videos, don’t forget to subscribe! For the latest on the Game Developers Conference, be sure to visit http://www.gdconf.com/ For more GDC content: Like us on Facebook: https://www.facebook.com/GameDevelopersConference?ref=ts Follow us on Twitter: https://twitter.com/Official_GDC Become a member on LinkedIn: https://www.linkedin.com/groups?gid=81635 Follow us ...
In this GDC 2003 talk, SimCity creator Will Wright explores systems and emergent design with information that should prove useful for developers of all stripes. This is an updated version of Wright's talk, that syncs together the audio and slides from the GDC Vault. Video edited by Jeff Lindsay First version of this talk: https://www.youtube.com/watch?v=o0wy7Y0i_Sg&t;=1108s GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Fac...
From the Guru archive: Game designer Will Wright, creator of The Sims franchise, shares fascinating insights from his decades working in the games industry. Watch this year's British Academy Games Awards live on Twitch https://www.twitch.tv/bafta Thursday 7th April 2016 ---- Enjoyed the video? Subscribe to our channel for new videos every week: https://youtube.com/user/BAFTAGuru Stay up to date with the latest news from BAFTA: Twitter: @BAFTAGuru: https://twitter.com/BAFTAGuru @BAFTA: https://twitter.com/BAFTA @BAFTAGames: https://twitter.com/BAFTAGames Facebook: https://www.facebook.com/bafta Instagram: http://instagram.com/bafta Tumblr: Film: http://bafta-film.tumblr.com/ TV: http://bafta-television.tumblr.com/ Games: http://bafta-games.tumblr.com/ Pinterest: http://www.pi...
In this counterintuitive talk, healthcare tech entrepreneur Will Wright shares the strong impact that loneliness has on our health, and proposes a novel idea for how we can easily connect with others and combat its effect. Will Wright is the CEO and co-founder of Pack Health, a digital health-coaching company that offers one-on-one coaching and membership benefits to make being healthy easier and less costly. Headquartered in Birmingham, Pack Health strives to help people access the right care and develop the self- management skills needed to improve their well-being. Prior to co-founding Pack Health in 2013, Wright worked as a consultant for McKinsey and Company, where he specialized in advanced analytics and healthcare strategy for large insurance companies, health systems, and pharmac...
[Recorded November 20, 2003] Will Wright has become one of the most successful designers of interactive entertainment in the world. He began working on what would become SimCity—The City Simulator in 1985. Using a complex technique, he found a way to bring realistic simulations to desktop PCs. Previously simulations of this sort were only available to the military, scientists and academicians. However, using an easy to use graphic interface, the world of simulations opened up to consumers. Wright co-founded Maxis (now part of Electronic Arts) with Jeff Braun in 1987. SimCity was released in 1989, and within a few months became a hit. The game has since won 24 domestic and international awards. With Fred Haslem, Wright co-designed SimEarth—The Living Planet in 1990, a simulation of a plan...
http://www.ted.com In a friendly, high-speed presentation, Will Wright demos his newest game, Spore, which promises to dazzle users even more than his previous masterpieces. TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers are invited to give the talk of their lives in 18 minutes -- including speakers such as Jill Bolte Taylor, Sir Ken Robinson, Hans Rosling, Al Gore and Arthur Benjamin. TED stands for Technology, Entertainment, and Design, and TEDTalks cover these topics as well as science, business, politics and the arts. Watch the Top 10 TEDTalks on TED.com, at http://www.ted.com/index.php/talks/top10
In this GDC 2003 talk, SimCity creator Will Wright explores systems and emergent design with information that should prove useful for developers of all stripes. This is an updated version of Wright's talk, that syncs together the audio and slides from the GDC Vault. Video edited by Jeff Lindsay First version of this talk: https://www.youtube.com/watch?v=o0wy7Y0i_Sg&t;=1108s GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Fac...
GameSpot presents Video Game History Month. We pay tribute to one of the most influential game developers of our time, Will Wright. Read more: http://www.gamespot.com/features/6261412/
The final Game Design Challenge took place at GDC 2013, and brought together winners from the past for a simple but overwhelming task: "design the last game that humanity will ever play." As part of this game design exercise, legendary SimCity and The Sims creator Will Wright took to the stage to present his own unique solution - a game aimed to disentangle meaningful memories from mundane ones on social networks. For the latest GDC videos, don’t forget to subscribe! For the latest on the Game Developers Conference, be sure to visit http://www.gdconf.com/ For more GDC content: Like us on Facebook: https://www.facebook.com/GameDevelopersConference?ref=ts Follow us on Twitter: https://twitter.com/Official_GDC Become a member on LinkedIn: https://www.linkedin.com/groups?gid=81635 Follow us ...
Icons (Game Makers) - Season 1 - Episode 9 [Will Wright] In today's episode of Icons we explore gaming Pioneer Will Wright, creator of this super-hit PC series The Sims! Watch how he goes from computer programing and aviation to making spectacular PC games! cons/Game Makers is owned by G4TV. I do not claim credit for Icons/Game Makers, and only upload this so people can enjoy these episodes that the meanies at G4 don't show anymore. :(
Will Wright, the creator of SimCity and The Sims, interviews Ocean Quigley, the Creative Director of the new SimCity (available March 5, 2013). See what Will thinks of the new SimCity and learn about how he plays the game. Get an inside look into Will and Ocean's past experiences working on SimCity 4 and the design decisions that went into the new SimCity.
WRIGHT IS WRIGHT. Wright? KAPPA
It's cherry pink and apple blossom white
When your true lover comes your way
It's cherry pink and apple blossom white
The poets say
The story goes that once a cherry tree
Beside an apple tree did grow
And there a boy once met his bride to be
Long long ago
The boy looked into her eyes, it was a sight to enthrall
The breezes joined in their sighs, the blossoms started to fall
And as they gently carressed, the lovers looked up to find
The branches of the two trees were intertwined,
And that is why the poets always write
If there's a new moon bright above
It's cherry pink and apple blossom white