- published: 05 Jul 2017
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SIGGRAPH (short for Special Interest Group on GRAPHics and Interactive Techniques) is the name of the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization. The first SIGGRAPH conference was in 1974. The conference is attended by tens of thousands of computer professionals. Past SIGGRAPH conferences have been held in Los Angeles, Dallas, New Orleans, Boston, Vancouver, and elsewhere in North America.
Some highlights of the conference are its Animation Theater and Electronic Theater presentations, where recently created CG films are played. There is a large exhibition floor, where several hundred companies set up elaborate booths and compete for attention and recruits. Most of the companies are in the engineering, graphics, motion picture, or video game industries. There are also many booths for schools which specialize in computer graphics or interactivity.
Dozens of research papers are presented each year, and SIGGRAPH is widely considered the most prestigious forum for the publication of computer graphics research. The recent paper acceptance rate for SIGGRAPH has been less than 26%. The submitted papers are peer-reviewed in a single-blind process. There has been some criticism about the preference of SIGGRAPH paper reviewers for novel results rather than useful incremental progress. The papers accepted for presentation at SIGGRAPH are printed since 2003 in a special issue of the ACM Transactions on Graphics journal. Prior to 1992, SIGGRAPH papers were printed as part of the Computer Graphics publication; between 1993 and 2001, there was a dedicated SIGGRAPH Conference Proceedings series of publications.
Real-Time Live! at #SIGGRAPH2017 is an interactive extravaganza that celebrates real-time achievements at the intersection of ingenious technical skills and creative beauty, Real-Time Live! showcases the latest trends and techniques for pushing the boundaries of interactive visuals. This year's event features a variety of content, including innovative workflows, new simulation techniques, virtual collaboration tools, VR game rendering solutions, photorealistic rendering tools and more. Content will be judged at the event and the winner will be announced that evening in real-time! Be there in Los Angeles, 1 August at 6:00 p.m. More information is available at http://s2017.siggraph.org/content/real-time-live
The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. SIGGRAPH 2017 brings together thousands of computer graphics professionals, 30 July - 3 August 2017 in Los Angeles, California, USA. Learn more and register at http://s2017.siggraph.org/
Preview the SIGGRAPH 2016 Technical Papers program! The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. At the conference, paper authors provide brief overviews of their work in Technical Papers Fast Forward, then they present their complete papers in 22-minute sessions that include three minutes of Q&A;. Technical Papers are published as a special issue of ACM Transactions on Graphics. In addition to papers selected by the SIGGRAPH 2016 Technical Papers Jury, the conference presents papers that have been published in ACM Transactions on Graphics during the past year. Find out more about the Technical Papers program at SIGGRAPH 2016 at http://s2016.siggraph.org/
Relive the excitement of Real-Time Live! at SIGGRAPH 2016, including amazing demonstrations from Epic Games, Disney, Pixar, Google, Naughty Dog, ILM, Ninja Theory, Karisma, Meta 2 and other innovators pushing the limits of real-time graphics and rendering.
Surface-only liquids SIGGRAPH 2016 Fang Da, David Hahn, Christopher Batty, Chris Wojtan, Eitan Grinspun
by Gabriel Cirio, Dingzeyu Li, Eitan Grinspun, Miguel A. Otaduy, Changxi Zheng ACM Transactions on Graphics (SIGGRAPH Asia 2016) http://www.cs.columbia.edu/cg/crumpling Abstract: Crumpling a thin sheet produces a characteristic sound, comprised of distinct clicking sounds corresponding to buckling events. We propose a physically based algorithm that automatically synthesizes crumpling sounds for a given thin shell animation. The resulting sound is a superposition of individually synthesized clicking sounds corresponding to visually significant and insignificant buckling events. We identify visually signifi- cant buckling events on the dynamically evolving thin surface mesh, and instantiate visually insignificant buckling events via a stochastic model that seeks to mimic the power-law dist...
The Emerging Technologies Program at SIGGRAPH 2018 presents work from many sub-disciplines of interactive techniques, with a special emphasis on projects that explore science, high-resolution digital-cinema technologies, and interactive art-science narratives. Interact with surprising experiences that move beyond digital tradition, blur the boundaries between art and science, and transform social assumptions. See, learn, touch, and try the state of the art in human-computer interaction and robotics. Join us at #SIGGRAPH2017 in Los Angeles, 30 July - 3 August, 2017. Register today at http://s2017.siggraph.org/
The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. SIGGRAPH 2013 brings together thousands of computer graphics professionals, 21-25 July 2013, Anaheim, California, USA. Learn more at http://s2013.siggraph.org/
Winner of the SIGGRAPH 2016 Award for Best Real-Time Graphics and Interactivity, this scene based on Ninja Theory’s upcoming game, Hellblade: Senua’s Sacrifice, was shot, edited and rendered to final quality in minutes, a process that would normally take weeks or months. This real-time cinematography project was developed by Epic Games, Ninja Theory, Cubic Motion & 3Lateral, with additional support from House of Moves, IKinema, NVIDIA and Technoprops. Download Unreal Engine 4 | http://www.unrealengine.com. Follow | https://twitter.com/unrealengine
Bright light almost blinding,
Black night still there shining,
I can't stop, keep on climbing,
Looking for what I knew.
Had a friend, she once told me,
"You got love, you ain't lonely,"
Now she's gone and left me only
Looking for what I knew.
Mmm, I'm telling you now,
The greatest thing you ever can do now,
Is trade a smile with someone who's blue now,
It's very easy just.
Met a man on the roadside crying,
Without a friend, there's no denying,
You're incomplete, they'll be no finding
Looking for what you knew.
So anytime somebody needs you,
Don't let them down, altho' it grieves you,
Some day you'll need someone like they do,
Looking for what you knew.
Mmm, I'm telling you now,
the greatest thing you ever can do now,
Is trade a smile with someone who's blue now,