Behind the scenes of a C64 demo

I’ve only watched twenty minutes of this presentation but I’m blown away already. Up to about 15 minutes and a bit I was familiar with what he was talking about but then he got to the part about abusing the stack (neat way of saving cycles), and the jitter counter. That counter is insanely clever. I used to add small loops to wait for the right cycle or raster point in my demos.

I’m looking forward to watching the rest!

C64 Easter Egg in Saints Row 4

C64 screen

I noticed a Commodore 64 screen last night in the game Saints Row 4. The keyboard is definitely not a C64 one, neither is it a C128 but I’ll forgive that oversight.

There are various retro parts of the game, like a 2D side scrolling beat-em-up to rescue one of the characters but this was in a fairly mundane mission where you have to shoot lights, that’s all I’ll say. Watch out for it!