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Lights and Shadows in Graphics - Computerphile
Audible free book: http://www.audible.com/computerphile
The latest film of our series on graphics sees John Chapman turning the lights off to explain how we decide if a pixel is in light or shade...
John Chapman is a graphics programmer who blogs here: http://www.john-chapman.net
Graphics series with John Chapman: http://www.youtube.com/playlist?list=PLzH6n4zXuckrPkEUK5iMQrQyvj9Z6WCrm
1/ Universe of Triangles : http://youtu.be/KdyvizaygyY
2/ Power of the Matrix : http://youtu.be/vQ60rFwh2ig
3/ Triangles to Pixels : http://youtu.be/aweqeMxDnu4
4/ Visibility Problem : http://youtu.be/OODzTMcGDD0
5/ Light and Shade in Computer Graphics: http://youtu.be/LUjXAoP5GG0
http://www.facebook.com/computerphile
https://twitter.com/computer_phile
This video was filmed and edited by Sean Riley.
Com...
published: 10 Jan 2014
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Basic 3D lighting concepts, Ray Tracing and Global Illumination
The basics of 3D lighting: direct light, indirect light, ray tracing, shadows, Global Illumination and Final Gather.
published: 14 Mar 2022
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illumination model in computer graphics | Lec-46 | Bhanu priya
basic illumination model in computer graphics
published: 27 Jun 2019
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Ambient light | Computer graphics | Lec-47| Bhanu priya
ambient light in computer graphics
published: 27 Jun 2019
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Ambient Lighting - Interactive 3D Graphics
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
published: 23 Feb 2015
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Computer Graphics Light Attenuation
Shows the formula controlling light attenuation and the computer graphics way of manipulating that formula to give us a nice scene.
Facebook: http://facebook.com/ComputerScienceVi...
Google+: https://plus.google.com/u/JamieKingCS
Twitter: http://twitter.com/mrCompScience
computersciencesurgeons@gmail.com
https://www.desmos.com/calculator
https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/
published: 26 Mar 2016
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Light and Rendering - Interactive 3D Graphics
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
published: 23 Feb 2015
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Illumination Model: Ambient Illumination| Diffused Reflection| Specular Reflection in just 15 min!
PDF: https://drive.google.com/drive/folders/1WXlnxAuxTeCH4Ens3oIzQjE_fK8T7EeI
In this video you'll get to learn the concept of Illumination and its different models which are very important for your exams.
published: 11 Apr 2020
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Phong Shading - Interactive 3D Graphics
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
published: 23 Feb 2015
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How do Video Game Graphics Work?
Go to http://brilliant.org/BranchEducation/ for a 30-day free trial and expand your knowledge. The first 200 people will get 20% off their annual premium membership.
Have you ever wondered how video game graphics have become incredibly realistic? How can GPUs and graphics cards render such incredibly detailed scenes? Well, in this video we're going to explore how just a bunch of data in your computer gets turned into realistic graphics. Additionally, we'll take a quick look into Ray Tracing, DLSS or Deep Learning Super Sampling, and many other complicated aspects of video game graphics.
We at Branch Education love to play video games, so this video has been one of our favorite ones to make thus far. It's kind of like getting to look under the hood of your childhood car. Also, it w...
published: 21 Dec 2023
8:49
Lights and Shadows in Graphics - Computerphile
Audible free book: http://www.audible.com/computerphile
The latest film of our series on graphics sees John Chapman turning the lights off to explain how we dec...
Audible free book: http://www.audible.com/computerphile
The latest film of our series on graphics sees John Chapman turning the lights off to explain how we decide if a pixel is in light or shade...
John Chapman is a graphics programmer who blogs here: http://www.john-chapman.net
Graphics series with John Chapman: http://www.youtube.com/playlist?list=PLzH6n4zXuckrPkEUK5iMQrQyvj9Z6WCrm
1/ Universe of Triangles : http://youtu.be/KdyvizaygyY
2/ Power of the Matrix : http://youtu.be/vQ60rFwh2ig
3/ Triangles to Pixels : http://youtu.be/aweqeMxDnu4
4/ Visibility Problem : http://youtu.be/OODzTMcGDD0
5/ Light and Shade in Computer Graphics: http://youtu.be/LUjXAoP5GG0
http://www.facebook.com/computerphile
https://twitter.com/computer_phile
This video was filmed and edited by Sean Riley.
Computerphile is a sister project to Brady Haran's Numberphile. See the full list of Brady's video projects at: http://bit.ly/bradychannels
https://wn.com/Lights_And_Shadows_In_Graphics_Computerphile
Audible free book: http://www.audible.com/computerphile
The latest film of our series on graphics sees John Chapman turning the lights off to explain how we decide if a pixel is in light or shade...
John Chapman is a graphics programmer who blogs here: http://www.john-chapman.net
Graphics series with John Chapman: http://www.youtube.com/playlist?list=PLzH6n4zXuckrPkEUK5iMQrQyvj9Z6WCrm
1/ Universe of Triangles : http://youtu.be/KdyvizaygyY
2/ Power of the Matrix : http://youtu.be/vQ60rFwh2ig
3/ Triangles to Pixels : http://youtu.be/aweqeMxDnu4
4/ Visibility Problem : http://youtu.be/OODzTMcGDD0
5/ Light and Shade in Computer Graphics: http://youtu.be/LUjXAoP5GG0
http://www.facebook.com/computerphile
https://twitter.com/computer_phile
This video was filmed and edited by Sean Riley.
Computerphile is a sister project to Brady Haran's Numberphile. See the full list of Brady's video projects at: http://bit.ly/bradychannels
- published: 10 Jan 2014
- views: 161127
8:23
Basic 3D lighting concepts, Ray Tracing and Global Illumination
The basics of 3D lighting: direct light, indirect light, ray tracing, shadows, Global Illumination and Final Gather.
The basics of 3D lighting: direct light, indirect light, ray tracing, shadows, Global Illumination and Final Gather.
https://wn.com/Basic_3D_Lighting_Concepts,_Ray_Tracing_And_Global_Illumination
The basics of 3D lighting: direct light, indirect light, ray tracing, shadows, Global Illumination and Final Gather.
- published: 14 Mar 2022
- views: 16590
0:59
Ambient Lighting - Interactive 3D Graphics
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
https://wn.com/Ambient_Lighting_Interactive_3D_Graphics
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
- published: 23 Feb 2015
- views: 2013
15:51
Computer Graphics Light Attenuation
Shows the formula controlling light attenuation and the computer graphics way of manipulating that formula to give us a nice scene.
Facebook: http://facebook.c...
Shows the formula controlling light attenuation and the computer graphics way of manipulating that formula to give us a nice scene.
Facebook: http://facebook.com/ComputerScienceVi...
Google+: https://plus.google.com/u/JamieKingCS
Twitter: http://twitter.com/mrCompScience
computersciencesurgeons@gmail.com
https://www.desmos.com/calculator
https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/
https://wn.com/Computer_Graphics_Light_Attenuation
Shows the formula controlling light attenuation and the computer graphics way of manipulating that formula to give us a nice scene.
Facebook: http://facebook.com/ComputerScienceVi...
Google+: https://plus.google.com/u/JamieKingCS
Twitter: http://twitter.com/mrCompScience
computersciencesurgeons@gmail.com
https://www.desmos.com/calculator
https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/
- published: 26 Mar 2016
- views: 6050
0:31
Light and Rendering - Interactive 3D Graphics
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
https://wn.com/Light_And_Rendering_Interactive_3D_Graphics
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
- published: 23 Feb 2015
- views: 4743
14:35
Illumination Model: Ambient Illumination| Diffused Reflection| Specular Reflection in just 15 min!
PDF: https://drive.google.com/drive/folders/1WXlnxAuxTeCH4Ens3oIzQjE_fK8T7EeI
In this video you'll get to learn the concept of Illumination and its different mo...
PDF: https://drive.google.com/drive/folders/1WXlnxAuxTeCH4Ens3oIzQjE_fK8T7EeI
In this video you'll get to learn the concept of Illumination and its different models which are very important for your exams.
https://wn.com/Illumination_Model_Ambient_Illumination|_Diffused_Reflection|_Specular_Reflection_In_Just_15_Min
PDF: https://drive.google.com/drive/folders/1WXlnxAuxTeCH4Ens3oIzQjE_fK8T7EeI
In this video you'll get to learn the concept of Illumination and its different models which are very important for your exams.
- published: 11 Apr 2020
- views: 67526
2:09
Phong Shading - Interactive 3D Graphics
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
https://wn.com/Phong_Shading_Interactive_3D_Graphics
This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
- published: 23 Feb 2015
- views: 38882
21:00
How do Video Game Graphics Work?
Go to http://brilliant.org/BranchEducation/ for a 30-day free trial and expand your knowledge. The first 200 people will get 20% off their annual premium membe...
Go to http://brilliant.org/BranchEducation/ for a 30-day free trial and expand your knowledge. The first 200 people will get 20% off their annual premium membership.
Have you ever wondered how video game graphics have become incredibly realistic? How can GPUs and graphics cards render such incredibly detailed scenes? Well, in this video we're going to explore how just a bunch of data in your computer gets turned into realistic graphics. Additionally, we'll take a quick look into Ray Tracing, DLSS or Deep Learning Super Sampling, and many other complicated aspects of video game graphics.
We at Branch Education love to play video games, so this video has been one of our favorite ones to make thus far. It's kind of like getting to look under the hood of your childhood car. Also, it was surprising that practically all video games use similar basic steps to render each frame. Furthermore, as a fun fact, to create this video our team used 1x 3090ti, 3x 3090s, and the model that we tore down was a 3090.
There are just sooooo many topics in the realm of computer graphics that we couldn't cover. If you're interested in part 2 where we'll cover things like UVs, Normal Maps, Shadows, Reflections, Specular Reflections, and much more, tell us in the comments.
Do you want to support in-depth engineering and technology education? Support us at: https://www.patreon.com/brancheducation
Website: https://www.branch.education
On Facebook: https://www.facebook.com/BranchEducation/
Table of Contents:
00:00 - Video Game Graphics
01:11 - Graphics Rendering Pipeline and Vertex Shading
04:16 - Video Game Consoles & Graphics Cards
05:06 - Rasterization
06:51 - Visibility Z Buffer Depth Buffer
10:03 - Pixel Fragment Shading
11:35 - The Math Behind Pixel Shading
14:05 - Vector Math & Brilliant Sponsorship
16:11 - Flat vs Smooth Shading
17:25 - An Appreciation for Video Games
17:58- Ray Tracing
18:45 - DLSS Deep Learning Super Sampling
19:06 - GPU Architecture and Types of Cores
20:06 - Future Videos on Advanced Topics
20:24 - Outro for Video Game Graphics
Key Branches from this video are: How do JPEGs Work? How does Computer Hardware Work?
Erratum:
Animation: Mike Radjabov, Prakash Kakadiya, Teddy Tablante
Script: Teddy Tablante
Twitter: @teddytablante
Modeling: Mike Radjabov, Prakash Kakadiya
Voice Over: Phil Lee
Sound Design: www.drilu.mx
Sound Effects and Music Editor: Raúl Núñez
Supervising Sound Editor and Mixer: Luis Huesca
Animation built using Blender 4.0.1 https://www.blender.org/
References:
The most important resource for making this video was Cem Yuksel [ https://www.youtube.com/@cem_yuksel ] a professor in the School of Computing at the University of Utah. His online course on computer graphics and interactive graphics was incredibly useful.
"NVIDIA Ampere GA102 GPU Architecture" Second-Generation RTX. NVIDIA Corporation 2021
Wikipedia contributors. "Computer Animation" "Computer Graphics". "CUDA". "Graphics Pipeline". "History of Computer Animation". "NVIDIA". "Rasterization". Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, Visited December 21nd 2023
#Graphics #GPU #Algorithm
https://wn.com/How_Do_Video_Game_Graphics_Work
Go to http://brilliant.org/BranchEducation/ for a 30-day free trial and expand your knowledge. The first 200 people will get 20% off their annual premium membership.
Have you ever wondered how video game graphics have become incredibly realistic? How can GPUs and graphics cards render such incredibly detailed scenes? Well, in this video we're going to explore how just a bunch of data in your computer gets turned into realistic graphics. Additionally, we'll take a quick look into Ray Tracing, DLSS or Deep Learning Super Sampling, and many other complicated aspects of video game graphics.
We at Branch Education love to play video games, so this video has been one of our favorite ones to make thus far. It's kind of like getting to look under the hood of your childhood car. Also, it was surprising that practically all video games use similar basic steps to render each frame. Furthermore, as a fun fact, to create this video our team used 1x 3090ti, 3x 3090s, and the model that we tore down was a 3090.
There are just sooooo many topics in the realm of computer graphics that we couldn't cover. If you're interested in part 2 where we'll cover things like UVs, Normal Maps, Shadows, Reflections, Specular Reflections, and much more, tell us in the comments.
Do you want to support in-depth engineering and technology education? Support us at: https://www.patreon.com/brancheducation
Website: https://www.branch.education
On Facebook: https://www.facebook.com/BranchEducation/
Table of Contents:
00:00 - Video Game Graphics
01:11 - Graphics Rendering Pipeline and Vertex Shading
04:16 - Video Game Consoles & Graphics Cards
05:06 - Rasterization
06:51 - Visibility Z Buffer Depth Buffer
10:03 - Pixel Fragment Shading
11:35 - The Math Behind Pixel Shading
14:05 - Vector Math & Brilliant Sponsorship
16:11 - Flat vs Smooth Shading
17:25 - An Appreciation for Video Games
17:58- Ray Tracing
18:45 - DLSS Deep Learning Super Sampling
19:06 - GPU Architecture and Types of Cores
20:06 - Future Videos on Advanced Topics
20:24 - Outro for Video Game Graphics
Key Branches from this video are: How do JPEGs Work? How does Computer Hardware Work?
Erratum:
Animation: Mike Radjabov, Prakash Kakadiya, Teddy Tablante
Script: Teddy Tablante
Twitter: @teddytablante
Modeling: Mike Radjabov, Prakash Kakadiya
Voice Over: Phil Lee
Sound Design: www.drilu.mx
Sound Effects and Music Editor: Raúl Núñez
Supervising Sound Editor and Mixer: Luis Huesca
Animation built using Blender 4.0.1 https://www.blender.org/
References:
The most important resource for making this video was Cem Yuksel [ https://www.youtube.com/@cem_yuksel ] a professor in the School of Computing at the University of Utah. His online course on computer graphics and interactive graphics was incredibly useful.
"NVIDIA Ampere GA102 GPU Architecture" Second-Generation RTX. NVIDIA Corporation 2021
Wikipedia contributors. "Computer Animation" "Computer Graphics". "CUDA". "Graphics Pipeline". "History of Computer Animation". "NVIDIA". "Rasterization". Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, Visited December 21nd 2023
#Graphics #GPU #Algorithm
- published: 21 Dec 2023
- views: 4230705