- published: 28 Aug 2014
- views: 484
MUSIC-N refers to a family of computer music programs and programming languages descended from or influenced by MUSIC, a program written by Max Mathews in 1957 at Bell Labs. MUSIC was the first computer program for generating digital audio waveforms through direct synthesis. It was one of the first programs for making music (in actuality, sound) on a digital computer, and was certainly the first program to gain wide acceptance in the music research community as viable for that task. The world's first computer-controlled music was generated in Australia by programmer Geoff Hill on the CSIRAC computer which was designed and built by Trevor Pearcey and Maston Beard. However, CSIRAC produced sound by sending raw pulses to the speaker, it did not produce standard digital audio with PCM samples, like the MUSIC-series of programs.
All MUSIC-N derivative programs have a (more-or-less) common design, made up of a library of functions built around simple signal-processing and synthesis routines (written as opcodes or unit generators). These simple opcodes are then constructed by the user into an instrument (usually through a text-based instruction file, but increasingly through a graphical interface) that defines a sound which is then "played" by a second file (called the score) which specifies notes, durations, pitches, amplitudes, and other parameters relevant to the musical informatics of the piece. Some variants of the language merge the instrument and score, though most still distinguish between control-level functions (which operate on the music) and functions that run at the sampling rate of the audio being generated (which operate on the sound). A notable exception is ChucK, which unifies audio-rate and control-rate timing into a single framework, allowing arbitrarily fine time granularity and also one mechanism to manage both. This has the advantage of more flexible and readable code as well as drawbacks of reduced system performance.
Pop'n Music (ポップンミュージック Poppun Myūjikku), commonly abbreviated as Pop'n, PM or PNM and stylized as pop'n music, is a music video game series in the Bemani series made by the Konami Corporation. The games are known for their bright colors, upbeat songs, and cartoon character graphics. Originally released in 1998, the series has had over fifteen home releases in Japan as well as many arcade versions.
CS10 / ハマスカ "青春スタイル in 2003" / EX / Lv.32 / 亜熱帯マジ-SKA爆弾 feat. ワタナベマサキ ポップンコントローラ2を使用しています。 地味にスカ好きです(・-・`*
AUTOPLAY
Disclaimer: All copyrights on this song belong to Konami and the great artists that made it. I, TeirusuFX, have no ownership over this audio; and I will not be using it to make any profit whatsoever. ~~~ Song Name: きえた!? ナポレオン [Kieta!? Napoleon] (Disappearance!? Napoleon] Artist: ナヤ~ン団 Genre: GANG Game the Song Came From: ポップンミュージック 10 (Pop'n Music 10)
AutoPlay(譜面確認用) スーパーポップ / 僕たちの計画(NORMAL) アーティスト: SUPER SLUMP 旧表記レベル:19 AC未収録_CS3でのみプレイ可能 「爆風スランプ」による提供楽曲
Song name: ポップン販売株式会社 (Pop'n Hanbai kabukishiki kaisha) Artist: ポップン販売株式会社 Genre: Telephone Shopping Character: Mr. Fukumimi Playable in Pop'n Music 10 -Lyrics- みなさんこんにちは、日本全国北から南まで行脚する行商人 私、「松井四郎」でございやす。 この道10年、私(わたくし)が、選りに選り優れた商品を皆様にお届けしますよ! さ~て、今日ご紹介するのは、コナミのアーケードゲームマシーン「ポップンミュージック」。 ビーマニと言えばコナミ。 全国のゲームセンターで遊べる「ポップンミュージック」は、 老若男女あらゆる人達が楽しめるゲームです。 おじいちゃんとお姉さん、カップルさんやお友達、勉強の合間に、 家族のだんらんの一息(ひといき)に最適な、 みんなで遊べる音楽ゲーム。 早速、機能を紹介しちゃいますよ。 まず正面。 ボタンが沢山。何とこのボタンを押すだけ。とっても簡単そうで実は難しい。 このボタンは、いつも叩かれてばかり。かわいそうなので優しくしてくださいね。 フロントスピーカーの説明です。 どうです、みてください。ふだんは目が行かないでしょう。 高音質な、2chステレオフォネックスサウンドスペクタクル! ファンタジィーなサウンドがあなたを包みます。 さて、おつぎは筺体です。中央のモニターに華やかなイルミネーション、 そして頑丈な設計はその存在感を皆様にアピールいたします。 ちなみに…「ポップンミュージック」は業務用遊戯施設のみの販売で、 一般では販売いたしておりませんからね。 そんな「ポップンミュージック」これだけあそべて、 機能盛りだくさんですが、さてお値段は? なななんと、標準価格二百円! ...
松戸市立第四中学校 第62回(2014年)全日本吹奏楽コンクール 金賞受賞!5連覇! 第20回(2014年)日本管楽合奏コンテスト 最優秀賞受賞! 松戸駅前音楽フェスタ 日時:11月3日(月・祝) ①11:00~11:45 松戸市立第一中学校吹奏楽部 ②13:00~13:45 松戸六実高等学校吹奏楽部 ③15:30~16:15 松戸市立第四中学校 会場:プラーレ松戸屋上ぷら~っとガーデン 主催:(株)地域新聞社 後援:松戸市・松戸市教育委員会 Please read also "Video Diary of Healing" my blog if it is good. 今までの公開作品は、『癒やしのビデオ日記』にまとめてあります。 http://blog.livedoor.jp/hokolele/archives/52062742.html
2013双葉幼稚園のクリスマス発表会。年少組みなみちゃんのお遊戯
Душата ми вихрушка я обрули,
защо я пуснах гола и пеша,
сред вашите ласкателства и хули,
защо ви дадох своята душа?!
Защо ли като храм ви я отворих,
без да помисля аз, че някой ден
незнайно кой от вас, жестоки хора
иконите без срам ще окраде.
Не съжалявам, че е пуст олтарът
и че вратите са разбити с бяс,
но съжалявам, че със свойта вяра
днес няма где да се помоля аз.
Душата ми обрулена и мъртва,
пустее без икони и олтар,
във нея аз ви пуснах като в църква,
а трябваше да сложа катинар.