Embedding and managing images and other media content in a mobile application is always challenging. The processes of downloading a media file from the web, storing it on the device, and then displaying it to the user are surprisingly and often frustratingly complex from a coding perspective. In addition, you probably want to add code that enables reusing images rather than downloading it every time, but you have to be smart about it to avoid clogging the precious storage space on your customer's device. Furthermore, your design probably requires that images be displayed in different sizes and DPRs in different devices, but creating and maintaining multiple versions of every image manually is virtually impossible.
![Delivering an optimal smooth viewing experience](http://web.archive.org./web/20170417165338/https://cloudinary-res.cloudinary.com/image/upload/c_fill,w_370/dpr_auto/Smooth_Video_Buffering.jpg)
This article was originally posted on Scotch.io
In the early days of the web, the only thing that mattered was getting that content out to users no matter how long it took or what resources it consumed. As a matter of fact, users seemed to understand and were ready to wait till whenever there browser's loading spinner stops and the contents displayed.