- published: 13 Jul 2016
- views: 1527
Visual perception is the ability to interpret the surrounding environment by processing information that is contained in visible light. The resulting perception is also known as eyesight, sight, or vision (adjectival form: visual, optical, or ocular). The various physiological components involved in vision are referred to collectively as the visual system, and are the focus of much research in psychology, cognitive science, neuroscience, and molecular biology, collectively referred to as vision science.
The visual system in animals allows individuals to assimilate information from their surroundings. The act of seeing starts when the cornea and then the lens of the eye focuses an image of its surroundings onto a light-sensitive membrane in the back of the eye, called the retina. The retina is actually part of the brain that is isolated to serve as a transducer for the conversion of patterns of light into neuronal signals. The lens of the eye focuses light on the photoreceptive cells of the retina, also known as the rods and cones, which detect the photons of light and respond by producing neural impulses. These signals are processed in a hierarchical fashion by different parts of the brain, from the retina upstream to central ganglia in the brain.
Crash Course (also known as Driving Academy) is a 1988 made for television teen film directed by Oz Scott.
Crash Course centers on a group of high schoolers in a driver’s education class; many for the second or third time. The recently divorced teacher, super-passive Larry Pearl, is on thin ice with the football fanatic principal, Principal Paulson, who is being pressured by the district superintendent to raise driver’s education completion rates or lose his coveted football program. With this in mind, Principal Paulson and his assistant, with a secret desire for his job, Abner Frasier, hire an outside driver’s education instructor with a very tough reputation, Edna Savage, aka E.W. Savage, who quickly takes control of the class.
The plot focuses mostly on the students and their interactions with their teachers and each other. In the beginning, Rico is the loner with just a few friends, Chadley is the bookish nerd with few friends who longs to be cool and also longs to be a part of Vanessa’s life who is the young, friendly and attractive girl who had to fake her mother’s signature on her driver’s education permission slip. Kichi is the hip-hop Asian kid who often raps what he has to say and constantly flirts with Maria, the rich foreign girl who thinks that the right-of-way on the roadways always goes to (insert awesomely fake foreign Latino accent) “my father’s limo”. Finally you have stereotypical football meathead J.J., who needs to pass his English exam to keep his eligibility and constantly asks out and gets rejected by Alice, the tomboy whose father owns “Santini & Son” Concrete Company. Alice is portrayed as being the “son” her father wanted.
Daniel Rozin is an artist, educator and developer, working in the area of interactive digital art. As an interactive artist Rozin creates installations and sculptures that have the unique ability to change and respond to the presence and point of view of the viewer. In many cases the viewer becomes the contents of the piece and in others the viewer is invited to take an active role in the creation of the piece. Even though computers are often used in Rozin's work, they are seldom visible.
Born in Jerusalem and trained as an industrial designer Rozin lives and works in New York. His work has been exhibited widely and featured in publications such as The New York Times, Wired, ID, Spectrum and USA Today.
As an educator, Rozin is the Resident Artist and Associate Art Professor at ITP, Tisch School Of The Arts, NYU where he teaches such classes as: "The World- Pixel by Pixel", "Project Development Studio" and "Toy Design Workshop". As developer, Rozin owns Smoothware Design, a software company that creates tools for the interactive art and multimedia authoring community.
Deep learning (deep structured learning, hierarchical learning or deep machine learning) is a branch of machine learning based on a set of algorithms that attempt to model high-level abstractions in data by using multiple processing layers with complex structures, or otherwise composed of multiple non-linear transformations.
Deep learning is part of a broader family of machine learning methods based on learning representations of data. An observation (e.g., an image) can be represented in many ways such as a vector of intensity values per pixel, or in a more abstract way as a set of edges, regions of particular shape, etc. Some representations make it easier to learn tasks (e.g., face recognition or facial expression recognition) from examples. One of the promises of deep learning is replacing handcrafted features with efficient algorithms for unsupervised or semi-supervised feature learning and hierarchical feature extraction.
Research in this area attempts to make better representations and create models to learn these representations from large-scale unlabeled data. Some of the representations are inspired by advances in neuroscience and are loosely based on interpretation of information processing and communication patterns in a nervous system, such as neural coding which attempts to define a relationship between various stimuli and associated neuronal responses in the brain.
Every day we perceive many visual impressions. We can differentiate a multitude of colors in a bunch of flowers, and we can respond in a matter of seconds when driving a car. But what do we actually know about visual perception? Learn the basics in this simpleshow! Author: Kerstin Beckert (https://www.torial.com/kerstin.beckert) Sources: https://en.wikipedia.org/wiki/Visual_perception Sources in German: https://de.wikipedia.org/wiki/Visuelle_Wahrnehmung http://www.spektrum.de/lexikon/biologie/sehrinde/60725 https://www.dasgehirn.info/wahrnehmen/sehen/sehen-2013-k-ein-selbstverstaendliches-wunder/ https://www.youtube.com/watch?v=XJGQT9ZD77Y Richard F. Thompson (2001): Das Gehirn. Von der Nervenzelle zur Verhaltenssteuerung. 3. Auflage. S. 239-265. Spektrum Akademischer Verlag GmbH Heid...
You can directly support Crash Course at http://www.subbable.com/crashcourse Subscribe for as little as $0 to keep up with everything we're doing. Also, if you can afford to pay a little every month, it really helps us to continue producing great content. Just what is the difference between sensing and perceiving? And how does vision actually work? And what does this have to do with a Corgi? In this episode of Crash Course Psychology, Hank takes us on a journey through the brain to better explain these and other concepts. Plus, you know, CORGI! -- Table of Contents: Sensation vs. Perception :54 Sense Thresholds 2:11 Neurology of Vision 4:23 -- Want to find Crash Course elsewhere on the internet? Facebook - http://www.facebook.com/YouTubeCrashCourse Twitter - http://www.twitter.com/TheCras...
So trippy! Shows how our brain uses all the sources it's got to make the most sense out of it
Dan Simons explores why we see the world as it ISN'T. Daniel Simons is head of the Visual Cognition Laboratory at the University of Illinois. His research explores the ways in which our beliefs and intuitions about the workings of our own minds are often mistaken and why that matters. He is best known for his experiments revealing striking failures of perception and the limits of visual awareness. His research is exhibited in science museums worldwide and his writing has been published in many newspapers and magazines, including The New York Times, The Los Angeles Times, and The Chicago Tribune. He recently co-authored the book, "The Invisible Gorilla, and Other Ways Our Intuitions Deceive Us" (Crown, 2010). http://www.dansimons.com This talk was recorded at TEDxUIUC 2011 (02/19/11)...
You can directly support Crash Course at http://www.subbable.com/crashcourse Subscribe for as little as $0 to keep up with everything we're doing. Also, if you can afford to pay a little every month, it really helps us to continue producing great content. So what does perception even mean? What's the difference between seeing something and making sense of it? In today's episode of Crash Course Psychology, Hank gives us some insight into the differences between sensing and perceiving. -- Table of Contents Perceptual Set 01:53:15 Form Perception 03:44:17 Visual Cues 06:08:08 Depth Perception 05:39:12 -- Want to find Crash Course elsewhere on the internet? Facebook - http://www.facebook.com/YouTubeCrashCourse Twitter - http://www.twitter.com/TheCrashCourse Tumblr - http://thecrashcourse.tumb...
Google Tech Talks April, 9 2008 ABSTRACT A long-term goal of Machine Learning research is to solve highy complex "intelligent" tasks, such as visual perception auditory perception, and language understanding. To reach that goal, the ML community must solve two problems: the Deep Learning Problem, and the Partition Function Problem. There is considerable theoretical and empirical evidence that complex tasks, such as invariant object recognition in vision, require "deep" architectures, composed of multiple layers of trainable non-linear modules. The Deep Learning Problem is related to the difficulty of training such deep architectures. Several methods have recently been proposed to train (or pre-train) deep architectures in an unsupervised fashion. Each layer of the deep architecture is...
A Powtoon based on the human visual perception system.-- Created using PowToon -- Free sign up at http://www.powtoon.com/ . Make your own animated videos and animated presentations for free. PowToon is a free tool that allows you to develop cool animated clips and animated presentations for your website, office meeting, sales pitch, nonprofit fundraiser, product launch, video resume, or anything else you could use an animated explainer video. PowToon's animation templates help you create animated presentations and animated explainer videos from scratch. Anyone can produce awesome animations quickly with PowToon, without the cost or hassle other professional animation services require.
1981 Nobel Laureate, Harvard University Professor and Distinguished Visiting Fellow at Wellesley College Dr. David Hubel (1926-2013) presented this talk about his research on the brain and visual perception on April 10, 2009. Professor Bevil Conway provided the introduction.
We're only seeing a fraction of the world around us. Amy Herman teaches the art of perception; if you're game to test your visual intelligence, take one of her perception challenges here. Amy Herman's book is "Visual Intelligence: Sharpen Your Perception, Change Your Life" (http://goo.gl/03uM0u). Read more at BigThink.com: http://bigthink.com/videos/amy-herman-on-visual-intelligence-and-the-pertinent-negative Follow Big Think here: YouTube: http://goo.gl/CPTsV5 Facebook: https://www.facebook.com/BigThinkdotcom Twitter: https://twitter.com/bigthink Transcript - Visual intelligence is the concept that we see more than we can process and it's the idea of thinking about what we see, taking in the information and what do we really need to live our lives more purposefully and do our jobs mo...
visual perception II assingment
ILUMINA 2013 297 mm x 120 mm drawing on paper augmented with projections 1 HD projector | Sound Stereo 2/0 ILUMINA is an installation piece that utilizes light as an artifice of visual perception. A painting augmented with projections and shadows to create the illusion of 3D. See ILUMINA installation in Barcelona Spain, at MiRA Festival 2013 https://vimeo.com/80042271 see more about here: http://www.indefinitevj.ch/index.php?/installation/ilumina/ Please listen with good speakers or headphones
‘Seeing things from different angles, changing the perception of what we are seeing’ – New Angles is an interactive installation reflecting the juxtaposition of subversive thinking and visual perception. The project was created by SuperNature, the knowed Shanghai based multi-discipline design company which is specialized in interactive design, visual communication & media technology. CA: http://www.creativeapplications.net/objects/new-angles-objects/ Project page: http://www.supernaturedesign.com/work/newangles/newangles.php
'Seeing things from different angles, changing the perception of what we are seeing' - New Angles is an interactive installation reflecting the juxtaposition of subversive thinking and visual perception. It creates dialogues between imagination & reality, present & future…
Lightskin - a dance performance in which a light composition creates an exoskeleton over the dancer's body. Light is "transmitted" wirelessly in real time, to the dancer's costume and is coupled with live feed music - creating a virtual map of the body. Movement impairs the continuity of presence as well as visual perception, creating continuous afterimages of the body which is defragmented by light. The dancers body pulsating with luminescence, defines space and sets up its specifics. LIGHTSKIN: Marta Romaszkan - movement Patryk Lichota - music and light live programming video: Leszek Garstka & Maciej Włodarczyk (qpoznan.tv) editor: Patryk Lichota
Something primitive animates the darkness of the Tanks. Through the interplay of luminous form and motion, ambiguity in visual perception is explored and manipulated in an unfolding interactive experience. Fearful Symmetry is part of the Tate's Undercurrent series, and will be on display in the Tate Tanks (at Tate Modern) from 21-22 August 2012. http://www.tate.org.uk/whats-on/tanks-tate-modern/music-and-live-performance/ruairi-glynn-fearful-symmetry Supported by Bartlett School of Architecture, UCL Centre for Robotics Research, KCL Product Design Engineering, Middlesex University
"Wooden Mirror", 1999 830 wood pieces, motors, video camera, control electronics, custom software, microcontroller 61 x 70 x 8" / 155 x 178 x 20 cm edition of 6 Installation view at ARCO Madrid. An interactive sculpture made up of non-reflective square wooden pixels. The piece reflects any object or person in front of it, moving fast enough to create live animation. Mechanical mirrors are a platform in which Rozin investigates the borderline and contrasts between digital and analog worlds, virtual and physical experience, or order versus chaos. The first of this series, Rozin’s Wooden Mirror explores the inner workings of image creation and human visual perception. Video courtesy of the artist and bitforms gallery nyc. To learn more about Daniel Rozin's work, please visit: bit.ly/nLES...
Ink on paper Projection & LEDs 8ft x 5.5ft 2012 Chiaroscuro is an installation piece that utilizes light as an artifice of visual perception. It explores the interplay of light and shadow on a dimensional drawing form. Strata of abstract, monochromatic line-work are suspended on a wall, giving off the illusion that lines themselves are extending beyond the flat plane. Coils of light are nested asymmetrically within the form, responding to the variations of sound in the environment and illuminating the surface with a pulsing ambiance. Projected light is mapped onto the exterior from a distance, revealing and obscuring the piece throughout the course of the installation. Exhibited at "Of Art and Artifice" hosted by Ghostly International at The Art Directors Club Gallery in NYC. Thanks to ...
"Mirrors Mirror", 2008 768 polished steel tiles, motors, control electronics, video camera, color lighting 88 x 66 x 6" / 223.5 x 167.6 x 15.2 cm edition of 6 "Mirrors Mirror" is a mechanical sculpture and custom lighting environment that organizes 768 square reflective pixels along a picture plane. In this piece an overall rectangular composition shows a silhouette of each viewer, while each individual square chrome unit tilts to deflect the person's literal reflection. Investigating order versus chaos, and the inner workings human visual perception, "Mirrors Mirror" also explores the borderlines between digital and analog worlds, or virtual and physical experience. Video courtesy of the artist and bitforms gallery nyc. To learn more about Daniel Rozin's work, please visit: bit.ly/nL...
Title: in/scope Form: Audio-Visual Year: 2010 Artist: yung-Ta CHANG [in/ scope] Beside hearing and visual perception, what else are there? Have you ever noticed tiny changes, Seems have known, but not really. Sensation doesn’t need words to describe, Sound doesn’t need words to explain. The pleasant sensation after enlarging, as prosthesis of perception, Enjoy the feeling of being dominated, Try to make up for the desire after the degeneracy.
Every day we perceive many visual impressions. We can differentiate a multitude of colors in a bunch of flowers, and we can respond in a matter of seconds when driving a car. But what do we actually know about visual perception? Learn the basics in this simpleshow! Author: Kerstin Beckert (https://www.torial.com/kerstin.beckert) Sources: https://en.wikipedia.org/wiki/Visual_perception Sources in German: https://de.wikipedia.org/wiki/Visuelle_Wahrnehmung http://www.spektrum.de/lexikon/biologie/sehrinde/60725 https://www.dasgehirn.info/wahrnehmen/sehen/sehen-2013-k-ein-selbstverstaendliches-wunder/ https://www.youtube.com/watch?v=XJGQT9ZD77Y Richard F. Thompson (2001): Das Gehirn. Von der Nervenzelle zur Verhaltenssteuerung. 3. Auflage. S. 239-265. Spektrum Akademischer Verlag GmbH Heid...
You can directly support Crash Course at http://www.subbable.com/crashcourse Subscribe for as little as $0 to keep up with everything we're doing. Also, if you can afford to pay a little every month, it really helps us to continue producing great content. Just what is the difference between sensing and perceiving? And how does vision actually work? And what does this have to do with a Corgi? In this episode of Crash Course Psychology, Hank takes us on a journey through the brain to better explain these and other concepts. Plus, you know, CORGI! -- Table of Contents: Sensation vs. Perception :54 Sense Thresholds 2:11 Neurology of Vision 4:23 -- Want to find Crash Course elsewhere on the internet? Facebook - http://www.facebook.com/YouTubeCrashCourse Twitter - http://www.twitter.com/TheCras...
So trippy! Shows how our brain uses all the sources it's got to make the most sense out of it
Dan Simons explores why we see the world as it ISN'T. Daniel Simons is head of the Visual Cognition Laboratory at the University of Illinois. His research explores the ways in which our beliefs and intuitions about the workings of our own minds are often mistaken and why that matters. He is best known for his experiments revealing striking failures of perception and the limits of visual awareness. His research is exhibited in science museums worldwide and his writing has been published in many newspapers and magazines, including The New York Times, The Los Angeles Times, and The Chicago Tribune. He recently co-authored the book, "The Invisible Gorilla, and Other Ways Our Intuitions Deceive Us" (Crown, 2010). http://www.dansimons.com This talk was recorded at TEDxUIUC 2011 (02/19/11)...
You can directly support Crash Course at http://www.subbable.com/crashcourse Subscribe for as little as $0 to keep up with everything we're doing. Also, if you can afford to pay a little every month, it really helps us to continue producing great content. So what does perception even mean? What's the difference between seeing something and making sense of it? In today's episode of Crash Course Psychology, Hank gives us some insight into the differences between sensing and perceiving. -- Table of Contents Perceptual Set 01:53:15 Form Perception 03:44:17 Visual Cues 06:08:08 Depth Perception 05:39:12 -- Want to find Crash Course elsewhere on the internet? Facebook - http://www.facebook.com/YouTubeCrashCourse Twitter - http://www.twitter.com/TheCrashCourse Tumblr - http://thecrashcourse.tumb...
Google Tech Talks April, 9 2008 ABSTRACT A long-term goal of Machine Learning research is to solve highy complex "intelligent" tasks, such as visual perception auditory perception, and language understanding. To reach that goal, the ML community must solve two problems: the Deep Learning Problem, and the Partition Function Problem. There is considerable theoretical and empirical evidence that complex tasks, such as invariant object recognition in vision, require "deep" architectures, composed of multiple layers of trainable non-linear modules. The Deep Learning Problem is related to the difficulty of training such deep architectures. Several methods have recently been proposed to train (or pre-train) deep architectures in an unsupervised fashion. Each layer of the deep architecture is...
A Powtoon based on the human visual perception system.-- Created using PowToon -- Free sign up at http://www.powtoon.com/ . Make your own animated videos and animated presentations for free. PowToon is a free tool that allows you to develop cool animated clips and animated presentations for your website, office meeting, sales pitch, nonprofit fundraiser, product launch, video resume, or anything else you could use an animated explainer video. PowToon's animation templates help you create animated presentations and animated explainer videos from scratch. Anyone can produce awesome animations quickly with PowToon, without the cost or hassle other professional animation services require.
1981 Nobel Laureate, Harvard University Professor and Distinguished Visiting Fellow at Wellesley College Dr. David Hubel (1926-2013) presented this talk about his research on the brain and visual perception on April 10, 2009. Professor Bevil Conway provided the introduction.
We're only seeing a fraction of the world around us. Amy Herman teaches the art of perception; if you're game to test your visual intelligence, take one of her perception challenges here. Amy Herman's book is "Visual Intelligence: Sharpen Your Perception, Change Your Life" (http://goo.gl/03uM0u). Read more at BigThink.com: http://bigthink.com/videos/amy-herman-on-visual-intelligence-and-the-pertinent-negative Follow Big Think here: YouTube: http://goo.gl/CPTsV5 Facebook: https://www.facebook.com/BigThinkdotcom Twitter: https://twitter.com/bigthink Transcript - Visual intelligence is the concept that we see more than we can process and it's the idea of thinking about what we see, taking in the information and what do we really need to live our lives more purposefully and do our jobs mo...
visual perception II assingment
ILUMINA 2013 297 mm x 120 mm drawing on paper augmented with projections 1 HD projector | Sound Stereo 2/0 ILUMINA is an installation piece that utilizes light as an artifice of visual perception. A painting augmented with projections and shadows to create the illusion of 3D. See ILUMINA installation in Barcelona Spain, at MiRA Festival 2013 https://vimeo.com/80042271 see more about here: http://www.indefinitevj.ch/index.php?/installation/ilumina/ Please listen with good speakers or headphones
‘Seeing things from different angles, changing the perception of what we are seeing’ – New Angles is an interactive installation reflecting the juxtaposition of subversive thinking and visual perception. The project was created by SuperNature, the knowed Shanghai based multi-discipline design company which is specialized in interactive design, visual communication & media technology. CA: http://www.creativeapplications.net/objects/new-angles-objects/ Project page: http://www.supernaturedesign.com/work/newangles/newangles.php
'Seeing things from different angles, changing the perception of what we are seeing' - New Angles is an interactive installation reflecting the juxtaposition of subversive thinking and visual perception. It creates dialogues between imagination & reality, present & future…
Lightskin - a dance performance in which a light composition creates an exoskeleton over the dancer's body. Light is "transmitted" wirelessly in real time, to the dancer's costume and is coupled with live feed music - creating a virtual map of the body. Movement impairs the continuity of presence as well as visual perception, creating continuous afterimages of the body which is defragmented by light. The dancers body pulsating with luminescence, defines space and sets up its specifics. LIGHTSKIN: Marta Romaszkan - movement Patryk Lichota - music and light live programming video: Leszek Garstka & Maciej Włodarczyk (qpoznan.tv) editor: Patryk Lichota
Something primitive animates the darkness of the Tanks. Through the interplay of luminous form and motion, ambiguity in visual perception is explored and manipulated in an unfolding interactive experience. Fearful Symmetry is part of the Tate's Undercurrent series, and will be on display in the Tate Tanks (at Tate Modern) from 21-22 August 2012. http://www.tate.org.uk/whats-on/tanks-tate-modern/music-and-live-performance/ruairi-glynn-fearful-symmetry Supported by Bartlett School of Architecture, UCL Centre for Robotics Research, KCL Product Design Engineering, Middlesex University
"Wooden Mirror", 1999 830 wood pieces, motors, video camera, control electronics, custom software, microcontroller 61 x 70 x 8" / 155 x 178 x 20 cm edition of 6 Installation view at ARCO Madrid. An interactive sculpture made up of non-reflective square wooden pixels. The piece reflects any object or person in front of it, moving fast enough to create live animation. Mechanical mirrors are a platform in which Rozin investigates the borderline and contrasts between digital and analog worlds, virtual and physical experience, or order versus chaos. The first of this series, Rozin’s Wooden Mirror explores the inner workings of image creation and human visual perception. Video courtesy of the artist and bitforms gallery nyc. To learn more about Daniel Rozin's work, please visit: bit.ly/nLES...
Ink on paper Projection & LEDs 8ft x 5.5ft 2012 Chiaroscuro is an installation piece that utilizes light as an artifice of visual perception. It explores the interplay of light and shadow on a dimensional drawing form. Strata of abstract, monochromatic line-work are suspended on a wall, giving off the illusion that lines themselves are extending beyond the flat plane. Coils of light are nested asymmetrically within the form, responding to the variations of sound in the environment and illuminating the surface with a pulsing ambiance. Projected light is mapped onto the exterior from a distance, revealing and obscuring the piece throughout the course of the installation. Exhibited at "Of Art and Artifice" hosted by Ghostly International at The Art Directors Club Gallery in NYC. Thanks to ...
"Mirrors Mirror", 2008 768 polished steel tiles, motors, control electronics, video camera, color lighting 88 x 66 x 6" / 223.5 x 167.6 x 15.2 cm edition of 6 "Mirrors Mirror" is a mechanical sculpture and custom lighting environment that organizes 768 square reflective pixels along a picture plane. In this piece an overall rectangular composition shows a silhouette of each viewer, while each individual square chrome unit tilts to deflect the person's literal reflection. Investigating order versus chaos, and the inner workings human visual perception, "Mirrors Mirror" also explores the borderlines between digital and analog worlds, or virtual and physical experience. Video courtesy of the artist and bitforms gallery nyc. To learn more about Daniel Rozin's work, please visit: bit.ly/nL...
Title: in/scope Form: Audio-Visual Year: 2010 Artist: yung-Ta CHANG [in/ scope] Beside hearing and visual perception, what else are there? Have you ever noticed tiny changes, Seems have known, but not really. Sensation doesn’t need words to describe, Sound doesn’t need words to explain. The pleasant sensation after enlarging, as prosthesis of perception, Enjoy the feeling of being dominated, Try to make up for the desire after the degeneracy.
Brain and Behavior Vision and Visual Perception I lecture 9
Brain and Behavior Vision and Visual Perception II lecture 10
The lecture demonstrates the process of visual cognition, how users perceive the design.
October 5th, 2016 Seminar