On first glance, Nioh does not seem remarkable. A generic looking action RPG in the vein of Dark Souls, Nioh seems more like a lost Playstation 2 curiosity than a killer AAA exclusive. Ignoring it would be a terrible mistake though. Nioh is one of the best action titles in years, packed with exciting combat and genuine heart.
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For Honor is a satisfying, layered fighting game that relies on "feel". You're fundamentally not going to get good at it unless you successfully program reactions to quick animation cues into your fingers. Without practising the basics, you'll be blocking and dodging like an idiot, totally unprepared for whatever this game's meta will become.
A new 10GB patch for Ubisoft's Watch Dogs 2 fixes bugs, adds new clothing, tweaks some systems and primes the game for some downloadable expansions, but it also adds a mysterious conversation to the game's final cutscene. That's got people guessing, since game endings don't usually get patched.
Games have a zombie problem. They can be your basic slow shamblers or your fast berserkers, but whatever variation appears in a game, zombies are little more than mindless pinatas meant to be killed in large numbers. Zombies are rarely a challenge to fight on an intellectual level, and an enemy that doesn't get players thinking isn't an enemy worth fighting. So how do you make zombies interesting? Capcom's Dead Rising 2 offered an interesting solution: Add a timer to the mix.