The Unloved Heroes Of Overwatch

Image: Supplied

Part of the fun with Overwatch is picking a character and sticking with them through thick and thin, never leaving their side. But not all characters are equally loved.

Some Overwatch characters are so interwoven into the fabric of the game that they'll never not be popular. Tracer, for instance, might find herself in a position where her guns aren't effective enough or something. But as the hero of the game's box art, one of the most popular characters for cosplayers and shippers, and a character with a high skill ceiling, she'll always have a strong fan base.

But some heroes are universally unpopular, irrespective of what platform you're playing on. With the game almost a year old and using figures from the Quick Play and competitive modes across all servers and platforms on from Overbuff and Master Overwatch, here's the five most unpopular choices in the game.

Sombra

Whether it's quick play or competitive, PC, PS4 or Xbox One, people do not like playing as Sombra. The hacker whose ARG went on for far, far too long seemingly doesn't last long enough in the heat of a fight, and gamers have responded by leaving the hacker on the sidelines.

According to from Overbuff and Master Overwatch, Sombra is the most unpopular character on any platform, across Quick Play and Competitive. The exact number varies depending on what site and setting you pick - Sombra's a smidge more popular than Bastion on the Korean servers in competitive play, but vastly less so in regular matchmaking - but across the board, Sombra comes out last.

It's not particularly hard to see why. The agile hacker at first appears to be a defensive spin on Tracer, with her capacity for shutting heroes down. But the nature of her abilities lead her to end up in situations without support, without the requisite agility to survive like Tracer does. There's also an ongoing argument that Sombra can't deal damage effectively enough. That might be true, but the latest PTR update showed that Sombra's situation won't change at least for a little while.

Symmetra

Symmetra finds herself in a similar situation as Sombra, but for very different reasons. The recent buff to her auto-aim beam has made her slightly more popular in competitive play, but there's still a host of issues that make the light-bending Indian architect an unpopular pick.

Perhaps the biggest reason for her lack of popularity, especially in quick play, is that most of the other supports are simply better choices. Symmetra doesn't have a heal and doesn't have any buff until her teleport comes online. Her sentry turrets have plenty of utility, but it's more practical on defence than attack. That makes Symmetra less appealing on certain maps too, especially ones like Ilios where her sentries don't have the ability to cover the majority of the point, or maps where they're easily removed.

What really kills Symmetra, though, is the presence of better options. Mercy's a more efficient healer. Lucio's more versatile, and both Zenyatta and Ana can deal damage and heal effectively without the risk of close-range combat. Symmetra can't avoid that if she ever wants to get in the fight; her long-range blob, sadly, moves far too slowly to be a consistent threat.

Winston

The leader of Overwatch left a mark when Blizzard announced their shooter series, but almost a year after release the Beast-like character is the least loved among all the tanks, despite a competitive meta favouring two or three tanks a round.

Winston's abilities get a little more love in competitive play than they do regular matchmaking. Console players aren't big fans of Winston either: he's the second least played hero in Quick Play across PS4 and Xbox One.

Part of the problem could be an issue with surviving. Winston's leap lets him vault beyond encamped positions to harass squishier targets, but too often he's a bullet magnet and dies before getting a chance to leap out again. The long cooldown on the bubble could also partially be a factor: in general, people like heroes whose abilities they can use more often, versus ones they can't.

There is some small hope for Winston, though. He fits in compositions designed to dive right into the enemy, but that's a very specific choice that requires co-ordination from an entire team. You're certainly never going to see that in Quick Play and you'll rarely see it in regular competitive matchmaking, unless you're playing with a group of four or five friends all the time. And in those situations, people will go with a tank that stays alive a lot longer - and that's always going to be Zarya, Reinhardt, Roadhog or D.Va.

Bastion

Image: Blizzard

Once Bastion's planned changes roll out to all players, this situation will probably change pretty rapidly. For now, however, it's easy to see why the bird-friendly robot is one of the least popular picks: a lack of mobility, a self-heal that stops whenever damage is sustained, and a standard rifle that isn't anything special (although it's not awful either).

There are some fun uses for Bastion, like going into turret mode on the payload while Reinhardt covers you with a shield, but it's more of a cheese strategy or a troll pick. That will probably change in the short term after Bastion's buffs go live, although we'll have to see whether the changes are enough to increase its popularity in the longer-term. So far though, things are looking up if Heather's experience is any guide:

Torbjorn

Image: Supplied

Much for the same reasons as before, Torbjorn's lack of mobility gets him into trouble. It's all well and good having a high powered turret, but it's also easy for a couple of teammates to coordinate to blow it out of the sky with no trouble. And while Torbjorn can do plenty of damage without a well-positioned level 2 death machine, he's not particularly fast, his projectiles drop off at range and he doesn't have that extra buffer of health like Mei does.

There's plenty of fun to be had with Torbjorn, but there's also plenty of better options. Other defenders are more versatile, and there's plenty of other options that can match the turret's damage output. Junkrat is an alternative that can wear down shields while helping to lockdown chokepoints with grenade spam, and his trap acts as a useful defensive measure for flanking enemies. Pharah can also hover out of range while adding AOE damage, and the downsides of being exposed in the air is usually preferable to being caught flat-footed.

And there's not much hope on the horizon for Torbjorn either. When Overwatch first came out, Blizzard admitted it was tough trying to find a solution that would make Torbjorn - along with Bastion - viable at the high end of competitive play, without becoming a nightmare at the bottom skill tiers. That's a question that still hasn't been answered, but it's also possible to make an argument that it never should be.


Something worth noting amongst all of this is that not every hero needs to have the versatility to survive in any situation. From a balance perspective, it makes sense to have some characters - Soldier 76 is a perfect example - that are good for all seasons, while having others that only excel in certain scenarios.

But players don't always switch as much as they should, irrespective of the situation. Not wanting to lose the charge on your ultimate is a factor in that, but people also like things that are familiar, that are comfortable. In any case, all of that factors into why the Overwatch community gravitates towards some heroes - and, more specifically, why the above five aren't so popular.

What Overwatch heroes do you love to avoid?


Comments

    I hate Bastion, can't seem to do much of anything with him. Also lost the feel for Genji and Tracer, did alright with each of them when concentrating on using only them for a night each but back to being useless again now that I'm back to letting the character select screen decide who I'm going to play as. Also McCree.

    Winston is a hero for engaging team fights and "making room", so it's no wonder he's not fully utilized outside of comp play. Unfortunately ana's dart shuts him down real hard, otherwise he would be still useful outside of comp just to tickle some support bums.

      For me it's the fact that he does so little damage and takes so much back. He needs a slight damage buff and/or a decent increase in survivability. Whether that's more health or giving his shield a health gen ability I'm not sure

    the more I play lately the more I hate the game. It really saddens me. Its really weird I feel like the more they try and balance the more unsatisfying it feels. Especially with what they are doing with DVA. A lot of the nerfs and buffs they have done along the way have come about because people would rather bitch about something until its changed instead of just learning how to counter it.

    Some changes like Symmetra were badly needed but this constant Soldier, DVA nerf/buff cycle less so.

    Its funny I dont see some characters as unloved. Especially not Bastion or Torb and especially Sombra. Its not like they are bad or unloved. its just that some players get so caught up in meta, they feel like they have to play whats "in".

    More often or not when someone says someone is weak its because they are trying to use them wrong. I avoid playing Genji, Junkrat because I am absolutely hopeless with them. Lucio because he is deathly boring to play. Then again anyone who isnt Tracer, DVA, or Mei are yawnfests to me. hehe

      Totally agree with the Dva/Soldier circlework. I also think Blizz is taking playrates into consideration moreso than feedback, and they noticed Dva and Solly originally not being picked as much due to factors. The problem is, their idea of making everyone viable all the time is very difficult/impossible to achieve. So what you get is a buff that's unnecessary, and then that character dominates for months until they get the picture that they shouldnt have made the changes in the first place.

      Also, what you're telling us, is you love annoying the shit out of people because you play Tracer/Mei? :P

    The problem with Sombra is she is so team/communication reliant. This may sound silly in a team based shooter, but in QP and even in a lot of competitive matches, you'll find 0-2/6 people in team voice chat the majority of the time. This hurts Sombra because her Ult is super strong, but it relies on the rest of the team following up and killing everyone while their abilities are disabled. She cant just Emp and then shred. Also, she can be see to be doing nothing a lot of the time, because to build her ult, she hacks health packs, and then jumps in, harrasses and jumps out. She's not going to be killing a lot other than a random support or something. This is why she fails a lot of the time, but pros feel like she's really good, because she's really team focused.

    Symmetra I feel has a stigma attached from before the rework. She is actually really powerful now, even to the point where I feel like her gun range needs to be tweaked back down. Also, she has the problem of being miscast as a Support, when, especially after the reboot, she's definitely more of a defense character. Her use has grown a lot from what I've seen, and she can be really devastating especially in QP and low ranks where enemy teams dont co-ordinate well and dont take out the shield gen etc.

    Winston I feel suffers from a lot of people not understanding how he should be played. I found out the other day (after some 400 hours of playing) that his bubble shield blocks healing. So if you dump a bubble onto a Lucio for example, the AoE healing doesnt affect people outside the bubble and vice versa. Not to mention that if you're not playing around his cooldowns properly, its very easy to get stuck in a situation where he gets shredded. At the end of the day Winston is really good at what he's supposed to do, just that people need to get better at playing him like that. As an aside, I also think that Roadhog has been a key problem for Winston for a while now, and the current changes in the PTR will only help Winston.

    Bastion will definitely get more usage post patch, but I still feel like he's going to be situational. He's now more fluid in how he can switch between modes, and protect himself better, but he still has an ungodly large hitbox for the role he plays, and he's still super easy to counter. You still also need the team to play around him a bit, so he has many of the same issues as Sombra. He's a bit of a high risk/high reward character if you're playing him.

    Torb is a weird one. He's actually really really good if you can get setup. Especially in QP and low ranks, he can be a nightmare. If you can aim his scrap gun well you can waste most bad players pretty easily. The problem is, if the enemy team starts steamrolling, Torb doesnt have enough in his kit to help stop that, and tends to be a liability. He's also very counterable (Pharah/Genji/Tracer/Junkrat etc), and most of the good turret spots are well known by now.

    Junkrat should be down here because he's super counterable and super situational, but people keep playing him because its so easy to get fat stats with him even though you're not making an impact. Not that I dislike Junkrat, I love playing as him myself, but he's difficult to justify playing as, especially when the enemy picks pharah etc.

    My least played characters are:
    1. Sombra - Mostly for the reasons above. I play mostly QP at the moment, and am stuck in Gold, so teamwork is not really a factor...
    2. Zarya - I simply dont like the design of her character. She's easily one of the best heroes in the game, if not the best, but I just have no motivation to play as her. Personal preference I guess.
    3. Tracer - If there was a character that I wish was removed from the game, it would be Tracer. She's super annoying both in game and as far as character design goes. IMO she's not fun to play as, and she certinaly is not fun to play against since really good players are nigh unkillable.
    4. Ana - I have no doubt that Ana is amazing and really well designed. I never really bothered to pick her when she came out, but I'm starting to play her a bit more now. It just takes a fair bit of practice to get good with her, and there are other characters I enjoy playing more.
    5. Widowmaker - I just generally suck as her. The problem with Widow is that if you're not getting the kills you should be, then she doesnt contribute anything. For this reason I dont really enjoy playing her, because I feel like I should be doing more as her most of the time.

    I can't use Reaper, Genji, Mcree or Pharah, which rules out all but 3 Offensive characters. I main Supports mostly but my favorite Tank is Winston, you just need the right team setup to fully utilise him, and to keep in mind that he's like poison damage, designed to aid in taking out opponents but rarely can he do it on his own.

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