Google's Daydream: The $79 headset that could bring VR to the masses - if the apps can catch up
- Daydream is made from fabric and is incredibly comfortable to wear
- Controller is superb, and makes navigation and games simple and fun
- However, only limited apps are so far available for the headset, and it only works with Google's Pixel phone at present
- Like the Google Home speaker, Daydream has a huge amount of potential
While there are a plethora of VR headsets on the market, none have quite hit the sweet spot of comfort, price and usability to make them true mass market devices.
But Google's new Daydream may be the first to that - in terms of hardware, at least.
It's got a huge amount of potential, but at the moment is hampered by a lack of apps, and the fact it only works with Google's Pixel phone.
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Google's $79 headset is superb in terms of hardware - but is currently let down by a lack of apps. However, it has absolutely huge potential to finally bring VR to the masses.
Google's earlier attempts at a headset, the low cost cardboard app, was great - but undeniably low budget and, well, a little shoddy.
Daydream, however, is different.
It's incredibly well designed, and crucially, doesn't look like a gadget - it's soft, with a fabric coating and feels far more at home in a living room that the harsh, brutal plastic and strange stylings of its competitors.
It's also light, and incredibly comfortable (although be warned, do clean your phone's screen before putting it into the headset, otherwise you'll be appalled by the hairs and other gunk that you'll see!)
But in fact, the best thing about Google's new virtual-reality headset isn't the headset at all.
The big surprise of Daydream is the controller - it's absolutely fantastic.
It's about the size and shape of a chocolate bar, and it has motion sensors to track movement, rather like Nintendo's Wii.
For Star Wars fans, navigation also feels rather light a lightsaber fight - a virtual line comes out of the controller with which you point at menu items.
In many ways, Daydream View would pale compared with Samsung's Gear VR headset were it not for the controller.
With the Gear VR, you have to move your head to point a cursor at something, then reach for a button on the headset - which is far from ideal.
With Daydream, you can just aim and click the controller in your hand, and that gives a much better sense of being immersed in the world.
With Daydream, you can just aim and click the controller in your hand, and that gives a much better sense of being immersed in the world.
Sensors in the device tell the headset what you're trying to do, whether it's swinging a tennis racket or casting a fishing rod.
It's extremely accurate, and most importantly, just works - I found I didn't have to explain it to anyone who tried the device.
The controller also makes it easier to navigate menus without making yourself dizzy; just move it around to point at things.
Some apps in Daydream, like some YouTube 360 videos, let you grab the scene with your controller and drag it around you, just as you would with a PC mouse.
One game lets you shooting water out of a hose to put out fires.
You simply hold a button to spray and move the controller around to douse flames.
You can even tilt the controller to control the angle of the hose.
Another app lets you explore the universe by using the controller as a laser pointer to bring up more information.
It's also handy to have volume controls and a home button in your hand rather than on your head.
We were also able to try a preview of a Harry Potter game which turned the controller into a wand - and is great fun to play.
Three colours of the fabric headset will be available
For now, Daydream works only with Google's Pixel phone - although others are set to arrive soon, and the firm has been open about the specs needed.
In many ways, Daydream is rather like Google's home speaker.
The firm has nailed the hardware - but not yet the software.
However, that's not to say it won't, and that it won't do so quickly.
But at the moment, Daydream is really about potential - but it has so much of it, one can only hope that app developers rush to capitalise on what is by far the best mobile VR solution out there at the moment.
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