- published: 20 Apr 2015
- views: 147820
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design.
In the early days of video games (from the early 1970s to mid-1980s), a game programmer also took on the job of a designer and artist. This was generally because the abilities of early computers were so limited that having specialized personnel for each function was unnecessary. Game concepts were generally light and games were only meant to be played for a few minutes at a time, but more importantly, art content and variations in gameplay were constrained by computers' limited power.
Later, as specialized arcade hardware and home systems became more powerful, game developers could develop deeper storylines and could include such features as high-resolution and full color graphics, physics, advanced artificial intelligence and digital sound. Technology has advanced to such a great degree that contemporary games usually boast 3D graphics and full motion video using assets developed by professional graphic artists. Nowadays, the derogatory term "programmer art" has come to imply the kind of bright colors and blocky design that were typical of early video games.
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. Video games are sometimes believed to be a form of art, but this designation is controversial.
The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices. Specialized video games such as arcade games, while common in the 1980s, have gradually declined in use due to the widespread availability of home video game devices (e.g., PlayStation 4 and Xbox One) and video games on desktop and laptop computers and smartphones.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, mouses, keyboards, joysticks, the touchscreens of mobile devices and buttons. In addition to video and (in most cases) audio feedback, some games include haptic, vibration or force feedback peripherals.
A programmer, computer programmer, developer, coder, or software engineer is a person who writes computer software. The term computer programmer can refer to a specialist in one area of computer programming or to a generalist who writes code for many kinds of software. One who practices or professes a formal approach to programming may also be known as a programmer analyst. A programmer's primary computer language (Assembly, COBOL, C, C++, C#, Java, Lisp, Python, etc.) is often prefixed to these titles, and those who work in a Web environment often prefix their titles with Web. The term programmer can be used to refer to a software developer, Web developer, mobile applications developer, embedded firmware developer, software engineer, computer scientist, or software analyst. However, members of these professions possess other software engineering skills, beyond programming; for this reason, the term programmer, or code monkey, is sometimes considered an insulting or derogatory oversimplification of these other professions. This has sparked much debate amongst developers, analysts, computer scientists, programmers, and outsiders who continue to be puzzled at the subtle differences in the definitions of these occupations.
A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.
Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a large business. Traditional commercial PC and console games is normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie game industry has seen a rise in recent years with the growth of new online distribution systems and the mobile game market.
The first video games were developed in the 1960s, but required mainframe computers and were not available to the general public. Commercial game development began in the 1970s with the advent of first generation video game consoles and home computers. Due to low costs and low capabilities of computers, a lone programmer could develop a full game. However, approaching the 21st century, ever-increasing computer processing power and heightened consumer expectations made it difficult for a single developer to produce a mainstream console or PC game. The average cost of producing a video game slowly rose from US$1–4 million in 2000 to over $5 million in 2006, then to over $20 million by 2010. Mainstream PC and console games are generally developed in phases. First, in pre-production, pitches, prototypes, and game design documents are written. If the idea is approved and the developer receives funding, a full-scale development begins. This usually involves a 20–100 person team of various responsibilities, such as designers, artists, programmers, testers, etc.
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Video Game Programmer
video games programmer job description
james diego is in need of a video game programmer position
james diego really needs a job as a video game programmer.
james diego would like to work as a video game programmer
Learn more at http://www.naughtydog.com/work Apply at jobs@naughtydog.com
Want to get into the video game industry but don’t know where to start? Well with a little help from Smite Developer Hi-Rez Studio, we’re here to give you some tips for getting your dream job. Join http://www.watchmojo.com as we countdown our picks for the Top 10 getting into the Video Game Industry. Check us out at http://www.Twitter.com/WatchMojo, http://instagram.com/watchmojo and http://www.Facebook.com/WatchMojo. Also, check out our interactive Suggestion Tool at http://www.WatchMojo.com/suggest :) This video was brought to you by SMITE, the online Battleground of the Gods. Play free at www.smitegame.com and seize victory in intense battles of godlike action, each fueled by over 10,000 years of mythology. The SMITE World Championship will be taking place in Atlanta Georgia on Jan...
“It’s kind of a physical art. It is about trying to manipulate that interface between the player and the game.” Aleissia, Andreea, Gavin, Rahul and Simon share their experiences as gameplay programmers at Ubisoft. Want to join the team? Apply now here: http://jobs.ubisoft.com or check out other types of jobs available below... Consumer Engagement : https://www.youtube.com/watch?v=zk10JnGJlRA Technical Art: https://www.youtube.com/watch?v=mJCkPqpn_Zk Project Management: https://www.youtube.com/watch?v=TXUnF58HcGk Online Programming: https://www.youtube.com/watch?v=6nt1T0ANG-c Marketing: https://www.youtube.com/watch?v=ltk72tZed8g Level Design: https://www.youtube.com/watch?v=gwGOkKdb-SM IT: https://www.youtube.com/watch?v=uy9QLjPfYG8
Beginner Java Game Design Course Available Now! - http://codingmadesimple.com/courses.html Make your dreams a reality. Have you ever wanted to create games? Have you ever gotten fed up with it being to difficult? Well now is the time to thank me and possibly subscribe because you have just found the channel for you! Game Maker Tutorials, Java Game Programming, Unity3D Tutorials, Batch, C++ and much much more! This is the channel for you, the one stop shop for an exploration of your hidden talent as a game developer. Unleash your potential and go wild with imagination when you finally figure out how to make any game you want! Visit CodingMadeSimple for more exclusive tutorials and get the help you need to succeed as your very own indie game developer! http://www.codingmadesimple.com Fol...
If you're interested in learning the language of scripting video games, NAIT's Digital Media and IT program specializing in Game Programming is for you. Students will learn the fundamentals of programming and scripting for video games. They will explore various input methods such a motion capture, accelerometer, touch, joystick , voice and script several projects to be ready for Xbox, Wii, Playstation, IOS, Android and PC. For more information, please visit http://www.nait.ca/program_home_78110.htm or call 1-877-333-6248.
Join the SMITE developers at Hi-Rez Studios, as they talk about their experience and give advice for breaking into the video game industry. This video covers Programming. For part 1 of this series, visit: https://www.youtube.com/watch?v=P6_1kbQFuVM Get social with us at: http://www.facebook.com/smitegame http://www.twitter.com/SmiteGame http://www.twitter.com/SmitePro If you have a passion for gaming, odds are you've always thought it would be awesome to work for a video game developer. The problem is that making video games and playing video games are far from equal. Let's face it, getting a job in the gaming industry is no easy task. Whether you want to be a game designer and make your own game, or you want to be a part of a larger company, the job search can be tough. Should you s...
A tutorial series teaching C++ for beginners with a games-based theme. A great way to learn programming for beginners! Tutorial 0 wiki page: http://wiki.planetchili.net/index.php?title=Beginner_C%2B%2B_Game_Programming_Tutorial_0 Forum wiki page: http://wiki.planetchili.net/index.php?title=Planet_Chili_Forums This video talks about what to expect in this series and how to setup the software needed to follow along. Website: http://www.planetchili.net Twitter: https://twitter.com/planetchili End slate theme: Arpanauts by Eric Skiff http://ericskiff.com/music/
Kim is a video game designer for Mind Control Software. As part of ConnectEd's "Day in the Life" series, Kim discusses her duties as a level designer and the education that helped her land the job. Explore more career videos at http://connectedstudios.org/life_videos Follow us on Facebook! https://facebook.com/connectedstudios
Sponsors: Dev Mountain Coding Bootcamp https://goo.gl/P4vgKS Other Links: Check out my tutorials, blogs and more at my website https://www.hipstercode.com/ -~-~~-~~~-~~-~- In this video I just discuss a few of the options I've discovered in the very little that I've done game programming. I've been interested in this industry on and off and mostly just a hobby so I feel I have some prospective on the matter. Check out my Podcast on iTunes ... https://itunes.apple.com/us/podcast/chris-hawkes/id1127177596?mt=2
• The Gameplay Programmers are responsible for the interactivity of the game. They implement the interactions between the player, the controller and what happens on screen. They turn game design mechanics and content (animations, sounds, characters…) into playable sequences. They collaborate closely with designers, artists, animators and other game development team members. Their objective is to offer players a comfortable, immersive & fun game experience. www.ubisoftgraduateprogram.com
Object pooling & asteroid clone 0:09 User Interactive 0:46 Adventure 2:23 Photon network 18:23 Unity mecanim 18:42 RPG (Senior project) 20:22
What's data? How does programming work? What does a game programmer do? Here's the ELI5 ("Explain Like I'm 5").
Sponsored by Unity: http://bit.ly/ECUnity Making your first game can be difficult. Remember that your goal is to make a game, any game. Start small, focus on basic gameplay, and pick a project you can finish. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC Get our list of recommended games on Steam: http://bit.ly/ECCurator Follow us on Twitter: http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage ___________ Making your first game can be difficult. Remember that your goal is to make a game, any game, not necessarily a complex game like the ones professional teams of game developers in a studio can produce. By starting small and focusing on the basic gameplay, a new game designer can learn a lot about their skills and build on that for their next game (or...
LIMITED TIME - Get The Complete Software Developer's Career Guide for just $0.99 https://simpleprogrammer.com/careerguide-yt Visit: http://simpleprogrammer.com/ Career Story Videos: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4UR55IrHNC7xSzOG0CA3AaJ Pluralsight Courses Page: https://simpleprogrammer.com/pluralsight Is Game Development Career Viable? Some people dream of becoming a game developer. And I include myself in this statistic. For a long time, I've dreamed of becoming and working with game development. For those who don't know, Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a large business. But... Is this a viable career path? Can you actually make money by becoming a game...
Day in the Life of a Game Developer Many Thanks to Dopper Interactive Educational purposes only.
http://live.pirillo.com - Are you interested in become a gaming Programmer? One of the community members who called in recently is thinking of becoming just that.
For more great videos, subscribe to our channel! http://www.youtube.com/subscription_center?add_user=fullsailuniversity Video game studios bring together a number of different creative types, from artists and programmers to the business-minded. Navigating the different personalities you'll meet is as much of a challenge as the technical work that goes into software development, and these Full Sail University grads and industry professionals will share their day-to-day experiences, as well as the challenges of transitioning to different studios and different roles. Panel: Kerry Allen 2006 Game Development graduate; Software Engineer III, EA Tiburon Will Dull 2005 Game Development graduate; Software Engineer III, EA Tiburon Rob Coble Industry Outreach, Game Studies Grant Shonkwiler 20...
The average salary for a video game programmer is about $85,000, but there are often bonuses or profit-sharing programs. Learn about the royalties and bonus programs offered in the video game industry with help from an experienced member of the gaming industry in this free video on video game programmers. Expert: Marc Mencher Contact: www.GameRecruiter.com Bio: Marc Mencher has been in the gaming industry since 1982. Filmmaker: Paul Muller
In this clip, I talk about how I learned how to make video games. It was a process of trial and error, and learning was done through web resources and books. It doesn't take a genius, and anyone who tells you that is either trying to promote themselves or doesn't understand the learning process. Truthfully, anyone can learn to build games if they really want to. If you want to learn to make your own games, I provide a 4 step process that will take you from start to finish... multiple times. If this content helped you, make sure to subscribe :) We highly suggest you leave us any comments or feedback that would aid in bettering the production of these tutorials. Additionally, subscribing to us will help us to better engage you (the audience) such that we can improve our tutorials even furthe...
When you interview with a hiring manager, do you sit there and wonder what they think of you? Of course you do. That's why we arranged a mock interview with a sound designer and a hiring executive at Turbine, a developer of massively multiplayer online role-playing games, wholly owned by Warner Bros. Interactive Entertainment. Participating in the interview are Sound Designer Tyler Piersall, who previously worked as an audio assistant at now-defunct LucasArts, and Craig Alexander, Turbine's Vice President of Product Development.
Powerpoint presentation on getting a job as a Video Game Programmer.
Learn more at http://www.naughtydog.com/work Apply at jobs@naughtydog.com
Want to get into the video game industry but don’t know where to start? Well with a little help from Smite Developer Hi-Rez Studio, we’re here to give you some tips for getting your dream job. Join http://www.watchmojo.com as we countdown our picks for the Top 10 getting into the Video Game Industry. Check us out at http://www.Twitter.com/WatchMojo, http://instagram.com/watchmojo and http://www.Facebook.com/WatchMojo. Also, check out our interactive Suggestion Tool at http://www.WatchMojo.com/suggest :) This video was brought to you by SMITE, the online Battleground of the Gods. Play free at www.smitegame.com and seize victory in intense battles of godlike action, each fueled by over 10,000 years of mythology. The SMITE World Championship will be taking place in Atlanta Georgia on Jan...
“It’s kind of a physical art. It is about trying to manipulate that interface between the player and the game.” Aleissia, Andreea, Gavin, Rahul and Simon share their experiences as gameplay programmers at Ubisoft. Want to join the team? Apply now here: http://jobs.ubisoft.com or check out other types of jobs available below... Consumer Engagement : https://www.youtube.com/watch?v=zk10JnGJlRA Technical Art: https://www.youtube.com/watch?v=mJCkPqpn_Zk Project Management: https://www.youtube.com/watch?v=TXUnF58HcGk Online Programming: https://www.youtube.com/watch?v=6nt1T0ANG-c Marketing: https://www.youtube.com/watch?v=ltk72tZed8g Level Design: https://www.youtube.com/watch?v=gwGOkKdb-SM IT: https://www.youtube.com/watch?v=uy9QLjPfYG8
Beginner Java Game Design Course Available Now! - http://codingmadesimple.com/courses.html Make your dreams a reality. Have you ever wanted to create games? Have you ever gotten fed up with it being to difficult? Well now is the time to thank me and possibly subscribe because you have just found the channel for you! Game Maker Tutorials, Java Game Programming, Unity3D Tutorials, Batch, C++ and much much more! This is the channel for you, the one stop shop for an exploration of your hidden talent as a game developer. Unleash your potential and go wild with imagination when you finally figure out how to make any game you want! Visit CodingMadeSimple for more exclusive tutorials and get the help you need to succeed as your very own indie game developer! http://www.codingmadesimple.com Fol...
If you're interested in learning the language of scripting video games, NAIT's Digital Media and IT program specializing in Game Programming is for you. Students will learn the fundamentals of programming and scripting for video games. They will explore various input methods such a motion capture, accelerometer, touch, joystick , voice and script several projects to be ready for Xbox, Wii, Playstation, IOS, Android and PC. For more information, please visit http://www.nait.ca/program_home_78110.htm or call 1-877-333-6248.
Join the SMITE developers at Hi-Rez Studios, as they talk about their experience and give advice for breaking into the video game industry. This video covers Programming. For part 1 of this series, visit: https://www.youtube.com/watch?v=P6_1kbQFuVM Get social with us at: http://www.facebook.com/smitegame http://www.twitter.com/SmiteGame http://www.twitter.com/SmitePro If you have a passion for gaming, odds are you've always thought it would be awesome to work for a video game developer. The problem is that making video games and playing video games are far from equal. Let's face it, getting a job in the gaming industry is no easy task. Whether you want to be a game designer and make your own game, or you want to be a part of a larger company, the job search can be tough. Should you s...
A tutorial series teaching C++ for beginners with a games-based theme. A great way to learn programming for beginners! Tutorial 0 wiki page: http://wiki.planetchili.net/index.php?title=Beginner_C%2B%2B_Game_Programming_Tutorial_0 Forum wiki page: http://wiki.planetchili.net/index.php?title=Planet_Chili_Forums This video talks about what to expect in this series and how to setup the software needed to follow along. Website: http://www.planetchili.net Twitter: https://twitter.com/planetchili End slate theme: Arpanauts by Eric Skiff http://ericskiff.com/music/
Kim is a video game designer for Mind Control Software. As part of ConnectEd's "Day in the Life" series, Kim discusses her duties as a level designer and the education that helped her land the job. Explore more career videos at http://connectedstudios.org/life_videos Follow us on Facebook! https://facebook.com/connectedstudios
Sponsors: Dev Mountain Coding Bootcamp https://goo.gl/P4vgKS Other Links: Check out my tutorials, blogs and more at my website https://www.hipstercode.com/ -~-~~-~~~-~~-~- In this video I just discuss a few of the options I've discovered in the very little that I've done game programming. I've been interested in this industry on and off and mostly just a hobby so I feel I have some prospective on the matter. Check out my Podcast on iTunes ... https://itunes.apple.com/us/podcast/chris-hawkes/id1127177596?mt=2
• The Gameplay Programmers are responsible for the interactivity of the game. They implement the interactions between the player, the controller and what happens on screen. They turn game design mechanics and content (animations, sounds, characters…) into playable sequences. They collaborate closely with designers, artists, animators and other game development team members. Their objective is to offer players a comfortable, immersive & fun game experience. www.ubisoftgraduateprogram.com
Object pooling & asteroid clone 0:09 User Interactive 0:46 Adventure 2:23 Photon network 18:23 Unity mecanim 18:42 RPG (Senior project) 20:22
What's data? How does programming work? What does a game programmer do? Here's the ELI5 ("Explain Like I'm 5").
Sponsored by Unity: http://bit.ly/ECUnity Making your first game can be difficult. Remember that your goal is to make a game, any game. Start small, focus on basic gameplay, and pick a project you can finish. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC Get our list of recommended games on Steam: http://bit.ly/ECCurator Follow us on Twitter: http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage ___________ Making your first game can be difficult. Remember that your goal is to make a game, any game, not necessarily a complex game like the ones professional teams of game developers in a studio can produce. By starting small and focusing on the basic gameplay, a new game designer can learn a lot about their skills and build on that for their next game (or...
LIMITED TIME - Get The Complete Software Developer's Career Guide for just $0.99 https://simpleprogrammer.com/careerguide-yt Visit: http://simpleprogrammer.com/ Career Story Videos: https://www.youtube.com/playlist?list=PLjwWT1Xy3c4UR55IrHNC7xSzOG0CA3AaJ Pluralsight Courses Page: https://simpleprogrammer.com/pluralsight Is Game Development Career Viable? Some people dream of becoming a game developer. And I include myself in this statistic. For a long time, I've dreamed of becoming and working with game development. For those who don't know, Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a large business. But... Is this a viable career path? Can you actually make money by becoming a game...
Day in the Life of a Game Developer Many Thanks to Dopper Interactive Educational purposes only.
http://live.pirillo.com - Are you interested in become a gaming Programmer? One of the community members who called in recently is thinking of becoming just that.
For more great videos, subscribe to our channel! http://www.youtube.com/subscription_center?add_user=fullsailuniversity Video game studios bring together a number of different creative types, from artists and programmers to the business-minded. Navigating the different personalities you'll meet is as much of a challenge as the technical work that goes into software development, and these Full Sail University grads and industry professionals will share their day-to-day experiences, as well as the challenges of transitioning to different studios and different roles. Panel: Kerry Allen 2006 Game Development graduate; Software Engineer III, EA Tiburon Will Dull 2005 Game Development graduate; Software Engineer III, EA Tiburon Rob Coble Industry Outreach, Game Studies Grant Shonkwiler 20...
The average salary for a video game programmer is about $85,000, but there are often bonuses or profit-sharing programs. Learn about the royalties and bonus programs offered in the video game industry with help from an experienced member of the gaming industry in this free video on video game programmers. Expert: Marc Mencher Contact: www.GameRecruiter.com Bio: Marc Mencher has been in the gaming industry since 1982. Filmmaker: Paul Muller
In this clip, I talk about how I learned how to make video games. It was a process of trial and error, and learning was done through web resources and books. It doesn't take a genius, and anyone who tells you that is either trying to promote themselves or doesn't understand the learning process. Truthfully, anyone can learn to build games if they really want to. If you want to learn to make your own games, I provide a 4 step process that will take you from start to finish... multiple times. If this content helped you, make sure to subscribe :) We highly suggest you leave us any comments or feedback that would aid in bettering the production of these tutorials. Additionally, subscribing to us will help us to better engage you (the audience) such that we can improve our tutorials even furthe...
When you interview with a hiring manager, do you sit there and wonder what they think of you? Of course you do. That's why we arranged a mock interview with a sound designer and a hiring executive at Turbine, a developer of massively multiplayer online role-playing games, wholly owned by Warner Bros. Interactive Entertainment. Participating in the interview are Sound Designer Tyler Piersall, who previously worked as an audio assistant at now-defunct LucasArts, and Craig Alexander, Turbine's Vice President of Product Development.
For more great videos, subscribe to our channel! http://www.youtube.com/subscription_center?add_user=fullsailuniversity Video game studios bring together a number of different creative types, from artists and programmers to the business-minded. Navigating the different personalities you'll meet is as much of a challenge as the technical work that goes into software development, and these Full Sail University grads and industry professionals will share their day-to-day experiences, as well as the challenges of transitioning to different studios and different roles. Panel: Kerry Allen 2006 Game Development graduate; Software Engineer III, EA Tiburon Will Dull 2005 Game Development graduate; Software Engineer III, EA Tiburon Rob Coble Industry Outreach, Game Studies Grant Shonkwiler 20...
Object pooling & asteroid clone 0:09 User Interactive 0:46 Adventure 2:23 Photon network 18:23 Unity mecanim 18:42 RPG (Senior project) 20:22
When you interview with a hiring manager, do you sit there and wonder what they think of you? Of course you do. That's why we arranged a mock interview with a sound designer and a hiring executive at Turbine, a developer of massively multiplayer online role-playing games, wholly owned by Warner Bros. Interactive Entertainment. Participating in the interview are Sound Designer Tyler Piersall, who previously worked as an audio assistant at now-defunct LucasArts, and Craig Alexander, Turbine's Vice President of Product Development.
This was recorded during a livestream on 2016-02-13. Make sure to SUBSCRIBE so you don't miss a video! Download the complete project: http://quill18.com/unity_tutorials/ Also, please feel free to ask lots of questions in the comments. This channel is mostly all about game programming tutorials, specifically with Unity 3d. You may also be interested in my primary channel, where I play and review games: http://youtube.com/quill18 I can be reached at: quill18@quill18.com http://twitter.com/quill18 http://facebook.com/quill18
Complete Java Game Development Course now available on my website http://www.codingmadesimple.com/java-game-design-course/ Support my Patreon - https://www.patreon.com/realtutsgml Part 1 of a series on the very basic fundamentals of Java game design. If you have any questions then be sure to leave a comment or contact me on twitter; realtutsgml. If you learned something then be sure to leave a like, comment, and favorite. Have you ever wanted to create games? Have you ever gotten fed up with it being to difficult? Well now is the time to thank me and possibly subscribe because you have just found the channel for you! Game Maker Tutorials, Java Game Programming, Unity3D Tutorials, Batch, C++ and much much more! This is the channel for you, the one stop shop for an exploration of your hid...
In this 2016 GDC talk, Minor Key Games' Kyle Pittman shows how to construct natural-feeling jump trajectories from designer-friendly input like desired height and distance, modeled programmatically using one of a few available integration methods. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
In this 10 Minute Coding Challenge, I attempt to code a p5.js version of the Snake Game. Send me your 10 minute coding challenge! Contact: http://twitter.com/shiffman To see the debugging process: https://www.youtube.com/watch?v=yUO2bWfBgN8#t=39m00s Source Code For This Challenge: p5.js: https://github.com/CodingTrain/Rainbow-Code/tree/master/CodingChallenges/CC_03_Snake_game_p5.js Processing: https://github.com/CodingTrain/Rainbow-Code/tree/master/CodingChallenges/CC_03_Snake_game p5.js: https://p5js.org/ Wikipedia page for the Snake Game: https://en.wikipedia.org/wiki/Snake_(video_game) For More 10 Minute Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
Welcome to Game Programming! In this series we go over how to make a video game from scratch using the programming language Java (same as Minecraft)! In the first 5 episodes we setup our coding environment in Eclipse using LWJGL and then learn how to draw to the screen! Subscribe: http://bit.ly/1MkNvXO Support this series on Patreon: http://bit.ly/1zfwkhj Get episode updates via Twitter: http://bit.ly/2dB0o4i LWJGL Download: http://bit.ly/1ErlyvY Next Episode: http://bit.ly/1CpIVm1
A podcast(?) where veteran game developers Shawn McGrath (top; Dyad, N++) and Sean Barrett (bottom; Thief, System Shock 2) discuss programming (mostly game programming).
In this 2014 lecture, Valve's Sergiy Migdalskiy shows how to implement an advanced visual debugger and serializer for physics and game development using Clang to parse data structures and generate serializers, and using Windows ReadProcessMemory API to complement Visual Studio watch windows with advanced visualization of the simulated world state. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives...
Games in the 80s and 90s redefined the relationship between a user and a computer. Realtime, offline-first networking, fluid graphics, and physics-based animations posed incredible development challenges. Overcoming these challenges introduced a whole class of elegant techniques for immersive user experiences - that most JavaScript developers have never heard of! My talk will show that normal JS apps will soon rely on game programming techniques every day. You’ll be amazed at how many libraries you’re using are already based on basic game-loop architecture. Finally, you’ll leave ready to push your own apps forward with a little bit of gaming magic. Transcript/Slides at: http://2014.jsconf.eu/speakers/hunter-loftis-we-will-all-be-game-programmers.html License: For reuse of this video und...
Moderator: Kelly Zmak, Industry Advisor and Consultant, CGC Board Member Panel: Karl Schmidt, Programmer, THQ David Patch, Art Director, Ubisoft Clint Forward, Senior World Designer, Radical Entertainment 2011 Canadian Games Conference This talk will give an overview about what video-game programming is today, as well as provide advice and resources for the up-and-coming developer. Like many industries, there is domain-specific knowledge that people in the industry all know and are familiar with, but newcomers have to learn. To address this, there will be a discussion of typical systems and practices that are and are not commonly known outside the industry. This lecture will also detail the various and growing number of resources available to anyone interested in video-game developmen...
Welcome to a new (probably) tutorial series on the fundamentals of game programming. We are going to explore core concepts of game development such as design patterns, algorithms and data types. Today we are looking at the Finite State Machine, an infintely flexible data construct used in UIs, AIs, World Management and much much more. In this example we implement a basic traffic light, along with callback methods. Text version and all code used in this example available at: http://www.gamefromscratch.com/post/2016/06/29/Game-Programming-Concepts-Finite-State-Machines.aspx
MASSIVE CHALICE is now available for PC, Mac, Linux, and Xbox One! https://www.humblebundle.com/store/p/massivechalice_storefront Get to know the members of the MASSIVE CHALICE development team and gain some insight on what it means to be working in the games industry with MASSIVE KNOWLEDGE, a new series from 2 Player Productions and Double Fine. Episode 10 continues the graphics discussion with programmer Matt Enright, who's love for the medium was so great he built his own graphics engine. Here we get further into the discussion of shaders and the pros and cons of working with different engines on the market. Each episode will focus on a different member of the team, exploring their individual talents and contributions to the development of MASSIVE CHALICE. More Videos from 2 Player...
Have you ever bumped into another developer and noticed they're using a code snippet or tool that you feel like you could've used a million times? In this collection of ten-minute technical talks, developers Jonatan Van Hove, Omar Cornut, Keir Miron, Evan Todd, Kate Compton and Alan Hazelden take you through one of their tools, solutions, or hacks that could benefit the average indie developer on a very practical level. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter http...
In this 2013 GDC talk, Intel's Stan Melax shares some useful tools for programmers to help render avatars that can interact with 3D Geometry in games. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
Delivered as part of the AltDev Student Summit November 10/11 2012 So how do you get NPCs to behave the way they do? How do we go from a set of raw animations to having a character running around in the game. AI programmers are focussed on building the behavior and animation systems for NPC. This short talk will discuss the various domains that this job title covers as well as discuss some of the responsibilities and realities of working in the AAA industry.
DISCLAIMER - The film is very language heavy(i.e. I say the F word a lot), I have a clean version of the film up here - http://www.youtube.com/watch?v=O41xQco1wbA - if you are offended easily or have kids around PLEASE BE WARNED. Thank you! Before you critique! READ! No TL;DR! and ignore the first thing. - https://docs.google.com/document/d/1zmX_-RXPsGUDDBFHkXrztSw-xxOBYTgfngjipHt562g/pub Pixels and Polygons: An Indie Game Developer Story is at it's core, a self shot documentary being produced to give insight into the life of a "starving artist", or in this case, an independent games developer as he journeys through life, culminating on a stage in what could be a chance at him becoming successful as a professional. The documentary is shot over 4 months time and follows artist Richard Co...
Verse:
Its 4 am I'm still sitting in front of my TV set
Beep Beep Beep .. I push the button on my joypad
I've been playing this game since the day still young
My head starts to feel dizzy I can go blind
But I can't turn it off, but I can't turn it off
Reff:
I'm stuck in this videogame
And I cant get out I cant get out
I'm freakin' out I'm screamin' out loud
But nobody can hear me nobody can help me out
(back to Verse, Reff)
Nobody can help me out
Nobody can save me
I just want to get out