24 January 2017

Discover and celebrate the best local games at Indonesia Games Contest


Posted by David Yin, Business Development Manager, Indonesia, Google Play.

It is a great time to be a mobile game developer on Android with the opportunity reaching more than a billion global users on Google Play. At the same time, developers in fast growing mobile markets like Indonesia have an additional opportunity in the form of a huge local audience that is hungry for local content. We have already seen thousands of Indonesian developers launch high quality, locally relevant games for this new audience, such as "Tahu Bulat" & "Tebak Gambar".

In our continuous quest to discover, nurture growth, and showcase the best games from Indonesia, we are really happy to announce Indonesia Games Contest. This contest celebrates the passion and great potential of local game developers, and provides an opportunity to raise awareness of your game with global and local industry experts, together with gamers, from across Indonesia. It's also a chance to showcase your creativity and win cool prizes.
Entering the contest

The contest is only open to developers based in Indonesia who have published a new game on Google Play after 1 January 2016. Make sure to visit our contest website for the full list of eligibility criteria and terms. A quick summary of the process is below:
  1. If you are eligible, submit your game by 19 March 2017.
  2. Entries will be reviewed by Google Play team and industry experts, and up to 15 finalists will be announced in early April 2017.
  3. The finalists will get to showcase their games at the final event in Jakarta on 26 April 2017.
  4. Winner and runners up will be announced at final event.
To get started

Visit our contest website to find out more about the contest and submit your game.
Terima Kasih!


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Final Android Wear 2.0 Developer Preview: iOS support. Time to upload your apps to the Play Store!

Posted by Hoi Lam, Developer Advocate 

Cross platform support by Telegram Messenger

Today, we are releasing the fifth and final developer preview for Android Wear 2.0. In this release, we have added iOS support and included a number of bug fixes and enhancements. Apps compiled with this preview are now ready for final submission to the Google Play Store, so it's time to publish your apps. As Android Wear 2.0 approaches its final release in early February, we would like to thank you for your continued feedback during the developer preview program. Your input has helped us uncover bugs as well as drive critical product decisions. Thank you!

iOS Support


Since 2015, you've been able to pair Android Wear watches with iPhones, and now you can distribute your apps to iPhone-paired watches as well. To do so, just set the standalone=true flag in your watch app manifest. This lets the Play Store know that your watch app doesn't require an Android phone app, and therefore can appear in the Play Store on watches paired to iPhones. To pair your watch to an iPhone and test, just follow these steps.

<application …>
   <meta-data android:name="com.google.android.wearable.standalone" android:value="true"/>
    …
</application>

The available network bandwidth for standalone apps can be lower than expected, as the platform balances battery savings vs network bandwidth. Make sure to check out these guidelines for accessing the network, including accessing Wi-Fi and cellular networks on watches paired with iPhones.

Also with this developer preview release, Android Wear apps running on watches paired with iOS devices will be able to perform phone hand-off flows such as OAuth and RemoteIntent for launching a web page on a paired iOS device.

Uploading Your App to the Google Play Store


The final developer preview includes an update to the Wearable Support Library. Apps compiled with API level 25 and this support library are considered ready for deployment in the Google Play Store. Please note that there are no updates to the preview watch image or emulator in this developer preview release.

Other Enhancement and Bug Fixes


  • Navigation Drawer: Flip a flag to toggle to the single-page, icon-only navigation drawer, which provides faster, more streamlined navigation to different views in your app.
  • NFC HCE support: NFC Host Card Emulation FEATURE_NFC_HOST_CARD_EMULATION is now supported.
  • ProGuard and Complication API: New ProGuard configuration means complication data container classes will no longer be obfuscated. This fixes a ClassNotFoundException when watch faces are trying to access data supplied by a complication data provider.

Countdown to Launch


Thank you for the fantastic level of feedback we have gotten from you as developers. Check out g.co/wearpreview for the latest builds and documentation, and be sure to publish your apps before the Android Wear 2.0 consumer launch in early February. As we work towards the consumer launch and beyond, please continue filing bugs or posting comments in our Android Wear Developers community. We can't wait to see your Android Wear 2.0 apps!

23 January 2017

Android Instant Apps starts initial live testing

Posted by Aurash Mahbod, Software Engineer, Google Play

Android Instant Apps was previewed at Google I/O last year as a new way to run Android apps without requiring installation. Instant Apps is an important part of our effort to help users discover and run apps with minimal friction.

We’ve been working with a small number of developers to refine the user and developer experiences. Today, a few of these Instant Apps will be available to Android users for the first time in a limited test, including apps from BuzzFeed, Wish, Periscope, and Viki. By collecting user feedback and iterating on the product, we’ll be able to expand the experience to more apps and more users.

To develop an instant app, you’ll need to update your existing Android app to take advantage of Instant Apps functionality and then modularize your app so part of it can be downloaded and run on-the-fly. You’ll use the same Android APIs and Android Studio project. Today, you can also take some important steps to be ready for Instant Apps development. The full SDK will be available in the coming months.

There has already been a tremendous amount of interest in Instant Apps from thousands of developers. We can’t wait to hear your feedback and share more awesome experiences later this year. Stay tuned!


19 January 2017

App Security Improvements: Looking back at 2016

Posted by Rahul Mishra, Android Security Program Manager
In April 2016, the Android Security team described how the Google Play App Security Improvement (ASI) program has helped developers fix security issues in 100,000 applications. Since then, we have detected and notified developers of 11 new security issues and provided developers with resources and guidance to update their apps. Because of this, over 90,000 developers have updated over 275,000 apps!
ASI now notifies developers of 26 potential security issues. To make this process more transparent, we introduced a new page where developers can find information about all these security issues in one place. This page includes links to help center articles containing instructions and additional support contacts. Developers can use this page as a resource to learn about new issues and keep track of all past issues.

Make sure to check out our new Security for Android Developers page, which highlights the latest security posts, security best practices documents and security checklist. These resources are all aimed at improving your understanding of general security concepts and giving you examples that can help you address app-specific issues.

How you can help:
For feedback or questions, please reach out to us through the Google PlayDeveloper Help Center.
To report potential security issues in apps, email us at security+asi@android.com.

Android Developer Story: Wallapop improves user conversions with store listing experiments on Google Play

Posted by Lily Sheringham, Developer Marketing, Google Play
Wallapop is a mobile app developer based in Barcelona, Spain. The app provides a platform to users for selling and buying things to others nearby in a virtual flea market by using geolocalization. Wallapop now has over 70% of their user base on Android.

Watch Agus Gomez, Co-Founder & CEO, and Marta Gui, Growth Hacking Manager, explain how using store listing experiments has increased their conversion rate by 17%, and has allowed them to optimize organic installs.


Learn more about store listing experiments. Get the Playbook for Developers app to stay up-to-date with more features and best practices that will help you grow a successful business on Google Play.


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Tips from developers Peak and Soundcloud on how to grow your startup on Google Play


Posted by Francesca Di Felice, Developer Marketing at Google Play

At Playtime 2016, Google Play's series of developer events, we met with top app and game developers from around the world to share learnings on how to build successful businesses on Google Play. Several startups, including game developer Peaklabs and audio platform SoundCloud, presented on stage their own best practices for growth, which you might find helpful.

Testing for growth, by Peak

Hear from Kevin Shanahan, Product Manager from Peak, a brain training app, on how to grow sustainably.



  • Test lots of ideas: You can't be sure of what will work and what won't, so you need to test lots of ideas. Peak ran four different tests to try to increase conversions to Pro (their subscriber offering):
  1. Made the ability to replay games a Pro feature
  2. Reduced price of Pro by 25% in top 2 markets
  3. Bundled add-on modules from partners into Pro
  4. Showed a preview of Pro-only content
          One of these tests resulted in a 50% increase in conversions.

  • Get the basics right: Start with a great product and have a data-informed culture. Don't only test app features, experimenting your store listing using store listing experiments is also important.
  • Build a robust A/B testing process: Having a well-defined A/B testing process and a system for tracking your experiments is key to testing quickly and effectively.

Improving user retention, by SoundCloud

Andy Carvell, former Product Manager at SoundCloud, an online audio distribution platform that enables its users to upload, record, promote, and share their originally-created sounds, explains how they focus on retention to improve growth.

 

  • Design your retention strategy: Apps with poor retention grow slowly. To increase your retention you should:
    • Convert new users to repeat visitors by providing a strong onboarding experience for new users and taking a high-touch approach during the first days and weeks.
    • Increase visit frequency within this group by providing frequent, timely, and relevant messaging about content or activity on the platform.
    • Target returning users who were not seen over the last period, who are 'at risk of churn' users, by giving them reasons to come back for another session before losing them.
    • Re-activate lapsed (long-term churned) users with campaigns to remind them about your app and offer an incentive to return.
  • Build 'growth machines': Create repeatable processes that testing has proven to positively impact retention, retaining users, and preventing churn.
  • Use activity notifications in a personalised and effective way: At SoundCloud there are plenty of things that happen when users are not in the app that might be relevant to them, for example new content releases or social interactions. They tested 5 new notification types, always keeping a control group to better keep track of the impact, and managed to increase retention in a 5%. Watch the video above for more of Andy's tips on making better use of notifications.

Other speakers, such as Silicon Valley VC Greylock, have also shared their tips for startup growth. Watch more sessions from this year's Playtime events to learn best practices from other apps and game partners, and the Google Play team. Get the Playbook for Developers app to stay up to date with news and tips to help you grow a successful business on Google Play.

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18 January 2017

Southeast Asian indie game developers find success on Google Play

Posted by Vineet Tanwar, Business Development Manager, Google Play

Indie game developers bring high quality, artistic, and innovative content to Google Play and raise the bar for all developers in the process. In fact, they also make up a large portion of our 'Editor's Choice' recommended titles.
Southeast Asia, in particular, has a vibrant indie game developer ecosystem, and we've been working closely with them to provide tools that help them build successful businesses on Google Play. Today, we're sharing stories from three Indie developers based in Singapore, Vietnam, and Indonesia, who joined us at our 'Indie Game Developers Day' workshops in May 2016 and all of whom have experienced significant growth since.

Inzen Studio from Singapore learned how to use store listing experiments and has improved the conversion rate of their newly launched game Dark Dot by 25%. Indonesia based studio, Niji Games, creator of Cute Munchies, implemented 'Saved Games' and 'Events and Quests' from Google Play games services to significantly improve user retention, and also earned an 'Editor's Choice' badge in the process. Ho Chi Minh City based developer, VGames, optimized monetization and introduced new paid products for their game Gungun online, and grew revenue by over 100%.


Indie game developers who are interested in meeting members of Google Play and who would like to work closer with us are invited to join our next round of SEA workshops in March 2017. To apply for these events, just fill in this form and we will reach out to you.


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