- published: 13 Jun 2016
- views: 1662
Data (/ˈdeɪtə/ DAY-tə, /ˈdætə/ DA-tə, or /ˈdɑːtə/ DAH-tə) is a set of values of qualitative or quantitative variables; restated, pieces of data are individual pieces of information. Data is measured, collected and reported, and analyzed, whereupon it can be visualized using graphs or images. Data as a general concept refers to the fact that some existing information or knowledge is represented or coded in some form suitable for better usage or processing.
Raw data, i.e. unprocessed data, is a collection of numbers, characters; data processing commonly occurs by stages, and the "processed data" from one stage may be considered the "raw data" of the next. Field data is raw data that is collected in an uncontrolled in situ environment. Experimental data is data that is generated within the context of a scientific investigation by observation and recording.
The Latin word "data" is the plural of "datum", and still may be used as a plural noun in this sense. Nowadays, though, "data" is most commonly used in the singular, as a mass noun (like "information", "sand" or "rain").
Ryoji Ikeda (born 1966) is a Japanese sound artist who lives and works in Paris. Ikeda's music is concerned primarily with sound in a variety of "raw" states, such as sine tones and noise, often using frequencies at the edges of the range of human hearing. The conclusion of his album +/- features just such a tone; of it, Ikeda says "a high frequency sound is used that the listener becomes aware of only upon its disappearance" (from the CD booklet). Rhythmically, Ikeda's music is highly imaginative, exploiting beat patterns and, at times, using a variety of discrete tones and noise to create the semblance of a drum machine. His work also encroaches on the world of ambient music; many tracks on his albums are concerned with slowly evolving soundscapes, with little or no sense of pulse.
Ryoji Ikeda was born in Gifu, Japan in 1966.
In addition to working as a solo artist, he has also collaborated with, among others, Carsten Nicolai (under the name "Cyclo.") and the art collective Dumb Type. His work matrix won the Golden Nica Award in 2001.
Mario Paint (Japanese: マリオペイント, Hepburn: Mario Peinto) is a video game released in 1992 by Nintendo for use with the Super Famicom/SNES. It is packaged with the Super Famicom/SNES Mouse peripheral device and mouse pad.
Aside from being a basic drawing utility, Mario Paint allows the user to make custom stamps pixel-by-pixel. Several publications, such as Nintendo Power, released guides on how to create iconic Nintendo related stamps for use within Mario Paint. In addition to just creating static pictures, a user can make simple looping animations which can then be set to music created in the music generator. These animations painted by the user can only be viewed on a television screen, and while instructions were provided to users on how to record these to a video cassette recorder, there is no other way to export any of the work done in Mario Paint.
In addition, the standard features include 60 different textures and patterns, 75 different stamps, 15 customizable stamps, and 9 different special eraser transition effects between scenes.
Bad Dudes Vs DragonNinja, also called Bad Dudes Vs. Dragon Ninja, often referred to simply as Bad Dudes, and known in Japan simply as DragonNinja (ドラゴンニンジャ), is a 1988 arcade game developed and published by Data East. It was also ported to many computer and game console home systems. The game was followed by a 1991 spiritual successor Two Crude Dudes (known in Japan as Crude Buster). After Data East became defunct due to their bankruptcy in 2003, G-Mode bought the intellectual rights to the arcade game as well as most other Data East games and licensed them globally.
The game is a side-scrolling beat 'em up where the players are set in the role of the titular duo tasked with rescuing "President Ronnie" from ninja kidnappers. It was met with commercial success, and a generally positive to mixed critical reception. It has since become widely known for its general premise and introduction cut scene.
The gameplay of Bad Dudes is roughly similar to the 1985 Konami side-scrolling arcade game Rush'n Attack and the 1984 side-scrolling beat-'em-up Kung Fu Master, but allows up to two players to play at once. Player One controls the character named "Blade" wearing white pants and Player Two controls the character named "Striker" wearing green pants. Players start with the ability to do basic punches, kicks and jumps. Some moves are special like spinning kicks and the ability to charge themselves up with "inner energy" (Qi) by holding the punch button to throw a powerful long-range attack that hits all opponents in front of the player. Players will also come across several power-ups; some are weapons like knives and nunchakus and some recharge a player's health, and yet others add a few seconds to the remaining time.
Final boss may refer to:
Merry 50th Video Anniversary! Created with the Original soundset Game: Mario Paint Song: ‘The Entire Mario Paint OST’ Written By: Hirokazu Tanaka, Kazumi Totaka & Ryoji Yoshitomi Genre: Soundtrack Console: SNES Year: 1992 Program: Mario Paint Composer Mario Paint Video #50 Track list: 1. Main Theme - 00:12 2. BGM 1 [Creative Exercise] (Revamped)- 02:17 3. BGM 2 [Monkeys] - 04:06 4. BGM 3 [Mysterious] (with added 'wah-wah') - 07:12 5. Special Stamp - 10:09 6. Data Robot - 11:06 7. Gnat Attack 1 - 12:23 8. Gnat Attack 2 - 15:20 9. Gnat Attack 3 - 17:06 10. Gnat Attack Boss - 18:09 11. Gnat Attack Win - 19:29 12. Gnat Attack Game Over - 19:35 13. Music Maker 1 (Super Mario: Overworld) - 19:41 14. Music Maker 2 (Mario Paint Commercial) - 19:59 15. Music Maker 3 (Twinkle Twinkle Little Star)...
Ispirato dalla performance live di Data.Matrix di Ryoji Ikeda. Matrice 6x3, visualizzatore di spettro (le basse frequenze in alto, le medie frequenze al centro e le alte frequenze in basso). Creato con PD-extended e la libreria GEM per installazione live. Inspired by live performance by Ryoji Ikeda for Data.Matrix. A 6x3 matrix, audio visualizer pattern (low frequencies on top, middle frequencies in the middle and high frequencies on bottom). Created using Pd-Extended and GEM libraries for live installations. email: complexpolymorphic@gmail.com
Track 1 / 6 (Complete Soundtrack) Bad Dudes (US) ドラゴンニンジャ (JP) Dragon Ninja (tJP) Bad Dudes vs Dragon Ninja (EU) Nintendo Entertainment System / Famicom Developer: Data East Publisher / Year: Namco (JP - 1989), Data East (US - 1990), Ocean (EU - 1990) Sound Credits: M. Iwasaki, S. Sakai, T. Miura, Y. Suzuki, Y. Takahama, I. Uchida Tracklist: 1 - BGM 1 [Stages 1, 3, 4, 6, 7] 2 - Karnov Battle 3 - Stage Clear 4 - BGM 2 [Stages 2, 5] 5 - Boss Theme 6 - Hail to the Chief [Ending] Download the soundtrack here- 224k MP3: http://tinyurl.com/y9hdred
Unofficial video for Data.Microhelix by Ryoji Ikeda that i Made plying with Adobe After Effects... Video non ufficiale per Data.Microhelix di Ryoji Ikeda che ho creato giocherellando un po' con After Effects... Follow us on: https://www.facebook.com/polymorph.field
Ryoji Ikeda - data.reflex (AIV 2012) - (K66 & terAcot)
Track 2 / 15 (Complete Soundtrack) Werewolf: The Last Warrior Choujinrou Senki Warwolf Platform: Nintendo Entertainment System / Famicom Developer: Takara Publisher: Data East (US + EU), Takara (JP) Composer: S. Sakai, T. Miura, Y. Takahama Year: 1990 (US), 1991 (JP + EU) Tracklist: 1 - Prologue / Spirit of Kinju 2 - BGM 1 (Human Form) 3 - BGM 2 (Werewolf Form) 4 - Miniboss Theme 5 - Boss Theme 6 - Stage Victory 7 - Cutscene 8 - Final Boss Part 1 9 - Final Boss Part 1 (JP) 10 - Final Boss Part 2 11 - Final Victory 12 - Credits 13 - Credits (JP) 14 - Game Over 15 - (?) Unknown / Unused The Japanese and US versions of the game have two different tracks for the Final Boss Part 1 music, and the Credits music. The US soundtrack also uses a sharper, more timbale-like dpcm sample for the tom,...
06 - BGM 1 - RoboCop - The Future of Law Enforcement (Data East) - Soundtrack - Arcade - http://www.vintagamers.com - https://www.facebook.com/vintagamers Downloaded from https://vgmrips.net
DATA EAST was released as an Arcade Game in 1989. Long before, using personal computer of the NEC " PC-9801FA ", I was allowed to play this music. To the music, I added a PCM drum like the Arcade version and GENESIS ( MEGA DRIVE ) version.
Merry 50th Video Anniversary! Created with the Original soundset Game: Mario Paint Song: ‘The Entire Mario Paint OST’ Written By: Hirokazu Tanaka, Kazumi Totaka & Ryoji Yoshitomi Genre: Soundtrack Console: SNES Year: 1992 Program: Mario Paint Composer Mario Paint Video #50 Track list: 1. Main Theme - 00:12 2. BGM 1 [Creative Exercise] (Revamped)- 02:17 3. BGM 2 [Monkeys] - 04:06 4. BGM 3 [Mysterious] (with added 'wah-wah') - 07:12 5. Special Stamp - 10:09 6. Data Robot - 11:06 7. Gnat Attack 1 - 12:23 8. Gnat Attack 2 - 15:20 9. Gnat Attack 3 - 17:06 10. Gnat Attack Boss - 18:09 11. Gnat Attack Win - 19:29 12. Gnat Attack Game Over - 19:35 13. Music Maker 1 (Super Mario: Overworld) - 19:41 14. Music Maker 2 (Mario Paint Commercial) - 19:59 15. Music Maker 3 (Twinkle Twinkle Little Star)...
Ispirato dalla performance live di Data.Matrix di Ryoji Ikeda. Matrice 6x3, visualizzatore di spettro (le basse frequenze in alto, le medie frequenze al centro e le alte frequenze in basso). Creato con PD-extended e la libreria GEM per installazione live. Inspired by live performance by Ryoji Ikeda for Data.Matrix. A 6x3 matrix, audio visualizer pattern (low frequencies on top, middle frequencies in the middle and high frequencies on bottom). Created using Pd-Extended and GEM libraries for live installations. email: complexpolymorphic@gmail.com
Track 1 / 6 (Complete Soundtrack) Bad Dudes (US) ドラゴンニンジャ (JP) Dragon Ninja (tJP) Bad Dudes vs Dragon Ninja (EU) Nintendo Entertainment System / Famicom Developer: Data East Publisher / Year: Namco (JP - 1989), Data East (US - 1990), Ocean (EU - 1990) Sound Credits: M. Iwasaki, S. Sakai, T. Miura, Y. Suzuki, Y. Takahama, I. Uchida Tracklist: 1 - BGM 1 [Stages 1, 3, 4, 6, 7] 2 - Karnov Battle 3 - Stage Clear 4 - BGM 2 [Stages 2, 5] 5 - Boss Theme 6 - Hail to the Chief [Ending] Download the soundtrack here- 224k MP3: http://tinyurl.com/y9hdred
Unofficial video for Data.Microhelix by Ryoji Ikeda that i Made plying with Adobe After Effects... Video non ufficiale per Data.Microhelix di Ryoji Ikeda che ho creato giocherellando un po' con After Effects... Follow us on: https://www.facebook.com/polymorph.field
Ryoji Ikeda - data.reflex (AIV 2012) - (K66 & terAcot)
Track 2 / 15 (Complete Soundtrack) Werewolf: The Last Warrior Choujinrou Senki Warwolf Platform: Nintendo Entertainment System / Famicom Developer: Takara Publisher: Data East (US + EU), Takara (JP) Composer: S. Sakai, T. Miura, Y. Takahama Year: 1990 (US), 1991 (JP + EU) Tracklist: 1 - Prologue / Spirit of Kinju 2 - BGM 1 (Human Form) 3 - BGM 2 (Werewolf Form) 4 - Miniboss Theme 5 - Boss Theme 6 - Stage Victory 7 - Cutscene 8 - Final Boss Part 1 9 - Final Boss Part 1 (JP) 10 - Final Boss Part 2 11 - Final Victory 12 - Credits 13 - Credits (JP) 14 - Game Over 15 - (?) Unknown / Unused The Japanese and US versions of the game have two different tracks for the Final Boss Part 1 music, and the Credits music. The US soundtrack also uses a sharper, more timbale-like dpcm sample for the tom,...
06 - BGM 1 - RoboCop - The Future of Law Enforcement (Data East) - Soundtrack - Arcade - http://www.vintagamers.com - https://www.facebook.com/vintagamers Downloaded from https://vgmrips.net
DATA EAST was released as an Arcade Game in 1989. Long before, using personal computer of the NEC " PC-9801FA ", I was allowed to play this music. To the music, I added a PCM drum like the Arcade version and GENESIS ( MEGA DRIVE ) version.