Showing posts with label Releases. Show all posts
Showing posts with label Releases. Show all posts

Saturday, 26 March 2016

Superluminal Vagrant Twin

Blast off!


Superluminal Vagrant Twin

A text-only space sim.

Ply the spaceways. Make five million credits. Buy back your twin.

(Superluminal Vagrant Twin is a shallow but broad exploration game.)


Play in your Browser

Click here to play Superluminal Vagrant Twin in your browser via Itch.io and Quixe.

Play Offline

You can also download the story file and run it with a Glulx interpreter.

(See this page for help finding an interpreter.)

Tips
  • Type commands at the >.
  • Sometimes the game will wait for you to press any key.
  • When you hear about a new world, you can use the command "record [world's name]" so you don't forget about it.
  • If you get stuck, enter the command "about".
  • If you get lost, talk to Szymon.
Releases
  • Release 6: Finally kicked it out the door.
Cover art credit: NASA Ames Research Center.

Sunday, 29 March 2015

Jetbike Gang

I made a 300-word Twine for Twiny Jam called Jetbike Gang.

In this game, you are a member of a Jetbike Gang.

Wednesday, 18 June 2014

Weird City Interloper

Meet the citizens of an outlandish metropolis and uncover its deepest secrets...

Weird City Interloper

An interactive tale of strange conspiracy.

Pull up your hood, lower your gaze and enter the city of Zendon. If you can gather enough information, you may just be able to change the course of history.

(Weird City Interloper is a shallow but broad conversation game.)

Play in your Browser

Click here to play Weird City Interloper in your browser via Parchment.

Play Offline

You can also download the story file (mirror|random mirror) and run it with a Z-machine interpreter.

(See this page for help finding an interpreter. I use Frotz, while others swear by Gargoyle.)

Tips

  • Information is power. Gather more topics to progress.
  • If you can’t remember what you can type, just press return at an empty prompt (>).
  • A character you see frequently will let you ask for help if you get stuck.
  • If you want to change the way topics are highlighted, enter the command "output".
  • Sometimes the game will wait for you to press any key.

Releases

  • Release 1: The portcullis is raised.
Cover art credits: Icons by Lorc.

Monday, 25 February 2013

Castle of the Red Prince

Terrible lair of an undying foe…



Castle of the Red Prince
An interactive land of darkness.

Welcome to Amaranth, foreigner. The Red Prince haunts your dreams, you say? If you want to overthrow our tyrant, you’ll need to consider this whole blighted land at once.

(Castle of the Red Prince is a small text adventure with a different perspective on how locations can work in a parser game.)

--PLAY ONLINE--

Castle of the Red Prince is available to play in your browser via Parchment.

--DOWNLOAD--

Or you can download the story file (mirror|random mirror) and run it with a Z-machine interpreter.
See this page for help finding an interpreter. I use Frotz, while others swear by Gargoyle.



--RELEASE HISTORY--
Version 5: First release.
Version 6: Fixed a bug with the final action.
Version 7: Fixed a couple of bugs that could prevent progression.

Cover art credits: Original image by Gustave Dor矇; Magic Forest font by Anna Anthropy.

Tuesday, 10 May 2011

Love, Hate and the Mysterious Ocean Tower

For the Speed IF Jacket 4 event...


Love, Hate and the Mysterious Ocean Tower
A brief story of love, romance and cosmic horror.

Originally written in a week, this interactive vignette whisks you through a world where terrible powers and inhuman foes threaten the very existence of humanity - and the only one who can save us is a magnificent bastard in pink trainers.

Since that initial week of work, I've spent some time fleshing the thing out (with plenty of help from my trusty beta-testers). It's still a small game, but the setting is much more fully implemented, and I threw in a few additional endings for good measure.

--PLAY ONLINE--

Love, Hate etc. is available to play in your browser via Parchment.

--DOWNLOAD--

Or you can download the story file (mirror|random mirror) and run it with a Z-machine interpreter.

See this page for help finding an interpreter. I use Frotz, while others swear by Gargoyle.

Tuesday, 14 December 2010

Rogue of the Multiverse

Taking second place in the 16th Annual Interactive Fiction Competition...


Rogue of the Multiverse
A runaway adventure, careering through time and space.

Welcome to Dryzandia, convict 76954. Oh, you're a human? We don't get many of your kind around here, and when we do they don't last for long.

Escape? To where? There's nothing out there but barren wasteland and a saurian civilisation that'll eat you alive. But... every so often one of you alien inmates gets selected for some government programme or something. I don't know what they do there, but it can't be worse than this place... Can it?

--DOWNLOAD--

-Download the latest version (zipped) [Mirror] [Random mirror]
-Download the original competition version [Random mirror]

--INSTRUCTIONS--

-The latest version includes a Windows executable version that you can just double-click to run.
-Linux and Mac users can play the game by running the included .t3 file with an interpreter from this page.
-If you're not sure how to play, enter the commands ABOUT or INSTRUCTIONS.
-If you get stuck, just enter HINT.

Sunday, 28 February 2010

Six-Chamber Champion and the 371-in-1 Pirate Kart


For some reason I decided to do the 371-in-1 Klik & Play Pirate Kart II: Klik Harder event this weekend - at least for just the one game. The idea is definitely for quantity over quality, and games must be completed within two hours - so I just knocked up this short game of chance.

It's far from perfect, but in any case, you can find two hours of my hard work at the page for my entry here.

I've also got a zip containing an updated version - and a .t3 version for you non-Windows types - here.

And finally, why not check out the other entries tagged with Interactive Fiction?

Updates:
Version 2 - fixed a few typos and bugs.
Version 3 - gave the thing a general polish, changed some things that were bugging me, anticipated a couple of silly actions.

Wednesday, 9 December 2009

Walker & Silhouette - Download

Misfits in a strange city; crime fighters grappling with the weirdest mysteries; rivals who become partners until the last:


Walker & Silhouette
A keyword only adventure.

Team up with a dashing detective and an iconoclastic flapper to solve absurd and unfathomable crimes in this interactive story - where you control the action just by typing or clicking highlighted words in the text.

Walker & Silhouette uses a similar keyword system to Blue Lacuna, and experiments with applying it to various forms of interaction: talk, investigate, solve puzzles and fight villains... using only single word commands.

--DOWNLOAD--

-Zipped Deluxe Package [Mirror ] [Mirror 2] [Randomised mirror]
-Contains: Windows version; story file for Linux and Mac interpreters; quick-start instructions.


--Release History--

Version 8: first release (update: amended the HTML docs for Linux).
Version 9: update that fixes two non-serious glitches.