You don't need to write any code to create a simple story with Twine, but you can extend your stories with variables, conditional logic, images, CSS, and JavaScript when you're ready.
Twine publishes directly to HTML, so you can post your work nearly anywhere. Anything you create with it is completely free to use any way you like, including for commercial purposes.
Twine was originally created by Chris Klimas in 2009 and is now maintained by a whole bunch of people at several different repositories.
To have your work listed here, add it to the IFDB.
A new tool has emerged that empowers just about anyone to create a game. It's called Twine. It's extremely easy to use, and it has already given rise to a lively and diverse development scene.
Carolyn Petit, Gamespot
Although plenty of independent games venture where mainstream games fear to tread, Twine represents something even more radical: the transformation of video games into something that is not only consumed by the masses but also created by them.
Laura Hudson, The New York Times Magazine
The simple beauty of Twine is this: if you can type words and occasionally put brackets around some of those words, you can make a Twine game.
If you're interested in making interactive fiction then there's no better place to start than Twine. It's possibly the simplest game making tool available, it will take you mere minutes to get started, and it has a wonderfully simple visual editor.
And aside from being free, it's really not programming at all — if you can write a story, you can make a Twine game.
Twine is the closest we've come to a blank page. It binds itself and it can bind itself along an infinite number of spines extending in any direction.
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