- published: 06 Jan 2015
- views: 672132
Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a large business. Traditional commercial PC and console games is normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie game industry has seen a rise in recent years with the growth of new online distribution systems and the mobile game market.
The first video games were developed in the 1960s, but required mainframe computers and were not available to the general public. Commercial game development began in the 1970s with the advent of first generation video game consoles and home computers. Due to low costs and low capabilities of computers, a lone programmer could develop a full game. However, approaching the 21st century, ever-increasing computer processing power and heightened consumer expectations made it difficult for a single developer to produce a mainstream console or PC game. The average cost of producing a video game slowly rose from US$1–4 million in 2000 to over $5 million in 2006, then to over $20 million by 2010. Mainstream PC and console games are generally developed in phases. First, in pre-production, pitches, prototypes, and game design documents are written. If the idea is approved and the developer receives funding, a full-scale development begins. This usually involves a 20–100 person team of various responsibilities, such as designers, artists, programmers, testers, etc.
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. Video games are sometimes believed to be a form of art, but this designation is controversial.
The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices. Specialized video games such as arcade games, while common in the 1980s, have gradually declined in use due to the widespread availability of home video game devices (e.g., PlayStation 4 and Xbox One) and video games on desktop and laptop computers and smartphones.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, mouses, keyboards, joysticks, the touchscreens of mobile devices and buttons. In addition to video and (in most cases) audio feedback, some games include haptic, vibration or force feedback peripherals.
Extra Credits is a video lesson series presented by game designer James Portnow, animator/narrator Daniel Floyd, and artists Allison Theus, Elisa "LeeLee" Scaldaferri, Scott DeWitt, and Dan Jones. The series of videos discuss issues pertinent to video games and game studies, particularly discussing issues concerning video game development, addressing the legitimacy of video games as art, and creating intellectual discourse on important issues in gaming culture.
The series was developed directly from a series of lecture videos by Floyd and Portnow, informally known as "Video Games And...", which ran sporadically from February 17, 2008 to April 16, 2010.
The series originally aired on The Escapist from July 28, 2010 to August 10, 2011, before being split off over a financial dispute. Between September 7, 2011 and December 31, 2013, the show aired on PATV, a distribution channel hosted by Penny Arcade, whose downsizing of partner services after the latter date was cited as the reason for the show's subsequent "move" to YouTube, where the show is currently aired. In addition, the episodes have been syndicated on many websites, including ScrewAttack and the creators' own EC Network.
A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.
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Want to get into the video game industry but don’t know where to start? Well with a little help from Smite Developer Hi-Rez Studio, we’re here to give you some tips for getting your dream job. Join http://www.watchmojo.com as we countdown our picks for the Top 10 getting into the Video Game Industry. Check us out at http://www.Twitter.com/WatchMojo, http://instagram.com/watchmojo and http://www.Facebook.com/WatchMojo. Also, check out our interactive Suggestion Tool at http://www.WatchMojo.com/suggest :) This video was brought to you by SMITE, the online Battleground of the Gods. Play free at www.smitegame.com and seize victory in intense battles of godlike action, each fueled by over 10,000 years of mythology. The SMITE World Championship will be taking place in Atlanta Georgia on Jan...
Sponsored by Unity: http://bit.ly/ECUnity Making your first game can be difficult. Remember that your goal is to make a game, any game. Start small, focus on basic gameplay, and pick a project you can finish. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC Get our list of recommended games on Steam: http://bit.ly/ECCurator Follow us on Twitter: http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage ___________ Making your first game can be difficult. Remember that your goal is to make a game, any game, not necessarily a complex game like the ones professional teams of game developers in a studio can produce. By starting small and focusing on the basic gameplay, a new game designer can learn a lot about their skills and build on that for their next game (or...
Meet the developers behind some of today's most innovative and intriguing games as they talk about indie gaming and show off their latest games at PAX East. Here are some of the awesome games that were featured in the Indie MEGABOOTH http://indiemegabooth.com/ at the 2014 PAX East http://www.paxsite.com/: Aaru's Awakening by Lumenox Games: http://www.lumenoxgames.com/ Actual Sunlight by Will O'Neill: http://www.actualsunlight.com/ Always Sometimes Monsters by Vagabond Dog: http://alwayssometimesmonsters.com/ Awesomenauts by Ronimo Games: http://www.awesomenauts.com/ Burrito Galaxy Z 64: Mega-Tortilla Scrolls Saga by swackSoft softWorks workShop: http://www.burritogalaxy.com/ Dog Sled Saga by Trichotomy: http://www.dogsledsaga.com/ Duet by Kumobius Pty Ltd: http://www.duetgame.com/ Elegy...
Video game studios bring together a number of different creative types, from artists and programmers to the business-minded. Navigating the different personalities you'll meet is as much of a challenge as the technical work that goes into software development, and these Full Sail University grads and industry professionals will share their day-to-day experiences, as well as the challenges of transitioning to different studios and different roles. Panel: Kerry Allen 2006 Game Development graduate; Software Engineer III, EA Tiburon Will Dull 2005 Game Development graduate; Software Engineer III, EA Tiburon Rob Coble Industry Outreach, Game Studies Grant Shonkwiler 2008 Game Design & Development graduate, Technical Producer, iD Software Learn more at http://w.fullsail.edu/fsgamedev...
I have been working on a game in Unity for a little while now and along with building the game I've been recording and making a video diary chronicling my game development escapades. I am very excited to finally unvail this thing which took way too much of my time to create! In this first episode I'll introduce you to the game and give you a sneak speak at the journey of development I took to bring it thus far. I hope you guys like it and find it somewhat helpful to what you're currently doing. Even if not, grabbing a nice cup of coffee and watching me elaborate on my game development process, should be inspirational ;) I'd like to make more of these things, even though, this one took quite a bit of effort. If you guys like it, drop me a line. It might give me the push I need to make th...
Making games is hard. You need all kinds of technical and creative skills, but most importantly, you need to know how to manage the many kinds of stress that come with it. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _________ Thanks to Joseph Maslov for being our artist this week! Check out more of Joe's work below. Website - http://josephmaslov.com/ Blog - http://superjogurt.tumblr.com/ _________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2bB9ziR Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab;=2 Talk to us on Twitter (@Extra...
Here's the download link to the game: http://myromance123.itch.io/survive-the-unknown Rate my game here, bad or good let me know! http://itch.io/jam/gol-game-jam/rate/40876 Here's the GamingOnLinux Game Jam page: http://itch.io/jam/gol-game-jam Let me know what you think after trying it. Give me the good and the bad, I want to improve! I developed this using the experimental Linux build of Unity3D. I definitely encountered a lot of bugs (can't bake Lightmaps without crashing Unity, RenderSettings not obeying script commands). All this development and testing happened on Mesa 11.1 drivers with my R9 390 card on Ubuntu 15.10. Thankfully everything went ok. I used a lot of other cool software as well such as Blender, Krita and GIMP. This was my first game jam, and I do recognise the ga...
Kim is a video game designer for Mind Control Software. As part of ConnectEd's "Day in the Life" series, Kim discusses her duties as a level designer and the education that helped her land the job. Explore more career videos at http://connectedstudios.org/life_videos Follow us on Facebook! https://facebook.com/connectedstudios
Learn more at http://www.naughtydog.com/work Apply at jobs@naughtydog.com
These game developers practically come with their own seal of approval. Join http://www.WatchMojo.com as we countdown our picks for the Top 10 Modern Video Game Development Studios. Suggestion Tool►►http://www.WatchMojo.com/suggest Subscribe►►http://www.youtube.com/subscription_center?add_user=watchmojo Facebook►►http://www.Facebook.com/WatchMojo Twitter►►http://www.Twitter.com/WatchMojo Instagram►►http://instagram.com/watchmojo Channel Page►►http://www.youtube.com/watchmojo For this list, we’re not taking a look at game publishers, but developers that create games. These developers are still relevant today and have already shown exponential work, with priority given to companies that dare to try new genres and styles. Special Thanks to our users "Ye Biz" "MegaGeek79" & "horrorpunx610" F...
Want to get into the video game industry but don’t know where to start? Well with a little help from Smite Developer Hi-Rez Studio, we’re here to give you some tips for getting your dream job. Join http://www.watchmojo.com as we countdown our picks for the Top 10 getting into the Video Game Industry. Check us out at http://www.Twitter.com/WatchMojo, http://instagram.com/watchmojo and http://www.Facebook.com/WatchMojo. Also, check out our interactive Suggestion Tool at http://www.WatchMojo.com/suggest :) This video was brought to you by SMITE, the online Battleground of the Gods. Play free at www.smitegame.com and seize victory in intense battles of godlike action, each fueled by over 10,000 years of mythology. The SMITE World Championship will be taking place in Atlanta Georgia on Jan...
Sponsored by Unity: http://bit.ly/ECUnity Making your first game can be difficult. Remember that your goal is to make a game, any game. Start small, focus on basic gameplay, and pick a project you can finish. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC Get our list of recommended games on Steam: http://bit.ly/ECCurator Follow us on Twitter: http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage ___________ Making your first game can be difficult. Remember that your goal is to make a game, any game, not necessarily a complex game like the ones professional teams of game developers in a studio can produce. By starting small and focusing on the basic gameplay, a new game designer can learn a lot about their skills and build on that for their next game (or...
Meet the developers behind some of today's most innovative and intriguing games as they talk about indie gaming and show off their latest games at PAX East. Here are some of the awesome games that were featured in the Indie MEGABOOTH http://indiemegabooth.com/ at the 2014 PAX East http://www.paxsite.com/: Aaru's Awakening by Lumenox Games: http://www.lumenoxgames.com/ Actual Sunlight by Will O'Neill: http://www.actualsunlight.com/ Always Sometimes Monsters by Vagabond Dog: http://alwayssometimesmonsters.com/ Awesomenauts by Ronimo Games: http://www.awesomenauts.com/ Burrito Galaxy Z 64: Mega-Tortilla Scrolls Saga by swackSoft softWorks workShop: http://www.burritogalaxy.com/ Dog Sled Saga by Trichotomy: http://www.dogsledsaga.com/ Duet by Kumobius Pty Ltd: http://www.duetgame.com/ Elegy...
Video game studios bring together a number of different creative types, from artists and programmers to the business-minded. Navigating the different personalities you'll meet is as much of a challenge as the technical work that goes into software development, and these Full Sail University grads and industry professionals will share their day-to-day experiences, as well as the challenges of transitioning to different studios and different roles. Panel: Kerry Allen 2006 Game Development graduate; Software Engineer III, EA Tiburon Will Dull 2005 Game Development graduate; Software Engineer III, EA Tiburon Rob Coble Industry Outreach, Game Studies Grant Shonkwiler 2008 Game Design & Development graduate, Technical Producer, iD Software Learn more at http://w.fullsail.edu/fsgamedev...
I have been working on a game in Unity for a little while now and along with building the game I've been recording and making a video diary chronicling my game development escapades. I am very excited to finally unvail this thing which took way too much of my time to create! In this first episode I'll introduce you to the game and give you a sneak speak at the journey of development I took to bring it thus far. I hope you guys like it and find it somewhat helpful to what you're currently doing. Even if not, grabbing a nice cup of coffee and watching me elaborate on my game development process, should be inspirational ;) I'd like to make more of these things, even though, this one took quite a bit of effort. If you guys like it, drop me a line. It might give me the push I need to make th...
Making games is hard. You need all kinds of technical and creative skills, but most importantly, you need to know how to manage the many kinds of stress that come with it. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) _________ Thanks to Joseph Maslov for being our artist this week! Check out more of Joe's work below. Website - http://josephmaslov.com/ Blog - http://superjogurt.tumblr.com/ _________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2bB9ziR Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab;=2 Talk to us on Twitter (@Extra...
Here's the download link to the game: http://myromance123.itch.io/survive-the-unknown Rate my game here, bad or good let me know! http://itch.io/jam/gol-game-jam/rate/40876 Here's the GamingOnLinux Game Jam page: http://itch.io/jam/gol-game-jam Let me know what you think after trying it. Give me the good and the bad, I want to improve! I developed this using the experimental Linux build of Unity3D. I definitely encountered a lot of bugs (can't bake Lightmaps without crashing Unity, RenderSettings not obeying script commands). All this development and testing happened on Mesa 11.1 drivers with my R9 390 card on Ubuntu 15.10. Thankfully everything went ok. I used a lot of other cool software as well such as Blender, Krita and GIMP. This was my first game jam, and I do recognise the ga...
Kim is a video game designer for Mind Control Software. As part of ConnectEd's "Day in the Life" series, Kim discusses her duties as a level designer and the education that helped her land the job. Explore more career videos at http://connectedstudios.org/life_videos Follow us on Facebook! https://facebook.com/connectedstudios
Learn more at http://www.naughtydog.com/work Apply at jobs@naughtydog.com
These game developers practically come with their own seal of approval. Join http://www.WatchMojo.com as we countdown our picks for the Top 10 Modern Video Game Development Studios. Suggestion Tool►►http://www.WatchMojo.com/suggest Subscribe►►http://www.youtube.com/subscription_center?add_user=watchmojo Facebook►►http://www.Facebook.com/WatchMojo Twitter►►http://www.Twitter.com/WatchMojo Instagram►►http://instagram.com/watchmojo Channel Page►►http://www.youtube.com/watchmojo For this list, we’re not taking a look at game publishers, but developers that create games. These developers are still relevant today and have already shown exponential work, with priority given to companies that dare to try new genres and styles. Special Thanks to our users "Ye Biz" "MegaGeek79" & "horrorpunx610" F...
Tulio Goncalves, 2Dream video game developers
Mortal Kombat X All Fatalities Finishing Moves Brutalities X-Ray Every Fatality Brutality in 1080p 60fps (Mortal Kombat 10) Mortal Kombat Full Movie ► https://youtu.be/eVEjBFbjbH0 Mortal Kombat X is a fighting video game development by NetherRealm Studios. It is the tenth main installment in the Mortal Kombat series. The game is scheduled to be released on PlayStation 4, Xbox One, and Microsoft Windows, and will be ported to PlayStation 3 and Xbox 360 by High Voltage Software. Subscribe now for the Latest & Hottest Games News, Game Trailers, Teaser & Games Walkthroughs.
Today we check out a wonderful story driven game called Firewatch! Click Here To Become A Bro! ► http://bit.ly/JoinBroArmy Trade your CS:GO Skins on G2A.COM! https://www.g2a.com/?g=15 Wikipedia: Firewatch is a first person adventure video game developed by Campo Santo and published by Panic for Microsoft Windows, OS X, Linux, and PlayStation 4. It was the debut video game by both companies. Game website: http://www.firewatchgame.com/ MERCHANDISE: PewDiePie Clothing: http://bit.ly/ShopBro My Game: PewDiePie: Legend Of The Brofist Apple: http://apple.co/1Kxi8rQ Android: http://bit.ly/1Pxt8Xw My Book: This Book Loves You http://www.pewdiepie.com/go/book My App: Apple: http://bit.ly/AppleBro Android: http://bit.ly/AndroidBro SOCIALS: Twitter ► https://twitter.com/pewdiepie Facebook ...
Dying Light is an open world first person action-adventure survival horror video game developed by Polish video game developer Techland and published by Warner Bros. Interactive Entertainment GET THE SAME PS4 CONTROLLER I USE HERE: Scuf Controller: http://scufgaming.com Coupon Code "MEATY" (caps) 5% off Ratings and comments are greatly appreciated https://twitter.com/#!/meatwagon22 http://www.facebook.com/meatwagon22 Live Stream: http://www.twitch.tv/meatwagon22
LEGO Jurassic World - Isla Nublar 2 - Open World Free Roam Gameplay [HD] __________________________________________ Specs: Xbox 360 Slim Roxio Game Capture HD Pro ------------------------------------------ Game Information: Lego Jurassic World is a 2015 Lego action-adventure video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, for the PlayStation 4, PlayStation 3, PlayStation Vita, Nintendo 3DS, Wii U, Xbox One, Xbox 360, and Microsoft Windows. It adapts the plots of all four Jurassic Park films. The game was released on 12 June 2015 to coincide with Jurassic World 's theatrical release. __________________________________________
The Tomorrow Children 40 Minutes Gameplay (PS4) Commentary By The Creator Dylan Cuthbert Exclusive To Ps4 The Tomorrow Children is a sandbox video game developed by Q-Games. Entertainment Purpose
Lego Batman 3: Beyond Gotham Full Movie Cartoons About Lego Videos for Kids with the complete Movie to keep the little and the big ones entertained while learning and having fun with this Lego Video for Kids. Lego Batman 3: Beyond Gotham is a Lego-themed action-adventure video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment in November 2014 for multiple platforms. It is the third installment in the Lego Batman video game series and a sequel to Lego Batman: The Videogame and Lego Batman 2: DC Super Heroes. Lego Batman 3: Beyond Gotham was met with a generally mixed reception upon release. Praise was directed at the amount of content, the game's humour, and the characters, while criticism was directed at technical issues, poor AI, celebrity cameos...
Subscribe for More: http://bit.ly/1iFmzQF PowerTV Partnership: http://bit.ly/2cM27oO Playlist: http://bit.ly/1MKAAz4 Twitter: https://twitter.com/Wynters60 This is my HD "No Commentary" English Walkthrough of One Piece: Pirate Warriors 3 for the PlayStation 4. One Piece: Pirate Warriors 3 is an action video game, developed by Omega Force, marketed by Bandai Namco Entertainment for the PlayStation 4, PlayStation 3, PlayStation Vita, and PC. It is the sequel to One Piece: Pirate Warriors 2.
Verse:
Its 4 am I'm still sitting in front of my TV set
Beep Beep Beep .. I push the button on my joypad
I've been playing this game since the day still young
My head starts to feel dizzy I can go blind
But I can't turn it off, but I can't turn it off
Reff:
I'm stuck in this videogame
And I cant get out I cant get out
I'm freakin' out I'm screamin' out loud
But nobody can hear me nobody can help me out
(back to Verse, Reff)
Nobody can help me out
Nobody can save me
I just want to get out