Get ready for an all-new
Pokémon experience!
Pokémon GO opens a universe of Pokémon to find, catch, trade, and battle on your iPhone or
Android device! With Pokémon GO, you'll discover Pokémon in a whole new world—your own! Pokémon GO will use real location information to allow players to experience catching, trading, and battling Pokémon.
Visit our site for more information.
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Pokémon Go (stylized Pokémon GO) is a free-to-play location-based, augmented reality game developed by
Niantic for iOS and
Android devices. It was released in most regions of the world in July 2016. Typically played on mobile phones, players use the device's
GPS and camera to capture, battle, and train virtual creatures, called Pokémon, who appear on the screen as if they were in the same real-world location as the player. The game is free-to-play, although in-app purchases are advertised for additional gameplay items.
Pokémon Go was released to mixed reviews. Reviewers praised the game's concept and the incentive to be more active in the real world, while criticizing technical issues apparent at launch. It quickly became one of the most used mobile apps shortly after release, and was downloaded by more than 75 million people worldwide. It was credited with popularizing location-based and augmented reality gaming, as well as for promoting physical activity. It also attracted controversy for contributing to accidents and becoming a public nuisance at some locations.
Ingress
Ingress is an augmented-reality massively multiplayer online location-based game developed by Niantic, originally part of
Google.[4] The game was first released exclusively for Android devices on
November 15,
2012,[2][5] and was made available for
Apple's iOS on July 14, 2014.[3][6] The game has a science fiction back story with a continuous open narrative.[7][8] Ingress was also considered to be a location-based exergame.
Unlike many other
MMOGs, the competition in
Ingress is primarily between the two opposing factions (teams) rather than between individual players, and players never interact directly in the game or suffer any kind of damage other than temporarily running out of XM (the power that fuels all actions except movement and communication). The gameplay consists of capturing "portals" at places of cultural significance, such as public art, landmarks, monuments, etc., and linking them to create virtual triangular "control fields" over geographical areas.
Progress in the game is measured by the number of "mind units" (MUs) captured via such control fields, i.e. people nominally controlled by each faction (as illustrated on the
Intel Map). The necessary links between portals may range in length from meters to kilometers or hundreds of kilometers, created in operations of considerable logistical complexity.
International links and fields are not uncommon, as Ingress attracted an enthusiastic following in cities worldwide amongst both young and old, to the extent that the gameplay is itself a lifestyle for some, including tattoos. Gameplay relies heavily on the player physically moving about the community in order to interact with portals.
Playing in a vehicle is possible, but increases in speed disable some features of the game. This is done to encourage physical activity and safe driving, and also discourages
GPS spoofing.
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- published: 27 Jul 2016
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