MDK may refer to:
MDK is a third-person shooter video game series. MDK is a series of three games (two separate games and a re-make of the second) which place the player in the control of Kurt Hectic, a janitor on Doctor Hawkins's ship, the "Jim Dandy". In each game, the Earth is under attack by "Streamriders", aliens who ride energy streams to the earth's surface in order to take over the planet. The Streamriders' purpose is to strip the earth of its minerals and resources. In the first game, Kurt is the only playable character, but in the second game, you gain the opportunity to play as him, Doctor Hawkins, and his genetically-engineered pet dog, Bones (often called "Max").
The game tells the story of its protagonist, Kurt Hectic, and his attempts to rescue Earth from an alien invasion of gigantic strip mining city-vehicles named 'Minecrawlers' that are not only removing all of Earth's natural resources but are also flattening any people and cities that get in their way. The game combines action with a sense of humour.
MDK is a 1997 third-person shooter video game developed by Shiny Entertainment for Microsoft Windows. It was ported to the Mac by Shokwave, and to the PlayStation by Neversoft. It was published on all systems by PIE in North America and Interplay Entertainment in Europe. The Windows version was released in April 1997, the Mac version in June and the PlayStation version in November. The game was released on GOG.com in September 2008, and on Steam in September 2009.
The game tells the story of Kurt Hectic, a janitor who reluctantly must attempt to save Earth from an alien invasion of gigantic strip mining city-size vehicles named "Minecrawlers". These Minecrawlers are not only removing all of earth's natural resources, but are also crushing any people and cities that get in their way. Aided by his boss, the (possibly) insane inventor/scientist Dr. Fluke Hawkins, and a genetically engineered robotic two-legged/four-armed dog named Bones (although he prefers Max), Kurt must infiltrate each Minecrawler, and fight his way to the pilot, whom he must then kill before returning to Hawkins' in-orbit space station, the Jim Dandy.
Violence is defined by the World Health Organization as "the intentional use of physical force or power, threatened or actual, against oneself, another person, or against a group or community, which either results in or has a high likelihood of resulting in injury, death, psychological harm, maldevelopment, or deprivation", although the group acknowledges that the inclusion of "the use of power" in its definition expands on the conventional meaning of the word. This definition involves intentionality with the committing of the act itself, irrespective of the outcome it produces. However, generally, anything that is excited in an injurious or damaging way may be described as violent even if not meant to be violence (by a person and against a person).
The most prevalent cause of death in interpersonal violence is assault with a firearm (180,000), followed by a sharp object (114,000). Other means contribute to another 110,000 deaths.
Violence in many forms is preventable. There is a strong relationship between levels of violence and modifiable factors such as concentrated poverty, income and gender inequality, the harmful use of alcohol, and the absence of safe, stable, and nurturing relationships between children and parents. Strategies addressing the underlying causes of violence can be effective in preventing violence.
Violence: The Role-Playing Game of Egregious and Repulsive Bloodshed is a short, 32-page role-playing game written by Greg Costikyan under the pseudonym "Designer X" and published by Hogshead Publishing in 1999 as part of its New Style line of games.
Violence is a parody of conventional dungeon-bashing games, set in a contemporary metropolis where player characters dash from room to room killing the occupants and stealing their belongings. In a style reminiscent of Mad, it is relentlessly user-hostile, taking time out to insult the reader wherever possible (it opens with the words, "Welcome to Violence, you degraded turd") and uses a system where the user can buy experience points for cash from the designer or publisher. Despite innovative game design and exhaustive lists of equipment and weapons (including both belt and orbital sanders), monster types and possible scenarios, it is largely and deliberately unplayable because of an exhaustive rule-set. The rule-set provides information on a range of things related to killing. Weapons, combat styles, and the like are intricately detailed, considering the short length of the volume. Violence is a rant against the traditional styles of Dungeons & Dragons, MMORPGs, and the Grand Theft Auto series, written to simultaneously annoy, enrage and challenge the reader. As a game, it is of little value, but is useful as an insight into the mindset of its author and an indictment of an endemic style of role-playing.
Violence, or Violence: Six sideways reflections is a book written by the Slovenian intellectual and cultural critic Slavoj Žižek that addresses the role of violence within modern society, approaching it in terms of Objective and Subjective violence. He analyses the violence in all forms. He made a difference between "Objective" and "Subjective" violence. Objective violence is that which is directly and evident, the wars, the repression, etc. And in the other hand, the subjective violence is the violence ejerced by capitalism, which is much more brutal, because it is social, it is present since we born and until we die. One type of violence is easily detected (objective) and the other it is not, that's why the subjective violence is much more powerful, brutal and effective.