There is still a lot of excitement over the things players will get to do in the upcoming “Star Trek: Bridge Crew”, despite the recent announcement that the game has been delayed to 2017. It looks like most players are happy to wait and don’t mind going through this delay as long as the final result matches everything we’ve seen in previews so far.
Virtual Reality is still a relatively fresh area of gaming, and there is a lot more to be explored in it. Games like “Star Trek: Bridge Crew” can easily fulfill some of the wildest fantasies of the franchise’s fans, and this is very likely just the tip of the iceberg for what this technology is capable of.
Initial previews mostly discuss the game from this exact perspective, too – people have been describing how much fun they’ve been having playing the role of characters they’ve seen on the screen as children, and even though the ship in “Bridge Crew” isn’t the actual Enterprise, it’s still close enough in design and visuals.
Called Aegis, it features a similar structure for its internal layout, and players in any role on the deck will always have a clear overview of their environment and the people around them. Coordination is actually key in this game, from what we’ve been able to gather from the current previews, and it will be very important for the player to synchronize their actions with those around them correctly.
The game offers a nice variety of gameplay features too, and players can take on a variety of roles depending on the style of playing that they want to go for. Previews point out that there is a lot of uniqueness in each of the separate roles available to the player, and there should hardly ever be an opportunity to feel bored.
Still, these are just opinions based on short playing sessions of the game, and we’re curious to see what players will have to say once they’ve had a chance to explore it for a longer time. It’s possible that in the end, the gameplay will turn out to be more repetitive than it seems, and that the game doesn’t actually have a long-term retention potential.
Even in that case it will still be an important release for other reasons though, as it’s a huge step forward in the Virtual Reality genre. There has been some skepticism from gamers regarding the future of these games, and whether or not they have a place in the market as a major genre or not.
But once the initial issues have been ironed out, there is a lot of potential for these games to do things that traditional titles could never achieve, and we’re curious to see what else developers will come up with. It’s a particularly smart move to tie Virtual Reality titles to major franchises like “Star Trek”, as there are countless possibilities for developers to realize the childhood fantasies of their players like with this game.
This kind of game could also help players get an interesting perspective on those fantasies, on the other hand. For example, those who’ve had a chance to try out “Star Trek: Bridge Crew” have usually remarked that the game is surprisingly challenging, and it never seems like the crew in the films has to go through so much trouble to keep everything running.