Mockitecture
Amusing Musings for your Perusing: Life-Affirming Energy in Architecture, Design, and Culture
February 22, 2013
February 14, 2013
January 27, 2013
January 23, 2013
Evil Twins
Evil Twins are the antagonists, opposites, and look-alikes of storytelling. They tend to have distinct physical differences: goatees being the most common, along with the occasional scar or alternate outfit. An evil twin is typically not a biological twin, but rather exists as a physical duplicate, albeit with a different world view, who has entered the story from a parallel universe or other sci-fi phenomena (i.e. Star Trek's Mirror Mirror).
As architectural copying intensifies, the Evil Twin could be adopted as a fictional device to promote a critical method for duplication. Some quick thoughts on architectural Evil Twins follows:
But first, be advised, the recent pirated Zaha building is not an Evil Twin of the original - it's more of a biological twin - a Canal Street rip off of the original. It's for people who prefer GAP over Versace; Ford over Ferrari. The copy has no agenda - no alternate view of reality, no reason to undermine the original, and an agenda obsessed with achieving the same effect for less money. Interesting, but not an Evil Twin.
ARM's Negative of the Villa Savoye might be a better candidate for an Evil Twin. It's appearance, some 70 years after the original, seems to have time warped into Earth from an alternate universe. Also, the sinister "goatee" of ARM's copy has been manifested through the applique of chunky jet black panels - seems visible. The most terrifying aspect of ARM's copy is the roof deck, which appears to be a 1:1 copy until further examination reveals your mind has been fooled.
Perhaps one of the best Evil Twins I've ever seen - and what sparked my interest in the topic - is the recent reemergence of a beloved pavilion in a small Midwestern river town, Rising Sun (Indiana). The cloaking of a utilitarian public restroom building with camouflaged aesthetics of the town's pavilion, coupled with a very sinister reversal of program (public to private) is masterful. The evil twin trope of the goatee manifested as an aluminum front door. And, unlike Corb's and Zaha's twins, this building is doing something more - it goes beyond mere copying towards mockery, perhaps even jealousy. It is not quite a copy, but desperately wants to be. And in not fully succeeding in replication, it calls attention to a new possible future for the further reduction of architecture to image.
June 12, 2012
Alibis in Link and Video Format
If everyone jumped off a bridge, I probably would not follow them. However, if they all made "what I've been up to lately" posts, I would definitely follow them.
So here's what I've been up to lately...
Most bloggin has been done over at the A/N Blog. I may or may not have used my real name, but either way, you can read it all here.
Also, there was my review of the MoMA show "Foreclosed: Rehousing the American Dream" in the April issue of Icon. It's not online, but the issue is available here.
Then there was an interview with Kevin Brass of the Council on Tall Buildings and Urban Habitat (CTBUH), about supertall buildings, and why we still care about them. You can check that out on Vice Magazine's technology website, Motherboard.
Also, there was this lecture series (part of a larger series at D-Crit) which I curated. It includes Aaron Betsky of the Cincinnati Art Museum, Jimenez Lai of Bureau Spectacular, Damon Rich of the Center for Urban Pedagogy (CUP), and a bonus track, a Q+A with Michael Meredith of MOS. Together, it represents a near-complete overview of Mockitecture. All videos are embedded below.
So here's what I've been up to lately...
Most bloggin has been done over at the A/N Blog. I may or may not have used my real name, but either way, you can read it all here.
Also, there was my review of the MoMA show "Foreclosed: Rehousing the American Dream" in the April issue of Icon. It's not online, but the issue is available here.
Then there was an interview with Kevin Brass of the Council on Tall Buildings and Urban Habitat (CTBUH), about supertall buildings, and why we still care about them. You can check that out on Vice Magazine's technology website, Motherboard.
Also, there was this lecture series (part of a larger series at D-Crit) which I curated. It includes Aaron Betsky of the Cincinnati Art Museum, Jimenez Lai of Bureau Spectacular, Damon Rich of the Center for Urban Pedagogy (CUP), and a bonus track, a Q+A with Michael Meredith of MOS. Together, it represents a near-complete overview of Mockitecture. All videos are embedded below.
May 31, 2012
Painted Ladies of the Past and Future
2012 a la 1977 via Instagram
The ensuing attempt to rebuild the home on more stable foundations, according to the specifications of countermodernists and nostalgic dreamers, complete with its cellar and its attic, its aged walls and comforting fireplace, has, however, inevitably fallen victim to a complaint inseparable from all nostalgic enterprises: that of the triumph of image over substance. In its aspiration to recover the past, postmodernism has generally substituted the signs of its absence, perhaps, in the process, engendering a house more truly haunted than that of modernism, but, for all this, hardly a more comforting or stable entity. – Anthony Vidler
Painted Ladies are the endangered species of the built environment. Governmental regulation protects their habitat and, ultimately, their ability to survive. They thrive in small communities where outsider buildings are not welcome. This makes new construction in the proximity of other Painted Ladies especially curious, subjected to the politics of taste and fashion. In this manner, San Francisco might be read as a zoo - a sort of preserve for the Painted Lady species. Tourists, on streetcar safaris, eagerly snap photos of the 'ladies.
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A New-Old Painted Lady |
Encountering new buildings cloaked with an old Painted Lady fashion (New-Old) is a bewildering experience made even stranger with the help of old photo filters. This is an architecture that begs us to return to a past we remember but never lived. An architecture obsessed with vintage fashion: something undeniably authentic and "nonchalantly cool."
Sun drenched nostalgia: low quality allure
To buy new items would demonstrate caring, making a considered choice. [...] A denial of quality and a distancing from contemporary discourse might prove hip-ness through expressing a lack of one's own investment in differentiating the good from the average. […] We have been raised in a post-modern world, brought up to believe there is no essential truth, no perfect answer. With all things equal, we aspire to a past when society was idealistic about its output, when people were optimistic about the future. - Samuel Szwarcbord
The Painted Lady, as we know her today, represents a historicised image-based fashion. Might other more current or forward looking Painted Ladies be possible? As we continue to decorate our buildings in vintage fashion, where can the Painted Ladies' evil twin be found!? Where are the buildings dressed in futuristic fashion?
Where are the green screen wall assemblies, websites wrapped onto buildings, and pixelated solar panel facades?? What about spatially aliased spaces??? Moire-patterned brick walls???? Where is the shingle system that is best viewed with a pair of disposable 3D glasses????? It's time that we, as artists and image makers, accept the idea of a society where digital media is more "real" to us than our physical surroundings.
Where are the green screen wall assemblies, websites wrapped onto buildings, and pixelated solar panel facades?? What about spatially aliased spaces??? Moire-patterned brick walls???? Where is the shingle system that is best viewed with a pair of disposable 3D glasses????? It's time that we, as artists and image makers, accept the idea of a society where digital media is more "real" to us than our physical surroundings.
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Painted Lady Fashion...ANOTHER New-Old Building. Still waiting for the New-New Buildings... |
April 29, 2012
The Instant City
The citizens of Farmville hated their life. They lived in such an awful, low quality, orthogonal environment.
Nevertheless, a group of punk outcasts banded together to plan what would be their new home away from home: a spectacular utopian dream place. They called themselves the Farmville Five.
They collectively drew the plan of their new city in a remarkable twenty three seconds. It didn't take long, but they all agreed it was a timeless and monumental design. They dubbed this radical vision the Instant City dreamed of its geometrical purity in the most romantic of ways.
The sun rose the next morning. The buildings of the Instant City were still rendering, but now their disturbed massing was more evident: ten-story behemoths articulated with potholes, wavy depressions, and a relentless - almost maddening - softness. The crispness of Farmville was nowhere to be found.
Curiosity filled the streets as the mistake-ridden plan was cautiously explored. Never before had the preciseness of the computer yielded such unpredictable results...
It was a strange and terrifying place. Buildings shook and shuttered in the wind, which came whipping down along massive boulevards. This spatialization of pixels had never been seen on such a massive scale before.
One of the Farmville Five was found disoriented atop one of the highest buildings, occupying a rather unruly pixel. He was quiet and contemplative, and seemed disturbingly at home among the bloopers.
Some of the Others had began setting up furniture and claiming territory in the newly discovered landscape. The Instant City was coming alive in the most unplanned of ways.
The outskirts of the Instant City were a mess. Nothing was planned. To make matters worse, the landscape was full of hasily defined Grasshopper scripts and Google Sketchup components. These follies appeared as quickly as the vanished, however, until one accidentally became baked into the infrastructure of the city.
They made their way back to the VRay Core, where the City was at its most spectacular.
Here, the buildings were still empty, but full of energy. Hastily made skins of steel and glass all generated from a 23 second Sharpie marker line sketch. Just as new cars have their distinctive "new car smell," the buildings of the Instant City smelled of iPhone and document scanning apps, Rhinoceros commands (especially Heightfield from Image & Contouring), Grasshopper Piping definitions, Google Sketchup Warehouse components (21st century readymades), and default VRay Materials...a very plastic-y smell.
They desperately wanted to escape, but were terrified to leave their home. Google Earth was all they knew of the outside world...
They collectively drew the plan of their new city in a remarkable twenty three seconds. It didn't take long, but they all agreed it was a timeless and monumental design. They dubbed this radical vision the Instant City dreamed of its geometrical purity in the most romantic of ways.
With new web-site cities popping up everywhere, the group decided to make their city as fast as possible. But alas! In the chaos and hastiness to make their dreams come true, they built the city from a low quality copy of their original plans.
They caught the mistake, but it was too late. Someone had saved their Instant City for Web & Devices in Photoshop, as a Low (0) Quality JPEG. It was to too late. The City was already rendering, ever so slowly.
The geometrical purity and crispness of their plan was decimated by the beeps and boops of three story tall pixels in the most disorienting of manners. It was cold and eerily quiet, as the Farmville Five decided to sleep under the stars, in the streets of their hastily made Instant City.
One of the Farmville Five was found disoriented atop one of the highest buildings, occupying a rather unruly pixel. He was quiet and contemplative, and seemed disturbingly at home among the bloopers.
Some of the Others had began setting up furniture and claiming territory in the newly discovered landscape. The Instant City was coming alive in the most unplanned of ways.
The outskirts of the Instant City were a mess. Nothing was planned. To make matters worse, the landscape was full of hasily defined Grasshopper scripts and Google Sketchup components. These follies appeared as quickly as the vanished, however, until one accidentally became baked into the infrastructure of the city.
These fringe areas of the City were a maze of complexity, stripped of the borrowed nostalgia the Farmville Five had grown accustomed to. Oh, how to escape from this uselessness!!??
Here, the buildings were still empty, but full of energy. Hastily made skins of steel and glass all generated from a 23 second Sharpie marker line sketch. Just as new cars have their distinctive "new car smell," the buildings of the Instant City smelled of iPhone and document scanning apps, Rhinoceros commands (especially Heightfield from Image & Contouring), Grasshopper Piping definitions, Google Sketchup Warehouse components (21st century readymades), and default VRay Materials...a very plastic-y smell.
April 7, 2012
America's Pastime and the New Romanticism
The architecture of America's Pastime is riddled with emblems of nostalgia and patriotism: a construct of contemporary romanticism.
Beginning in the early-ninties, epitomized by Oriole Park at Camden Yards, a radical wave of New Urbanist NeO-rEtRoIsM shook the crumbling concrete foundations of heoric, all-in-one 70's avant garde sports arenas. New-Old buildings were the hottest thing since Old-Old buildings.
Beginning in the early-ninties, epitomized by Oriole Park at Camden Yards, a radical wave of New Urbanist NeO-rEtRoIsM shook the crumbling concrete foundations of heoric, all-in-one 70's avant garde sports arenas. New-Old buildings were the hottest thing since Old-Old buildings.
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The multi-purpose "all-in-one" arena of the 1970's: ballpark as heroic object independent from the City. (source) |
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Neo-Retro Contextualism of the 1990's: ballpark as well-mannered piece of the City. (source) |
When Oriole Park at Camden Yards opened on April 6, 1992, a new era of Major League Baseball began. The park was brand new, but still old-fashioned. State-of-the-art, yet quaint. At less than a day old, it was already a classic.
Oriole Park at Camden Yards inspired a generation of ballpark construction. No longer would communities across America build multipurpose stadiums devoid of character, surrounded by vast parking lots. Ballparks would now be created to nestle neatly into existing and historic neighborhoods and play key roles in the revitalization of urban America.
The bastardization of this movement occurred roughly one decade later (March 31, 2003) when the Great American Ballpark in Cincinnati, Ohio was completed. Criticism of the stadium began at its conception, often focusing on the further dissolution of the idea of the ballpark as a heroic, structurally rigorous object of authenticity:
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Overlay of Entertainment onto the Neo-Retro ballpark, circa 2000's (source) |
"They made a neutral space and then they filled it with diversions."
"a theme park with a bad structure,"
"There is no logic to the way the structural system was developed."
"The building lacks a singular spirit. It's a restaurant and it's this plaza, and then the field and the billboards. It felt like we were in eight different places."
"There is nothing well composed about it. They didn't even do a good job of place-making, which is one of the most basic urban design concepts."
"It looks to me like there were 20 people saying: `I need a smokestack. I need double-hung windows because it reminds me of Crosley Field.'"
etc...
Desperation, due to chronically low attendance numbers (see Here and Here), has yielded an even more spectacular result in Miami, home of the re-branded Marlins. Their recently (2012) completed stadium features two signature aquariums behind home plate, constructed of 1-1/2" thick bullet proof acrylic to ensure no foul ball "accidents." The result yields a new vision of the contemporary ballpark, camouflaged as an entertainment-saturated theme park spectacle: A collision of Disney and SeaWorld; Vegas and Cooperstown.
At some point in history, America's pastime offered an escape from reality, providing entertainment and pleasure to the masses. Inherent in this new 21st century evolution of stadia, however repulsive to the discriminating eyes of architects, lies an incredibly redeeming quality. Entertainment has somehow extended beyond the capacity of the game, and into the core of the building. Carlos Rojas of Cincinnati-based Environ Group puts it like this:
"The things we have criticized will make those slow innings go by a little faster. There's a lot of visual excitement; it's like going to Barnum & Bailey's circus ... The magic happens once you get in your seat."In this manner, the romanticized notion of "America's Pastime" has become overrun by an even more romantic idea of the ballpark as a palace of visual excitement: a magical, re-imagined circus.
April 4, 2012
Help Kickstart the Hefner-Bueys House
http://www.kickstarter.com/projects/1743861826/hefner-beuys-house-by-jimenez-lai
"The Hefner/Beuys House by Jimenez Lai is a cartoonish architectural installation that extends its story into the realm of performance art. Citing two predecessors of performance artists, Joseph Beuys and Hugh Hefner, this project also asks - who is the real extrovert between the two? Hefner may be the obvious answer, but Beuys relocated himself out of his context to a stage-like environment whereas Hefner simply stayed in his mansion."
Please visit The Architecture Foundation for more details.
"This installation is a Super Furniture. It is a building that is slightly too small, and a furniture that is kind of too big. Two of the past project that are a part of the Super-Furniture Series include the Briefcase House and White Elephant (Privately Soft). The previous iterations of this series has been widely covered, published and discussed, including BLDGBLOG, ArchDaily, archinect, Evolo, Architizer, etc. In addition, the transformation of the practice from comics to installation can be witnessed in a very early coverage by archinect in 2006."
February 29, 2012
The Too Tight Stool
Read more at Design Milk: http://design-milk.com/the-too-tight-stool-by-avihai-shurin/#ixzz1nnEfHRPD
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