Before you begin
- Add Firebase to your C++ project.
- Get your project's server keys:
- Go to the Credentials page of the Google API Console and select your project.
- Click Create credentials > Service account key. Select New service account, type any name, select JSON as the key type, and click Create.
- The new service account's public/private key pair is automatically saved on your computer. Copy this file to your authentication server.
Authenticate with Firebase
TheAuth
class is the gateway for all API calls.
- Add the Auth and App header files:
#include "firebase/app.h" #include "firebase/auth.h"
- In your initialization code, create a
firebase::App
class.#if defined(__ANDROID__) firebase::App* app = firebase::App::Create(firebase::AppOptions(), my_jni_env, my_activity); #else firebase::App* app = firebase::App::Create(firebase::AppOptions()); #endif // defined(__ANDROID__)
- Acquire the
firebase::auth::Auth
class for yourfirebase::App
. There is a one-to-one mapping betweenApp
andAuth
.firebase::auth::Auth* auth = firebase::auth::Auth::GetAuth(app);
Auth::SignInWithCustomToken
with the token from your authentication server.
- When users sign in to your app, send their sign-in credentials (for example, their username and password) to your authentication server. Your server checks the credentials and returns a custom token if they are valid.
- After you receive the custom token from your authentication server, pass
it to
Auth::SignInWithCustomToken
to sign in the user:firebase::Future<firebase::auth::User*> result = auth->SignInWithCustomToken(custom_token);
- If your program has an update loop that runs regularly (say at 30 or 60
times per second), you can check the results once per update with
Auth::SignInWithCustomTokenLastResult
:firebase::Future<firebase::auth::User*> result = auth->SignInWithCustomTokenLastResult(); if (result.Status() == firebase::kFutureStatusComplete) { if (result.Error() == firebase::auth::kAuthErrorNone) { firebase::auth::User* user = *result.Result(); printf("Sign in succeeded for `%s`\n", user->DisplayName().c_str()); } else { printf("Sign in failed with error '%s'\n", result.ErrorMessage()); } }
Or, if your program is event driven, you may prefer to register a callback on the Future.
Next steps
After a user signs in for the first time, a new user account is created and linked to the credentials—that is, the user name and password, or auth provider information—the user signed in with. This new account is stored as part of your Firebase project, and can be used to identify a user across every app in your project, regardless of how the user signs in.
-
In your apps, you can get the user's basic profile information from the
firebase::auth::User
object:firebase::auth::User* user = auth->CurrentUser(); if (user != nullptr) { std::string name = user->DisplayName(); std::string email = user->Email(); std::string photo_url = user->PhotoUrl(); // The user's ID, unique to the Firebase project. // Do NOT use this value to authenticate with your backend server, // if you have one. Use User::Token() instead. std::string uid = user->UID(); }
In your Firebase Realtime Database and Firebase Storage Security Rules, you can get the signed-in user's unique user ID from the
auth
variable, and use it to control what data a user can access.
You can allow users to sign in to your app using multiple authentication providers by linking auth provider credentials to an existing user account.
To sign out a user, call
SignOut()
:
auth->SignOut();