- published: 10 Jun 2014
- views: 20099
User experience (UX) refers to a person's emotions and attitudes about using a particular product, system or service.
User experience includes the practical, experiential, affective, meaningful and valuable aspects of human–computer interaction and product ownership. Additionally, it includes a person’s perceptions of system aspects such as utility, ease of use and efficiency. User experience may be considered subjective in nature to the degree that it is about individual perception and thought with respect to the system. User experience is dynamic as it is constantly modified over time due to changing usage circumstances and changes to individual systems as well as the wider usage context in which they can be found.
The international standard on ergonomics of human system interaction, ISO 9241-210, defines user experience as "a person's perceptions and responses that result from the use or anticipated use of a product, system or service". According to the ISO definition, user experience includes all the users' emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviors and accomplishments that occur before, during and after use. The ISO also list three factors that influence user experience: system, user and the context of use.
Sign up for this year's conference at http://uxbrighton.org.uk In this presentation Patrick will look at 10 key psychological concepts which have implications from the point of view of user experience. The concepts come from a wide variety of areas, spanning the history of psychology from its inception as a discipline to the present day. These include: psychoanalysis; behaviourism; humanistic psychology; Gestalt psychology; existentialism and cognitivism. Each concept will be described and illustrated with examples from the studies through which the concept was established. In some cases inferences and examples will be given as to how it can be applied to UX. In other cases -- those where the implications may not be clear (at least to the presenter) -- the concepts will be described but...
Our submission to Khan Academy Talent Search. This video is a brief overview of what user experience design is and what components make up a user experience design team. #khanacademytalentsearch
http://uxmastery.com In this video I explain not only what UX Design is, but also why you should learn more about it, regardless of your job. Visit http://uxmastery.com for user experience design tips, tools and training. * Check out http://uxmastery.com/get-started/ for tips on how to get started in UX Design. * Music track: "Bounce" by Randy Conrado, a musician from New York. Check out his other stuff at http://randyconrado.com.
On February 6, 2013, Amanda Morrow, Interactive Designer at BitMethod and Lead Designer of Change, introduced some of the basics of user experience design. She began by defining the term, then walking through the general process of UX design and all its elements. She then ended with a few tips for making better design decisions.
This user experience tutorial explains Fitts's Law—that it's faster to hit larger and closer targets—and how it impacts web design. Watch more at http://www.lynda.com/Web-User-Experience-tutorials/User-Experience-Fundamentals-Web-Design/103677-2.html?utm_medium=viral&utm;_source=youtube&utm;_campaign=videoupload-web-95RoKSFyQ_k. This tutorial is a single movie from the User Experience Fundamentals for Web Design course presented by lynda.com author Chris Nodder. The complete course is 1 hour and 46 minutes long and shows how to apply some simple interaction design principles to your site and make it respond better to your audience's needs "Introduction 1. What Makes a Good Web User Experience? 2. Don't Get In the Way of the Information 3. Navigation 4. Site Layout 5. Writing for the Web 6....
Canaltech Startups é uma parceria entre o Canaltech e a Ideation (www.ideationchallenges.com.br), que trará todas as quintas-feiras um vídeo do universo das startups e empreeendedorismo. Muito se fala sobre UX (user experience) atualmente. Mas o que é isso, de verdade? Para falar sobre o tema, convidamos Ricardo Couto, especialista no assunto. Acompanhe o Canaltech! Newsletter, apps, podcast, redes sociais: http://www.canaltech.com.br/360 Análises, dicas e matérias: segundas a sextas CT Entrevista: segundas CT Responde: terças DicaDeApp: terças e quintas Inovação²: segundas, quartas e sextas CTNews: Sextas
User experience is the goal of UX design. It's how people feel about using your product, system or service.
ROI of User Experience. http://www.humanfactors.com/project/index.asp About this video: In this animated video Dr. Susan Weinschenk demonstrates how user centered design results in significant return on investment (ROI). Transcript: User experience is the science and art of designing a product like a website or a software application so that it's easy to use. So that it fits the expectation that the user has for it, and so that it meets business goals. There's a whole methodology around designing a user experience, and sometimes people ask me is it worth it to do all that work to design a user experience? So let's talk about the return on investment, or ROI, of doing user experience work. IEEE is a professional organization that puts out reports and does research for programmers, d...
Palestra sobre User Experience realizada por Luis Felipe Fernandes no dia 13/02/2014 no evento CONAWEB - 1º CONGRESSO NACIONAL DE CRIAÇÃO E QUALIDADE WEB. A palestra foi transmitida ao vivo e fala sobre como todos os profissionais envolvidos em um projeto digital são responsáveis por uma boa parte da experiência do usuário (UX) e, por isso, eles precisam estudar e aprender os conceitos básicos de UX, a fim de garantirem a melhor experiência para os clientes e usuários. ====================== LINKS DO VÍDEO: http://www.uxacademy.com.br http://www.conaweb.com.br/congresso/ http://gavetadecueca.com.br/ ====================== Luis Felipe Fernandes é formado em Publicidade e Propaganda pela PUC-Campinas e com MBA em Gestão de Empresas pela FGV. Atualmente é professor na UX Academy e UX D...
It’s more than just optimizing your user interface. What if you could simplify everything – the interface, the interaction, and the functionality, all tailored seamlessly to what you want and need – for the tasks and activities relevant to your job? By delivering an experience focused on your needs and way of working, your productivity soars – putting you in control of the experience, and not the other way around. What makes a good user experience really great is when you don’t even have to think about it – you just get your job done.
http://www.visualdomain.com.au - Video Production Flex User Experience Stories - Works Just Like Your Device
http://j.mp/2dDo21f
Read your free e-book: http://installapp.us/mebk/50/en/B00S9OM63S/book Most tools developers want to improve the user experience but are not given the time, lack the techniques, or dont know where to begin.designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.the book explains how to improve the user experience of game development tools. The first part of the book details the logic behind why the user experience of game tools must be improved. The second part introduces the concept of user-centered design, a process that revolves around understanding peoples goals, watching them work, learning the context in which they work, and understanding how they think.ideal ...
This masterclass will be delivered at Eventex 2017 - www.eventex.co A Masterclass applicable to virtually any type of event. Eric will give you practical, hands-on tips and tricks to help you sell more tickets, increase satisfaction, and waste less time dealing with complaints or emails. Learn more at: http://eventex.co/eventex-2017/conference/
Looking for a consistent user experience across all platforms? Stay tuned for Avaya’s solutions at GITEX Technology Week #ExperienceisEverything.
Microsoft will start updating Edge user-experience elements via Windows Store 10240edge_0-780x439 Microsoft will start updating Edge user-experience elements via Windows Store Thank for watching! Don't forget subscribe this channel to watch more video. Read more: http://www.winbeta.org/news/microsoft-will-start-updating-edge-user-experience-elements-via-windows-store
Source: https://www.spreaker.com/user/uxjobs/003c-quick-clip-advice-for-new-designers Pek Pongpaet talks about the user experience of the client and the collaborating designers & engineers.
Bill Burley from Citrix explains the work underway to ensure XenApp and XenDesktop delivered on Azure deliver a superior user experience. From the Citrix-Microsoft live event on August 23, 2016 Speakers: • Maribel Lopez, Principal & Founder, Lopez Research • Bill Burley, Corporate Vice President and General Manager, Workspace Services, Citrix • Brad Anderson, Corporate Vice President, Enterprise Client & Mobility, Microsoft
Read your free e-book: http://easyget.us/mebk/50/en/B008BBW9UO/book Developing usable, useful, and appealing solutions for the customer or user experience requires customization according to specific users' needs amidst frequently changing physical and social environments. Complex design problems like these require interdisciplinary perspectives that cover software functionality, human interaction and communication experiences, and perceived value. After defining and summarizing current research and development, this book focuses on Mobile Tv experience in everyday life, innovative conceptual and participatory design methods, contextual analysis methods, social context for interactive multimedia systems, advanced interaction with mobile digital content, and future trends for the wide range...
Read your free e-book: http://appgame.space/mebk/50/en/B003AU7DPC/book People expect effortless, engaging interaction with desktop and web applications, but producing software that generates enjoyable user experiences is much harder than many companies anticipate. With Effective Ui, you'll learn proven user-experience strategies that will satisfy your clients and customers, drive business value, and increase brand strength.this book shows you how to capture the collaborative and cooperative spirit among designers, engineers, and management required for building engaging software. You'll also learn valuable methods for maintaining focus throughout the processwhether you're a product manager who needs a clear roadmap, a developer or designer looking for guidance and advocacy, or a businesspe...
Fundamentals of Experience Design with C. Todd Lombardo User Experience, or the way that people feel when they interact with technology, is undoubtedly key to building a successful company. Fundamentals of user experience and design will provide students with lessons in the art and science of building great user experiences. Starting with basic design principles, we'll explore how to apply them to a variety of problems. The workshop will offer participants a framework and methodology from which to translate their visions into compelling experiences. It will cover topics ranging from user research, visual design, user journeys and prototyping. Learn more about the Harvard Innovation Lab at http://i-lab.harvard.edu/ and follow us on Twitter at http://twitter.com/innovationlab and like us o...
Speaker: Jesse James Garrett Even the most sophisticated and robust systems can fail if users can't -- or won't -- use them. Companies often see the time and money invested in development go to waste because the final result doesn't accurately reflect the needs and expectations of the people who have to use the system. Avoiding this kind of disaster requires grounding your development process in an understanding of user behavior. In this master class, Jesse James Garrett looks at tools and techniques for analyzing, understanding, and solving user experience problems.
Tomer Sharon Uncovering user needs is one of the most challenging aspects of product development. Oh-so-many organizations develop beautiful products and services nobody needs. The Experience Sampling Method is a simple research technique for uncovering user needs. In a typical Experience Sampling method, research participants are interrupted several times a day to note their experience in real time. In this talk, Tomer Sharon will demonstrate the method, how it can help developing the right product, describe how it has been applied at Google Search, and provide a short, practical how-to guide. Watch all Google I/O 2014 videos at: g.co/io14videos
In this video, we talk about the user's experience when they visit your website. It's important to deliver on the promise of a website and the subject matter, so your user experiences the site in the way that makes sense to them, and if you do it right, no one will even notice that you did. That's a good thing. http://gofelipe.com http://shawnbarry-creative.com Follow me on Twitter, https://twitter.com/ShawnCBarry Check out my other videos for more, at http://youtube.com/UltramanToronto
Jose and Chris explain what UX Design is by working on the redesign of The Skool's website. If you've ever been curious about UX or want to see Jose do "his UX thing" this is an episode to watch. You'll also see how we design more effective landing pages by thinking about what our "users" challenges/pain points are, and then addressing them through messaging. ----------------------------------------------------------- SUBSCRIBE to get the latest #SkoolProcess: bit.ly/skoolprocess HOW TO SUPPORT THE SKOOL: Purchase a CORE Kit: http://theskool.co/collections/all Support The Skool by making purchases using our Amazon Affiliate Link: http://amzn.to/1TNjnqQ Buy useful design tools from Creative Market: http://www.creativemarket.com/?u=i_md... Get your business cards printed at Moo: http...
Websites are not just text. As they become more complicated, taking on many of the same features as traditional software, we must think differently about the design process. Join us on April 25th for an overview of the five 'planes' of the user design process: Strategy, Scope, Structure, Skeleton, and Surface, including:.: - Why strategy should always be first. - How each plane is contingent on the next. - Why strategy should always be first. - What goes into scope, structure, skeleton and surface (with visual examples throughout). The following is an incomplete transcript for testing purposes, please ignore: webinar Intro To User Experience Design:Rethinking the Design Process. the Cardinal Path UX team members, Cardinal Path design team, Mike Jones. Cardinal Path webinar yet, We'll b...
Disponible en français : https://www.youtube.com/watch?v=5NjxULu2OG4&list;=PLyzb9DL11tdbEeqgvybVyE7Suw69rgPDB&index;=13 For Jesse James Garrett, renowned thought leader on innovation, it's all about creating systems that work the way people work, rather than the way technology works. His aim is to align business strategy with customer needs to design great customer experiences. Information and subscription on http://www.usievents.com Follow USI on Twitter: https://twitter.com/USIEvents Follow USI on LinkedIn: http://linkd.in/13Ls21Y Subscribe to our channel: http://bit.ly/19sPpSp Twitter: @jjg More information on OCTO Technology: http://www.octo.com