- published: 01 Jul 2017
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Tetsuya Mizuguchi (水口 哲也, Mizuguchi Tetsuya, born May 22, 1965 in Otaru, Hokkaidō, Japan) is a video game designer and co-founder (along with ex-Sega developers) of the video game development firm Q Entertainment. He formerly worked for Sega as a producer in their Sega AM3 'arcade machines' team, developing games like Sega Rally and Sega Touring Car Championship, before moving on to become the head of Sega's United Game Artists division, the team responsible for the Rez and Space Channel 5. Mizuguchi is known for creating video games that incorporate a notable emphasis on interactive sound design, evidenced by Rez, Lumines, and Child of Eden.
Mizuguchi worked for Japanese game publisher, Sega, from 1990 to 2003 and began his career – not on a game – but by first designing an interactive 'ride' titled Megalopolis, combining then-embryonic 3D polygonal graphics and CGI (Computer-generated imagery) with the physical experience of Sega's hydraulic 'AS-1' motion simulator. With his team having gained enough experience with 3D graphics technology, he then went on to develop the acclaimed racing simulator, Sega Rally, which was influential in the racing space, inspiring future racing game franchises like Colin McRae Rally (another rally simulator) and the rally segments of the Gran Turismo (series). He continued in the racing genre with Sega Rally Championship 2 and Sega Touring Car Championship, before moving onto early rhythm-based music games like Space Channel 5 (and Space Channel 5: Part 2), and Rez. Space Channel 5 and Rez (especially Rez) are referenced in modern gaming media as essential and influential to the development of the modern wave of music-rhythm games, with Harmonix Music Systems co-founder, Alex Rigopulos citing Mizuguchi as an influence in Harmonix's history. Mizuguchi's final position at Sega was Chief Creative Officer of Sega's United Game Artists game division.
Tetsuya (てつや, テツヤ) is a common masculine Japanese given name.
Tetsuya can be written using different kanji characters and can mean:
The name can also be written in hiragana or katakana.
Child of Eden is a rhythm action game created by Tetsuya Mizuguchi, best known for Rez, developed by Q Entertainment and published by Ubisoft. The game announcement opened Ubisoft's pre-E3 2010 press conference and was one of the first titles shown with support for Xbox 360's Kinect peripheral. The game serves as a prequel to Mizuguchi's earlier game Rez and sees players shoot at various targets which produce melodic sounds upon destruction. It was developed for Xbox 360 and PlayStation 3 and is compatible with Microsoft's Kinect, PlayStation Move and standard controllers for both consoles. In April 2011, Mizuguchi announced that he had developed a unique corset peripheral for the game, which featured four controllers, all of which vibrated to the game's music. The new device is currently only available in Q Entertainment studios, and is unlikely to see a retail release.
As was the case with Rez, Child of Eden is presented as an experiment on synesthesia, integrating sound, vision and touch in one seamless experience. The game features music from Genki Rockets.
Click on "CC" to activate English subtitles. Cliquez sur sur "CC" pour activer les sous-titres français. - toco toco Season Finale: Tetsuya Mizuguchi, Game Creator TODAY'S GUEST Tetsuya Mizuguchi, Game Creator 今回のゲスト 水口哲也、ゲームクリエイター PLACES WE WENT TO Enhance Games Offices, Gaienmae Area Mori Tower, Roppongi Area Restaurant Bohemian, ??? 訪れた場所 エンハンス・ゲームズ、外苑前周辺 森タワー、六本木周辺 レストラン・ボヘミアン、??? - Our last episode of the season features Tetsuya Mizuguchi, game creator and founder of the Enhance Games studio. Mizuguchi is the creator behind the iconic Rez, recently remastered as Rez Infinite, he also created Lumines, Child of Eden or Space Channel 5, which are all gaming experiences strongly influenced by music. Always ahead of his time, Mizuguchi will tell us more about his motivations behin...
You can pick up Rez: Infinite when it releases October 13th. Thank you Enhance games for the opportunity to interview Mizuguchi. Subscribe for more content.
Recorded live at TEDxTokyo on May 21st 2011, at the Miraikan, Odaiba. About TEDx, x = independently organized event In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)
An excerpt from the recent 'An Evening with Tetsuya Mizuguchi' event. Watch the conversation in full by visiting the 'Game Masters' website: http://gamemasters.acmi.net.au/video-gallery/evening-tetsuya-mizuguchi-full, or in person by visiting the Australian Mediatheque: http://www.acmi.net.au/australian_mediatheque.htm In this clip Mizuguchi discusses the influences that human desire, media, and user experience have on his ever evolving game design process.
GD Lab revient sur un créateur, Tetsuya Mizuguchi et sur un certain nombre de ses jeux autour de la musique. Qu'est-ce qu'il y a de spécial dans son lien à la musique ? Comment arrive-t-il à lier gameplay et sound design ? On passera par Space Channel 5, Rez, Meteos d'autres jeux. Le tout en parlant un peu de la synesthésie et l'art dans le JV. ---------------------------- Dessins : Tsuyu : https://twitter.com/chibisha74 ---------------------------- Musiques : Joshua Morse : http://joshuamorse.bandcamp.com https://soundcloud.com/joshuamorse ---------------------------- Twitter : https://twitter.com/LordGE2 Facebook : https://www.facebook.com/NeoGE2 Google+ : https://plus.google.com/u/0/b/102539911024870211598/102539911024870211598/
We chat with Tetsuya Mizuguchi, creative director for Child of Eden. Read more: http://e3.gamespot.com/story/6265541/child-of-eden-first-look
Game development legend Tetsuya Mizuguchi (Sega Rally, Rez, Lumines) talks about the future of games and in particular the Synesthesia Suit, a project he is currently working on with his university students.
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