- published: 10 Dec 2015
- views: 36993
A draw (US) or re-entrant (international), is a terrain feature formed by two parallel ridges or spurs with low ground in between them. The area of low ground itself is the draw, and it is defined by the spurs surrounding it. Draws are similar to valleys on a smaller scale; however, while valleys are by nature parallel to a ridgeline, a draw is perpendicular to the ridge, and rises with the surrounding ground, disappearing up-slope. A draw is usually etched in a hillside by water flow, and often contains a stream or loose rocks from eroded rockfall.
A draw differs from a valley or an arroyo, in that the ground always slopes downward from a draw in only one direction, and upward in the other three; while in a valley or arroyo there is noticeable upward slope in only two directions. The slope on a draw is generally quite sharp, with a clearly established fall line and characterized by a generally steep vertical drop over a short horizontal distance.
Draw, drawing, draws, or drawn may refer to:
Autodesk 3ds Max, formerly 3D Studio, then 3D Studio Max is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. To its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.
The original 3D Studio product was created for the DOS platform, by Gary Yost and the Yost Group, and published by Autodesk. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed "3D Studio MAX". This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment.
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In this video, the final one in this series, I finish up the map for my D&D; homebrew world of Inshar. You'll see how I draw some unique geographical features, and I'll finish up the lettering for the title as well. Download the map here: http://www.wasd20.net/fantasy-mapping/ Find me: Website - http://www.wasd20.net Facebook - https://www.facebook.com/wasd20net Twitter - https://www.twitter.com/wasd20nate Store - http://www.wasd20.spreadshirt.com Background music: Stale Mate, by Jingle Punks
David is back with another tutorial for SketchUp 8, this time using an extension to help draw terrain. You will no longer be limited to drawing on flat land. -- Geek This Links -- • Website: http://www.geekthis.net • Twitter: http://www.twitter.com/geekthisnet • Request: http://www.geekthis.net/request
This is my first unity tutorial so Like,Comment,Subscribe
In this Coding Challenge, I create a 3D procedural terrain using Perlin Noise and the beginShape() function in Processing. Support this channel on Patreon: https://www.patreon.com/codingrainbow Send me your coding challenges! Contact: https://twitter.com/shiffman Nature of Code class on Kadenze: https://www.kadenze.com/courses/the-nature-of-code/info My Perlin Noise video: https://www.youtube.com/watch?v=8ZEMLCnn8v0 beginShape() reference: https://processing.org/reference/beginShape_.html noise() reference: https://processing.org/reference/noise_.html Source Code for this Challenge: Processing: https://github.com/CodingRainbow/Rainbow-Code/tree/master/challenges/CC_11_PerlinNoiseTerrain p5.js: https://github.com/CodingRainbow/Rainbow-Code/tree/master/challenges/CC_11_PerlinNoiseTerra...
Tutorial on how to create terrain Terrain can be created in SketchUp to go with that house you're modelling.
Tutorial on how to create terrain from a set of contours on Google Sketchup 8. If you like this video and would like us to make a tutorial we havent yet done please visit our website: http://fpsarchitect.webs.com/contactus.htm and fill out the form, and we'll get back to you ASAP.
In this video, the final one in this series, I finish up the map for my D&D; homebrew world of Inshar. You'll see how I draw some unique geographical features, and I'll finish up the lettering for the title as well. Download the map here: http://www.wasd20.net/fantasy-mapping/ Find me: Website - http://www.wasd20.net Facebook - https://www.facebook.com/wasd20net Twitter - https://www.twitter.com/wasd20nate Store - http://www.wasd20.spreadshirt.com Background music: Stale Mate, by Jingle Punks
David is back with another tutorial for SketchUp 8, this time using an extension to help draw terrain. You will no longer be limited to drawing on flat land. -- Geek This Links -- • Website: http://www.geekthis.net • Twitter: http://www.twitter.com/geekthisnet • Request: http://www.geekthis.net/request
This is my first unity tutorial so Like,Comment,Subscribe
In this Coding Challenge, I create a 3D procedural terrain using Perlin Noise and the beginShape() function in Processing. Support this channel on Patreon: https://www.patreon.com/codingrainbow Send me your coding challenges! Contact: https://twitter.com/shiffman Nature of Code class on Kadenze: https://www.kadenze.com/courses/the-nature-of-code/info My Perlin Noise video: https://www.youtube.com/watch?v=8ZEMLCnn8v0 beginShape() reference: https://processing.org/reference/beginShape_.html noise() reference: https://processing.org/reference/noise_.html Source Code for this Challenge: Processing: https://github.com/CodingRainbow/Rainbow-Code/tree/master/challenges/CC_11_PerlinNoiseTerrain p5.js: https://github.com/CodingRainbow/Rainbow-Code/tree/master/challenges/CC_11_PerlinNoiseTerra...
Tutorial on how to create terrain Terrain can be created in SketchUp to go with that house you're modelling.
Tutorial on how to create terrain from a set of contours on Google Sketchup 8. If you like this video and would like us to make a tutorial we havent yet done please visit our website: http://fpsarchitect.webs.com/contactus.htm and fill out the form, and we'll get back to you ASAP.
Each year, the bright lights and sounds of the Las Vegas Strip are temporarily drowned out by the roar of 850-horsepower trucks tearing across the desert at speeds nearing 140 miles per hour for the Polaris RZR Mint 400, the toughest offroad race in America. Boasting bone-jarring terrain, high-speed passes, exasperating equipment failures and spectacular rollovers, the Mint 400 draws top drivers in the world in one of the most thrilling off road races of the season. _ Experience the world of Red Bull like you have never seen it before. With the best action sports clips on the web and original series, prepare for your "stoke factor" to be at an all time high. Watch Red Bull TV: http://win.gs/WatchRBTV See into our world: http://goo.gl/J49U Red Bull on Facebook: http://win.gs/redbullfb ...
This month, I've been continuing the "Inktober" trend of doing an illustration every day by drawing a Terrain of Magical Expertise character each day of the month for "TOMEvember"! I decided to draw the planned characters for Days 9-12 tonight ahead of time, and figured why not stream it? Hope you enjoy! Purchase the TOME Soundtrack from our Bandcamp page! https://tomeseries.bandcamp.com/ https://twitter.com/kirbopher http://kirbopher.tumblr.com/ https://www.facebook.com/TOMEseries http://chrisniosi.com/ SUBSCRIBE http://www.youtube.com/subscription_center?add_user=kirbopher15
Another update! This time, we've got huge draw distances for terrain, an implicit surface polygonizer, better clouds, and more! Lots of technical discussion this time, hopefully it's both useful and entertaining!
This month, I've been continuing the "Inktober" trend of doing an illustration every day by drawing a Terrain of Magical Expertise character each day of the month for "TOMEvember"! I decided to draw the planned characters for Days 17-20 tonight ahead of time, and figured why not stream it? Hope you enjoy! Purchase the TOME Soundtrack from our Bandcamp page! 8-Bit Music Collection & More NEW Songs available soon!! https://tomeseries.bandcamp.com/ Big thanks to Casey Mongillo (voice of Gamecrazed) for joining me on this one! https://twitter.com/CaseyTheVA https://www.youtube.com/user/CaseyLikesGames https://twitter.com/kirbopher http://kirbopher.tumblr.com/ https://www.facebook.com/TOMEseries http://chrisniosi.com/ SUBSCRIBE http://www.youtube.com/subscription_center?add_user=kirbopher15...
This is an adversarial mission on the Altis terrain. http://www.shacktac.com/
This month, I've been continuing the "Inktober" trend of doing an illustration every day by drawing a Terrain of Magical Expertise character each day of the month for "TOMEvember"! As the month is now nearly wrapped up, I decided to draw the last few characters today...and since Deven Mack was staying with me for Thanksgiving, he came in to hang, talk about HIS history and answer questions from the chat! Purchase the TOME Soundtrack from our Bandcamp page! 8-Bit Music Collection & More NEW Songs available soon!! https://tomeseries.bandcamp.com/ Big thanks to Deven Mack (voice of Rockoon) for joining me on this one! https://twitter.com/MacTheActor https://www.facebook.com/MacTheActor https://twitter.com/kirbopher http://kirbopher.tumblr.com/ https://www.facebook.com/TOMEseries http://chr...
Fluffy Bae Floats In!!! Here are the times: 1-on-1s: (4:14) 2-on-2s: (18:04) 8 Player Smash: (38:31) 2v2v2v2s: (51:20) So I bought a Kirby amiibo and I decide to give him the workout of a lifetime lol. ------------------------------------------------- [Find all of my Super Smash Bros 4 videos here] http://www.youtube.com/playlist?list=PLiwsrjzE7CEQe46FcUAJLM1yzvEurEJPh Super Smash Bros 4 is out and it's easily the best game of the year, in my book! I've been playing Smash 4 since the day 1 release on 3DS in North America and I've played over 200 online matches on it. With the Wii U providing better connections, I only see myself spending even more time with this version. Smash Tour kind of sucks...now that we got that out of the way, let's talk positive. Smash 4 aims to have you ...
TODAY WE PATROL HELMAND PROVINCE WITH THE BRITISH ROYAL MARINES IN VR AND COME UNDER FIRE, QUESTION LOCALS AND MORE USING A NEW ARMA 3 SETUP AND RUNTIME 1.3 FOR SMOOTH FRAME RATES THE NEW SETUP FOR BETTER RESOLUTION AND MORE REALISTIC LOOK AND FEEL IS BELOW CREDIT TO SQB-SMA ON THE FORUMS. YES ARMA 3 ON 1.3 RUNTIME IS POSSIBLE AND DOES WORK IF YOU DOWNLOAD AND INSTALL LIBOVR WHICH YOU CAN FIND ON GOOGLE IF NOT COMMENT AND IL BE SURE TO HELP. Opentrack settings Tracker: Oculus Rift 0.8 Protocol: Freetrack - now hit ... next to freetrack use trackir hide freetrack Filter: Blank none, let the Rift run the filtering Mapping: 1:1 i.e. a line from bottom left to top right, with no point on it. right click to remove a point for all axes. Options: Bind a key to center the rift, the go to...
[Matches start at 2:45] This is Part 1 of the games played on 11/22/14. Note: There is a mild static that can be heard during the quieter areas of the in game music. My apologies...but SH*T IS STILL HYPE! 8-Player SMASH! On "Day Two" a bunch of my friends come over to play! Five of us are always present while a sixth person floats in and out, and even my aiimbo plays for a few matches while leveling up to 50! 4-on-4 battles are hella fun! Players: Me (Lloyd), Lawrence (DALAW), Calvin (CAL), Ben, Mike (NABU), and Jahmad ------------------------------------------------- [Find all of my Super Smash Bros 4 videos here] http://www.youtube.com/playlist?list=PLiwsrjzE7CEQe46FcUAJLM1yzvEurEJPh Super Smash Bros 4 is out and it's easily the best game of the year, in my book! I've been pla...
Some more work on the 2D map designs and using world machine to begin building the basic terrain of the world. This was a pretty chill stream. We basically were building in the rivers, lakes and mountain basics for the world terrain in unreal. Don't forget to like and follow us on twitch or watch the livestreams via youtube live now! Want to join in the chat? Join us on twitch. http://www.twitch.tv/sinqnew https://twitter.com/Sinqnew Game Engine - Unreal 4 Programs used - Photoshop ( Drawing ) World Machine ( Terrain Program )