- published: 30 Mar 2017
- views: 8319
Ken Levine may refer to:
BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games. It was released worldwide for the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013; an OS X port by Aspyr was later released on August 29, 2013 and a Linux port was released on March 17, 2015. Infinite is the third installment in the BioShock series, and though it is not immediately part of the storyline of previous BioShock games, it features similar gameplay concepts and themes. Irrational Games and creative director Ken Levine based the game's setting on historical events at the turn of the 20th century, such as the 1893 World's Columbian Exposition, and based the story on the concept of American exceptionalism, while also incorporating influences from more recent events at the time such as the 2011 Occupy movement.
The game is set in the year 1912 and follows its protagonist, former Pinkerton agent Booker DeWitt, who is sent to the floating air city of Columbia to find a young woman, Elizabeth, who has been held captive there for most of her life. Though Booker rescues Elizabeth, the two become involved with the city's warring factions: the nativist and elite Founders that rule Columbia and strive to keep its privileges for White Americans, and the Vox Populi, underground rebels representing the underclass of the city. During this conflict, Booker learns that Elizabeth possesses strange powers to manipulate "Tears" in the space-time continuum that ravage Columbia, and soon discovers her to be central to the city's dark secrets.
Irrational Games (known briefly as 2K Boston, Inc./2K Australia Pty. Ltd.) was a video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier as Irrational Games. On January 9, 2006, Take-Two Interactive announced that they had purchased Irrational, and would publish their games under the 2K Games label.
At its largest point Irrational had two studios, one in Quincy, Massachusetts, USA just outside Boston, Massachusetts and the other in Canberra, Australia.
A third studio, 2K Marin, was split off from 2K Boston in 2007, with five former Irrational Games employees leaving to join the new company. 2K Marin worked with 2K Australia on BioShock 2.
The Canberra studio (2K Australia) separated from the Boston studio at some point after 2007, and merged with 2K Marin in 2010.
In late July 2010, several media outlets reported that a recently created website, whatisicarus.com, was a promotion relating to Irrational Games' unannounced project. The following week, information about the game was again teased, with the trailer confirmed for release on August 12, 2010. This was eventually revealed to be BioShock Infinite.
Ghost Story or Ghost Stories may refer to:
BioShock creator, Ken Levine, speaks with Eurogamer’s Oli Welsh about his love for games, his time as a game designer and about Ghost Story games, the studio he co-founded with 12 former Irrational Games staffers. -- The EGX Rezzed Developer Sessions bring you face-to-face with world renowned game creators as they present their latest projects, take part in panel discussions and answer your questions. http://www.egx.net/rezzed/
Ken Levine talks with Kevin VanOrd in the Break Room about Bioshock Infinite, Religion, and much, much more. Follow BioShock: Infinite at GameSpot.com! http://www.gamespot.com/bioshock-infinite/ Official Site - http://www.bioshockinfinite.com/ Visit our other channels: Gameplay & Guides - http://www.youtube.com/gamespotgameplay Trailers - http://www.youtube.com/gamespottrailers MLG, NASL & eSports - http://www.youtube.com/gamespotesports Mobile Gaming - http://www.youtube.com/gamespotmobile Like - http://www.facebook.com/GameSpot Follow - http://www.twitter.com/GameSpot Stream Live - http://twitch.tv/GameSpot http://www.gamespot.com/
Ken Levine, Creative Director at Irrational Games, talks "From Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions" with Simon Parkin. This discussion also features an audience Q&A; about various topics and of course BioShock Infinite, sequel to the 2007 BAFTA-winning BioShock.
Rolling Stone's Glixel today published a fascinating, in-depth interview feature with BioShock designer Ken Levine. One particularly interesting segment of the interview focuses on why Levine stopped making BioShock games to instead focus on a "smaller, more entrepreneurial" effort for Take-Two. Subscribe to us on YouTube Gaming! http://gaming.youtube.com/gamespot Visit all of our channels: Features & Reviews - http://www.youtube.com/GameSpot Gameplay & Guides - http://www.youtube.com/GameSpotGameplay Trailers - http://www.youtube.com/GameSpotTrailers Mobile Gaming - http://www.youtube.com/GameSpotMobile Like - http://www.facebook.com/GameSpot Follow - http://www.twitter.com/GameSpot http://www.gamespot.com
By breaking narrative down to its smallest yet non-abstract elements and finding ways to combine and recombine them, one could potentially build a nearly infinite array of narrative opportunities out of these small building blocks. In this GDC 2014 talk, BioShock co-creator Ken Levine explains how it's time to start exploring 'narrative Legos'. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives ht...
Bioshock Remastered Director's Commentary with Ken Levine and Shawn Robertson hosted by Geoff Keighley. Hit that like button if you enjoyed the video, Subscribe for more videos each week, Leave a comment below and let me know what you think of the video. Bioshock Copyright ©2016 Take-Two Interactive Software, Inc Trademarks belong to their respective owners. All rights reserved.
Joining @BigandRobot this week is none other than Ken Levine (@Levine), the man behind the Bioshock series of video games and the newly minted game development studio @GhostStoryGames. We had some time to sit down with Ken and discuss his experience in screen writing, game development, and the perils of getting stuck in a comfortable place and not progressing as an artist. Although our time was truncated somewhat due to technical difficulties, we had a wonderful discussion with Ken and wanted to share it with you here today. Many thanks to Ken and the staff of @GhostStoryGames (Mikel, Shannon and Jesse) who helped made this all possible. Become a patron on Patreon: https://www.patreon.com/BIGANDROBOT Itunes: https://itunes.apple.com/us/podcast/big-and-robot/id1229509449 Vid.me: http...
Watch part 2: https://www.youtube.com/watch?v=O3u_ZcGZykE Adam Sessler got a chance to sit down with Ken Levine, director of Bioshock Infinite, to discuss the game's stunning scope. In part one of a two-part interview, Ken explains how Bioshock Infinite earned its title, the setting of Columbia and its relation to Rapture, and the huge task of creating an engaing AI companion. Subscribe so you don't miss part two: http://www.youtube.com/subscription_center?add_user=rev3games Follow Adam on Twitter: http://twitter.com/adamsessler Follow Ken Levine on Twitter: http://twitter.com/IGLevine Subscribe on iTunes: https://itunes.apple.com/us/podcast/rev3games-originals-hd-mp4/id514169494?mt=2Follow Rev3Games on Twitter: http://twitter.com/rev3games Like Rev3Games on Facebook: https://www.fa...
In this excerpt from The Game Informer Show podcast, BioShock's Ken Levine, Rez and Galak-Z's Jake Kazdal, The Walking Dead and Firewatch's Jake Rodkin, and Battleborn and ArenaNet's Aaron Linde share their (spoiler-free) thoughts on Nintendo's The Legend of Zelda: Breath of the Wild and what stands out from a developer's perspective. Subscribe to the full podcast here - http://bit.ly/2iN5T5i
Gamespot interviews Ken Levine and Jim Bonney to talk about the memorable tracks behind the Bioshock series and the latest DLC. Follow BioShock: Infinite at GameSpot.com! http://www.gamespot.com/bioshock-infinite/ Official Site - http://www.bioshockinfinite.com/ Check out our review! Watch - http://www.youtube.com/watch?v=jSA9AsdBh00 Read - http://www.gamespot.com/bioshock-infinite/reviews/bioshock-infinite-review-6405762/ Visit all of our channels: Features & Reviews - http://www.youtube.com/user/gamespot Gameplay & Guides - http://www.youtube.com/user/gamespotgameplay Trailers - http://www.youtube.com/user/gamespottrailers MLG, NASL & eSports - http://www.youtube.com/user/gamespotesports Mobile Gaming - http://www.youtube.com/user/gamespotmobile Like - http://www.facebook.com/GameSp...
Creative Director and Co-Founder of Irrational Games, Ken Levine talk about what distinguishes a Bioshock game and falling in love with Elizabeth. Follow Bioshock: Infinite at GameSpot.com! http://www.gamespot.com/bioshock-infinite/ Official Site - http://www.bioshockinfinite.com/ Visit our other channels: Gameplay & Guides - http://www.youtube.com/gamespotgameplay Trailers - http://www.youtube.com/gamespottrailers MLG, NASL & eSports - http://www.youtube.com/gamespotesports Mobile Gaming - http://www.youtube.com/gamespotmobile Like - http://www.facebook.com/GameSpot Follow - http://www.twitter.com/GameSpot Stream Live - http://twitch.tv/GameSpot http://www.gamespot.com/
BioShock Infinite: Más vídeos: http://www.3djuegos.com/9397/video/bioshock-infinite Todo sobre el juego: http://www.3djuegos.com/9397/bioshock-infinite/ Una experiencia única, con trasfondo y una ambientación incomparable. Entrevistamos a Ken Levine, fundador y director creativo de Irrational Games, con el fin de conocer de primera mano todo lo que nos deparará su fascinante Bioshock Infinite, un juego de altos vuelos. ------- Facebook - https://www.facebook.com/3djuegos Twitter - http://twitter.com/3djuegos Google - https://plus.google.com/+3djuegos BioShock Infinite - Video entrevista: Ken Levine
In this episode, I discuss whatever I feel like with Ken Levine. Functional Philosophy is the show in which Objectivist philosopher Charles Tew helps you gain and strengthen the philosophical foundations required to achieve certainty, success, and happiness. If you're curious to see what Ayn Rand's philosophy of Objectivism has to offer you, tune in. Website: https://www.charlestew.com SoundCloud: https://soundcloud.com/functionalphilosophy Patreon: https://www.patreon.com/charlestew
The studio formerly known as Irrational Games is now called Ghost Story. We’ve set out on a new project. This video from Ken Levine’s 2014 GDC talk explains the high-level concept that served as the catalyst for the game we’re working on. Join Ghost Story: https://www.ghoststorygames.com/ Facebook - https://www.facebook.com/ghoststorygames/ Twitter - https://twitter.com/GhostStoryGames Instagram - https://www.instagram.com/irrationalgames/ Twitch - https://www.twitch.tv/ghoststorygames
What happened during Irrational's radio silence, and the role of nutmeg in game development. If you like this, maybe you'd like to check out our website! http://bit.ly/bxFRTC And our Facebook page! http://on.fb.me/hcyG1R And Twitter! http://bit.ly/9SzULe And Twitch! http://bit.ly/shzAI2
BioShock designer Ken Levine apparently has something new in the works outside of his mysterious upcoming game. The Wrap reports today that Levine is writing and directing the pilot for a new spin on the classic sci-fi mind-twister Twilight Zone. It will reportedly mix TV with gaming, in a way. Disclosure: CBS is GameSpot's parent company. Subscribe to us on YouTube Gaming! http://gaming.youtube.com/gamespot Visit all of our channels: Features & Reviews - http://www.youtube.com/GameSpot Gameplay & Guides - http://www.youtube.com/GameSpotGameplay Trailers - http://www.youtube.com/GameSpotTrailers Mobile Gaming - http://www.youtube.com/GameSpotMobile Like - http://www.facebook.com/GameSpot Follow - http://www.twitter.com/GameSpot http://www.gamespot.com
http://www.gameinformer.com/b/features/archive/2015/04/09/faith-in-rapture-ken-levine-shares-thoughts-on-creating-authentic-diversity.aspx Support my channel: PayPal: http://bit.ly/1OksooP Patreon: http://www.patreon.com/MundaneMatt Amazon Affiliates: http://amzn.to/1Ee5Br9 Amazon Wish List: http://amzn.com/w/WNCQ0UL94D3U Subscribe Here: https://www.youtube.com/user/mundanematt?sub_confirmation=1 Email: themundanematt@gmail.com MundaneMatt Let's Plays Mundane Games: http://youtube.com/mmlpmg Tumblr: http://themundanematt.tumblr.com Twitter: http://twitter.com/mundanematt Facebook: http://facebook.com/mundanematt Google+: http://plus.google.com/+mundanematt Ask: http://ask.fm/mundanematt Youtube: http://youtube.com/mundanematt Insult Me! Card Game: http://insultmegame.tumblr.com iTune...
Tribeca games festival with doug liman of Bourne Identity talks about movie making vs game making. First Tribeca games fest ever
Black Oni Podcast with Ken Levine!!! Multistreaming with https://restream.io/
BioShock creator, Ken Levine, speaks with Eurogamer’s Oli Welsh about his love for games, his time as a game designer and about Ghost Story games, the studio he co-founded with 12 former Irrational Games staffers. -- The EGX Rezzed Developer Sessions bring you face-to-face with world renowned game creators as they present their latest projects, take part in panel discussions and answer your questions. http://www.egx.net/rezzed/
Ken Levine talks with Kevin VanOrd in the Break Room about Bioshock Infinite, Religion, and much, much more. Follow BioShock: Infinite at GameSpot.com! http://www.gamespot.com/bioshock-infinite/ Official Site - http://www.bioshockinfinite.com/ Visit our other channels: Gameplay & Guides - http://www.youtube.com/gamespotgameplay Trailers - http://www.youtube.com/gamespottrailers MLG, NASL & eSports - http://www.youtube.com/gamespotesports Mobile Gaming - http://www.youtube.com/gamespotmobile Like - http://www.facebook.com/GameSpot Follow - http://www.twitter.com/GameSpot Stream Live - http://twitch.tv/GameSpot http://www.gamespot.com/
Ken Levine, Creative Director at Irrational Games, talks "From Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions" with Simon Parkin. This discussion also features an audience Q&A; about various topics and of course BioShock Infinite, sequel to the 2007 BAFTA-winning BioShock.
Rolling Stone's Glixel today published a fascinating, in-depth interview feature with BioShock designer Ken Levine. One particularly interesting segment of the interview focuses on why Levine stopped making BioShock games to instead focus on a "smaller, more entrepreneurial" effort for Take-Two. Subscribe to us on YouTube Gaming! http://gaming.youtube.com/gamespot Visit all of our channels: Features & Reviews - http://www.youtube.com/GameSpot Gameplay & Guides - http://www.youtube.com/GameSpotGameplay Trailers - http://www.youtube.com/GameSpotTrailers Mobile Gaming - http://www.youtube.com/GameSpotMobile Like - http://www.facebook.com/GameSpot Follow - http://www.twitter.com/GameSpot http://www.gamespot.com
By breaking narrative down to its smallest yet non-abstract elements and finding ways to combine and recombine them, one could potentially build a nearly infinite array of narrative opportunities out of these small building blocks. In this GDC 2014 talk, BioShock co-creator Ken Levine explains how it's time to start exploring 'narrative Legos'. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives ht...
Bioshock Remastered Director's Commentary with Ken Levine and Shawn Robertson hosted by Geoff Keighley. Hit that like button if you enjoyed the video, Subscribe for more videos each week, Leave a comment below and let me know what you think of the video. Bioshock Copyright ©2016 Take-Two Interactive Software, Inc Trademarks belong to their respective owners. All rights reserved.
Joining @BigandRobot this week is none other than Ken Levine (@Levine), the man behind the Bioshock series of video games and the newly minted game development studio @GhostStoryGames. We had some time to sit down with Ken and discuss his experience in screen writing, game development, and the perils of getting stuck in a comfortable place and not progressing as an artist. Although our time was truncated somewhat due to technical difficulties, we had a wonderful discussion with Ken and wanted to share it with you here today. Many thanks to Ken and the staff of @GhostStoryGames (Mikel, Shannon and Jesse) who helped made this all possible. Become a patron on Patreon: https://www.patreon.com/BIGANDROBOT Itunes: https://itunes.apple.com/us/podcast/big-and-robot/id1229509449 Vid.me: http...
Watch part 2: https://www.youtube.com/watch?v=O3u_ZcGZykE Adam Sessler got a chance to sit down with Ken Levine, director of Bioshock Infinite, to discuss the game's stunning scope. In part one of a two-part interview, Ken explains how Bioshock Infinite earned its title, the setting of Columbia and its relation to Rapture, and the huge task of creating an engaing AI companion. Subscribe so you don't miss part two: http://www.youtube.com/subscription_center?add_user=rev3games Follow Adam on Twitter: http://twitter.com/adamsessler Follow Ken Levine on Twitter: http://twitter.com/IGLevine Subscribe on iTunes: https://itunes.apple.com/us/podcast/rev3games-originals-hd-mp4/id514169494?mt=2Follow Rev3Games on Twitter: http://twitter.com/rev3games Like Rev3Games on Facebook: https://www.fa...
In this excerpt from The Game Informer Show podcast, BioShock's Ken Levine, Rez and Galak-Z's Jake Kazdal, The Walking Dead and Firewatch's Jake Rodkin, and Battleborn and ArenaNet's Aaron Linde share their (spoiler-free) thoughts on Nintendo's The Legend of Zelda: Breath of the Wild and what stands out from a developer's perspective. Subscribe to the full podcast here - http://bit.ly/2iN5T5i
Gamespot interviews Ken Levine and Jim Bonney to talk about the memorable tracks behind the Bioshock series and the latest DLC. Follow BioShock: Infinite at GameSpot.com! http://www.gamespot.com/bioshock-infinite/ Official Site - http://www.bioshockinfinite.com/ Check out our review! Watch - http://www.youtube.com/watch?v=jSA9AsdBh00 Read - http://www.gamespot.com/bioshock-infinite/reviews/bioshock-infinite-review-6405762/ Visit all of our channels: Features & Reviews - http://www.youtube.com/user/gamespot Gameplay & Guides - http://www.youtube.com/user/gamespotgameplay Trailers - http://www.youtube.com/user/gamespottrailers MLG, NASL & eSports - http://www.youtube.com/user/gamespotesports Mobile Gaming - http://www.youtube.com/user/gamespotmobile Like - http://www.facebook.com/GameSp...
Creative Director and Co-Founder of Irrational Games, Ken Levine talk about what distinguishes a Bioshock game and falling in love with Elizabeth. Follow Bioshock: Infinite at GameSpot.com! http://www.gamespot.com/bioshock-infinite/ Official Site - http://www.bioshockinfinite.com/ Visit our other channels: Gameplay & Guides - http://www.youtube.com/gamespotgameplay Trailers - http://www.youtube.com/gamespottrailers MLG, NASL & eSports - http://www.youtube.com/gamespotesports Mobile Gaming - http://www.youtube.com/gamespotmobile Like - http://www.facebook.com/GameSpot Follow - http://www.twitter.com/GameSpot Stream Live - http://twitch.tv/GameSpot http://www.gamespot.com/
BioShock Infinite: Más vídeos: http://www.3djuegos.com/9397/video/bioshock-infinite Todo sobre el juego: http://www.3djuegos.com/9397/bioshock-infinite/ Una experiencia única, con trasfondo y una ambientación incomparable. Entrevistamos a Ken Levine, fundador y director creativo de Irrational Games, con el fin de conocer de primera mano todo lo que nos deparará su fascinante Bioshock Infinite, un juego de altos vuelos. ------- Facebook - https://www.facebook.com/3djuegos Twitter - http://twitter.com/3djuegos Google - https://plus.google.com/+3djuegos BioShock Infinite - Video entrevista: Ken Levine
In this episode, I discuss whatever I feel like with Ken Levine. Functional Philosophy is the show in which Objectivist philosopher Charles Tew helps you gain and strengthen the philosophical foundations required to achieve certainty, success, and happiness. If you're curious to see what Ayn Rand's philosophy of Objectivism has to offer you, tune in. Website: https://www.charlestew.com SoundCloud: https://soundcloud.com/functionalphilosophy Patreon: https://www.patreon.com/charlestew
The studio formerly known as Irrational Games is now called Ghost Story. We’ve set out on a new project. This video from Ken Levine’s 2014 GDC talk explains the high-level concept that served as the catalyst for the game we’re working on. Join Ghost Story: https://www.ghoststorygames.com/ Facebook - https://www.facebook.com/ghoststorygames/ Twitter - https://twitter.com/GhostStoryGames Instagram - https://www.instagram.com/irrationalgames/ Twitch - https://www.twitch.tv/ghoststorygames
What happened during Irrational's radio silence, and the role of nutmeg in game development. If you like this, maybe you'd like to check out our website! http://bit.ly/bxFRTC And our Facebook page! http://on.fb.me/hcyG1R And Twitter! http://bit.ly/9SzULe And Twitch! http://bit.ly/shzAI2
BioShock designer Ken Levine apparently has something new in the works outside of his mysterious upcoming game. The Wrap reports today that Levine is writing and directing the pilot for a new spin on the classic sci-fi mind-twister Twilight Zone. It will reportedly mix TV with gaming, in a way. Disclosure: CBS is GameSpot's parent company. Subscribe to us on YouTube Gaming! http://gaming.youtube.com/gamespot Visit all of our channels: Features & Reviews - http://www.youtube.com/GameSpot Gameplay & Guides - http://www.youtube.com/GameSpotGameplay Trailers - http://www.youtube.com/GameSpotTrailers Mobile Gaming - http://www.youtube.com/GameSpotMobile Like - http://www.facebook.com/GameSpot Follow - http://www.twitter.com/GameSpot http://www.gamespot.com
http://www.gameinformer.com/b/features/archive/2015/04/09/faith-in-rapture-ken-levine-shares-thoughts-on-creating-authentic-diversity.aspx Support my channel: PayPal: http://bit.ly/1OksooP Patreon: http://www.patreon.com/MundaneMatt Amazon Affiliates: http://amzn.to/1Ee5Br9 Amazon Wish List: http://amzn.com/w/WNCQ0UL94D3U Subscribe Here: https://www.youtube.com/user/mundanematt?sub_confirmation=1 Email: themundanematt@gmail.com MundaneMatt Let's Plays Mundane Games: http://youtube.com/mmlpmg Tumblr: http://themundanematt.tumblr.com Twitter: http://twitter.com/mundanematt Facebook: http://facebook.com/mundanematt Google+: http://plus.google.com/+mundanematt Ask: http://ask.fm/mundanematt Youtube: http://youtube.com/mundanematt Insult Me! Card Game: http://insultmegame.tumblr.com iTune...
Tribeca games festival with doug liman of Bourne Identity talks about movie making vs game making. First Tribeca games fest ever
Black Oni Podcast with Ken Levine!!! Multistreaming with https://restream.io/
BioShock creator, Ken Levine, speaks with Eurogamer’s Oli Welsh about his love for games, his time as a game designer and about Ghost Story games, the studio he co-founded with 12 former Irrational Games staffers. -- The EGX Rezzed Developer Sessions bring you face-to-face with world renowned game creators as they present their latest projects, take part in panel discussions and answer your questions. http://www.egx.net/rezzed/
Ken Levine talks with Kevin VanOrd in the Break Room about Bioshock Infinite, Religion, and much, much more. Follow BioShock: Infinite at GameSpot.com! http://www.gamespot.com/bioshock-infinite/ Official Site - http://www.bioshockinfinite.com/ Visit our other channels: Gameplay & Guides - http://www.youtube.com/gamespotgameplay Trailers - http://www.youtube.com/gamespottrailers MLG, NASL & eSports - http://www.youtube.com/gamespotesports Mobile Gaming - http://www.youtube.com/gamespotmobile Like - http://www.facebook.com/GameSpot Follow - http://www.twitter.com/GameSpot Stream Live - http://twitch.tv/GameSpot http://www.gamespot.com/
Ken Levine, Creative Director at Irrational Games, talks "From Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions" with Simon Parkin. This discussion also features an audience Q&A; about various topics and of course BioShock Infinite, sequel to the 2007 BAFTA-winning BioShock.
By breaking narrative down to its smallest yet non-abstract elements and finding ways to combine and recombine them, one could potentially build a nearly infinite array of narrative opportunities out of these small building blocks. In this GDC 2014 talk, BioShock co-creator Ken Levine explains how it's time to start exploring 'narrative Legos'. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives ht...
In this excerpt from The Game Informer Show podcast, BioShock's Ken Levine, Rez and Galak-Z's Jake Kazdal, The Walking Dead and Firewatch's Jake Rodkin, and Battleborn and ArenaNet's Aaron Linde share their (spoiler-free) thoughts on Nintendo's The Legend of Zelda: Breath of the Wild and what stands out from a developer's perspective. Subscribe to the full podcast here - http://bit.ly/2iN5T5i
Bioshock Remastered Director's Commentary with Ken Levine and Shawn Robertson hosted by Geoff Keighley. Hit that like button if you enjoyed the video, Subscribe for more videos each week, Leave a comment below and let me know what you think of the video. Bioshock Copyright ©2016 Take-Two Interactive Software, Inc Trademarks belong to their respective owners. All rights reserved.
Joining @BigandRobot this week is none other than Ken Levine (@Levine), the man behind the Bioshock series of video games and the newly minted game development studio @GhostStoryGames. We had some time to sit down with Ken and discuss his experience in screen writing, game development, and the perils of getting stuck in a comfortable place and not progressing as an artist. Although our time was truncated somewhat due to technical difficulties, we had a wonderful discussion with Ken and wanted to share it with you here today. Many thanks to Ken and the staff of @GhostStoryGames (Mikel, Shannon and Jesse) who helped made this all possible. Become a patron on Patreon: https://www.patreon.com/BIGANDROBOT Itunes: https://itunes.apple.com/us/podcast/big-and-robot/id1229509449 Vid.me: http...
The studio formerly known as Irrational Games is now called Ghost Story. We’ve set out on a new project. This video from Ken Levine’s 2014 GDC talk explains the high-level concept that served as the catalyst for the game we’re working on. Join Ghost Story: https://www.ghoststorygames.com/ Facebook - https://www.facebook.com/ghoststorygames/ Twitter - https://twitter.com/GhostStoryGames Instagram - https://www.instagram.com/irrationalgames/ Twitch - https://www.twitch.tv/ghoststorygames
Check out my Patreon! https://www.patreon.com/Supereyepatchwolf Artists Rebecca Reynolds rebeccareynolds.tumblr.com https://twitter.com/brobexx Sources: https://deadhomersociety.com/zombiesimpsons/ https://thecomedycrowd.com/the-importance-of-good-writing-in-comedy/ Ortved, John (2009). The Simpsons: An Uncensored, Unauthorized History. Greystone Books Levine, Ken (2011-08-05). "How we got our first Simpsons assignment". By Ken Levine. Retrieved 2011-08-13. Simpsons writers room: https://www.youtube.com/watch?v=DtJ28qOEG1g Matt groening my wasted life: https://www.youtube.com/watch?v=iX4L1DGtdKU&t;=13s Simpsosn aniversary Vimeo:https://vimeo.com/115810811 Lets Fight a Boss Podcast: Itunes: https://itunes.apple.com/ie/podcast/lets-fight-a-boss/id1048483221?mt=2 Sound Cloud: https://sou...
Starting in July 2016, Mark Ceb (Action_pts) and myself set off to create a weekly talk show focusing on things like movies, video games and comics. While this may not seem like anything groundbreaking on the surface, we'd hope to use the platform to create more focused content at some point. In September 2016 I finally nailed our first interview with games industry professional Mark Kern, lead developer on World of Warcraft. At the time, we just had the concept of interviewing industry professionals from different entertainment fields such as comics and video games, but we didn't have a name yet. Eventually we would settle on the title "Entertaining Guests". Over the next year Mark and I would interview a total of 7 people ranging from comic book writers to indie game devs, each with a...
Welcome to the H.A.M Radio Podcast! A weekly podcast discussing everything and anything gaming, featuring LoneVaultWanderer, Karak, one of you, and myself! Become A Guest: https://www.patreon.com/mrmattyplays Listen on iTunes: https://itunes.apple.com/gb/podcast/h... Listen on Android: https://play.google.com/music/listen#... Alternatives: Manually submitting feed.hamradiotime.com or using https://t.co/stv1l5T6bj TWITTERS: Me: https://twitter.com/G27Status Lone: https://twitter.com/LoneVaultWander Karak: https://twitter.com/JeremyPenter Collab Mode: https://www.youtube.com/channel/UCYraWTDAs1Geho8ljy9ZTdw TIMESTAMPS Intro: 00:00 - 6:00 PSVR Price Cut: 6:01 - 9:00 Bethesda & Game Of Thrones: 9:01 - 18:08 Creation Club Woes: 18:09 - 1:01:06 ESO Dungeons: 1:01:07 - 1:06:27 GTA G...
Would you kindly watch this video about player choice in the Bioshock series? It covers how Bioshock, Bioshock 2 and Bioshock: Infinite approach player choice in their narrative to varying levels of success. To Subscribe: http://bit.ly/1skRebo Follow me on Twitter: https://twitter.com/AdamMcIrish Bioshock: Infinite Platinum Journey - https://www.youtube.com/watch?v=o9_7uapdMP0 How Games Guide Us - https://www.youtube.com/watch?v=fuzfBy9rgR0 Sources: Ken Levine didn't want multiple endings - http://www.bit-tech.net/news/gaming/2007/10/05/ken_levine_didn_t_want_bioshock_endings/1 Ken Levine on the lack of change in gameplay after Andrew Ryan - http://www.gamasutra.com/view/feature/132037/ken_levine_on_bioshocks_narrative_.php?page=2 Jordon Thomas on player choice in Bioshock 2 - http...
What happened during Irrational's radio silence, and the role of nutmeg in game development. If you like this, maybe you'd like to check out our website! http://bit.ly/bxFRTC And our Facebook page! http://on.fb.me/hcyG1R And Twitter! http://bit.ly/9SzULe And Twitch! http://bit.ly/shzAI2
BioShock creator, Ken Levine, drops by to talk about the creation of BioShock Infinite and what games can do better than movies. Greg also gives a creepy, in-depth look at Tyler Perry's Temptation and Brian Altano talks about his plans for bringing EA around from being the Worst Company in America. Please LIKE/SUBSCRIBE/SHARE if you liked the episode! Also, jokes about SimCity, James Cameron, and Game of Thrones.
In this episode, I discuss whatever I feel like with Ken Levine. Functional Philosophy is the show in which Objectivist philosopher Charles Tew helps you gain and strengthen the philosophical foundations required to achieve certainty, success, and happiness. If you're curious to see what Ayn Rand's philosophy of Objectivism has to offer you, tune in. Website: https://www.charlestew.com SoundCloud: https://soundcloud.com/functionalphilosophy Patreon: https://www.patreon.com/charlestew
A 1980 tribute to Dr. Gene Scott, written by Ken Levine and David Isaacs and performed by John Erickson. From the Levine-Isaacs play "City of Angles."
Game Informer's Ben Hanson, Tim Turi, Andy McNamara, Ben Reeves, Jeff Cork, and Mike Futter talk about the future of virtual reality devices and visiting Valve and Oculus before interviewing Irrational's Ken Levine about Bioshock Infinite in retrospect and his upcoming first-person RPG.
Part 5 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief. In this episode I talk with Ken Levine, creative director of Irrational Games and mastermind of the Bioshock series, who got his start as a writer/designer at Looking Glass. Ken was one of the main creative forces in the early days of Thief, helping to shape its eventual story, world, and core mechanics. I talk with him about his memories of working at the studio, his writing and creative process, and how his experience at Looking Glass relates to his later work at Irrational Games. If you ever wanted to know what f...
Black Oni Podcast with Ken Levine!!! Multistreaming with https://restream.io/
A conversation with Ken Levine, creator of BioShock and BioShock Infinite.