A quest in role-playing video games—including massively multiplayer online role-playing games (MMORPGs) and their predecessors, MUDs—is a task that a player-controlled character, "party" or group of characters may complete in order to gain a reward. Rewards may include an increase in the character's experience in order to learn new skills and abilities, loot or treasure, in-game currency such as gold coins, access to new locations or areas, or any combination of the above.
Quests are typically grouped in to one of four categories: kill quests, gather quests, delivery quests and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have.
Many types of quests are referred to as "sidequests". These are specifically tasks which deviate from the main plot, and are often not required to complete the game. Examples include minigames and running errands.
Side (Greek: Σίδη) is an ancient Greek city on the southern Mediterranean coast of Turkey, a resort town and one of the best-known classical sites in the country. It lies near Manavgat and the village of Selimiye, 78 km from Antalya in the province of Antalya.
It is located on the eastern part of the Pamphylian coast, which lies about 20 km east of the mouth of the Eurymedon River. Today, as in antiquity, the ancient city is situated on a small north-south peninsula about 1 km long and 400 m across.
Strabo and Arrian both record that Side was founded by Greek settlers from Cyme in Aeolis, a region of western Anatolia. This most likely occurred in the 7th century BC. Its tutelary deity was Athena, whose head adorned its coinage.
Dating from the tenth century B.C., its coinage bore the head of Athena (Minerva), the patroness of the city, with a legend. Its people, a piratical horde, quickly forgot their own language to adopt that of the aborigines.
Possessing a good harbour for small-craft boats, Side's natural geography made it one of the most important places in Pamphylia and one of the most important trade centres in the region. According to Arrian, when settlers from Cyme came to Side, they could not understand the dialect. After a short while, the influence of this indigenous tongue was so great that the newcomers forgot their native Greek and started using the language of Side. Excavations have revealed several inscriptions written in this language. The inscriptions, dating from the 3rd and 2nd centuries BC, remain undeciphered, but testify that the local language was still in use several centuries after colonisation. Another object found in the excavations at Side, a basalt column base from the 7th century BC and attributable to the Neo-Hittites, provides further evidence of the site's early history. The name Side may be Anatolian in origin, meaning pomegranate.
Cue sports techniques (usually more specific, e.g., billiards techniques, snooker techniques) are a vital important aspect of game play in the various cue sports such as carom billiards, pool, snooker and other games. Such techniques are used on each shot in an attempt to achieve an immediate aim such as scoring or playing a safety, while at the same time exercising control over the positioning of the cue ball and often the object balls for the next shot or inning.
In carom games, an advanced player's aim on most shots is to leave the cue ball and the object balls in position such that the next shot is of a less difficult variety to make the requisite carom, and so that the next shot is in position to be manipulated in turn for yet another shot; ad infinitum.
Similarly, in many pocket billiards games, an advanced player's aim is to manipulate the cue ball so that it is in position to pocket (pot) a chosen next object ball and so that that next shot can also be manipulated for the next shot, and so on. Whereas in the carom games, manipulation of the object ball's position is crucial as well on every shot, in some pool games this is not as large a factor because on a successful shot the object ball is pocketed. However, many shots in one-pocket, for example, have this same added object ball control factor for most shots.
The terms A-side and B-side refer to the two sides of 78 and 45 rpm phonograph records, whether singles or extended plays (EPs). The A-side usually featured the recording that the artist, record producer, or the record company intended to receive the initial promotional effort and then receive radio airplay, hopefully, to become a "hit" record. The B-side (or "flip-side") is a secondary recording that has a history of its own: some artists, notably Elvis Presley, Little Richard, the Beatles, Chuck Berry, and Oasis, released B-sides that were considered as strong as the A-side and became hits in their own right. Creedence Clearwater Revival had hits, usually unintentionally, with both the B-sides of their A-side releases. Others took the opposite track: producer Phil Spector was in the habit of filling B-sides with on-the-spot instrumentals that no one would confuse with the A-side. With this practice, Spector was assured that airplay was focused on the side he wanted to be the hit side.
When She Calls Me Up
My Voice, It Starts To Sheke
She Says Come Right Over
Over Right Away
Oh, Good God, There's A Fire
In My Pants
Then Lightening Strikes And She
Laughes That Evil Laugh
She's So Sticky
Sticky Sweet
Now, When I'v Done Good
She Slaps Me On The Ass
It Takes More Than Ten Seconds
To Satisfy This Lass
The Way She Walks, I Swear
Should Be A Crime
Sirens Scream Everytime
She Walks By
She's So Sticky
A quest in role-playing video games—including massively multiplayer online role-playing games (MMORPGs) and their predecessors, MUDs—is a task that a player-controlled character, "party" or group of characters may complete in order to gain a reward. Rewards may include an increase in the character's experience in order to learn new skills and abilities, loot or treasure, in-game currency such as gold coins, access to new locations or areas, or any combination of the above.
Quests are typically grouped in to one of four categories: kill quests, gather quests, delivery quests and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have.
Many types of quests are referred to as "sidequests". These are specifically tasks which deviate from the main plot, and are often not required to complete the game. Examples include minigames and running errands.
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