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Sidney K. "Sid" Meier (born February 24, 1954) is a Canadian-American programmer, designer, and producer of several popular strategy video games and simulation video games, most notably the Civilization series. Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. He has won several prestigious accolades for his contributions to the video game industry.
Meier was born in the Canadian city of Sarnia to parents of Dutch descent. He later moved to Michigan and studied history and computer science, graduating with a degree in computer science from the University of Michigan. Meier lives in Hunt Valley, Maryland, with his wife, Susan. He met his wife at the Evangelical Lutheran Church, Faith Lutheran, in Cockeysville, where he plays the organ. Meier and his wife both sing in the church choir.
Meier founded MicroProse with Bill Stealey in 1982, and by 1986 the company was using his name and face in advertisements for its games. MicroProse at first developed mostly simulation video games, such as Silent Service and F-19 Stealth Fighter. In 1987, the company released Sid Meier's Pirates!, which also began a trend of placing Meier's name in the titles of his games. He later explained that the inclusion of his name was because of the dramatic departure in the design of Pirates! compared to the company's earlier titles. Stealey decided that it would improve the company's branding, believing that it would make those who purchased the flight simulators more likely to play the game. Stealey recalled: "We were at dinner at a Software Publishers Association meeting, and Robin Williams was there. And he kept us in stitches for two hours. And he turns to me and says 'Bill, you should put Sid's name on a couple of these boxes, and promote him as the star.' And that's how Sid's name got on Pirates, and Civilization."
Sid Meier's Civilization is a turn-based "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991. The game's objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires through the ages from the ancient era until modern and near-future times. It is also known simply as Civilization, Civilization I, or abbreviated to Civ or Civ I.
Civilization was originally developed for DOS running on a PC. It has undergone numerous revisions for various platforms (including Windows, Macintosh, Amiga, Atari ST, PlayStation, N-Gage and Super Nintendo) and now exists in several versions. A multiplayer remake, Sid Meier's CivNet was released for the PC in 1995. The N-Gage version was the last game released for the system in North America.
Civilization is a turn-based single- or multiplayer strategy game. The player takes on the role of the ruler of a civilization, starting with one (or occasionally two) settler units, and attempts to build an empire in competition with two to six other civilizations. The game requires a fair amount of micromanagement (although less than any of the simulation games). Along with the larger tasks of exploration, warfare and diplomacy, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit. From time to time the player's towns may be harassed by barbarians, units with no specific nationality and no named leader. These threats only come from unclaimed land or sea, so that over time there are fewer and fewer places from which barbarians will emanate.
Sid Meier's Civilization: Beyond Earth is a turn-based strategy, 4X video game in the Civilization series developed by Firaxis Games, published by 2K Games and released for Microsoft Windows on October 24, 2014, the Mac App Store on November 27, 2014 and for Linux on December 18, 2014. A spiritual successor to Alpha Centauri, Beyond Earth shares much of that game's development team, as well as some concepts which were introduced in the 1999 title. The game's setting is unique to the Civilization series in that it takes place in the future, with mankind traveling through space and founding colonies on extraterrestrial planets after Earth becomes uninhabitable due to an undescribed disaster known as "the Great Mistake".
An expansion pack, titled Rising Tide, was released on October 9, 2015.
Beyond Earth is a turn-based strategy game played on a hexagonal-based grid, iterating the ideas and building upon the engine of its predecessor, Civilization V. Co-lead designer David McDonough described the relationship between the two games by saying "The bones of the experience are very much recognisably Civ. The idea of the cities, city-base progression, leaders, the passage of time, tile-based, turn-based, building improvements, technologies. A lot of them are very familiar themes to the Civ player."
Let's play may refer to:
A civilization (US) or civilisation (UK) is any complex society characterized by urban development, symbolic communication forms (typically, writing systems), and a perceived separation from and domination over the natural environment by a cultural elite. Civilizations are intimately associated with and often further defined by other socio-politico-economic characteristics, including centralization, the domestication of both humans and other organisms, specialization of labor, culturally ingrained ideologies of progress and supremacism, monumental architecture, taxation, societal dependence upon farming as an agricultural practice, and expansionism.
Historically, a civilization was a so-called "advanced" culture in contrast to more supposedly primitive cultures. In this broad sense, a civilization contrasts with non-centralized tribal societies, including the cultures of nomadic pastoralists or hunter-gatherers. As an uncountable noun, civilization also refers to the process of a society developing into a centralized, urbanized, stratified structure.
Sid Meier's impact on gaming cannot be overstated. As one of the fathers of the turn-based strategy genre, and the designer of games like Civilization, Pirates, and Railroad Tycoon, he's established himself as one of the titans of the industry. Adam Sessler got a rare chance to sit down with Sid and discuss his legacy, his philosophy on game design, and why he's so attracted to one genre. 00:46 - Becoming a game designer 03:04 - The influence of board games and foundation of design 04:43 - Microprose's interest in reality and their design philosophy 07:10 - The creation of Sid Meier's Pirates! 10:30 - Developing Sid Meier's Railroad Tycoon 14:07 - Civilization 18:58 - Why has Sid stuck with turn-based strategy? 23:40 - Did Sid see the gaming industry becoming this big? Watch Ada...
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The legendary game designer shares his thoughts on the state of strategy games and the past and future of the Civilization series.
In this GDC 2010 talk, Civilization creator Sid Meier explains the importance of integrating psychology theory into game design, and how it can save studios hundreds of millions of dollars if implemented properly. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
It's been more than 25 years since the first Civilization game was released and things have changed. A lot. Eurogamer's Chris Bratt is joined by Sid Meier as they look back at one of the most influential video game series of all time. Subscribe to Eurogamer - http://www.youtube.com/subscription_center?add_user=eurogamer For the latest video game reviews, news and analysis, check out http://www.eurogamer.net and don't forget to follow us on Twitter: http://twitter.com/eurogamer
Watch the full intro cinematic to the new science-fiction-themed entry into the award-winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space. A New Beginning for Mankind is coming October 24, 2014. Pre-order Sid Meier's Civilization: Beyond Earth to receive the Exoplanets Map Pack for free: http://2kgam.es/civbuyp Learn more about the game at www.civilization.com Like Civilization on Facebook: https://www.facebook.com/civ Follow Civilization on Twitter: http://www.twitter.com/civgame
Sail down memory lane with legendary game designer Sid Meier as we waxes nostalgic about his classic swashbuckling adventure game. Subscribe to the IGN Plays Channel: https://www.youtube.com/user/ignplays?sub_confirmation=1
Civilization 6 Gameplay Walkthrough Part 1 Sid Meier's Civilization VI PC Review 1080p 60 fps GIVEAWAY - https://goo.gl/nIx8sH
Let's Play Sid Meier's Civilization Beyond Earth! Sid Meier's Civilization Beyond Earth is the newest entry in the Civilization series. In this game play episode of Civilization Beyond Earth we start of humble journey and found out first city. I hope you enjoy our Let's Play of Sid Meier's Civilization Beyond Earth, and be sure to like and subscribe if you do so! About Sid Meier's Civilization Beyond Earth: http://store.steampowered.com/app/65980/ Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations fo...
Sid Meier talks about Civilization, Starships, his own tastes, his "one more turn" addiction, Firaxis, etc. TABLE OF CONTENTS/QUESTIONS : - Isn't it too disappointing to play your own games ? (00'01") - How would you define the art of creating a video game ? (1'12") - What should a child/student do to follow your steps ? (3'01") - Do you think that video game has become cooler in the last years ? (3'58") - What do you answer to people who think video games are useless or even dangerous ? (5'17") - Do you see yourself as a teacher thru your games ? (6'15") - Which other video games are so cool that you wish you could have the idea first ? (7'20") - Are you aware that some people just can't resist your games ? (8'18") - Do you suffer from the "one more turn" phenomenon ? (8'53") - When will...
Check out this D.I.C.E. Summit 2016 panel that celebrates the 25th anniversary of Civilization with moderator Bruce Shelley, Firaxis Games' Sid Meier, Big Huge Games' Brian Reynolds and Mohawk Games' Soren Johnson! You can find more information about the D.I.C.E. summit at http://www.dicesummit.org. Stay up-to-date with the Academy of Interactive Arts and Sciences at http://www.twitter.com/Official_AIAS!
Read the preview: http://www.gamespot.com/6275474 We talk to Sid Meier about his philosophy on making games and what's new about Civilization V.
Join Sid Meier and special guests as they look back and provide new insight and stories on the development of classic titles like Civilization, Pirates, Railroads, and more. Add us now on YouTube Gaming! gaming.youtube.com/gamespot Visit all of our channels: Features & Reviews - http://www.youtube.com/GameSpot Gameplay & Guides - http://www.youtube.com/GameSpotGameplay Trailers - http://www.youtube.com/GameSpotTrailers Mobile Gaming - http://www.youtube.com/GameSpotMobile Like - http://www.facebook.com/GameSpot Follow - http://www.twitter.com/GameSpot Stream Live - http://twitch.tv/GameSpot http://www.gamespot.com
Civilization Revolution is coming for PS3, Xbox360, Wii, Ds, PSP, so we met the man behind the civilization series, Sid Meier, for a little chat about his newest installment to one of the most popular strategy games ever.
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