- published: 29 Oct 2013
- views: 2204
Particle displacement or displacement amplitude is a measurement of distance of the movement of a particle from its equilibrium position in a medium as it transmits a sound wave. The SI unit of particle displacement is the metre (m). In most cases this is a longitudinal wave of pressure (such as sound), but it can also be a transverse wave, such as the vibration of a taut string. In the case of a sound wave travelling through air, the particle displacement is evident in the oscillations of air molecules with, and against, the direction in which the sound wave is travelling.
A particle of the medium undergoes displacement according to the particle velocity of the sound wave traveling through the medium, while the sound wave itself moves at the speed of sound, equal to 343 m/s in air at 20 °C.
Particle displacement, denoted δ, is given by
where v is the particle velocity.
The particle displacement of a progressive sine wave is given by
Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Systems and used in the post-production process of filmmaking and television production. Among other things, After Effects can be used for keying, tracking, rotoscoping, compositing and animation. It also functions as a very basic non-linear editor, audio editor and media transcoder.
Adobe After Effects is software primarily used for creating motion graphics and visual effects. It allows users to animate, edit, and compose media in 2D or 3D space with many different built-in tools and third party plug-ins which can be downloaded from the Internet depending on what type of plug in the user is looking for. It also provides individual attention to variables like parallax and also user adjustable angles of observation.
Adobe After Effects is a layer-oriented program. Each individual media object like video clips, still images, audio clips, etc. runs on its own. In contrast, other Non-Linear Editing Systems use a system where individual media objects can occupy the same track as long as they do not overlap at the same time. This track-oriented system is more suitable for editing and can keep project files more simple. The layer oriented system that Adobe After Effects has is suitable for extensive video effects work and also key framing. Other compositing packages, especially the ones that employ tree or node workflows, such as Nuke and Fusion, are better suited to managing complex interconnected data flow within a composite. Adobe After Effects is capable of countering the problem somewhat by selectively hiding layers or by grouping them into pre-compositions.
Khan Academy is a non-profit educational organization created in 2006 by educator Salman Khan with the aim of providing a free, world-class education for anyone, anywhere. The organization produces short lectures in the form of YouTube videos. In addition to micro lectures, the organization's website features practice exercises and tools for educators. All resources are available for free to anyone around the world. The main language of the website is English, but the content is also available in other languages.
The founder of the organization, Salman Khan, was born in New Orleans, Louisiana, United States to immigrant parents from Bangladesh and India. After earning three degrees from the Massachusetts Institute of Technology (a BS in mathematics, a BS in electrical engineering and computer science, and an MEng in electrical engineering and computer science), he pursued an MBA from Harvard Business School.
In late 2004, Khan began tutoring his cousin Nadia who needed help with math using Yahoo!'s Doodle notepad.When other relatives and friends sought similar help, he decided that it would be more practical to distribute the tutorials on YouTube. The videos' popularity and the testimonials of appreciative students prompted Khan to quit his job in finance as a hedge fund analyst at Connective Capital Management in 2009, and focus on the tutorials (then released under the moniker "Khan Academy") full-time.
Displacement may refer to:
Using calculus to find the displacement, acceleration and instantaneous velocity of a particle equation. Be sure to subscribe to Haselwoodmath to get all of the latest content! Follow me on Twitter https://twitter.com/HaselwoodMath or on Google+ http://goo.gl/YQLDNd
Find out how to combine particles and displacement effects to create a jet exhaust! Download the project files: http://hitfilm.com/files/exhaust.zip Check out the not-exactly-cheap UFO model: http://www.turbosquid.com/3d-models/3d-obj-ufo/599650 Try the demo: http://hitfilm.com/demo
A brief explanation on the differences between displacement of particles and change in pressure within sound waves.
This calculus video tutorial explains the concepts behind position, velocity, acceleration, distance, and displacement, It shows you how to calculate the velocity function using derivatives and limits plus it contains plenty of notes, equations / formulas, examples, and practice problems for you to master the concept. Here is a list of topics: 1. The position function - S(t) - Calculating the total distance traveled and the net displacement of a particle using a number line. 2. Average velocity vs Instantaneous Velocity - Equations / Formulas 3. Slope of the secant line vs Slope of the tangent line 4. Average rate of change vs Instantaneous Rate of Change 5. How to tell if a particle is moving to the right, left, at rest, or changing direction using the velocity function v(t) 6. Av...
http://creativeshrimp.com How to create a stone in Blender procedurally, using Displacement modifier? In this video, we'll explore layering Displacement modifier to produce large, medium and small scale details on our rock. Also we'll prove one more time, that everything is better with stalactites. Can't wait to see your procedural creations! p.s. Check out Kiril Viktorov's feedback on quick tip about Particle Textures. Nice render! https://plus.google.com/u/0/107438149471948815802/posts/eqsiXRX4qFs Music: Wake up (Instrumental Version) by Josh Woodward (Instrumental Versions)
Practice this lesson yourself on KhanAcademy.org right now: https://www.khanacademy.org/math/differential-calculus/derivative_applications/motion-along-line-derivatives/e/applications-of-derivatives--motion-along-a-line?utm_source=YT&utm;_medium=Desc&utm;_campaign=DifferentialCalculus Watch the next lesson: https://www.khanacademy.org/math/differential-calculus/derivative_applications/motion-along-line-derivatives/v/analyzing-particle-movement-based-on-graphs?utm_source=YT&utm;_medium=Desc&utm;_campaign=DifferentialCalculus Missed the previous lesson? https://www.khanacademy.org/math/differential-calculus/derivative_applications/normal-tangent-line-eq/v/tangent-line-equation-example-1?utm_source=YT&utm;_medium=Desc&utm;_campaign=DifferentialCalculus Differential calculus on Khan Academy: Li...
I introduce how definite integrals can allow us to find the displacement of a particle in linear motion and the total distance the particle travelled. Find free review test, useful notes and more at http://www.mathplane.com
(5) Determine the net displacement of a particle or the location of a particle relative to another.
Blender tutorial http://www.blenderguru.com/how-to-make-a-realistic-asteroid/ In this tutorial you will discover: * How to effectively use the displacement modifier * Why particle systems are your friend * How to spice up a boring scene with the compositor
In this Quicktip, Aharon Rabinowitz shows you how using Depth Maps to displace Trapcode Form particles can be used to create a 3D Point Cloud Representation of a city. This tutorial was inspired by the brilliant Trapcode Form work of Jeremy Cox at Imaginary Forces, for the film "Terminator: Salvation."
A compilation of vignettes from my latest experiments in Cinema 4D. Compositing and colour grading done in After Effects. Used some assets from past experiments, but further exploring deformation and displacement maps. Also experimented with Thinking Particles and all the scenes were rendered with Vray. My first time using the Vray renderer, so there's a bit of glitchiness with the GI. Some of the frames took so long to render, I can't face going back and re-doing them :-P Thanks heaps to Thomas for the awesome sound design too! http://www.prozacstudio.com/
Starlings flock experiment with After Effects + Trapcode Particular In this first test I emitted 40K particles (using a large Box emitter) on the first frame and they are affected only by the Turbulence Field (a 4D perlin noise fractal that is used as 3D displacement). The "birds" are simple black circles. Viemo's compression really doesn't like this clip, download the original file to see it without artifacts. 30 seconds is probably pushing it a bit, a 3-5 second clip would sell the effect of starlings much better. But I wanted to see how it looked during a longer time. The effect could be improved by keyframing Wind and/or using a motion path to move the flock and perhaps animating the camera, adding some handheld shake and zooming in/out. I'll leave that for future experiments. Get ...
2nd effort with trapcode.com form. I used the piece of music to drive the displacement of particles. It is currently being shown in http://www.trapcode.com/gallery.html Audio samples courtesy of http://www.freesound.org/ Music by CyberiaLainKittyKat SICKDoWNtold: http://www.freesound.org/samplesViewSingle.php?id=54140 PlanOLDGirls: http://www.freesound.org/samplesViewSingle.php?id=54139 used under Creative Commons Sampling Plus 1.0 http://creativecommons.org/licenses/sampling+/1.0/
I was experimenting with after effects and particle programs and found this result particularly interesting, i was inspired by the Radiohead video where they'd used lasers to position the particles. I didn't have any laser guns lying around so I thought night mode on the camera, could work pretty well, as its brightest nearest camera this way. The music displaces the image throwing it backwards and forwards, making interesting ripples, i called it Frequenaut because its like an astronaut exploring frequencies (possibly). I swung the camera round a few times. I had to leave this one over night to render. No Depth of Field Made with After Effects + Trapcode Form. Music is. Nine Inch Nails
A shot done in maya with the help of a MEL script. The script is about the particles taking the color value of the texture image on the object and gets displaced accordingly. SOFTWARE USED:- AUTODESK MAYA, ADOBE PHOTOSHOP, ADOBE AFTER EFFECTS.
Here's the final ship project, as mentioned in this previous video: http://vimeo.com/glezakos/ocean Made entirely to test RealFlow's Grid, Splash and Foam features and Final Render's Ocean shader. Unfortunately, due to a problem (bug?user error?) in RealFlow, the Splashes show erratic pops and changes six times throughout the sequence. Since i noticed this after all the simulation was done, i didn't want to spend another 50-70 hours to re-simulate for a possible fix, so i left the Splashes as they were. I partially fixed them using the Retimer feature in RealFlow, but still the difference is quite noticeable. I'll make sure this won't happen in the next similar RealFlow project though... The key elements for this project are the Splashes and the Ocean itself. Don't pay much attention to ...
In this tutorial we will be adding a CG flowing water element to our previously stabilized footage. Through the use of Displacement Maps, Animation, Expressions and Particles, we will blend the digital elements into the footage for a realistic final product. Please also see the mentioned qucik tip: how to stabilize footage. http://www.premiumbeat.com/blog/after-effects-quick-tip-footage-stabilization-and-motion-tracking/ More tutorials on www.premiumbeat.com/blog
Using calculus to find the displacement, acceleration and instantaneous velocity of a particle equation. Be sure to subscribe to Haselwoodmath to get all of the latest content! Follow me on Twitter https://twitter.com/HaselwoodMath or on Google+ http://goo.gl/YQLDNd
Find out how to combine particles and displacement effects to create a jet exhaust! Download the project files: http://hitfilm.com/files/exhaust.zip Check out the not-exactly-cheap UFO model: http://www.turbosquid.com/3d-models/3d-obj-ufo/599650 Try the demo: http://hitfilm.com/demo
A brief explanation on the differences between displacement of particles and change in pressure within sound waves.
This calculus video tutorial explains the concepts behind position, velocity, acceleration, distance, and displacement, It shows you how to calculate the velocity function using derivatives and limits plus it contains plenty of notes, equations / formulas, examples, and practice problems for you to master the concept. Here is a list of topics: 1. The position function - S(t) - Calculating the total distance traveled and the net displacement of a particle using a number line. 2. Average velocity vs Instantaneous Velocity - Equations / Formulas 3. Slope of the secant line vs Slope of the tangent line 4. Average rate of change vs Instantaneous Rate of Change 5. How to tell if a particle is moving to the right, left, at rest, or changing direction using the velocity function v(t) 6. Av...
http://creativeshrimp.com How to create a stone in Blender procedurally, using Displacement modifier? In this video, we'll explore layering Displacement modifier to produce large, medium and small scale details on our rock. Also we'll prove one more time, that everything is better with stalactites. Can't wait to see your procedural creations! p.s. Check out Kiril Viktorov's feedback on quick tip about Particle Textures. Nice render! https://plus.google.com/u/0/107438149471948815802/posts/eqsiXRX4qFs Music: Wake up (Instrumental Version) by Josh Woodward (Instrumental Versions)
Practice this lesson yourself on KhanAcademy.org right now: https://www.khanacademy.org/math/differential-calculus/derivative_applications/motion-along-line-derivatives/e/applications-of-derivatives--motion-along-a-line?utm_source=YT&utm;_medium=Desc&utm;_campaign=DifferentialCalculus Watch the next lesson: https://www.khanacademy.org/math/differential-calculus/derivative_applications/motion-along-line-derivatives/v/analyzing-particle-movement-based-on-graphs?utm_source=YT&utm;_medium=Desc&utm;_campaign=DifferentialCalculus Missed the previous lesson? https://www.khanacademy.org/math/differential-calculus/derivative_applications/normal-tangent-line-eq/v/tangent-line-equation-example-1?utm_source=YT&utm;_medium=Desc&utm;_campaign=DifferentialCalculus Differential calculus on Khan Academy: Li...
I introduce how definite integrals can allow us to find the displacement of a particle in linear motion and the total distance the particle travelled. Find free review test, useful notes and more at http://www.mathplane.com
(5) Determine the net displacement of a particle or the location of a particle relative to another.
Blender tutorial http://www.blenderguru.com/how-to-make-a-realistic-asteroid/ In this tutorial you will discover: * How to effectively use the displacement modifier * Why particle systems are your friend * How to spice up a boring scene with the compositor
In this Quicktip, Aharon Rabinowitz shows you how using Depth Maps to displace Trapcode Form particles can be used to create a 3D Point Cloud Representation of a city. This tutorial was inspired by the brilliant Trapcode Form work of Jeremy Cox at Imaginary Forces, for the film "Terminator: Salvation."
A compilation of vignettes from my latest experiments in Cinema 4D. Compositing and colour grading done in After Effects. Used some assets from past experiments, but further exploring deformation and displacement maps. Also experimented with Thinking Particles and all the scenes were rendered with Vray. My first time using the Vray renderer, so there's a bit of glitchiness with the GI. Some of the frames took so long to render, I can't face going back and re-doing them :-P Thanks heaps to Thomas for the awesome sound design too! http://www.prozacstudio.com/
Starlings flock experiment with After Effects + Trapcode Particular In this first test I emitted 40K particles (using a large Box emitter) on the first frame and they are affected only by the Turbulence Field (a 4D perlin noise fractal that is used as 3D displacement). The "birds" are simple black circles. Viemo's compression really doesn't like this clip, download the original file to see it without artifacts. 30 seconds is probably pushing it a bit, a 3-5 second clip would sell the effect of starlings much better. But I wanted to see how it looked during a longer time. The effect could be improved by keyframing Wind and/or using a motion path to move the flock and perhaps animating the camera, adding some handheld shake and zooming in/out. I'll leave that for future experiments. Get ...
2nd effort with trapcode.com form. I used the piece of music to drive the displacement of particles. It is currently being shown in http://www.trapcode.com/gallery.html Audio samples courtesy of http://www.freesound.org/ Music by CyberiaLainKittyKat SICKDoWNtold: http://www.freesound.org/samplesViewSingle.php?id=54140 PlanOLDGirls: http://www.freesound.org/samplesViewSingle.php?id=54139 used under Creative Commons Sampling Plus 1.0 http://creativecommons.org/licenses/sampling+/1.0/
I was experimenting with after effects and particle programs and found this result particularly interesting, i was inspired by the Radiohead video where they'd used lasers to position the particles. I didn't have any laser guns lying around so I thought night mode on the camera, could work pretty well, as its brightest nearest camera this way. The music displaces the image throwing it backwards and forwards, making interesting ripples, i called it Frequenaut because its like an astronaut exploring frequencies (possibly). I swung the camera round a few times. I had to leave this one over night to render. No Depth of Field Made with After Effects + Trapcode Form. Music is. Nine Inch Nails
A shot done in maya with the help of a MEL script. The script is about the particles taking the color value of the texture image on the object and gets displaced accordingly. SOFTWARE USED:- AUTODESK MAYA, ADOBE PHOTOSHOP, ADOBE AFTER EFFECTS.
Here's the final ship project, as mentioned in this previous video: http://vimeo.com/glezakos/ocean Made entirely to test RealFlow's Grid, Splash and Foam features and Final Render's Ocean shader. Unfortunately, due to a problem (bug?user error?) in RealFlow, the Splashes show erratic pops and changes six times throughout the sequence. Since i noticed this after all the simulation was done, i didn't want to spend another 50-70 hours to re-simulate for a possible fix, so i left the Splashes as they were. I partially fixed them using the Retimer feature in RealFlow, but still the difference is quite noticeable. I'll make sure this won't happen in the next similar RealFlow project though... The key elements for this project are the Splashes and the Ocean itself. Don't pay much attention to ...
In this tutorial we will be adding a CG flowing water element to our previously stabilized footage. Through the use of Displacement Maps, Animation, Expressions and Particles, we will blend the digital elements into the footage for a realistic final product. Please also see the mentioned qucik tip: how to stabilize footage. http://www.premiumbeat.com/blog/after-effects-quick-tip-footage-stabilization-and-motion-tracking/ More tutorials on www.premiumbeat.com/blog
Find a particle's displacement vs. distanced traveled analytically and numerically for Bellwork; Calculate the work done in-class examples and review
This After Effects tutorial shows you how to create a 3d particles version of your photo or video using the Trapcode Form 2 plugin. Difficulty: Intermediate Plugin Trapcode Form Trial: https://www.redgiant.com/products/tra... Template Digital Corporate Slideshow Template Download: http://goo.gl/1lsu5z Preview Video Digital Corporate Slideshow Template preview video: https://www.youtube.com/watch?v=IMl7EAt1vnI Content - Set up Trapcode Form particles to show your photo or video - Create multiple layer maps - Displace particles in 3D space - Setup a fractal field distortion - Create a transition animation - Setup a camera movement - Add depth of field Weblinks http://www.graphicinmotion.com http://videohive.net/user/graphicinmotion https://www.facebook.com/graphicINmotion https:/...
Find length of a curve (including non-smooth curve) for Bellwork; Assorted applications of definite integrals, including particle motion displacement vs. distance traveled, consumption, and density in-class examples
Radioactivity Video Lecture of Chemistry for IIT-JEE Main and Advanced by JH Sir. JH Sir is giving explaination of Nuclear Reactions, Radioactivity, Reason of Raddioactivity, Changes caused by emission of α,β,γ Particle, Group Displacement Law, Calculation of No. of α,β,γ Particle, Radioactive Disintegration series in this video. JH Sir is known for his focused and simplified JEE teaching to bring to students an easy and analytical methodology towards IIT-JEE. This course is designed and developed by the experienced faculty of KOTA and www.etoosindia.com. #chem jh radioactivity UP1_13_JH_039
Build a furious procedural Disintegration effect in AE Use displacement, turbulence and particle world http://www.videocopilot.net/tutorials/disintegration/
Class 10+1, Chapter 10, Question 4, Displacement, Velocity and Acceleration of particle in SHM
Hubert Van Hecke, a particle physicist from Los Alamos National Laboratory, explains how quarks function, and what they make up. Hubert explains how particle accelerators use quarks to massively displace subatomic particles to simulate the Big Bang.
This tutorial is another in the 'Follow-Along' series. In this one I walk through creating a simple space based scene. Techniques I demonstrate include Procedural Textures, the Displace modifier, creating a star field, particles rocks and simple compositing effects. Intro music by Sardi (me)
This physics video tutorial focuses on displacement velocity and acceleration time graphs. It contains plenty of examples and practice problems. Here is a list of topics: 1. Displacement Time Graphs 2. Slope of D-T Graph is Instantaneous Velocity 3. Average Velocity = Displacement over Time 4. Acceleration and Velocity Signs - Speeding up vs Slowing Down 5. Acceleration Positive - Velocity Increasing 6. Acceleration Negative - Velocity Decreasing 7. Positive Slope - Increasing Displacement - Velocity Positive 8. Decreasing Displacement Function - Negative Velocity 9. Horizontal Line - Zero Slope - Velocity is Zero 10. Positive Velocity - Particle Is Moving To The Right on the X Axis 11. Negative Velocity - Object is Moving To The Left 12. Zero Velocity - Object is at Rest 13....