In White Wolf Game Studio's Vampire: The Masquerade books and role-playing games vampires are staunch creatures ruled by tradition passed on for millennia. These traditions over time shaped a form of society broken into three separate sects, each with their own laws and traditions. Generally, the laws vary with the sects as well as the philosophies held by the sects leading to conflict.
In the revised rulebook; the Anarchs, the Sabbat and the Camarilla are listed as the three main sects that Clans belong to. The three sects are perpetually at war with one another in varied degrees as each holds conflicting views.
These sects are not used in the Kindred of the East, Kindred of the Ebony Kingdom or Vampire: The Dark Ages, however, and only apply to Vampire: The Victorian Age, Vampire: The Masquerade and the card game Vampire: The Eternal Struggle.
The Anarchs are a fictional sect of vampires in Vampire: The Masquerade. Although they are technically members of the Camarilla, they reject the Camarilla's top down power structure, and aim to change it into the grand protector of kindred it claims to be. The name refers to their favor of an anarchic form of social organization over the Camarilla's traditional, hierarchical form. The misconception that Anarchs are a nihilistic cult, wishing to spread chaos and disorder is encouraged by the vampire elders, who hold most of the power in the game world.
The coffins are closed
When the daylight shines
On the freezing stones
Of this castle
The coffins lie deep
Into the Crypts
Of it's darkest halls
Past dungeons and narrow walls
This is the home
Of the majestic counts
Many milleniums
They have lived with immortality
Streaming in their veins
Feeding on human blood
As a source
To their delightful existence and beauty
Feared as the plague
Their wings across the land
And sets of into the night
Searching for a victim
Rich of precious blood
Blood Hunt