AWS is designed to support the biggest games, and the biggest studios. AWS is used to host production game servers, development and test environments and databases.  Our ability to scale takes the worry out of day one launches, and our fault tolerance and reliability ensure peace of mind. With regions worldwide, AWS makes it easy to reach a global audience with low latency and high data transfer speeds.

 

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Amazon Lumberyard is a free, cross-platform, 3D game engine for developers to create the highest-quality games, connect their games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.

This game engine helps developers build beautiful worlds, make realistic characters, and create stunning real-time effects. With Amazon Lumberyard's visual scripting tool, even non-technical game developers can add cloud-connected features to a game in minutes (such as a community news feed, daily gifts, or server-side combat resolution) through a drag-and-drop graphical user interface.

Amazon Lumberyard is available for download in beta for PC and console game developers, with mobile and virtual reality (VR) platforms coming soon. Amazon Lumberyard is free to use, including source. There are no seat fees, subscription fees, or requirements to share revenue. Developers pay standard AWS fees for any AWS services they choose to use.

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Amazon GameLift is a new service for deploying, operating, and scaling session-based multiplayer games, reducing the time required to create multiplayer back-ends from thousands of hours to just minutes. Currently, Amazon GameLift is only available in conjunction with the Amazon Lumberyard beta.

With a few quick steps in the AWS Management Console, developers can deploy game servers across the AWS Cloud, start connecting players to games, and scale capacity up and down to meet player demand. Developers can also identify operational issues using Amazon GameLift’s real-time reporting of game server capacity and player demand.

With Amazon GameLift and Amazon Lumberyard, developers can create multiplayer back-ends with less effort, technical risk, and time delays that often cause developers to cut multiplayer features from their games.

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PC & Console Gaming

Learn how one of the largest gaming companies in the world, Ubisoft, leveraged the flexibility of Amazon Web Services to successfully launch 10 games in 18 months.

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Naughty Dog debuted both Uncharted 2 (2009) and Uncharted 3: Drake’s Deception (2011) with all online components supported by AWS. In fact, the Beta version of the latter was debugged live in AWS.

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Minecraft Realms is a new multiplayer hosting service from Mojang. It was designed to help people who don’t want to deal with all of the technical aspects of hosting.  The service is offered on a subscription basis, and is hosted on AWS.

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No Worries NoSQL

Amazon DynamoDB is a fast and flexible NoSQL database service for all applications that need consistent, single-digit millisecond latency at any scale. The Amazon DynamoDB Object Mapper simplifies access to DynamoDB and enables secure access to private or shared data directly from your mobile app.

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Conquer the infrastructure world in minutes

On the Internet, your customers can be anywhere in the world. With AWS you can have a datacenter with your game servers to serve every geography with a few mouse clicks.

Learn more about AWS cloud locations around the world »

Having a vault won't cost you your treasure

Game images, videos, and content updates can take up a lot of server space. Amazon’s Simple Storage Solution (S3) makes storing files of any size simple and easy to access.

Learn more about online storage with Amazon S3 »


We’ve tried to put it all in one place for easy review and access.

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