- published: 24 Feb 2016
- views: 8980
Sidney K. "Sid" Meier (born February 24, 1954) is a Canadian-American programmer, designer, and producer of several popular strategy video games and simulation video games, most notably the Civilization series. Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. He has won several prestigious accolades for his contributions to the video game industry.
Meier was born in the Canadian city of Sarnia to parents of Dutch descent. He later moved to Michigan and studied history and computer science, graduating with a degree in computer science from the University of Michigan. Meier lives in Hunt Valley, Maryland, with his wife, Susan. He met his wife at the Evangelical Lutheran Church, Faith Lutheran, in Cockeysville, where he plays the organ. Meier and his wife both sing in the church choir.
Meier founded MicroProse with Bill Stealey in 1982, and by 1986 the company was using his name and face in advertisements for its games. MicroProse at first developed mostly simulation video games, such as Silent Service and F-19 Stealth Fighter. In 1987, the company released Sid Meier's Pirates!, which also began a trend of placing Meier's name in the titles of his games. He later explained that the inclusion of his name was because of the dramatic departure in the design of Pirates! compared to the company's earlier titles. Stealey decided that it would improve the company's branding, believing that it would make those who purchased the flight simulators more likely to play the game. Stealey recalled: "We were at dinner at a Software Publishers Association meeting, and Robin Williams was there. And he kept us in stitches for two hours. And he turns to me and says 'Bill, you should put Sid's name on a couple of these boxes, and promote him as the star.' And that's how Sid's name got on Pirates, and Civilization."
PBGC Central 2 Jember : GDC CRAFTY146 vs DENJAKA 7TOK
You Don't Need a F-ing Publisher
YOA DARI GDC JAGO PARAH -PB Garena Fun War
The Sound of Hyper Light Drifter
Healthy Habits of a Successful Game Maker
Magic: the Gathering: Twenty Years, Twenty Lessons Learned
Overwatch: How A Hero is Mei'd
Clash of Clans - Double Attaque en Live en GDC + Interview du Chef du Clan [ 72 Gdc Gagnées ]
GDC 2010: Sid Meier Keynote - "Everything You Know is Wrong"
Pillars of Eternity and Proper Attribute Tuning
GDC CRAFTY146 vs DENJAKA 7TOK
In this GDC 2016 talk, Devolver Digital's Nigel Lowrie argues that you don't really need a publisher to ship video games---until you really do, that is. Lowrie also shares specific questions that developers should ask when looking for a publisher to help out with their game. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: htt...
MAIN GAME ANDROID : http://tinyurl.com/koplayer Tutorial Pasang Koplayer : http://tinyurl.com/tutorialsonko ============================================================================================================== Jangan lupa untuk like videonya jika kalian suka, comment juga dibawah video apa yang kalian mau dan SUBSCRIBE untuk SUPPORT CHANNEL INI ! :3 ENJOY YOUR STAY ON MY CHANNEL :3 :) Join Our TeamSpeak Server IP : 188.166.224.54 atau ts.tierison.com Subscribe / Berlangganan Gratis : https://goo.gl/3W0EOw Business Contact : cptierison@gmail.com Instagram : https://goo.gl/z8COfM Facebook Fanpage : http://goo.gl/d1M4rf Kaskus : http://goo.gl/iczdfY Ask.fm : https://goo.gl/E0bV0P Official line : @tierison [Pake "@") Endorsement ? Project ? Kepentingan lain ? Contact : cptieris...
In this GDC Europe 2016 talk Heart Machine's Akash Thakkar shows off the sound design process for Hyper Light Drifter, including how Thakkar used everything from 1950s wire recorders to modified stethoscopes to create the eerie soundscapes for the game. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
This talk from Hangar 13's Lauren Scott at the 2016 Game Career Summit goes over the practices that helped this her launch her career, and which, if implemented, will aid viewers in doing the same, and in honing their skills as developers. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Magic the Gathering head designer Mark Rosewater shares twenty lessons learned over twenty years of designing one of the world's most popular collectible card games. Watch to learn lessons such as "Restrictions Breed Creativity", "Fighting Human Nature Is a Losing Battle" and "If Everyone Likes Your Game, But No One Loves It, It Will Fail". GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https...
In this 2016 talk from the GDC Animation bootcamp, Blizzard's David Gibson breaks down the animation basics of creating Overwatch characters by showing the process for creating the frozen scientist hero Mei. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Nouvelle vidéo sur Clash of Clans et plus particulièrement sur la GDC dans l'un des meilleurs clans Français ! Je vous présente mes 2 attaques et en Live et nous avons l'honneur d'accueillir le chef de ce clan Oxbow, qui vous donne sa technique pour gagner toutes les Gdc ! Je le remercie d'être venu, si cette vidéo vous a plus n"hésitez pas à liker, commenter, partager ou vous abonner ! CLASHHHH ONNNNNN :)
While designing the Kickstarter-backed Pillars of Eternity, Obsidian Entertainment promised to stay true to a classic RPG trope: the 6-attribute spread. In this GDC 2016 talk, Obsidian's Josh Sawyer explains both the history of this RPG design constraint, and how they evolved its concepts to make a functional RPG for the modern era. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www....
Sid Meier's impact on gaming cannot be overstated. As one of the fathers of the turn-based strategy genre, and the designer of games like Civilization, Pirates, and Railroad Tycoon, he's established himself as one of the titans of the industry. Adam Sessler got a rare chance to sit down with Sid and discuss his legacy, his philosophy on game design, and why he's so attracted to one genre. 00:46 - Becoming a game designer 03:04 - The influence of board games and foundation of design 04:43 - Microprose's interest in reality and their design philosophy 07:10 - The creation of Sid Meier's Pirates! 10:30 - Developing Sid Meier's Railroad Tycoon 14:07 - Civilization 18:58 - Why has Sid stuck with turn-based strategy? 23:40 - Did Sid see the gaming industry becoming this big? Watch Ada...
Sid Meier talks about Civilization, Starships, his own tastes, his "one more turn" addiction, Firaxis, etc. TABLE OF CONTENTS/QUESTIONS : - Isn't it too disappointing to play your own games ? (00'01") - How would you define the art of creating a video game ? (1'12") - What should a child/student do to follow your steps ? (3'01") - Do you think that video game has become cooler in the last years ? (3'58") - What do you answer to people who think video games are useless or even dangerous ? (5'17") - Do you see yourself as a teacher thru your games ? (6'15") - Which other video games are so cool that you wish you could have the idea first ? (7'20") - Are you aware that some people just can't resist your games ? (8'18") - Do you suffer from the "one more turn" phenomenon ? (8'53") - When will...
Read the preview: http://www.gamespot.com/6275474 We talk to Sid Meier about his philosophy on making games and what's new about Civilization V.
The legendary game designer shares his thoughts on the state of strategy games and the past and future of the Civilization series.
Civilization Revolution is coming for PS3, Xbox360, Wii, Ds, PSP, so we met the man behind the civilization series, Sid Meier, for a little chat about his newest installment to one of the most popular strategy games ever.
Game video for Civilization Online. More info @ http://mmoculture.com/tag/civilization-online/
As part of Firaxicon, the first official Firaxis Games convention, legendary game designer Sid Meier sat down with Jake Solomon for an in-depth discussion of his career.
The fans asked, and Sid answered when it came to Civilization 3.
1-2-3-4-5-6-7-8-9-10-11-12 days
Is all the time I can spend with you
Cause you live so far away
1-2-3-4-5-6-7-8-9-10-11-12 thousand miles
Is how far I have to get to you
Just to see you smile
Nothing seems to matter
Except the fact
That you'll one day be with me
Nothing seems to matter
Except the fact
That you'll one day be with me
1-2-3-4-5-6-7-8-9-10-11-12 hours
Is how long it would take for me
Just to give you flowers
1-2-3-4-5-6-7-8-9-10-11-12 calls
Is how many times I'd call you each month
So we can talk about it all
Nothing seems to matter
Except the fact
That you'll one day be with me
Nothing seems to matter
Except the fact
That you'll one day be with me
1-2-3-4-5-6-7-8-9-10-11-12 months
Is how long that I'm having to wait
Until you're home to where we're from
1-2-3-4-5-6-7-8-9-10-11-12 prayers
Is how many times I pray each night
Cause that's how much I care
Nothing seems to matter
Except the fact
That you'll one day be with me
Nothing seems to matter
Except the fact