Jagex Games Studio, based in Cambridge,[1] is the UK’s largest independent developer and publisher of online games.[9] Jagex is best known for RuneScape, the world's largest free-to-play MMORPG.[10]
In addition to RuneScape, Jagex has released 43 casual games on its FunOrb portal[11] and published several independently developed titles.[9]
Jagex has over 450 employees[8] who provide content development, employee management, and customer support in house.[1]
After initially creating the Jagex name and logo for their projects Andrew Gower and Paul Gower began trading under the Jagex name in 1999,[12] describing Jagex Software as a "small software company based in England who specialise in producing top-quality Java-games for webpages."[13] That same year they began work on the MMORPG RuneScape, which was released in January 2001. In December 2001, Andrew Gower, Paul Gower, and Constant Tedder launched Jagex in its current incarnation, with Tedder as its CEO.[14] Jagex Ltd formally acquired the Jagex name from Andrew Gower in 2001.
RuneScape grew dramatically; one year after its release over a million free accounts had been registered. The game was originally supported by advertisements, however, the Dot-com bubble meant that there were fewer advertisers willing or able to sign with Jagex. One of the first tasks of the new company was to create a paid version of the game with extra features, to support hosting costs and continued development. This was achieved on 27 February 2002 when the pay-to-play version of RuneScape was released. It gained 5,000 subscribers in the first week, making it one of the largest Java pay-to-play games in the world at the time.[14]
As RuneScape gained users, Jagex grew its employee base. By 11 December 2003, RuneScape had 65,000 paying members, and Jagex had 29 employees.[15] On 4 May 2007, RuneScape had over 6,000,000 active free accounts and over 1,000,000 active pay-to-play subscribers.[16] In January 2011, Jagex had over 450 employees.[8]
On 23 October 2007, Geoff Iddison, former European CEO of PayPal, replaced Constant Tedder as CEO in order to "accelerate international growth." Iddison resigned as CEO in January 2009, and was replaced by Mark Gerhard, who had been Jagex CTO before his appointment.[9] Though Andrew Gower is currently listed as Jagex's principal architect,[17] it is unclear how involved he, his brother, and Tedder still are in the management of Jagex.
Jagex received an investment from Insight Venture Partners in October 2005, before which the company had been self-funded.[18] In December 2010 The Raine Group and Spectrum Equity Investors invested in Jagex, while Insight increased their investment.[9] Andrew Gower, Paul Gower and Constant Tedder left the board of directors at that time. In January 2012, Insight increased its stake in Jagex from 35% to 55%, giving it a controlling interest in the company.[19] However, in an interview, Gerhard stated that Insight took their 55% stake 13 months prior in December 2010.[20]
In 2010 the Jagex Publishing division was launched with the release of War of Legends. The company has stated that it has "ambitious plans to release multiple titles from third-party developers."[21]
On 26 July 2010, Jagex bought the game Planetarion from Renegade Games, who had themselves bought the rights in February 2009.[22]
In August 2010, Jagex acquired the technology and assets of Undercroft, a mobile game developed by Prague-based Rake in Grass.[23]
On 10 May 2011, Jagex announced that it had formed a partnership with New York-based media company Herotainment to publish Herotopia, a superhero-themed MMORPG targeted towards children.[24] The game was published on 25 May 2011.[25]
On 25 July 2008, Jagex released its first novel - Betrayal at Falador,[26] written by T.S. Church. A sequel, Return to Canifis, was released on 24 March 2011.[27]
The Financial Times reported in April 2011 that the possibility of a RuneScape movie being developed in partnership with Hasbro Studios was being explored.[28]
Jagex became a member of TIGA, the United Kingdom's game developer trade body, on 15 April 2009. Richard Wilson, TIGA's CEO, described Jagex as "one of the most successful game developers in the world, not just the UK. Jagex has developed extraordinarily popular games and is at the leading edge in terms of online safety and security."[29]
Jagex has also collaborated with iCould, a career development organisation project, and several members of staff have appeared in videos on their website.[30]
In 2008 Jagex began attending a number of gaming conventions and exhibitions, both to show off its products and to give keynote speeches. Events it was present at included E3,[31] the Leipzig Games Convention, and the Virtual Worlds Forum.[32]
Jagex has received recognition and awards in a number of areas. In 2007 it was ranked 59th in the Sunday Times '100 Best Companies to Work For' list, and ranked 87th in 2008.[33]
In 2008 the company took 3rd place in the Develop Conference Pub Quiz.[34] It was also listed in the "Red Herring top 100 Europe" awards.[35]
In 2009 Jagex was ranked as the 29th "Most Successful Game Studio in the World" by Develop magazine.[36] It also won the "Best Desktop Game Project" award at the Duke's Choice Awards,[37] the Golden Joystick award for "Best UK Developer",[38] and was listed in the Deloitte Awards "Technology Fast 50".[39] The company also gained it's first Best Company "One to watch" award,[40] which it also achieved in 2010 and 2011.
In 2010 the company received the Golden Joystick award for "Best UK Developer" for a second year.[41] It also won "Business of the Year" in the Cambridge News Business Excellence Awards,[42] the "Private Company of the Year" award at the East of England Business Awards, and was listed in the Deloitte Awards "Technology Fast 50" for a second year.[43] The company was listed in the Red Herring: Global 100 Winners for the first time this year.[44]
In 2011 Jagex received a Queen's Award for Enterprise in the Innovation category.[45] It also sponsored and won the 2011 Develop Quiz.[46]
Since 2004 Jagex has made donations to a number of national and international charities, as well as running charity auctions for signed merchandise.[47]
In 2008 they donated artwork and prizes to the MMOCalendar, which raises funds for St. Jude Children's Research Hospital.
The original backronym of Jagex, "Java Gaming Experts," was changed to "Just About the Game Experience"[14] prior to the release of War of Legends. Since Jagex no longer released games programmed exclusively in Java, the original backronym was rendered defunct.[21]
RuneScape is a fantasy MMORPG released in January 2001 by Andrew and Paul Gower.[15] It is a graphical browser game implemented on the client-side in Java, and incorporates 3D rendering. The game has approximately 10 million active accounts per month, over 156 million registered accounts,[48] and is recognised by the Guinness World Records as the world's most popular free-to-play MMORPG.[10]
RuneScape takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities.[49] Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has also been explored through a tie-in video game on its maker's other website, FunOrb, Armies of Gielinor,[50] and the novels Betrayal at Falador[26] and Return to Canifis.[27]
Players are represented in the game with customisable avatars. RuneScape does not follow a linear storyline; rather, players set their own goals and objectives. Players can choose to fight non-player character (NPC) monsters, complete quests, or increase their experience in the available skills.[51] Players interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play.
FunOrb is a casual gaming site created by Jagex. Launched on 27 February 2008, it was the company's first major release after RuneScape. All of the games are programmed in Java.
The site is mainly targeted towards the "hard casual," "deep casual" or "time-pressured" gamer market.[52]
8Realms was an HTML-based empire-building massively multiplayer online strategy game developed by Jagex.[53] It was the company's first internally developed MMORTS, and second published MMORTS after War of Legends.
The 8Realms closed beta was released on 5 May 2011;[54] players were given advanced access to the closed beta by invitation and through the game's Facebook page. On 28 May 2012 Jagex announced they were closing the game, stating that "it has become clear that the game doesn’t meet our high expectations for success."[55]
Main article:
War of Legends
War of Legends is an MMORTS set in a world of ancient Chinese mythology[56] which was released on 19 January 2010.[57] It was Jagex's first MMORTS, the company's first externally developed game,[58] the first game published by Jagex not to be written in Java,[59] and the company's first microtransactional game.[60]
On 10 May 2011 Jagex announced that it was working with the New York based children's media company Herotainment to publish a new browser-based game called Herotopia.[61] According to Jagex the game will be a "virtual world which provides kids with a fun and enjoyable experience they can make their own."
Jagex released its first mobile game, Bouncedown, for the iPhone and iPod touch on 3 December 2009,[62] followed by StarCannon on 15 April 2010,[63] Miner Disturbance on 8 June 2010,[64] and Undercroft on 23 September 2010.[65]
8Realms, the company's first HTML based game, is designed to work on the iPad.[66]
Main article:
Stellar Dawn
Stellar Dawn is an upcoming browser-based sci-fi themed MMORPG under development by Jagex. Originally known as MechScape,[67] the project was scrapped and renamed after it was decided that the completed project did not meet the standards of the original design brief.[68] The project was overhauled and formally announced as Stellar Dawn on 14 July 2010 when Jagex released the official Stellar Dawn website.[69] On 10 August 2010 the first official Stellar Dawn teaser was released.[70] The game was slated for a 2011 launch,[71] but in March 2012 Jagex announced that development had been paused in favour of Transformers Universe and RuneScape.[72]
On 14 March 2011 Jagex announced a partnership with Hasbro to create a Transfomers Universe MMO based on the Transformers intellectual property due to launch in North America, Latin America, Europe, New Zealand and Australia in 2012.[73][74]
In a March 2010 interview, Mark Gerhard was asked why Jagex have not released games to consoles. He replied, "The console manufacturers are the problem...the reason why we don't have anything on the market is because all three [ Microsoft, Nintendo and Sony ] are scared of the free-to-play model and that they are very protective over opening up their platforms...we're not going to segment off the 360 community from the PS3 or Wii etc. They've all said that they are fine to interact with a PC, but not another competing console and for us that's just not going to work...we've done everything necessary to be there when they change their mind and we'll be the first to take advantage by offering consoles as an additional choice for our community. However having players pay for just being able to use their console for the service is just unimaginable, it's wrong."[75]
Overall Jagex is a well-received company, ranking 59th in the UK's 2007 Sunday Times Best 100 Companies to Work For.[76]
In its 2008 profile of RuneScape's IP, Develop concluded that: "In addition to being one of the most profitable, Jagex is also the UK’s largest independent developer by staff level, and one of the biggest employers. Its commercial model should make it a poster boy for the disintermediation of publishers and the ‘direct to consumer’ distribution channel in which so many developers place their hopes."[77]
In the past Jagex had been accused of marketing RuneScape towards young children, despite having a 13+ age requirement. The age requirement has since been removed, allowing players under 13 in the game but only allowing them to communicate through a chat system known as Quick Chat; a database of preset sentences. Players may request removal from the Quick Chat system by providing proof of parental consent.[78]
Gerhard has stated that he wishes to change the perception of RuneScape as a children's game, stating that "the real average age is 16. And there's this perception that there's 8 year old boys playing the game and it's mad."[79]
Recently, an update introducing what has been argued to encourage gambling to underage children, and which simultaneously changed Jagex's position regarding real-world trading of virtual goods, has provoked discontent among their playerbase, leading to a petition being created by the community against Insight Venture Partners, the majority shareholders in Jagex, in the belief that they were putting profit ahead of the player-base.[80]
- ^ a b c d "Jagex Games Studio :: About Us". http://www.jagex.com/corporate/About/history.ws. Retrieved 2011-05-16.
- ^ "Jagex Appoint Mark Gerhard as Chief Executive Officer". Jagex. 2009. http://www.jagex.com/corporate/Press/releaseCEO_2.ws. Retrieved 2009-02-30.
- ^ "JAGEX GAMES STUDIO APPOINTS PETER LORENZ AS HEAD OF BUSINESS DEVELOPMENT". Jagex. 2010. http://www.jagex.com/corporate/Press/releasePeterLorenz.ws. Retrieved 2010-07-19.
- ^ "Jagex announces strategic worldwide partnership". Jagex. 2011. http://www.jagex.com/corporate/Press/releaseHerotainment.ws. Retrieved 2011-05-10.
- ^ "Richard Murray's Linkedin Profile". http://uk.linkedin.com/pub/richard-murray/a/370/a31. Retrieved 2011-05-04.
- ^ "Jagex hires Rockstar's Alex Horton as Chief Creative Officer". http://www.joystiq.com/2012/01/15/jagex-hires-rockstars-alex-horton-as-chief-creative-officer/. Retrieved 2012-01-15.
- ^ "About Jagex". Jagex. 2011. http://www.runescape.com/kbase/guid/Jagex#credits. Retrieved 2011-05-04.
- ^ a b c "Jagex Games Studio :: Just About the Game Experience :: About Us". 2011. http://www.jagex.com/corporate/. Retrieved 2011-07-15.
- ^ a b c d "Jagex Games Studio :: Press Release". http://www.jagex.com/corporate/Press/releaseInsiderSessionsApril2010.ws. Retrieved 2011-05-16.
- ^ a b "RuneScape in Guinness World Records!". Jagex. 2008-8-22. http://services.runescape.com/m=news/newsitem.ws?id=1386. Retrieved 2011-05-16.
- ^ "FunOrb Games List". Jagex. http://www.funorb.com/gamelist.ws. Retrieved 2011-05-16.
- ^ "Decision". 2007. http://domains.adrforum.com/domains/decisions/874805.htm. Retrieved 2011-05-16.
- ^ "Jagex Software". 1999. http://classic-web.archive.org/web/19991129010103/http://www.jagex.com/. Retrieved 2011-05-16.
- ^ a b c "About Jagex". 2011. http://www.runescape.com/kbase/guid/jagex. Retrieved 2011-05-16.
- ^ a b Dodson, Sean (11 December 2003). "Rune to move". The Guardian (London). http://www.guardian.co.uk/technology/2003/dec/11/games.onlinesupplement2. Retrieved 2011-05-16.
- ^ "RuneScape reaches one million members!". 2007. http://services.runescape.com/m=news/runescape-reaches-one-million-members. Retrieved 2011-05-16.
- ^ "Jagex Credits List". 2011. http://www.jagex.com/kbase/guid/full_credits_list. Retrieved 2011-05-16.
- ^ "RuneScape Developers Jagex Ltd. Secure Investment From Insight Venture Partners - Gaming Blog". 2005. http://www.gamingblog.org/entry/runescape-developers-secure-investment-from-insight-venture-partners. Retrieved 2011-05-16.
- ^ Justin Olivetti (2012-01-09). "God save the green: Deal makes Jagex a US company". Massively.com. http://massively.joystiq.com/2012/01/09/god-save-the-green-deal-makes-jagex-a-us-company/. Retrieved 2012-04-02.
- ^ Rachel Weber (2012-01-12). "Casting the Runes". gamesindustry.biz. http://www.gamesindustry.biz/articles/2012-01-12-casting-the-runes. Retrieved 2012-04-05.
- ^ a b "WAR OF LEGENDS PROVES VICTORIOUS IN BATTLE". MCV. 2010-3-18. http://www.mcvuk.com/press-releases/56824/War-of-Legends. Retrieved 2011-05-16.
- ^ "Jagex Purchases Planetarion". 2010-07-26. http://www.planetarion.com/news/news/read/295-jagex-purchases-planetarion. Retrieved 2011-05-16.
- ^ "UNDERCROFT". http://undercroft.rakeingrass.com/media.php. Retrieved 2011-05-16.
- ^ "JAGEX ANNOUNCES STRATEGIC WORLDWIDE PARTNERSHIP WITHHEROTAINMENT FOR AWARD-WINNING HEROTOPIA". Gamasutra. 2011-05-10. http://www.gamasutra.com/view/pressreleases/72036/JAGEX_ANNOUNCES_STRATEGIC_WORLDWIDE_PARTNERSHIP_WITH_HEROTAINMENT_FOR_AWARDWINNING_ldquoHEROTOPIArdquo.php. Retrieved 2011-05-15.
- ^ "Jagex Announces the Launch of Herotopia for Super Kids Around the World". PRWeb. 2011-5-25. http://www.prweb.com/releases/2011/5/prweb8483795.htm. Retrieved 2011-05-25.
- ^ a b "RuneScape Novel Released!". 2008. http://services.runescape.com/m=news/runescape-novel-released. Retrieved 2011-05-16.
- ^ a b "Live Q&A With T.S. Church". 2011. http://services.runescape.com/m=news/live-qa-with-ts-church. Retrieved 2011-05-16.
- ^ Garrahan, Matthew (2011-04-10). "Big media names back boutique bank Raine". Financial Times. http://www.ft.com/cms/s/0/943fcde2-63a9-11e0-bd7f-00144feab49a.html#ixzz1JG3m63TW. Retrieved 2011-05-16. "One option being explored with Jagex is to turn RuneScape [...] into a movie developed by Hasbro Studios." (Registration required)
- ^ "Jagex joins TIGA". Games Eden. 2010. http://www.gameseden.co.uk/index.php/more/jagex_joins_tiga/. Retrieved 2011-05-16.
- ^ "icould". 2011. http://icould.com/quick-search/?term=Jagex. Retrieved 2011-05-16.
- ^ "NOTED: Jagex at E3! Runescape: 6 Million Players Per Month, 1 Million Subscribers". 2008. http://www.playnoevil.com/serendipity/index.php?/archives/2120-NOTED-Jagex-at-E3!-Runescape-6-Million-Players-Per-Month,-1-Million-Subscribers.html. Retrieved 2011-05-16.
- ^ "Jagex CEO to keynote Virtual Worlds Forum". 2008. http://www.gamesindustry.biz/articles/jagex-ceo-to-keynote-virtual-worlds-forum. Retrieved 2011-05-16.
- ^ "World, UK and Business news and comment from The Times and The Sunday Times, Times Online". 2007. http://timesonlinesmall.madgex.com/best100Companies.aspx?liPage=3&#top100. Retrieved 2011-05-16.
- ^ "Codeworks GameHorizon triumphs at Develop Pub Quiz". 2008. http://www.develop-online.net/news/30255/Codeworks-GameHorizon-triumphs-at-Develop-Pub-Quiz. Retrieved 2011-05-16.
- ^ "Top tech startups in Europe?". Tech Crunch. 2008. http://eu.techcrunch.com/2008/03/27/top-tech-startups-in-europe/. Retrieved 2008-03-27.
- ^ "Develop 100 - 2009". 2009. http://issuu.com/develop/docs/develop100_2009. Retrieved 2011-05-16.
- ^ "Seventh Annual Duke's Choice Awards Spotlights 2009's Most Innovative Java Technology Applications". 2009. http://www.sun.com/aboutsun/pr/2009-06/sunflash.20090601.3.xml. Retrieved 2011-05-16.
- ^ "News: GJ09: Best UK dev named - ComputerAndVideoGames.com". 2009. http://www.computerandvideogames.com/226383/news/gj09-best-uk-dev-named/. Retrieved 2011-05-16.
- ^ "Winners list 2009". http://www.deloitte.co.uk/fast50/winners/winners-list-2009/.
- ^ "Awards & Accolades". http://www.jagex.com/careers/life.ws.
- ^ "GJ10: UK Developer Of The Year is...". 2010. http://www.computerandvideogames.com/272527/news/gj10-uk-developer-of-the-year-is/. Retrieved 2011-05-16.
- ^ "Jagex wins business of the year". http://www.cambridge-news.co.uk/Entertainment/Gaming/Jagex-wins-business-of-the-year.htm.
- ^ "Winners list 2010". http://www.deloitte.co.uk/fast50/winners/winners-list-2010/.
- ^ "Red Herring: Global 100 Winners". http://www.redherring.com/home/26281.
- ^ "Jagex Wins Queen’s Award for Enterprise". 2011. http://services.runescape.com/m=news/jagex-wins-queens-award-for-enterprise. Retrieved 2011-05-16.
- ^ "Jagex victorious at Develop Quiz". Develop. 2011. http://www.develop-online.net/news/37657/Jagex-victorious-at-Develop-Pub-Quiz. Retrieved 2011-05-16.
- ^ "Giving Back". 2011. http://jagex.com/corporate/Giving_Back/charities.ws. Retrieved 2011-05-16.
- ^ "MMO developer Jagex outlines 'MechScape'". TechRadar. 2009. http://www.techradar.com/news/gaming/mmo-developers-jagex-outline-mechscape--617551?artc_pg=1. Retrieved 2011-05-16.
- ^ "Issue 16 - Guthix Dispels Rumours". 2011. http://www.runescape.com/kbase/guid/letters16. Retrieved 2011-05-16.
- ^ "FunOrb - News - Armies of Gielinor". 2009. http://news.funorb.com/newsitem.ws?id=1617. Retrieved 2011-05-16.
- ^ Wingfield, Nick (2006-10-05). "The Knights of Networking; Online Fantasy Game RuneScape Has Dull Graphics, but It's Free, Luring Millions to Play, Mingle". Wall Street Journal (Dow Jones & Company, Inc): p. B.1.
- ^ "Q&A: Jagex's Faulkner Talks New Service, Emerging Trends". Gamasutra. 2008. http://www.gamasutra.com/php-bin/news_index.php?story=17136. Retrieved 2011-05-16.
- ^ "Jagex Announce 8 Realms "Empire Building"". 2011. http://www.rockpapershotgun.com/2011/02/22/jagex-announce-8-realms-empire-building/. Retrieved 2011-05-16.
- ^ "Jagex kicks off 8Realms beta". 2011. http://www.computerandvideogames.com/299970/news/jagex-kicks-off-8realms-beta-screens-video-here/. Retrieved 2011-05-16.
- ^ Freeman, Will (2012-05-28). "Jobs cut at Jagex following MMO shutdown". Develop. http://www.develop-online.net/news/40926/Jagex-closing-8Realms. Retrieved 2012-05-29.
- ^ "Jagex launching a new MMO - News - play.tm". 2010. http://www.play.tm/news/28584/jagex-launching-a-new-mmo/. Retrieved 2011-05-16.
- ^ "War of Legends - News - Welcome to War of Legends". 2010. http://services.jagex.com/m=news/g=waroflegends/newsitem.ws?id=2579. Retrieved 2011-05-16.
- ^ "Jagex brings Asian game to Western gamers". 2010. http://venturebeat.com/2010/01/19/jagex-brings-asian-game-to-western-gamers/. Retrieved 2011-05-16.
- ^ "Flash Game: War of Legends". 2010. http://www.actionradius.com/jdl/default.asp?qty=1&id=1396. Retrieved 2011-05-16.
- ^ Snider, Mike (19 January 2010). "'Microtransactions' add up for free online games". USA Today. http://www.usatoday.com/tech/gaming/2010-01-19-games19_ST_N.htm. Retrieved 2011-05-16.
- ^ "Jagex partners with Herotainment to publish Herotopia". 2011. http://massively.joystiq.com/2011/05/10/jagex-partners-with-herotainment-to-publish-herotopia/. Retrieved 2011-05-10.
- ^ "BounceDown - Now on iPhone". 2009. http://services.funorb.com/m=news/newsitem.ws?id=2469. Retrieved 2011-05-16.
- ^ "StarCannon: now on iPhone and iPod touch". 2010. http://services.funorb.com/m=news/starcannon-now-on-iphone-and-ipod-touch-1. Retrieved 2011-05-16.
- ^ "Miner Disturbance for iPhone and iPod". 2010. http://services.funorb.com/m=news/newsitem.ws?id=2991. Retrieved 2011-05-16.
- ^ "Undercroft - Free iPhone Game". 2010. http://services.funorb.com/m=news/newsitem.ws?id=3490. Retrieved 2011-05-16.
- ^ "Don’t Touch my DOM". 2011. http://services.8realms.com/m=news/g=8realms/dont-touch-my-dom. Retrieved 2011-07-10.
- ^ "Jagex reveals first MechScape details News - MMO - Page 1". 2009. http://www.eurogamer.net/articles/jagex-reveals-first-mechscape-details. Retrieved 2011-05-16.
- ^ "Jagex cans MechScape at enormous cost News - MMO - Page 1". 2010. http://www.eurogamer.net/articles/jagex-cans-mechscape-at-enormous-cost. Retrieved 2011-05-16.
- ^ "Stellar Dawn". 2010. http://services.stellardawn.com/m=news/sign-up-for-the-beta. Retrieved 2011-05-16.
- ^ "YouTube - Stellar Dawn - Brace For Impact". 2010. http://www.youtube.com/watch?v=kgcxNTwtuxs. Retrieved 2011-05-16.
- ^ "Jagex: Stellar Dawn 2011, We Swear". 2010. http://mmofallout.com/2010/07/14/jagex-stellar-dawn-2011-we-swear/. Retrieved 2011-05-16.
- ^ Olivetti, Justin (2012-03-02). "Jagex pauses Stellar Dawn's development". Massively. http://massively.joystiq.com/2012/03/02/jagex-pauses-stellar-dawns-development/. Retrieved 2012-03-18.
- ^ "RuneScape Dev Jagex Partnering With Hasbro on Transformers Game". 2011. http://www.gamasutra.com/view/news/33501/RuneScape_Dev_Jagex_Partnering_With_Hasbro_on_Transformers_Game.php. Retrieved 2011-05-16.
- ^ "Jagex names Transformers Universe MMO". 2011. http://www.eurogamer.net/articles/2011-06-02-jagex-names-transformers-universe-mmo. Retrieved 2011-06-02.
- ^ "Interview With Jagex Ceo Pt 2, MMO Previews - GamerZines : Free Digital Games Magazines". 2010. http://www.gamerzines.com/mmo/previews/interview-with-jagex-ceo-pt-2.html. Retrieved 2011-05-16.
- ^ "World, UK and Business news and comment from The Times and The Sunday Times, Times Online". 2008. http://timesonlinesmall.madgex.com/best100Companies.aspx?liPage=3&#top100. Retrieved 2011-05-16.
- ^ "IP profile: RuneScape". 2008. http://www.develop-online.net/features/203/IP-profile-RuneScape. Retrieved 2011-05-16.
- ^ "Parents' Guide". 2011. http://www.runescape.com/parents.ws. Retrieved 2011-05-16.
- ^ "Interview with Jagex CEO Mark Gerhard: Part 2 of 3". 2009. http://weebaz.com/component/content/article/54-interviews-archive/392-interview-with-jagex-ceo-mark-gerhard-part-2-of-3.html. Retrieved 2011-05-16.
- ^ "Insight Venture Partners: Stop putting Profit before Players in Runescape". 2012. http://www.change.org/petitions/insight-venture-partners-stop-putting-profit-before-players-in-runescape. Retrieved 2012-04-12.
Jagex Games Studio
|
|
Games developed |
|
|
Games published |
|
|
Games in development |
|
|
People |
|
|
|
|
Major branches |
|
|
Minor branches and codebases |
|
|
Programming languages |
|
|
Mudlibs |
|
|
Protocols |
|
|
Clients |
|
|
Concepts and terminology |
|
|
History |
|
|
Publications |
|
|
Companies and organizations |
|
|
People |
|
|
MUDs |
|
|