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Xbox One finally finds its feet with backwards compatibility, games-focused dashboard

The Xbox One has made quite a turnaround since its 2013 launch.

The Xbox One has made quite a turnaround since its 2013 launch.

On Friday Microsoft began rolling out the biggest software update yet to its Xbox One console, adding backwards compatibility and a new layout that puts games front and centre, while also fixing many of the vestigial issues left over from the console's botched launch.

The Xbox One has come a long way since its introduction, when then Xbox boss Don Mattrick positioned it as an always-online general entertainment box with a mandatory Kinect sensor. After gamers rejected the machine in droves, current boss Phil Spencer has fought hard to reposition it as primarily a dedicated games machine, and with the introduction of this new software the transformation is more or less complete.

No more square panels: the new Xbox One splash screen.

No more square panels: the new Xbox One splash screen.

The first thing users will notice is that the Windows-8-like square tiles of the old interface are gone, replaced with a vertically-scrolling list. The new software is actually based on Windows 10, but you wouldn't know to look at it. The homepage still focuses on your most recently used apps, but getting to your pinned apps, games library or social links are all a single button press away. The TV-focused OneGuide stuff is still there, but it's been pushed over a couple clicks to the right. Everything feels light and snappy, and you no longer spend half your time backing in and out of heavily-animated menus.

The original Xbox One dashboard was designed to be navigated with voice commands and hand gestures, so getting around could be cumbersome. This new look is clearly designed primarily for use with a controller (and hand gestures are abolished entirely), and it makes finding what you're after noticeably faster. If you're used to skipping the navigation entirely and just saying "Xbox, go to Netflix", you can still do that.

One of the big complaints with the previous interface was that accessing social features like friends lists and parties required backing out of your game and navigating the clunky menus of the home screens. Now, these features can be accessed from any screen on the console, even in the middle of a game, by double-tapping the guide button.

Xbox 360 games sit alongside all your other stuff. If you bought the game digitally it will just appear on your Xbox ...

Xbox 360 games sit alongside all your other stuff. If you bought the game digitally it will just appear on your Xbox One. If you bought it on a disc, just insert it.

For many, the most important update is the introduction of Xbox 360 compatibility and, while it wasn't that long ago that Mattrick-era Xbox claimed this was an impossible feat, the feature has been implemented impeccably.

At present 104 Xbox 360 games can be played on Xbox One, with more to come in the future (Spencer says he aims to have all Microsoft-published games included eventually, but other games must be approved by their publishers). The list is far from complete but includes favourites like Mass Effect, Borderlands, Mirror's Edge, Fallout 3 and all Gears of War games.

If you purchased a compatible game digitally on Xbox 360, it will automatically appear in your download list for Xbox One. Ditto for any downloadable content you own for any compatible game. If you own the game on a disc, you simply insert it into the Xbox One and it downloads. You have to have the disc in the machine whenever you want to play it.

The games look and play flawlessly on the newer console, and somehow Microsoft has kept all the old 360 functionality intact without sacrificing Xbox One's new tricks. For example you can still interact and party up with your friends online using the old 360 guide (regardless of whether they're using a 360 or an Xbox One), but you can access the new Xbox One guide too, as well as all the game recording and social features. You can even access your old saved games if they're stored into cloud, although if you want to buy a new 360 game you'll need to use a 360 or Xbox.com.

It's no secret that Sony's PlayStation 4 has been handily outpacing the Xbox One in sales since the two machines arrived, in a stinging reversal of the last console generation where the Xbox 360 dominated Sony's PS3 for several years after launch. Yet a lot has changed since the change of leadership at Xbox early last year, starting with the decision to sell the system with the Kinect, continuing with a raft of smart decisions to get exclusive games on the platform.

Now Xbox One finally has something positive the PS4 does not have: the ability to play your old games. With more Windows 10 stuff on the horizon — like the ability for game designers to integrate Cortana into their experiences — the jostle for platform supremacy is set to get interesting again.

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21 comments so far

  • Its fantastic that now owners of the XBox One can now play all their violent XBox 360 games.

    In Australia, we mostly ban guns, which is good, but we allow our kids (I dont) to play these over the top first shooter "games"

    Has anyone done research into the effects on young developing brains, from these games? I bet they have. And I bet the results are not good.

    Commenter
    KamiAm
    Location
    iWork
    Date and time
    November 16, 2015, 2:55PM
    • Hi, it would have taken you the same amount of time to Google "violent game kids study" as it would have to leave this comment. There have been many, many studies and the results have been very broad. There's no good evidence to suggest games with violent themes have more negative effect on young minds than any other media with violent themes, or that competitive games affect mood or behaviour more than other competitive stimuli. Studies on the benefits of games on young minds have been more (but not totally) conclusive. Like films, games are given classifications to guide which are appropriate content-wise for children of various ages.

      Commenter
      Tim Biggs
      Date and time
      November 17, 2015, 6:33AM
    • OK, fair point. So I googled "violent game kids study" and found a recent study in the UK, from the Journal "Psychology of Popular Media Culture" (by the looks, a real academic journal, not a paid for lobby group)
      They found that kids who played less than 1 hour a day of video games, displayed no different levels of aggression than the base no video playing group.
      However, those who played for more than 3 hours a day did display higher levels of aggression and struggled in class, compared to the non playing group.
      This could be a classic chicken and egg, are the already aggressive kids drawn to the violent video games, or do the games make them violent, or a combo of both.
      I certainly don't know, but I suspect that it might be a combo of both, where one feeds the other.
      They also found that aggressive group (10%) was exposed to, or drawn to, other forms of violent media, movies, TV, online, general nightly news.

      So, on the balance, clearly, the jury is still out, and the academics are split down the middle.

      So, Im left with my own opinion, based on being a father with 2 children and my personal observations, of aggressive behaviour (usually boys), (girls tend to work the mind games, manipulate, master the art of passive aggressiveness) and Im left with the observation that the aggressive boys, the ones more likely to strike out, are also the ones whos parents are over worked, and allow their kids to play inappropriate violent games, 'cos all the other kids have them, they must be ok..

      A bit like gambling. Ok for most. the 5% at the fringe, we need to worry about.

      And I do think our society is becoming more aggressive.

      Commenter
      KamiAm
      Location
      iWork
      Date and time
      November 17, 2015, 1:40PM
    • I totally agree. There are dangers in giving vulnerable kids unchecked access to certain media.

      Commenter
      Tim Biggs
      Date and time
      November 18, 2015, 6:32AM
    • Actually I think the gaming systems today are far better at controlling kids access to adult content then I've ever seen. I have an Xbox One, and I've set it up so the kinect recognises their face when they are near. Because it knows they're too young any game over a G rating it won't allow them to play without my password. So I don't have to worry about them accidentally playing Fallout 4. Hell, it even tells me when they've woken up in the middle of the night when i'm playing and they wander out to the lounge room, as soon as i see their avatar pop up i know my cheeky 5 yr old has tried to sneak in.

      Commenter
      Davo
      Date and time
      November 18, 2015, 3:14PM
  • Although I've been loyal to Sony through PS1, PS2 and PS3, I will definitely be buying an Xbox One next, as although the specs aren't quite as good as the PS4, the exclusive games are better, the ability to now play Xbox 360 titles, and there will be more choice of VR headset technology as well.

    Commenter
    Storm
    Location
    Perth
    Date and time
    November 16, 2015, 4:41PM
    • I always hear people waffle on about Backwards compatible
      but lets face it,
      in a year or two after the new system the old games are just that old.

      You chuck on you 1 2 3 or 4 year old game on your spanking new console.
      And lets face it, it is intolerable, the graphics detail of new games are amazing and backwards compatibility is simply a gimmick that we demand but never end up using as much as we claim.

      Commenter
      cc
      Date and time
      November 18, 2015, 4:27PM
  • There seems to be very few games that use the Connect Sensor. For a parent not wanting their kids to sit hours on end twiddling their thumbs the connect sensor seemed like a fantastic compromise that I would allow my kids to have a game console. Unfortunately when I looked into it there was only about 2 games that actually use the connect thingie.

    Commenter
    Bob Squarepants
    Date and time
    November 16, 2015, 4:55PM
    • Microsoft made some of the worst marketing decisions prior to the One's release. Between the always online, have to buy a Kinect, can't share games with Friends it's no wonder they've been behind on sales from the word go.

      But, at least they're listening. Most of these stupid decisions have been reversed and this update seems a big step in the right direction as well.

      Commenter
      John
      Date and time
      November 16, 2015, 8:31PM
      • How do I know if I am buying an Xbox made before or after last Friday?

        Commenter
        The Sticks
        Date and time
        November 16, 2015, 8:41PM

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