A short video on the whole
Ford situation. What really happened is up for you to decide. Ford (or a local dealership) decided to take official
Firewatch artwork and use it in their sales campaign. w/
Overwatch Gameplay.
Heh video: https://youtu.be/b5MxdR4RpB4
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video I'm referencing: https://youtu.be/EDZwqml7MQA
Nick R tweet: https://twitter.com/Babylonian/status/747503230565769216
Toyota
Commercial:
https://www.youtube.com/watch?v=EN8HEzWNG1Y&ab;_channel=FordVehicles
gamesutra: http://www.gamasutra.com/view/news/275931/Ford_dealership_acknowledges_it_lifted_Firewatch_art_for_sales_promo
.php?utm_source=dlvr.it&utm;_medium=twitter
Some wiki info on Firewatch for those that aren't familiar:
Firewatch is the first video game from
Campo Santo, a San Francisco-based developer founded by
Jake Rodkin and
Sean Vanaman, who were the creative leads of
Telltale Games'
The Walking Dead;
Nels Anderson, the lead designer of
Mark of the Ninja; and
Olly Moss, an artist.
Chris Remo composed the score. Firewatch runs on the
Unity game engine.
Development for Firewatch began with a single painting by
Moss.
Jane Ng, lead environment artist at Campo Santo, was tasked with translating Moss' key art into 3D environments while maintaining his stylized, elemental artistic vision. Moss, who had previously been known primarily for his graphic design work, joined Vanaman and Rodkin to found Campo Santo after spending many years working on the periphery of game development. In creating the aforementioned painting, Moss emulated
National Park Service posters from the New
Deal era in both color palette and iconography. The walkie-talkie interaction in Firewatch is inspired by the player's relationship with
Atlas in BioShock, as well as the dialog system from The Walking Dead. The development team went on a camping trip to
Yosemite National Park for inspiration for the game. The game is also inspired in part by Vanaman's and
Anderson's experiences growing up in rural
Wyoming.
The game is a first-person game played from the perspective of
Henry, and
Delilah will only talk through the walkie-talkie. This gameplay decision was made as the team hoped to avoid lip syncing and minimize the amount of animation needed, as both were very expensive for them due to the limited team size and resources. The lakefront sequence of the game's opening chapter features "
Push Play"—a song by musicians Joy Chun and Nate
Bosley from a 2014 synthwave concept album, "
Let's Get
Electric", which depicts a fictitious
1980's synthpop act known as
Cheap Talk. In development,
Taylor Dayne's "
Tell It To My Heart" was used as a placeholder in the scene, but Vanaman conceded that the song was too overwhelming, and would cost too much to license. Under the realization that it would also cost too much to commission a song,
Remo sought a song in the style of the
1980s by an unsigned, independent artist, leading to the use of "Push Play". Vanaman explained that "if the tone of a song is taking you, the player away from the game, we don't have anything to pull you back or make it better. This is the one that's like a soundtrack-to-your-life type thing.
People don't make a lot of music like that, and they just nail it".
The game was announced in
March 2014 with a tentative release date of "
2015". At
GDC, the company housed a public playtest away from the main building and game artist, Jane Ng, hosted a panel on the design and aesthetic of the game entitled
The Art of Firewatch.[13] In June 2015, the team visited E3 and confirmed that they would be bringing the game to
PlayStation 4 as the only console version.
Firewatch takes place in the Wyoming wilderness in
1989.
Players take on the role of Henry (voiced by
Rich Sommer), a fire lookout who is assigned to his own tower in
Shoshone National Forest. Through exploration of the surrounding area, Henry uncovers clues about mysterious occurrences in the vicinity that are related to the ransacking of his tower while out on a routine patrol and a shadowy figure that occasionally appears watching him from afar. Henry's only form of communication is a walkie-talkie connecting him to his supervisor, Delilah (voiced by
Cissy Jones). Players may choose from a number of dialog options to interact with her when players discover new interactive objects or environments, or refrain from responding. The player's choices will influence the tone of Henry's relationship with Delilah. As the story progresses, new areas will be opened up for players. The game also features a day-night cycle, but time will only shift if players successfully complete all the objectives set for that period of time.
- published: 30 Jun 2016
- views: 12414