XBOX E3 2016 FULL CONFERENCE
2016
Bethesda E3
Showcase #
BE3
- The
Electronic Entertainment Expo, commonly known as E3, is an annual trade fair for the video game industry presented by the
Entertainment Software Association (
ESA). It is used by many video game publishers and accessory manufacturers to introduce and advertise upcoming games and game-related merchandise. Unlike
Gamescom and other video-game trade fairs open to the public, E3 is an industry-only event;[2] individuals who wish to attend are required by the ESA to verify a professional connection to the video-game industry.
Before E3, game publishers went to other trade shows to display new or upcoming products; these include the
Consumer Electronics Show (
CES) and the
European Computer Trade Show. As the game industry grew rapidly during the early
1990s, industry professionals felt that it had outgrown the older trade shows. According to
Tom Kalinske,
CEO of Sega
America, "The CES organizers used to put the video games industry way, way in the back. In
1991 they put us in a tent, and you had to walk past all the porn vendors to find us. That particular year it was pouring rain, and the rain leaked right over our new
Genesis system. I was just furious with the way CES treated the video games industry, and I felt we were a more important industry than they were giving us credit for." Sega did not return to the CES the following year, and with the founding of the
Interactive Digital Software Association (
IDSA) in
1994 most other game companies followed suit.[4] The first E3 was conceived by
IDG's
Infotainment World and co-founded by the Interactive Digital Software Association (now the ESA). It coincided with a new generation of consoles, the release of the
Sega Saturn, and announcements of the upcoming PlayStation,
Virtual Boy and
Neo-Geo CD. Although specifications for the
Nintendo Ultra 64 (later renamed
Nintendo 64) were released, no hardware was displayed.[citation needed] According to Eliot Minsker, chairman and CEO of
Knowledge Industry Publications (which produced and promoted the show with Infotainment World), "Retailers have pointed to the need for an interpretive event that will help them make smarter buying decisions by interacting with a wide range of publishers, vendors, industry influentials, and opinion leaders in a focused show setting."[5] Although the IDSA asked the CES for private meeting space for game developers, it was told that access could not be limited.
Patrick Ferrell, CEO of IDG's Infotainment World, sent his vice president of marketing to the meeting; when Ferrell received the CES' reply, Infotainment World management announced E3. Needing full industry support, Ferrell negotiated an agreement between IDG and the IDSA and they co-produced the show for several years.[citation needed] The event was held from May 11-13,
1995 in
Los Angeles.[6] Keynote speakers included
Sega of America president and CEO
Thomas Kalinske,
Sony Electronic Publishing president
Olaf Olafsson, and
Nintendo of America chairman
Howard Lincoln.[7] It was one of the largest trade-show debuts in history, with 700,
000 square feet (65,000 m2) of exhibit space and over 48,900 attendees.[citation needed]
Main exhibition halls[edit] The main halls contain most of the booth space and exhibitions. The booths, designed to attract passersby with attention-getting designs, often have kiosks with playable demos, "booth babes", celebrities, and promotional merchandise. At the
LACC, the
South and
West Halls are used for major exhibitions. In
2012 traffic was redistributed between the two halls, with console manufacturers in the
West Hall and major game publishers in the
South Hall.
Microsoft had to move from its longstanding central location in the South Hall to a corner location in the West Hall, and Capcom moved from its front location in the West Hall to the rear of the South Hall.
Adjacent to the West Hall is Petree
Hall, a smaller exhibition area which historically hosted one large booth. When longtime resident
Atari (
Infogrames) discontinued its retail operations and
Midway Games closed, the hall has been used only for auxiliary purposes. Meeting rooms[edit] In addition to exhibition booths, E3 has meeting rooms and other office space. Compared to the main booths, the meeting areas are small, quiet, and austere; used for interviews or conducting business, these areas are generally reserved for appointments and closed-door exhibits and walk-ins are discouraged or forbidden. Meeting rooms at the LACC are concentrated in the
Kentia and Concourse Halls, with side rooms in hallways throughout the complex.
Smaller exhibitors (for example, licensing companies
(
Source: https://en.wikipedia.org/wiki/Electronic_Entertainment_Expo)
- published: 13 Jun 2016
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