Welcome back to more
Fallout 4! On this episode we help our first settlement with a raider problem! (
PS I am sorry for the speedup issue anomaly I tried to rectify it and this episode was extremely de-synced before editing hopefully it does not subtract from upon the viewing pleasure!)
MODS:
http://www.nexusmods.com/fallout4/mods/4108/? -
POST BAG
http://www.nexusmods.com/fallout4/mods/245/? - VAULT SUIT
MOD
http://www.nexusmods.com/fallout4/mods/1018/?
CRAFT AMMO
http://www.nexusmods.com/fallout4/mods/1224/? CRAFT
GUNS
http://www.nexusmods.com/fallout4/mods/3262/?
BLACK TRENCH COAT
http://www.nexusmods.com/fallout4/mods/1168/?
EVIL FATHER COAT
http://www.nexusmods.com/fallout4/mods/1235/?
DIALOG FIX
http://www.nexusmods.com/fallout4/mods/3449/?
RED ROCKET EXPANDED SIZE
http://www.nexusmods.com/fallout4/mods/3126/? EXPANDED SETTLEMENT BUILDINGS
http://www.nexusmods.com/fallout4/mods/1478/? HOMEMAKER SETTLEMENT MOD
http://www.nexusmods.com/fallout4/mods/544/? IMMERSE MAIN
MENU
http://www.nexusmods.com/fallout4/mods/893/? WHITE THUNDER
.44 MOD
http://www.nexusmods.com/fallout4/mods/197/? KILLABLE
KIDS MOD
http://www.nexusmods.com/fallout4/mods/
2475/? WEIGHTLESS GREN,MINES
http://www.nexusmods.com/fallout4/mods/
2392/? CLOTHING CRAFT
http://www.nexusmods.com/fallout4/mods/745/?
ARMOR SLOTS
http://www.nexusmods.com/fallout4/mods/3238/? CURRIE GET YOUR
GUN
http://www.nexusmods.com/fallout4/mods/2693/? GLOVES CRAFTABLE
http://www.nexusmods.com/fallout4/mods/1117/? MAXSON BATTLECOAT RETEXT
http://www.nexusmods.com/fallout4/mods/3554/? JETPACK FOR NON-POWER ARMOR
http://www.nexusmods.com/fallout4/mods/1490/?
FOOD PLANTERS
NOTES:
Fallout 4 is an open world action role-playing video game developed by
Bethesda Game Studios and published by
Bethesda Softworks. The fifth major installment in the
Fallout series, the game was released worldwide on
November 10,
2015 for
Microsoft Windows,
PlayStation 4, and Xbox One.[1]
Fallout 4 is set in a post-apocalyptic
Boston in the year
2287, 210 years after a devastating nuclear war, in which the player character emerges from an underground bunker known as a
Vault. Gameplay is similar to
Fallout 3. The player completes various quests and acquires experience points to level up their character. With first- and third-person perspectives available, players can explore Fallout 4 's open world setting at will, allowing nonlinear gameplay.
Companions can accompany the player on their voyages to assist them in battles and help with scavenging.
Players have the ability to construct and deconstruct buildings and items, and use them to build a settlement, which can attract and be inhabited by non-playable characters.
Fallout 4 's gameplay is similar to that of Fallout 3 and
Fallout: New Vegas, the previous two main entries in the series.
Returning features include a camera that can switch between a first-person and third-person perspective, and the ability to roam anywhere on the map. Fallout 4 is supposed to feature more appealing gameplay, a layered armor system, base-building, a dynamic dialogue system featuring
111,
000 lines of dialogue,[2] an in-depth crafting system which implements every lootable object in the game, and much more.
Enemies such as mole rats, raiders, super-mutants, deathclaws, and feral ghouls return in Fallout 4, along with the companion Dogmeat, who is incapable of dying.[3]
Players have the ability to roam anywhere on the map, or leave a conversation at any time. They have the ability to customize weapons; the game includes over 50 base guns, which can be crafted with a variety of modifications, such as barrel types and laser focus, with over 700 modifications available.
Power Armor has been redesigned to be more like a vehicle than an equipable suit of armor,[4] and can also be modified, adding items such as a jetpack or selecting separate types of armor for each part of the suit.[5] A new feature to the series is the ability to craft and deconstruct settlements and buildings. Players can select some in-game objects and structures, and use them to freely build their own structures. In addition, the towns can be powered with working electricity, using a dynamic power line system.
Merchants and non-player characters can inhabit players' settlements, for which players must provide sustenance by growing food in makeshift patches and building water spouts. Players can build various defenses around their settlements, such as turrets and traps, to defend against random attacks.[6]
- published: 01 Dec 2015
- views: 47