DOOM - i5 4690K & GTX 770 - FPS Test and Settings (Single Player)
Greetings, everyone.
Today we’re testing
DOOM, which is finally here in all its glory and
I’ll be focusing my testing on the single player this time, which is what I couldn’t test in the beta, of course.
As usual, my current PC specs are:
-CPU: i5 4690K@4.4 GHz (
Turbo) with
Coolermaster Hyper
212 EVO.
-Mobo: Asus
Maximus VII Ranger.
-GPU: Asus
GTX 770 DirectCU II OC
2 GB with no extra OC and latest
WHQL driver (
365.19)
-RAM: 16 GB
DDR3@1866, 9-10-9-28.
-Storage:
Kingston SSDNow
300, 240 GB where both game and
O.S. are installed.
-O.S:
Windows 7 Ultimate SP1 64bit with latest updates.
-Game running at 1080p/
144 Hz (though I test lower resolutions / scale too this time)
So, before getting into actual performance talk, settings and all that, I want to say that this being an
ID Tech game, running OpenGL of course, has some issues with my recording solution which is
Nvidia’s own
Shadowplay encoder, so to record an OpenGL game like this, I need to use the “desktop capture” setting within Shadowplay, and I usually don’t have to with DirectX games; this means that, on my system at least, I’m getting weird performance spikes and stuttering when recording this game. I don’t know if it’s because of windows 7, with its
Aero stuff or not, maybe my GTX 770 is too old for this (could possibly be, indeed), maybe it’s a bug in Shadowplay, the game’s engine, etc. I don’t know, it bothers me that the quality of my presentation to you isn’t the same as when I’m actually playing the game and not recording, but this is what it is, I couldn’t find a solution so that’s it.
Now, when it comes to graphical settings, the game has plenty of them, the usual ID Tech settings are there, some new ones not present in previous titles, etc. The game supports 4k and 21:9 aspect ratios, with
FOV scaling from 90 to 130, pretty good there. It has adaptive VSYNC if you want to use that, and we can turn off motion blur but I have to say the lowest blur setting isn’t too bad this time around, so maybe any of you would like to give that one a try.
So, on my system most of the advanced graphical settings don’t make too much of a
difference at 1080p, the most important one being
Virtual Textures Cache size, which in most ID Tech games means the amount of
VRAM (video memory) the game will use for textures; the game recommends 5 GB for the
Nightmare setting, so I’m guessing the medium / high settings might be something in between 2 and 4 GB of VRAM.
As we can see in the video, my stutter and sub-50
FPS issues get better when I lower the resolution scale to like 80%, and I even try running the game at 720p the old fashion way, it certainly runs a lot better which indicates my GTX 770 can’t handle all the good stuff anymore at 1080p most of the time, but considering Shadowplay was being a pain with all the stuttering, I can tell you the game runs a lot better when not recording.
My final verdict on performance is:
I’ve been playing the campaign so far at 1080p with no scaling down at all,
High settings, and the game feels and runs smooth, between 50 and 70 FPS. If you need even more FPS, consider keeping your settings (High,
Ultra, whatever you feel it’s good enough) and then lower the scale to 80-90%, you’ll get a nice FPS boost on a not so modern
GPU and it doesn’t look too bad.
The game is truly a blast to play and I’m having a lot of fun. I hope you guys liked this one, and I’ll see you next time : )